Splatoon 2 |OT| Fresh Squids 2 Go

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Yeah I was wondering what the deal was with ranking. I went straight from C- to B- in my first rank up. Won 6 matches and lost 3.
 

I don't get it either.

Yeah I was wondering what the deal was with ranking. I went straight from C- to B- in my first rank up. Won 6 matches and lost 3.

The interview posted a little while ago vaguely explains it

http://nintendoeverything.com/splat...e-first-game-salmon-run-story-future-updates/

There is a new value in Splatoon 2 called Ranked Power. Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness. It is used to determine if a player's rank is worth receiving a big jump (like from "C" to "A"). Ranked Power has no relation with your kill rate, as it's more tied into to how well you could lead your team to victory. Also, you won't drop off more than one rank even if you play poorly.
 
So does anyone like the blaster? I thought maybe it was supposed to be used like a shotgun, but in practice I've had way better luck with the slosher (bucket) or even just a roller. I tried the blaster a bit last night and had some of my worst-ever rounds of Splatoon.

Full disclosure: I'm pretty bad at Splatoon.
 
Question on amiibos - my friend has all the Splatoon 1 amiibos and has offered to let me borrow for unlocks. He also doesn't have a Switch yet but will be getting on in the future.
Considering you have to register the amiibo before you can get any unlocks - will he still be able to use them for unlocks after I borrow and use them? AKA is there a way to wipe the registration?

Bumping my question as it got abandoned on the end of a page.
 
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What'd you expect? The exact formula used? I'm actually relieved they've moved away from the pure numbers used in Splatoon 1. It was frustrating seeing you'd go up/down by seemingly arbitrary values. I like how it's just a meter, and how it seems like it's much easier to maintain/go up than it is to go down now
 
What control scheme do you all recommend for us Splatoon virgins? For what its worth, I love playing my Switch games with split joy-cons so I am leaning that way, but I thought it would be best to consult veteran GAF Splatooners. I would also like to know if I should use the motion controls or turn them off?

Thank you very much.

Anyone? Please☹
 
So does anyone like the blaster? I thought maybe it was supposed to be used like a shotgun, but in practice I've had way better luck with the slosher (bucket) or even just a roller. I tried the blaster a bit last night and had some of my worst-ever rounds of Splatoon.

Full disclosure: I'm pretty bad at Splatoon.

What I like about the Blaster (and Rapid Blaster for that matter) is that they can pressure most opponents with sheer power and decent range. They work better at mid range, but up close they can be easily exploited due to the low fire rate...which is why they made the Luna Blaster for up close range combat. But since its fire rate is still bad, it's kind of pointless.

Rapid Blaster is A LOT better though.
 
What'd you expect? The exact formula used? I'm actually relieved they've moved away from the pure numbers used in Splatoon 1. It was frustrating seeing you'd go up/down by seemingly arbitrary values. I like how it's just a meter, and how it seems like it's much easier to maintain/go up than it is to go down now
I don't think how much easier it is is necessarily better. I don't think I shouldn't gotten to S in Rainmaker as painlessly as I did (in fact, I'm pretty sure I wouldn't have hit A+ in the original with the way I was playing. Still adjusting to weapons that aren't squiffers). In the old system, if you ranked up, you definitely deserved it, which made the skill gaps between each rank more concrete; I feel like that was better from a competitive standpoint. It's still really early though, so we'll see.
 
What'd you expect? The exact formula used? I'm actually relieved they've moved away from the pure numbers used in Splatoon 1. It was frustrating seeing you'd go up/down by seemingly arbitrary values. I like how it's just a meter, and how it seems like it's much easier to maintain/go up than it is to go down now

I guess I still don't see what I would have to do in order to skip ranks. It doesn't really explain much of anything. It just says it's not based on kills. We know it's not based on wins. So is it, for instance, the total distance I carried the Rainmaker over the last x matches? It's beyond vague.
 
I guess I still don't see what I would have to do in order to skip ranks. It doesn't really explain much of anything. It just says it's not based on kills. We know it's not based on wins. So is it, for instance, the total distance I carried the Rainmaker over the last x matches? It's beyond vague.

Yeah, but why do you need to know? Would it change your play stylle? Would it cause you to focus solely on those factors? I don't think they want people to do that.

I don't think how much easier it is is necessarily better. I don't think I shouldn't gotten to S in Rainmaker as painlessly as I did (in fact, I'm pretty sure I wouldn't have hit A+ in the original with the way I was playing. Still adjusting to weapons that aren't squiffers). In the old system, if you ranked up, you definitely deserved it, which made the skill gaps between each rank more concrete; I feel like that was better from a competitive standpoint. It's still really early though, so we'll see.

I think this is more a consequence of the game being INCREDIBLY early and a mix of series newcomers and Splatoon 1 vets. I think it'll balance itself out eventually. Not to mention, getting to S doesn't mean you're at the top. Read the interview I posted the link to.

The highest rank is still S+, but if you fill up the Ranked meter, you get numbers after the alphabet such as "S+1", "S+2" and so on. The maximum number is "S+50". However, this number will not be displayed to your opponent and you only can check it on your own status screen.
 
So does anyone like the blaster? I thought maybe it was supposed to be used like a shotgun, but in practice I've had way better luck with the slosher (bucket) or even just a roller. I tried the blaster a bit last night and had some of my worst-ever rounds of Splatoon.

Full disclosure: I'm pretty bad at Splatoon.
I liked playing blaster sometimes in Splatoon 1. One of the key advantages of the blaster class is that you can use the AOE from the explosion to hit people behind corners. Try to take advantage of the level geometry to shoot people from positions where they can't shoot you. The ability to hit people from around things is very useful on Tower Control, because you can shoot people on the opposite side of the obelisk/ tower.
 
I think this is more a consequence of the game being INCREDIBLY early and a mix of series newcomers and Splatoon 1 vets. I think it'll balance itself out eventually. Not to mention, getting to S doesn't mean you're at the top. Read the interview I posted the link to.
I... Had no idea. Thanks, that's gonna be insane...
 
who jumps onto the Flanker instead of pushing in? The heck?

And why did all three of you jump onto me? I wasn't even in a position Charger would ever want!
 
Was just looking at my match history in the app and the top player of my last match yesterday has shoes with the same skill repeated 3 times and shirt with the same skill repeated twice. That can't be by accident.

Would like to know how to re-spec gear if there is such a thing in the game. I love the roller and having ink saver and fast walk speed multiple times would be great.
 
Play whatever feels good to you. Motion controls will give you an advantage over standard if you're good at it.

I use split joycons with motion, feels natural to me now after a short learning period.

First of all, THANKS very much for the help.

I'm having a lot of frustration with the motion controls. Its been such a clunky experience I thought maybe my joy-cons need to be calibrated. After I successfully calibrated my joy-cons I returned to Splatoon and unfortunately had the exact same frustrating experience that I had before.

Now I'm thinking I might be going at it the wrong way. With the split joy-cons I use them exactly the same way I did with the original Wii's Wilmote and Nunchuk. I have zero issues with the left joy-con but the right one I feel Like I've got to over-exaggerate my motions. For instance, if I have to aim towards the left part of the screen I have to point the joy-con way to the left to get the cursor over there and it just feels like I'm fighting with the motion I have to take. Any suggestions? Thanks
 
Was just looking at my match history in the app and the top player of my last match yesterday has shoes with the same skill repeated 3 times and shirt with the same skill repeated twice. That can't be by accident.

Would like to know how to re-spec gear if there is such a thing in the game. I love the roller and having ink saver and fast walk speed multiple times would be great.
If you talk to murch just outside the lobby building in 'the square' he lets you scrub your equipment, which will take any sub-abilities off it returning them to random locked slots that will re-open with experience. Any abilties removed by this scrub will leave 'ability chunks' in your inventory. Every 10 chunks = you spend them at murch to slot that ability into one sub slot on equipment of your choice :3
 
If you talk to murch just outside the lobby building in 'the square' he lets you scrub your equipment, which will take any sub-abilities off it returning them to random locked slots that will re-open with experience. Any abilties removed by this scrub will leave 'ability chunks' in your inventory. Every 10 chunks = you spend them at murch to slot that ability into one sub slot on equipment of your choice :3

It's 20k to do so, right? I guess you could easily stock up on cheap gear and scrub them for ability chunks, but you're effectively spending ~20-25k for each scrub (unless a piece happens to have more than 1 of the type you're looking for). How many chunks does scrubbing give you? Enough to assign that ability to another piece of gear?
 
First of all, THANKS very much for the help.

I'm having a lot of frustration with the motion controls. Its been such a clunky experience I thought maybe my joy-cons need to be calibrated. After I successfully calibrated my joy-cons I returned to Splatoon and unfortunately had the exact same frustrating experience that I had before.

Now I'm thinking I might be going at it the wrong way. With the split joy-cons I use them exactly the same way I did with the original Wii's Wilmote and Nunchuk. I have zero issues with the left joy-con but the right one I feel Like I've got to over-exaggerate my motions. For instance, if I have to aim towards the left part of the screen I have to point the joy-con way to the left to get the cursor over there and it just feels like I'm fighting with the motion I have to take. Any suggestions? Thanks

You use the stick for aiming left to right, and motion for aiming up and down. I recommend playing the first couple levels of the campaign. It becomes second nature surprisingly quickly.
 
It's 20k to do so, right? I guess you could easily stock up on cheap gear and scrub them for ability chunks, but you're effectively spending ~20-25k for each scrub (unless a piece happens to have more than 1 of the type you're looking for). How many chunks does scrubbing give you? Enough to assign that ability to another piece of gear?
I believe it's one chunk per sub so... it's a lot of scrubbing :P
It turns out you can also get ability chunks from salmon run rewards, they're often in the green UFO reward bobbles, though sometimes it's money.
If you get a duplicate gear reward in salmon run you can also scrap the original to get the chunks for the subs already on it without having to play any scrubbing costs :3

There's maybe other ways but that's all I know for now.
 
First of all, THANKS very much for the help.

I'm having a lot of frustration with the motion controls. Its been such a clunky experience I thought maybe my joy-cons need to be calibrated. After I successfully calibrated my joy-cons I returned to Splatoon and unfortunately had the exact same frustrating experience that I had before.

Now I'm thinking I might be going at it the wrong way. With the split joy-cons I use them exactly the same way I did with the original Wii's Wilmote and Nunchuk. I have zero issues with the left joy-con but the right one I feel Like I've got to over-exaggerate my motions. For instance, if I have to aim towards the left part of the screen I have to point the joy-con way to the left to get the cursor over there and it just feels like I'm fighting with the motion I have to take. Any suggestions? Thanks
Use the stick for large horizontal motions. Use the motion for vertical aiming and smaller horizontal adjustments.
 
Was just looking at my match history in the app and the top player of my last match yesterday has shoes with the same skill repeated 3 times and shirt with the same skill repeated twice. That can't be by accident.

Would like to know how to re-spec gear if there is such a thing in the game. I love the roller and having ink saver and fast walk speed multiple times would be great.

Scrub gear or play Salmon run to get ability chunks. 10 ability chunks gets you the ability you want. This seems like a pain in the ass to do right now (not to mention costing a ton of money). I feel like folks should wait until Splatfests to start worrying about min/maxing their gear.
 
Splat Zones is quite good when teams don't rush directly into the zone, but attempt to control it and patrol areas enemies might come from.

It can easily devolve into a clusterfuck otherwise.
 
I can't find any weapon I like on these current Splatzone Stages, and now I've dropped back to A+ because of it. :/

I want a Splattershot with Burst Bombs and Tenta Missiles, like in the first Testfire.


Edit: Heyooo, scratch that, got hard carried in my last possible S game, and got over the OK line. Thanks, team!
 
It's generally preferred to the splat roller at higher levels. Kills from just rolling people over are extremely rare at that point, so the faster flick is more important.

How do you use it effectively? It's hard to kill with, can't lay down paint well and the special move sucks
 
First of all, THANKS very much for the help.

I'm having a lot of frustration with the motion controls. Its been such a clunky experience I thought maybe my joy-cons need to be calibrated. After I successfully calibrated my joy-cons I returned to Splatoon and unfortunately had the exact same frustrating experience that I had before.

Now I'm thinking I might be going at it the wrong way. With the split joy-cons I use them exactly the same way I did with the original Wii's Wilmote and Nunchuk. I have zero issues with the left joy-con but the right one I feel Like I've got to over-exaggerate my motions. For instance, if I have to aim towards the left part of the screen I have to point the joy-con way to the left to get the cursor over there and it just feels like I'm fighting with the motion I have to take. Any suggestions? Thanks
As a lot of folks mentioned, you can try playing the hero mode to get used to the gyro controls.

If you want to adjust the sensitivity of the gyro controls, you can open the options menu (should be one of the tabs when you press X) and adjust the sensitivity of the right stick and of the gyro controls. Personally I felt that the sensitivity was a little too low for the right stick and for gyro controls (meaning I needed to move more than necessary in order to get the degree of movement that I wanted) so I increased the sensitivity on both.
 
I believe it's one chunk per sub so... it's a lot of scrubbing :P
It turns out you can also get ability chunks from salmon run rewards, they're often in the green UFO reward bobbles, though sometimes it's money.
If you get a duplicate gear reward in salmon run you can also scrap the original to get the chunks for the subs already on it without having to play any scrubbing costs :3

There's maybe other ways but that's all I know for now.

Wait, is that true? If so then I need to start getting that Salmon Run shirt every time it appears lol.

FWIW, I tried it with Splatnet, if you keep the new item of a dupe you don't get chunks from the old one. That's too bad, I was about to buy so many headbands lol
 
First of all, THANKS very much for the help.

I'm having a lot of frustration with the motion controls. Its been such a clunky experience I thought maybe my joy-cons need to be calibrated. After I successfully calibrated my joy-cons I returned to Splatoon and unfortunately had the exact same frustrating experience that I had before.

Now I'm thinking I might be going at it the wrong way. With the split joy-cons I use them exactly the same way I did with the original Wii's Wilmote and Nunchuk. I have zero issues with the left joy-con but the right one I feel Like I've got to over-exaggerate my motions. For instance, if I have to aim towards the left part of the screen I have to point the joy-con way to the left to get the cursor over there and it just feels like I'm fighting with the motion I have to take. Any suggestions? Thanks

Keep in mind you're not pointing an IR blaster at a sensor bar like you were on the Wii. You're just moving a gyro. Don't think of it like "pointing" the joy-con... you're just moving it around like a 3D joystick.
 
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