• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Splatoon 2 |OT| Fresh Squids 2 Go

Status
Not open for further replies.
I've come to realize that I am a Splatoon god when using dual analog. I tried the motion controls, but sucked. I could never get into it. Well, I switched to dual analog and have been mvp every match since, not to mention on a 9 game winning streak.
 
Splatnet says I've had 0 disconnects in the last 50 matches and I rarely get connection problems. Same experience with MK8 and ARMS. There must be something wrong in the Switch or setup for those of you who say wifi is horrible.


NEVER roll. Just tap shoot, wait a bit for the animation then jump when the ink's about to come out, this way you get an extended range. The vertical flick (jump, then shoot) can be used to quickly paint corridors like those in Port Mackerel or the ramps in Moray Tower. You usually want to be in a high place and make ink rain with the horizontal jumping flick to maximize coverage. So:
*Open spaces->Shoot, then jump
*Corridors->Jump, then shoot
*When to roll->NEVER

Mind your range when facing enemies and always look for elevated spots. Haven't tried it yet in S2, but this was a beast in S1 Turf War.

Thank you, can't wait to try it out at home today again. XD
 
I don't think I like Salmon Run. At all.

There's a difference between hectic and horseshit. Your team need buffs to their ink supply or reduce requirements for bombs. This is just stupid.
 
I don't think I like Salmon Run. At all.

There's a difference between hectic and horseshit. Your team need buffs to their ink supply or reduce requirements for bombs. This is just stupid.

It's doable, you just need people who know what they're doing. I've been quite lucky generally, I maxed out the rank tonight. Changes to flyfish would be welcome though.
 
Something about this SR session is rougher than the last one.

Doesn't help that I started off at 195% pay instead of 240% like where I ended up last time (stingy bastards), but even at supposedly a lower difficulty they're pulling out all the stops. Got a run that was literally round 1 high tide Grillers. And seeing as this time SR is on Spawning Grounds, there's VERY little room to run away from Grillers. Then you just have guys being idiots as usual, like picking up eggs but instead of transporting them back to the basket they sit back and keep killing Salmonid just to run the clock until it's too late.

Spawning Grounds is pretty much unplayable at high tide unfortunately. About half the map is nothing but grated walkways and given how fast the enemies move it means going over there is either death by dropping or death by salmon. So you're just restricted to that tiny-ass piece of real estate that's solid. Compare that to Marooner's Bay which gives you a ton more room to work with during high tide.
 
So, uh, what am I missing about the rapid blaster? It still doesn't do great damage, has okayish range, requires a direct hit and has a mediocre fire rate...? It was a trashfire in the first game, but now everyone is using it?
The splash damage for Rapid Blasters was buffed to 35 damage anywhere in the blast radius (which is honestly a huge buff, arguably one of the strongest buffs in S2), up from 25 min splash damage in S1. There's also no defense up to mess with Rapids anymore, so Rapids can generally enjoy a reliable/consistent 3HKO with splash damage at slightly longish range, or 2HKO if a direct is included. Ink Mines are also better in S2, and the amount of damage that Mines do combos well with Rapids. It also helps that most other weapons are currently not operating as well as they should, so Rapid is strong relatively.
 
Something about this SR session is rougher than the last one.

Doesn't help that I started off at 195% pay instead of 240% like where I ended up last time (stingy bastards), but even at supposedly a lower difficulty they're pulling out all the stops. Got a run that was literally round 1 high tide Grillers. And seeing as this time SR is on Spawning Grounds, there's VERY little room to run away from Grillers. Then you just have guys being idiots as usual, like picking up eggs but instead of transporting them back to the basket they sit back and keep killing Salmonid just to run the clock until it's too late.

Spawning Grounds is pretty much unplayable at high tide unfortunately. About half the map is nothing but grated walkways and given how fast the enemies move it means going over there is either death by dropping or death by salmon. So you're just restricted to that tiny-ass piece of real estate that's solid. Compare that to Marooner's Bay which gives you a ton more room to work with during high tide.

You know, I've actually been finding today's Salmon Run easier than the last.
 
I haven't played in a couple days and jumping back in now I am positively slow. I'm moving slow, aiming slow, reacting slow. It's awful!
 
I got a bunch of Amiibo to scan in, but I hear that the number of slots the gear has depends on my current level?

Should I wait to scan them or can I scan them in again later?
 
I've come to realize that I am a Splatoon god when using dual analog. I tried the motion controls, but sucked. I could never get into it. Well, I switched to dual analog and have been mvp every match since, not to mention on a 9 game winning streak.

I just looked up your stats, currently on a 5 game losing streak, and you average about 417p a game.
 
Something about this SR session is rougher than the last one.

Doesn't help that I started off at 195% pay instead of 240% like where I ended up last time (stingy bastards), but even at supposedly a lower difficulty they're pulling out all the stops. Got a run that was literally round 1 high tide Grillers. And seeing as this time SR is on Spawning Grounds, there's VERY little room to run away from Grillers. Then you just have guys being idiots as usual, like picking up eggs but instead of transporting them back to the basket they sit back and keep killing Salmonid just to run the clock until it's too late.

Spawning Grounds is pretty much unplayable at high tide unfortunately. About half the map is nothing but grated walkways and given how fast the enemies move it means going over there is either death by dropping or death by salmon. So you're just restricted to that tiny-ass piece of real estate that's solid. Compare that to Marooner's Bay which gives you a ton more room to work with during high tide.

My group literally just finished a wave 3 on high tide on profreshional...
 
Drop out of profreshinal for the first time since launch due to insane losing streak

Consistently paired with brain dead morons in overachiever it's so funny and sad

Like we complete quota and I'm kiting like 4 bosses, die then everyone is huddled around the basket trying to get more eggs and gets 1 shot by steelhead because all sitting in same spot

Seek medical attention

Like if I die I know it's iver and that's what has happened 3 times already
 
I just looked up your stats, currently on a 5 game losing streak, and you average about 417p a game.
tumblr_inline_nv1w5aouiO1txheas_500.gif
 
Salmon Run is unplayable for me not just because of bad teammates, but it's the only mode I constantly get fucking disconnected on all the time.
 
Boo, I got kicked out of Profreshional. This is bullshit, you can't do a high tide Griller in wave 1 on Spawning Grounds!

Also, Find the Goldie can die in a hole.
 
Found a way for me to play: Don't look at the screen at all when in a lobby. That way I don't even see their level until afterwards. Way less stress for me.

Got up to level 14 now, doing best with the Splattershot Pro and only 3 levels away from my baby the Jet Squelcher.

I thought the game prioritized weapon variety over level when making teams...

There's only really 3 weapons in play though: Aerospray, Dualie Squelchers and a Roller/Slosher. The Aerospray is always the lower leveled one.

4 Flyfish at High Tide.

turn off Switch, cry softly

Yup. They spawn at the opposite end of the map silently and nuke you.
Their missiles are kinda jank too. I frequently don't even see a target underneath me and still get hit by one last missile.
Also had one freeze for a second as I crested a wall and then it immediately killed me. >=|

I got a bunch of Amiibo to scan in, but I hear that the number of slots the gear has depends on my current level?

Should I wait to scan them or can I scan them in again later?

giphy.gif


WHAT.
 
I'm not sure why, but Salmon Run has been a miserable experience for me lately. Got to Profreshional a few days after launch and have been losing ever since. All the way back down to the beginning of part-timer.

It's extra frustrating because when you lose early, you get a minute of gameplay and then back to the loading screens and finding a group all for just a few points and a drop in xp which means even less points next time.

I was getting 600-1000 points without a ton of effort before. Today I had a run of 3 games that got me a total of 22 points.
 
I got a bunch of Amiibo to scan in, but I hear that the number of slots the gear has depends on my current level?

Should I wait to scan them or can I scan them in again later?

Amiibo gear is always 2 star meaning it has 2 slots out of the gate no matter what.
 
I'm not sure why, but Salmon Run has been a miserable experience for me lately. Got to Profreshional a few days after launch and have been losing ever since. All the way back down to the beginning of part-timer.

It's extra frustrating because when you lose early, you get a minute of gameplay and then back to the loading screens and finding a group all for just a few points and a drop in xp which means even less points next time.

I was getting 600-1000 points without a ton of effort before. Today I had a run of 3 games that got me a total of 22 points.

try playing in the evening / at night, when there's less kids online!
 
So, uh, what am I missing about the rapid blaster? It still doesn't do great damage, has okayish range, requires a direct hit and has a mediocre fire rate...? It was a trashfire in the first game, but now everyone is using it?

don't talk about my splatoon 1 main like that!
 
try playing in the evening / at night, when there's less kids online!

I'll try that. I'm not dodging all blame btw, I doubt it's all their fault and none of mine. Just odd that I never felt that out of place even on the highest difficulty and now I'm just getting whomped each time.
 
I'll try that. I'm not dodging all blame btw, I doubt it's all their fault and none of mine. Just odd that I never felt that out of place even on the highest difficulty and now I'm just getting whomped each time.

You're just replacing the bad teammates with harder opponents.

Night time is the time of the Japanese.
 
Status
Not open for further replies.
Top Bottom