Actually, this isn't true. First thing to bear in mind is that increasing clock-speed has a far more deleterious effect on manufacturing yield, as aside from physical defects in the fabrication process, chips will still need to be validated to ensure they can run at the target clock-speed within a given voltage threshold (those that can't are rejected).
A 2GHz 36CU chip will be likely to have terrible yields, especially on a vanilla 7nm process node (we can already see this by the 5700xt and 5600xt's clocks versus power consumption curve).
Increasing die size is the much safer bet and you can check the difference an increased die size would make to the APU cost making a few good educated guesses.
Using the die per wafer calculator
here, a 36CU (40 total with 2 WGPs disabled), a 312 mmsq die produces 121 good wafers out of 177; corresponding to a fab yield of 73.8%.
Increasing the CU count to 52 total (48CUs enabled), gives a rough die size increase of around 48 mmsq, giving 104 good dies out of 148; thus a 70.5% yield.
So the reduction in manufacturing yield is only 3.3%. Assuming $11,000 per wafer (Sony and MS will pay less as they're buying in much bigger volumes) the cost breakdown per die is:
36CU/40CU ====> $90.90 per die
48CU/52CU ====> $105.77 per die so a mere 16% increase in cost to fab the chip.
Meanwhile, the cost of the cooling solution will be drastically reduced AND you will still be able to clock high enough to reach a competitive performance level while maintaining good yields on validated chips.
Note:
The above analysis does not take into account chip validation. Meaning in reality a further reduction in yield due to manufacturing variability meaning some chips aren't able to meet the target clocks within an adequate voltage threshold and thus will be rejected. With XB1X MS invented the Hovis Method to get around this, by tailoring the power profile of other PCB components to target an overall system power consumption and TDP limit (thus allowing more APU chips to pass validation). I do suspect however, that this method will not scale to the 10s of million consoles per year that Sony & MS will want to deliver with their base consoles.