Yeah, interviews and direct feed are just not priorities for us anymore. I could easily book more of them. We had 50 appointments with every publisher we wanted and probably just as many invitations for games that either no one wanted or had time for.
E3 interviews can be particularly bad as devs are exhausted and get into a rut of saying the same thing all day long. The audience tends not to watch them either, so we've cut back on interviews unless we think they're particularly worthwhile.
For direct feed, it's often a bit redundant now as publishers pretty much all have full demos shown off before we even get to the show floor at times. We did get a few things like the Ni no Kuni II footage that was shown and some Destiny 2 PC footage we still need to get out there. A simple miscommunication prevented me from getting my Forza 7 session captured.
The other factor is that both direct feed and interviews take time to set up, which eats into valuable appointment time. So many E3's in years past I've stood by frustrated as a cameraman or tech tries to troubleshoot some problem as time whittles away. So in general, I've sided with getting to more appointments and more hands on / eyes on gameplay impressions.