Rumour: PS5 Devkits have released (UPDATE 25th April : 7nm chips moving to mass production)

Anyone translated it yet?

Chrome did it as I was scrolling.

Seems to be mostly the same mainly covering techniques used.

The bit that stood out is that it also has two cameras behind the screens to show the user what is happening outside the headset and can mix the rendered image with the camera captured images. One camera per eye.
 
Be interesting to see how much they do focus on VR next gen. I still can't see most gamers willing to dish out the cost of a console on another fancy peripheral. With low adoption devs just aren't going to focus on it.

Will Sony stick with the current headset for PS5?

Will MS even bother?
 
PS VR is currently at about 3 million units, maybe more. For Vr next gen, Sony needs to get their headset to at least $199-150 on day one as a peripheal to PS5. They need to grow that userbase to at least 20-30 million, and an affordable companion headset on day one is the only way they can do that. 20 million even 15 million VR headsets will be a pretty stellar installbase to push VR devs, Vr software and perhaps a few killer apps to make it go mainstream. But somebody has to grow that market....

They could even implement a co-processor or sub GPU on PS5 to help with VR capabilities, but if Sony is going full frontal with VR, this is what they will have to do. A good userbase is what will set this off, that will bring the devs and the games...also...unhhh (vr's killer app or fornite). Somebody/Company may have to take a hit to make it happen.
 
Last edited:
For Vr next gen, Sony needs to get their headset to at least $199-150 on day one as a peripheal to PS5.
the only way i can see that happening is streaming games from a ps5 to the headset.otherwise, it's going to be a massive loss for them where they would have to shelf it completely.
 
Honestly i cared about PSVR as much as i did kinect. Which was practically zero.
I dont mind a psvr2.0 with ps5, but i sure as hell dont want it to be pivotal to next gen.
 
Last edited:
I disagree that it's fundamentally too early, if it's going to be another year or two of development. PS4 launched late 2013, we'll be coming up on its fifth year by the end of this year, so within the next two years would be a good time. Hopefully it waits for that 7nm shrink, but it's time to get developing. 7th gen dragged on terribly.

They already used a die shrink on the GPU in the Pro so it won't be as big a generational gap over that, but the CPU could improve drastically. If something could be worked out to use something like this it would be amazing, but not likely with Intel margins.

https://www.anandtech.com/show/12572/the-intel-hades-canyon-nuc8i7hvk-review-kaby-lakeg-benchmarked

I'm just curious how well they can pitch it to non VR and non even 4K people, a lot of people have perfectly great 1080p sets. I do believe there's a lot of room for graphical growth even on 1080p though and we jumped too early to trying to squeeze 4K out of consoles.
 
Last edited:
I disagree that it's fundamentally too early, if it's going to be another year or two of development. PS4 launched late 2013, we'll be coming up on its fifth year by the end of this year, so within the next two years would be a good time. Hopefully it waits for that 7nm shrink, but it's time to get developing. 7th gen dragged on terribly.

They already used a die shrink on the GPU in the Pro so it won't be as big a generational gap over that, but the CPU could improve drastically. If something could be worked out to use something like this it would be amazing, but not likely with Intel margins.

https://www.anandtech.com/show/12572/the-intel-hades-canyon-nuc8i7hvk-review-kaby-lakeg-benchmarked

I'm just curious how well they can pitch it to non VR and non even 4K people, a lot of people have perfectly great 1080p sets. I do believe there's a lot of room for graphical growth even on 1080p though and we jumped too early to trying to squeeze 4K out of consoles.
Well the nice thing about 4k is its as about affordable now as 1080p was back in 2013. At stores like best buy and walmart im frequently seeing decent brands of 4k tvs starting around $320-$380 (like vizio, lg and samsung) and for those who dont upgrade anytime soon, supersampling to 1080p still looks amazing.
 
Last edited:
But ive honestly grown tired of this gen. Its mainly just been remaster after remaster and a shit ton of indie games ill never play.
Honestly, a new generation will probably just make this worse, not better. A new, shiny console means a new opportunity to rerelease games in their 4k definitive editions. Developers also usually take longer to put out new games on new hardware. I mean, they'll usually rush out a game for launch window, but after that comes the usual drought, which, if you're lucky, will be filled with remasters and ports. Lol.

As long in the tooth as current gen hardware is growning, I honestly doubt that a new gen is going to bring anything significantly new in terms of gameplay, any more than the current gen brought a new flood of games and game types not possible last gen. Don't get me wrong, they'll make new things possible, but most developers will just use those additional resources to refine the kinds of games we already have.
 
As much as I hate the current generation of consoles, the sooner we jump to something Ryzen-based the better, I totally understand the "it's too soon" sentiment because two years of the five we've had so far were complete bullshit. "Cross generation" needs to go. I don't want another 8 year generation which might as well be ten since the publishers are too scared to push people onto the new platforms.
 
Last edited:
I disagree that it's fundamentally too early, if it's going to be another year or two of development. PS4 launched late 2013, we'll be coming up on its fifth year by the end of this year, so within the next two years would be a good time. Hopefully it waits for that 7nm shrink, but it's time to get developing. 7th gen dragged on terribly.

They already used a die shrink on the GPU in the Pro so it won't be as big a generational gap over that, but the CPU could improve drastically. If something could be worked out to use something like this it would be amazing, but not likely with Intel margins.

https://www.anandtech.com/show/12572/the-intel-hades-canyon-nuc8i7hvk-review-kaby-lakeg-benchmarked

I'm just curious how well they can pitch it to non VR and non even 4K people, a lot of people have perfectly great 1080p sets. I do believe there's a lot of room for graphical growth even on 1080p though and we jumped too early to trying to squeeze 4K out of consoles.

Pro doesn't mean anything, ps5 will be compared to standard ps4, not midgen refresh.
 
Honestly, a new generation will probably just make this worse, not better. A new, shiny console means a new opportunity to rerelease games in their 4k definitive editions. Developers also usually take longer to put out new games on new hardware. I mean, they'll usually rush out a game for launch window, but after that comes the usual drought, which, if you're lucky, will be filled with remasters and ports. Lol.

As long in the tooth as current gen hardware is growning, I honestly doubt that a new gen is going to bring anything significantly new in terms of gameplay, any more than the current gen brought a new flood of games and game types not possible last gen. Don't get me wrong, they'll make new things possible, but most developers will just use those additional resources to refine the kinds of games we already have.
First things first let me just start by saying that I love remasters. They are a sign that the industry is doing well and that they can afford to remake a game and have enough of a new audience and who doesn't want to play a new shinier version of the games they love. I think remasters are going to slow down now though. I think this wave of remasters are a sign that 'generations' are dead. More specifically that outlandish bespoke hardware is dead. They did a wave of new remakes for x86 and now I think we are going to see less of them unless it is warranted.
 
Last edited:
PS VR is currently at about 3 million units, maybe more. For Vr next gen, Sony needs to get their headset to at least $199-150 on day one as a peripheal to PS5. They need to grow that userbase to at least 20-30 million, and an affordable companion headset on day one is the only way they can do that. 20 million even 15 million VR headsets will be a pretty stellar installbase to push VR devs, Vr software and perhaps a few killer apps to make it go mainstream. But somebody has to grow that market....

They could even implement a co-processor or sub GPU on PS5 to help with VR capabilities, but if Sony is going full frontal with VR, this is what they will have to do. A good userbase is what will set this off, that will bring the devs and the games...also...unhhh (vr's killer app or fornite). Somebody/Company may have to take a hit to make it happen.

Here's the prediction I have:

PSVR 5 will go the Occulus Go route.

I predict they will be improving substantially on their remote play technology and using FOV and a high quality LCD. I predict virtually every game will be PSVR capable from a technical standpoint due to FOV.

Basically I'm predicting a wireless headset with FOV, useable within 10-15 feet of the console and far wider VR support.
 
Here's the prediction I have:

PSVR 5 will go the Occulus Go route.

I predict they will be improving substantially on their remote play technology and using FOV and a high quality LCD. I predict virtually every game will be PSVR capable from a technical standpoint due to FOV.

Basically I'm predicting a wireless headset with FOV, useable within 10-15 feet of the console and far wider VR support.

They need to make the headset easier to turn on and put on before anything else.

The biggest deterrent to using PSVR for me is that every time I use it I have to:

1) Unplug the HDMI from the PS4 (where it usually sits so I can use HDR)
2) Plug the HDMI into the PSVR breakout box (which doesn't allow HDR)
3) Make sure the PS camera is plugged in and positioned
4) Make sure the Move wands are charged and take THEM out
5) Pull the headset out of a tangle of wires
6) Adjust the headset and go through the calibration process on screen.

I haven't played it in months, essentially because I've been busy and if I have any time at all for gaming, I'd rather not spend fifteen minutes messing with wires to get there.

(I'm aware the HDR passthrough problem has been fixed in more recent PSVRs, but that's little help to early adopters like me - they didn't offer to replace them. This was, unbelievably, the experience they shipped with.)
 
There is also the chance these early dev kits are just a PR move from Sony.
"Here is an alpha dev kit, (that is a PC just like ones you have) , to show just how your studio is important to us. We will keep sending them whenever we do any hardware change. Just remember how nice we are when you think about giving one month exclusivity to DLCs. "
 
They need to make the headset easier to turn on and put on before anything else.

The biggest deterrent to using PSVR for me is that every time I use it I have to:

1) Unplug the HDMI from the PS4 (where it usually sits so I can use HDR)
2) Plug the HDMI into the PSVR breakout box (which doesn't allow HDR)
3) Make sure the PS camera is plugged in and positioned
4) Make sure the Move wands are charged and take THEM out
5) Pull the headset out of a tangle of wires
6) Adjust the headset and go through the calibration process on screen.

I haven't played it in months, essentially because I've been busy and if I have any time at all for gaming, I'd rather not spend fifteen minutes messing with wires to get there.

(I'm aware the HDR passthrough problem has been fixed in more recent PSVRs, but that's little help to early adopters like me - they didn't offer to replace them. This was, unbelievably, the experience they shipped with.)

That's the point though.

https://www.engadget.com/2017/09/10/intel-focuses-wigig-efforts-on-wireless-vr/

The entire idea between something like occulus go and this is that:

1) the amount of data is significantly reduced using FOV. Which already lessens the bandwidth and rendering requirements .

2) using wireless display technology which could be combination of their existing tech and a WiGig transmitter.

3) they could use on helmet sensors similar to MS s solution and further of they really wanted to have a single WiGig/Position sensor similar to something the Wii had as it be tiny and discreet.

Ultimately your concerns would be addressed entirely except for the charging part and that could only happen if they decided to go the wireless power route which could actually be cheaper than building a battery into the helmet.
 
Honestly, a new generation will probably just make this worse, not better. A new, shiny console means a new opportunity to rerelease games in their 4k definitive editions. Developers also usually take longer to put out new games on new hardware. I mean, they'll usually rush out a game for launch window, but after that comes the usual drought, which, if you're lucky, will be filled with remasters and ports. Lol.

As long in the tooth as current gen hardware is growning, I honestly doubt that a new gen is going to bring anything significantly new in terms of gameplay, any more than the current gen brought a new flood of games and game types not possible last gen. Don't get me wrong, they'll make new things possible, but most developers will just use those additional resources to refine the kinds of games we already have.
Frankly, is that any different than this gen making 1080p definitive editions of yesterday's games? Some developers will cut corners or load up with filler content like they usually do, but the one thing that could be nice about next gen is if the ps5 is BC, itll be like a legit direct successor to the ps4 in terms of shared content. Which could act as a deterent for developers from making MOAR remasters.

Im looking at you Bethesda....

I also wouldnt mind a successor to the psvita
 
They need to make the headset easier to turn on and put on before anything else.

The biggest deterrent to using PSVR for me is that every time I use it I have to:

1) Unplug the HDMI from the PS4 (where it usually sits so I can use HDR)
2) Plug the HDMI into the PSVR breakout box (which doesn't allow HDR)
3) Make sure the PS camera is plugged in and positioned
4) Make sure the Move wands are charged and take THEM out
5) Pull the headset out of a tangle of wires
6) Adjust the headset and go through the calibration process on screen.

I haven't played it in months, essentially because I've been busy and if I have any time at all for gaming, I'd rather not spend fifteen minutes messing with wires to get there.

(I'm aware the HDR passthrough problem has been fixed in more recent PSVRs, but that's little help to early adopters like me - they didn't offer to replace them. This was, unbelievably, the experience they shipped with.)
1 and 2 have already been addressed in a new V2 box. 3 I'm not sure is even an issue why would you unplug the camera or move it about in the first place? 4, 5 etc is just like picking up any controller or headset not that much of a burden.
 
the only way i can see that happening is streaming games from a ps5 to the headset.otherwise, it's going to be a massive loss for them where they would have to shelf it completely.
Well, they can make good money on the software, especially if they have a killer app for it, but I'm sure there's a genius way to make it happen on a more mass market, price friendly scale...Streaming over wifi, which will most probably be wireless AX or even better is an option certainly. Put a receiver on the headset and there you go..

The thing about VR is not that it will overtake 2d screens, but it will be a nice alternative experience say for 30 mins a session. So if you have an affordable headset, where most people can purchase it as a peripheal for the occasional 3d experience, I think it can really take off. So when folks hear of Wipeout Vr, GT Vr, DC Vr, Skyrim Vr, Re7 Vr etc. More people will check it out because hey, why not, they have a headset and may even purchase a few games. I think other apps apart from games should take off on the device as well....Maybe Skype etc amongst others, even youtube has a VR icon on the PS4 menu.

Here's the prediction I have:

PSVR 5 will go the Occulus Go route.

I predict they will be improving substantially on their remote play technology and using FOV and a high quality LCD. I predict virtually every game will be PSVR capable from a technical standpoint due to FOV.

Basically I'm predicting a wireless headset with FOV, useable within 10-15 feet of the console and far wider VR support.
Neat idea, I think a wireless headset will be the best thing for VR going forward, as it stands, there are too many wires and pieces you need to set VR up currently. Ideally, all the components should be embedded in the PS5 and all you would need is the wireless headset...
 
Like I've said in other posts,I don't think VR will be truly amazing till we get at least 4K each eye.
And graphics cards are no were near ready to provide 60+ fps for that yet so.........
 
There is also the chance these early dev kits are just a PR move from Sony.
"Here is an alpha dev kit, (that is a PC just like ones you have) , to show just how your studio is important to us. We will keep sending them whenever we do any hardware change. Just remember how nice we are when you think about giving one month exclusivity to DLCs. "

Nah. If they're out then the game has begun. They'll go out to the big studios first to start work on launch titles.

Nothing about the timing is early if the launch is Holiday 2019. Or if they're accounting for an increase in dev time for next gen then it's still appropriate timing for a launch in 2020.
 
Like I've said in other posts,I don't think VR will be truly amazing till we get at least 4K each eye.
And graphics cards are no were near ready to provide 60+ fps for that yet so.........

That's incorrect if you use foveated rendering with eye tracking.

https://www.google.com/amp/s/www.engadget.com/amp/2018/01/13/tobii-vr-eye-tracking/

It's the same technology that will power the oculus go to this summer and that's releasing for $200.

It wouldn't be a stretch at all for Sony to release the PS5 with a VR headset with the same tech for under $200.

Basically your actually field of view which needs to be renders in HD is actually VERY tiny. While current techniques produce dual high quality screens you really only focus on maybe 10% of the screen at a time and see in HD both in VR and real life.

This causes a ridiculous waste of gpu resources, with eye tracking VR games could theoretically look BETTER than 4K games on tv due to rendering a much smaller percent of the image in HD at a time.
 
Like I've said in other posts,I don't think VR will be truly amazing till we get at least 4K each eye.
And graphics cards are no were near ready to provide 60+ fps for that yet so.........
You won't need Uncharted 5's fidelity in 4k for VR nexy gen though....4k would be great, but just do it with the visuals that can meet that framerate and I think people will be immersed plenty fine...
 
That's incorrect if you use foveated rendering with eye tracking.

https://www.google.com/amp/s/www.engadget.com/amp/2018/01/13/tobii-vr-eye-tracking/

It's the same technology that will power the oculus go to this summer and that's releasing for $200.

It wouldn't be a stretch at all for Sony to release the PS5 with a VR headset with the same tech for under $200.

Basically your actually field of view which needs to be renders in HD is actually VERY tiny. While current techniques produce dual high quality screens you really only focus on maybe 10% of the screen at a time and see in HD both in VR and real life.

This causes a ridiculous waste of gpu resources, with eye tracking VR games could theoretically look BETTER than 4K games on tv due to rendering a much smaller percent of the image in HD at a time.

not bashing foveated rendering but things like oculus go don't support that AFAIK. perhaps something will support something like that by christmas time?
 
not bashing foveated rendering but things like oculus go don't support that AFAIK. perhaps something will support something like that by christmas time?

They actually used fixed foveated rendering. Something most headsets should technically be able to do now in software.

https://www.google.com/amp/s/www.ro...t-fixed-foveation-and-up-to-72hz-refresh/amp/

gdc-2018-oculus-go-fixed-foveated-rendering-1.jpeg
 
Zero I hope. But im sure others would like it.

If it's not BC with ps4 I might be out.

I just realized that ps4 came out in 2013, it's in it's 5 the year. Im thinking we get the new one in 2019 now. Maybe 2020 but I doubt it.


In an ideal world, what if both, on 7nm by 2020 being able to get most of the PS4s power in a portable for easy porting from PS4, while also having a much more powerful PS5 with a similar architecture.
 
Frankly, is that any different than this gen making 1080p definitive editions of yesterday's games?

Oh, not at all. I was just saying that a PS5 won't stem the tide. You make a good point about a shared architecture potentially leading to a shared library (I'm hoping so hard) which would reduce the appeal of ports. Still, the PS3 got a fair amount of PS2 remasters, the Wii got a few motion-added Gamecube ports, and PCs even get remasters of old games. Whether or not we need remasters to play the games on new hardware, I doubt it will stop publishers from putting them out. and it won't do a thing to address the lack of new content and new ideas in a lot of AAA games. There's always hope though, and sometimes crazy new ideas filter up from indies (see MOBAs, Hero Shooters, and now Battle Royal modes).

First things first let me just start by saying that I love remasters. They are a sign that the industry is doing well and that they can afford to remake a game and have enough of a new audience and who doesn't want to play a new shinier version of the games they love. I think remasters are going to slow down now though. I think this wave of remasters are a sign that 'generations' are dead. More specifically that outlandish bespoke hardware is dead. They did a wave of new remakes for x86 and now I think we are going to see less of them unless it is warranted.

Fair point on shared architecture (and, hopefully, library) reducing the "need" for remasters on the next gen. At the very least, companies will have to make sure that the upgrade between versions is significant in order to entice buyers (though I can imagine a nightmare version of this where they stop supporting the old version of the same game to help push people to upgrade, ugh). And I have no issue with remasters and ports, personally. They're generally released to pad out what would otherwise be an empty month in the schedule, they cost a fraction of what a full game does, and they take very few resources from new games, so where's the harm?
 
Fair point on shared architecture (and, hopefully, library) reducing the "need" for remasters on the next gen. At the very least, companies will have to make sure that the upgrade between versions is significant in order to entice buyers (though I can imagine a nightmare version of this where they stop supporting the old version of the same game to help push people to upgrade, ugh). And I have no issue with remasters and ports, personally. They're generally released to pad out what would otherwise be an empty month in the schedule, they cost a fraction of what a full game does, and they take very few resources from new games, so where's the harm?

With the possibility of ps4 games being patched to run natively on Ps5, maybe publishers can sell upgrade patches like DLC for that.
Basic BC will upgrade res, AA, etc by hardware, for a proper upgrade to next gen (textures, lighting,etc - things that imply changes to the game code) players need to buy the DLC-patch-thing instead of buying the remastered version of the full game. Cheaper for players and for publishers. Sony should offer those for free to entice people to move to the nextgen.
 
12tflops and a new cpu, next year, for 399?

Yeah, not gonna happen - X1X is few months old and use top of the line hardware avaible at the moment and cost 499. 12TF console is not possible for 400 bucks in 2019 and maybe even not possible at all.
 
Like I've said in other posts,I don't think VR will be truly amazing till we get at least 4K each eye.
And graphics cards are no were near ready to provide 60+ fps for that yet so.........

I love my PSVR headset, but I do agree with this. 4K per eye is the top of the mountain.
 
Not sure why the specs are so important anyway. Like with any console, the only thing that makes or breaks it is the games. Simple as that. It can look as amazing as possible but if you don't have any good games, it doesn't matter...folks won't buy it. That's a big reason why the VR stuff hasn't taken off and it never will unless VR can put out games on par with what you get on a console that doesn't feel like a demo. Heck, this goes all the way back to even the NeoGeo which kicked the ass of every other console in terms of specs and didn't sell shit because none of the games were worth it.

So this is why there are people like me who are perfectly fine with an 8-year or more window between consoles. Games already look great to me...I don't need to spend another $500 just so they can look slightly better. Just keep pumping out quality games since that's all that matters.
 
Why not release the PS5, leave the headset as it is and use the extra grunt in the machine to make the games look better - improve tracking - and put the saving on the older VR tech to cutting the price even farther?

Unless MS release a VR headset / console compatible with them, there's no other VR competitor. THe PC market doesn't count. Sony could do a new VR headset, but it would have to be enough time from PSVR to not piss off the first adotpers.
 
2019, assuming that rysen is doable at 399, then 9 tflops. But no. So 2020-21 12tflops and rysen

Wow, I thought I was low balling with 10-12TF but 9TF and possibly no Ryzen? Ryzen is already in 14nm PC APUs at $99 retail. Of course PS5 will have it!

If you believe 2019 is possible for what will be a 7nm chip I don't understand why you think Ryzen might not happen or $399 is not possible.

Hopefully we get some solid info soon.
 
Last edited:
Why not release the PS5, leave the headset as it is and use the extra grunt in the machine to make the games look better - improve tracking - and put the saving on the older VR tech to cutting the price even farther?

Unless MS release a VR headset / console compatible with them, there's no other VR competitor. THe PC market doesn't count. Sony could do a new VR headset, but it would have to be enough time from PSVR to not piss off the first adotpers.

Because the glass in PSVR can only do 1080p for both eyes. And that will not be good enough in 2020.
 
Not sure why the specs are so important anyway. Like with any console, the only thing that makes or breaks it is the games. Simple as that. It can look as amazing as possible but if you don't have any good games, it doesn't matter...folks won't buy it. That's a big reason why the VR stuff hasn't taken off and it never will unless VR can put out games on par with what you get on a console that doesn't feel like a demo. Heck, this goes all the way back to even the NeoGeo which kicked the ass of every other console in terms of specs and didn't sell shit because none of the games were worth it.

So this is why there are people like me who are perfectly fine with an 8-year or more window between consoles. Games already look great to me...I don't need to spend another $500 just so they can look slightly better. Just keep pumping out quality games since that's all that matters.
Because 90% of the of games are cross platform. If you're not bound to a specific ecosystem then you're going for the system that has the best looking games or cheapest since they're going to get mostly the same games regardless.

At this point the "games" argument is over unless you're someone like Nintendo or only like a specific franchise.
 
Because 90% of the of games are cross platform. If you're not bound to a specific ecosystem then you're going for the system that has the best looking games or cheapest since they're going to get mostly the same games regardless.

At this point the "games" argument is over unless you're someone like Nintendo or only like a specific franchise.

Sony and MS still have exclusives too though.
 
Not sure why the specs are so important anyway. Like with any console, the only thing that makes or breaks it is the games. Simple as that. It can look as amazing as possible but if you don't have any good games, it doesn't matter...folks won't buy it. That's a big reason why the VR stuff hasn't taken off and it never will unless VR can put out games on par with what you get on a console that doesn't feel like a demo. Heck, this goes all the way back to even the NeoGeo which kicked the ass of every other console in terms of specs and didn't sell shit because none of the games were worth it.

You're wrong about that. Neo Geo didn't sell because it costed a fortune back then.
 
Sony and MS still have exclusives too though.

Of course, I'm just saying for someone who is not invested in them they would care about the best product. There's so much overlap in the game libraries that those few exclusives aren't really the reason to choose one over the other unless you are heavily invested in a specific franchise.
 
Because the glass in PSVR can only do 1080p for both eyes. And that will not be good enough in 2020.

Perhaps. But I think it also depends what the competition is doing and how good a super-sampled image is, which I assume the PS5 would be easily able to put to PSVR.
 
Wow, I thought I was low balling with 10-12TF but 9TF and possibly no Ryzen? Ryzen is already in 14nm PC APUs at $99 retail. Of course PS5 will have it!

If you believe 2019 is possible for what will be a 7nm chip I don't understand why you think Ryzen might not happen or $399 is not possible.

Hopefully we get some solid info soon.

Here is my prediction for next gen gaming.
Expect "cloud gaming" to be the "killer" app this year.

I think we will really start to see it in full force and it will appear in few different ways:

1) Streaming services. We already seeing something similar in PS Now for PS4 games and MS has stated they are planning something similar within 2 years.

2)Cloud enhanced games. This was not a really possibility at the time of Xbox one and PS4 release. There were neither the infrastructure nor the engines necessary for this to occur. Now I would expect non crucial elements to be computed in cloud.

Examples include: non interactive deformation, Ray tracing and reflections. Shadows, LOD elements. Basically things which can be offloaded real-time and not affect gameplay and also temporarily glitch without much cost to gameplay.

I expect the next generation will be nearly photo-realistic as more of the costly visual elements are offload to cloud services.
 
Streaming just isn't for me (even if technical issuesare completely ironed out) I'm yet to be convinced about TV/Movie streaming much less gaming too.
 
Top Bottom