One of these days we're going to get one of these threads where the OP comes in and just says: Yeah, this sucked.
Not today though
I experienced a bit of it on a friend's console, but when I realized how crappy it was, I watched the rest on youtube to see if the story or gameplay got any better... but nope.
This game was weird. In terms of graphics, well mostly art direction, it was a powerhouse. Even the crazy blurriness that made it look like film served the purpose of creating atmosphere. The lighting, the mood, the assets, they were very obviously made by a team with a ton of talent and experience working together towards a common graphical vision and theme. It looked impressive - even with the limitation of a console (maybe even more impressive because of them).
But while presentation was something innovative, everything else about the game felt like the developers had never played a game since 2004. It was like this weird game, out of time, where only the graphics tech had improved in the past decade, but nothing else in video game design had.
The narrative and it's framing seemed like something out of an older title, as did the level design, which was literally corridors everywhere. The AI was atrocious, again, something out of early third person shooter games on consoles, with whack-a-mole gameplay and enemies that sometimes took several seconds to respond to your movement. Then there were the previews which sometimes showcased destructive terrain elements, which ended up just being scripted in during specific sequences.
And of course the quicktime events. Holy cow, one of the biggest throwbacks in game design. I thought it was a big mistake to include it in combat, but to make it the centerpiece of the bosses? Wow. Don't know what they were thinking there. Even the length of the game was something that people did not expect out of a big AAA $60 game, because they had stopped being that short, for the most part, a long time ago. The cliffhanger ending was yet another weird decision too... well probably not weird, more likely it was a: we ran out fo time, let's end it here situation.
What a weird game.