Why are we using an absolute number instead of percentage which is typically used when people look at the premium paid for acquiring a company?Especially when they're overpaying by $25 per share which is unheard of.
Why are we using an absolute number instead of percentage which is typically used when people look at the premium paid for acquiring a company?Especially when they're overpaying by $25 per share which is unheard of.
Most of those aren't a controlling stake. That's what you fail to realise.But you're conflating your point with non-existent realities e.g. Tencent already have major third-party publishers as partners or part owned etc. Missing COD ain't the be all and end all. Especially when you add up all the other third party FPS campaign and multiplayer games out there. The sum of the parts exceeds the major player, COD in revenue. COD isn't a must have how it is being portrayed. Just like in your reply.
Also, sure Jan, similar to how Tencent/TGP made PUBG exclusive in China? Right? /S
Also, sure Jan, simiar to how Tencent already own chunks of third party devs? Like the below -
TENCENT OWNERSHIP
Studio Location Percentage owned Funcom Norway 100% Leyou Hong Kong 100% Riot Games U.S. 100% Sharkmob Sweden 100% Turtle Rock U.S. 100% Wake Up Interactive Hong Kong 100% Supercell Finland 84% Grinding Gear Games New Zealand 80% Epic Games U.S. 40% Pocket Gems Japan 38% Sea Limited (Garena) Singapore 25.60% Dontnod Entertainment France 22.63% Bloober Team Poland 22% Marvelous Japan 20% Netmarble South Korea 17.66% Kakao South Korea 13.50% Bluehold Studio South Korea 11.50% Frontier Developments U.K. 9% Sumo Group U.K. 8.75% Kadokawa Corporation (FromSoftware, Spike Chunsoft) Japan 6.86% Activision Blizzard U.S. 5% Paradox Interactive Sweden 5% Ubisoft France 5% Remedy Entertainment Finland 3.80% 1C Entertainment Poland Majority 10 Chambers Collective Sweden Majority Fatshark Sweden Majority Klei Entertainment Canada Majority Miniclip Switzerland Majority Yager Development Germany Majority Bohemia Interactive Czech Republic Minority Offworld Industries Canada Minority Payload Studios U.K. Minority Playtonic Games U.K. Minority Voodoo France Minority Aiming Japan Undisclosed Discord U.S. Undisclosed Inflexion Games Canada Undisclosed Lockwood Publishing U.K. Undisclosed PlatinumGames Japan Undisclosed Roblox U.S. Undisclosed
Looks like a lot of regional markets and holdings to me. But MS/ActiBliz is the monopoly bad guy right?
The funniest part of this case is if you actually want a western console competitor sustainable in the marketplace the MS/ActiBliz deal is likely a major cornerstone of West vs East being competitive long term.
Most of those aren't a controlling stake. That's what you fail to realise.
Yours isn't a valid argument. You pointed to some Chinese console. If Tencent doesn't have a controlling stake in these companies it can't force those independent companies to do anything. It's just an investment.Not a valid argument, Fortnite made $9Billion in the first 2 years alone (of which Tencent own 40%). This refutes what you're saying about controlling stake or competition against COD being possible. Tencent have 18 confirmed controlling interests of the 42 I listed, another half dozen are giants like this info below and another half dozen are non-majority holdings. This right here is exactly the definition of healthy competition in any region for COD. Fortnite in its first years outperformed COD by a lot, even with inflation accounted for. Other elements we shouldn't forget are Tencent sharing all COD revenue from all platforms.
This example does not matter if you cut the pie as the FTC wishes and exclude Nintendo and focus only on consoles or selectively choose a region to a granular level. Still a valid argument that healthy competition exists outside of Xbox or Sony. Slice it with streaming and right there is Fortnite and Tencent at 40%. Same goes for mobile. This is all irrespective of MS exclusives or ActiBliz buyout or whatever shady accusations are filed against them. If you reduce by 40% and segment the market reporting, Fortnite is still more than COD did by the same metrics. They cross the same platforms, players, agreements, publishers, developers etc.
You pointed to Tencents investments and the Chinese TGP to suggest what then? Do you think pre built windows PC would take off in the US? Why didn't valve's Steam Machines?
They can't though. Steambox failed. Tencents investments in companies also give them nothing, no exclusives, not even guaranteed platform support because they don't have a controlling stake in them. It's only an investment.
One side is wrong, when they use 1 chart to determine whether a game is popular or not.I'd say Halo lost some popularity but most of the player base would be on console/Game Pass PC compared to Steam. While Sea of Thieves or survival game like Grounded would have a bigger player base on Steam.
So I'd say both parties arguing are right.
They can't though. Steambox failed. Tencents investments in companies also give them nothing, no exclusives, not even guaranteed platform support because they don't have a controlling stake in them. It's only an investment.
It is a handheld PC that's still only sold around 1m worldwide aprox a year later. A little different to the TGP he's suggesting Tencent could sell in the US.The Steam Deck is a handheld Steambox and it's much more successful than Valve predicted it to be. They're continuously ramping up production as N7 wafer availability increases.
If you are going to post a wall of text, at least get your facts straight. No ms did not make any concessions or promise to keep bethesda multiplatform. That never happened.Yes, but before that MS also promised to keep Zenimax and Activision games multiplatform. But after buying Zenimax they apparently magically changed their mind and made Starfield and Redfall exclusive, and in the case of CoD what was offering to Sony instead of keeping CoD there was to keep it there only for 3 years.
So MS commitment in these topics can't be trusted, as mentioned by regulators. Activision didn't release CoD and similar these years at Nintendo, and Nintendo didn't expected it because both know that players prefer to play these type of games on high end consoles or PC instead, as mentioned by them and I think someone else that I don't remember, I think it was CMA or Sony. Because these type of players value visuals, performance and a quality online MP experience. This 'commitment' made by MS about releasing CoD on Nintendo platforms is one clearly made to appeal regulators, it's clear that nobody expect CoD sell a lot at Nintendo.
Minecraft is a different case, because it's a kids friendly game that targets a type of player that fits perfectly with Nintendo's plans so makes totally sense to have it on Switch.
It does mean that Sony doesn't compete with Nintendo and MS in VR. But as regulators and both Sony and MS says, does directly compete with MS on high end game consoles, AAA games market and game subs.
I, MS, Sony, CMA or the FTC never said Nintendo isn't a competitor in the videogame market. MS is counted when saying MS is third because in that case they are counting consoles.
But this case is not about that, they are investigating the potential negative effects that this acquisition could have in the market, and doesn't affect PC, mobile and Nintendo.
In the case it could have a relevant important negative effect (which I think won't happen) in case of making CoD exclusive it would mainly affect only the high end consoles because they are very similar in their type of hardware, target user and main types of games, something that takes them apart from Switch, PC, mobile and VR. This is why FTC focus on this segment of the gaming market.
It is perfectly compatible with MS claiming they are 3rd in the console market, or that in the general global gaming market Tencent and Sony would continue over MS in terms of total gaming revenue, or that the acquisition wouldn't have basically any impact on the PC, mobile or VR markets.
Gaming has many markets and submarkets, types of games of players. Each company has a different focus or approach, but in this case the direct competitor, the most similar one to MS and the main one that would be affected by the acquisition would be Sony, the other high end console maker. So makes sense to focus the investigation on this segment of the gaming market.
Hey at least the new found believers of the 'high performance' console market will now believe that the XSS is part of that market too. I'm certain we won't hear any more nonsense about the XSS holding back gaming seeing how it's a high performance console just like the other systems in this newly created segment. No more Xbox is in third place stuff either, so there is a silver lining.It's sad seeing so many people jump onto a bandwagon like this. Just because some regulator like the FTC had to create a specific term in order to make their (Sony's) case (Which still fails on several other fronts), doesn't mean that it's based on logic.
You know your argument is lacking when you have to state things such as "For any hypothetical new entrant in the high performance console market". That term literally did not exist a few months ago. Consoles were just consoles, and they all competed with each other for consumers time and money.
It's just frustrating that we have to wait for this argument to be dismantled in court, and deemed completely illogical. While in the meantime, we have to listen to every PS fanboy use it in bad faith arguments, while pretending it's actually applicable.
I mean, certainly you realize that once this narrative is officially destroyed, how silly your argument will look no? Likewise, just because governments work slow and can take months to go to court doesn't mean that we have to wait that long to conclude what the courts eventually will do we?
Money.All im going to add is that street fighter 4 released on xbox and sold well. There was no reason to make 5 exclusive without a deal to do so. Ms would have paid for it if they had the option.
There's a clear difference in a sequel that had a history releasing on nearly every platform under the sun, vs an entirely new franchise that had yet to be released on any.
The false equivalence here is typical of sony fans complaining about losing to xbox, but cheering when sony does it.
You know your argument is lacking when you have to state things such as "For any hypothetical new entrant in the high performance console market". That term literally did not exist a few months ago. Consoles were just consoles, and they all competed with each other for consumers time and money.
Will be interesting to see if the administrative and federal judge believes that market definition is valid.Just because we've never bothered to establish terminology to recognize the differences between the Switch and PS/Xbox doesn't mean those differences never existed in the first place.
The latter "must encompass the product at issue as well as all economic substitutes for the product." Newcal Indus., Inc. v. Ikon Office Sol., 513 F.3d 1038, 1045 (9th Cir. 2008); see also id. ("The consumers do not define the boundaries of the market; the products or producers do [and] the market must encompass the product at issue as well as all economic substitutes for the product."). "Economic substitutes have a 'reasonable interchangeability of use' or sufficient 'cross-elasticity of demand' with the relevant product."
Pistacchio v. Apple Inc., Case No. 4:20-cv-07034-YGR, 2 (N.D. Cal. Mar. 11, 2021)
The issue with that argument, is that Nintendo is capable of making high end device. So that term is loose, as they can make a switch 2 which is the same as xss or even higher.Doesn't matter if terms didn't exist a few months ago. Just because we've never bothered to establish terminology to recognize the differences between the Switch and PS/Xbox doesn't mean those differences never existed in the first place.
Maybe your real issue is with how flexible the English language is.
The issue with that argument, is that Nintendo is capable of making high end device. So that term is loose, as they can make a switch 2 which is the same as xss or even higher.
Remember, regulators are focusing on future argument here. So their point needs to stay in that topic.
Console market (Sony, MS, Nintendo)It's sad seeing so many people jump onto a bandwagon like this. Just because some regulator like the FTC had to create a specific term in order to make their (Sony's) case (Which still fails on several other fronts), doesn't mean that it's based on logic.
You know your argument is lacking when you have to state things such as "For any hypothetical new entrant in the high performance console market". That term literally did not exist a few months ago. Consoles were just consoles, and they all competed with each other for consumers time and money.
It's just frustrating that we have to wait for this argument to be dismantled in court, and deemed completely illogical. While in the meantime, we have to listen to every PS fanboy use it in bad faith arguments, while pretending it's actually applicable.
I mean, certainly you realize that once this narrative is officially destroyed, how silly your argument will look no? Likewise, just because governments work slow and can take months to go to court doesn't mean that we have to wait that long to conclude what the courts eventually will do we?
Still Nintendo is wild card here.Any of these large corps are capable of making a high-end console. There are only two companies actually making them though.
Still Nintendo is wild card here.
Right now, switch is not a high end console, so regulators point stands. But once they make it, their points falls flat.
They are capable of doing that, as they are in the industry, unlike other companies.
The regulators point stands at the moment but if it does get as far as a federal court, you know that MS will be challenging the validity of that 'relevant market' definition based off the following criteria.Right now, switch is not a high end console, so regulators point stands.
"Economic substitutes have a 'reasonable interchangeability of use' or sufficient 'cross-elasticity of demand' with the relevant product."
Because of failed wii U.Not much of a wild card when Nintendo stopped chasing the high-end market after the gamecube and haven't made any attempts since.
That is a fair argument.The regulators point stands at the moment but if it does get as far as a federal court, you know that MS will be challenging the validity of that 'relevant market' definition based off the following criteria.
It's not going to have to do with price points, resolution, audiences or performance directly at least.
People tend to forget Capcom was in a way worse place when that SFV deal was struck. They were a bit desperate. Thankfully their fortunes have improved tenfold. If Sony hadn't co-funded that game, SFV was not coming for way longer than its actual release date. This would have affected Capcom's ability to return to the top table as soon as it did and we would have less games churned out by them. As a result of Capcom being a top player, we don't have the exclusive bullshit now. Had they continued to struggle they could have fallen in the acquisition warz. That would suck for all for Capcom to be relegated in that manner.All im going to add is that street fighter 4 released on xbox and sold well. There was no reason to make 5 exclusive without a deal to do so. Ms would have paid for it if they had the option.
There's a clear difference in a sequel that had a history releasing on nearly every platform under the sun, vs an entirely new franchise that had yet to be released on any.
The false equivalence here is typical of sony fans complaining about losing to xbox, but cheering when sony does it.
Because of failed wii U.
Now that switch was a huge success, and the money printing of other games, Nintendo would try to make their console little bit powerful to be on par with steam deck and xss.
i wish they never stoppedThe Wii U was the result of the Wii's huge success. They're done chasing power.
And will be back for power again.The Wii U was the result of the Wii's huge success. They're done chasing power.
Stay in the game?.....they are the gameAnd will be back for power again.
Most games at this age demand power.
if Nintendo wants to stay in the game, they have to.
I would have loved if they were to chase power, it would have been great. Imagine switch with steam deck power.i wish they never stopped![]()
they revived the game, as a matter of factStay in the game?.....they are the game
Yep. Thank God for Playstationthey revived the game, as a matter of fact
I would have loved if they were to chase power, it would have been great. Imagine switch with steam deck power.
I like my switch. But the one I hated about that system is low 3rd party support.Stay in the game?.....they are the game
As long as it plays newer games, it will be good.Switch 2 managing to match the steam deck is hardly what i'd call chasing power
Yeah. You prove the point that Nintendo is not competing against Xbox, PS despite being in the same industry. Nintendo exists in it's own bubble.I like my switch. But the one I hated about that system is low 3rd party support.
I know their 1st party is strong, but they will lose a lot of 3rd party support if they release another weaker system.
FTC goal is to gain support from European and CMA regulators support at this point.A lot of people here are forgetting that the FTC will be able to show consumer habits, and guess what will be noticeable on the switch? Very few people playing online.
Guess some still haven't realized that they have a lot more data than "console sold this much"
I am not going to arguing with you on this point. Everyone here understands the limitation of switch, and the main issue that device has, which is the power to run newer games.Yeah. You prove the point that Nintendo is not competing against Xbox, PS despite being in the same industry. Nintendo exists in it's own bubble.
As long as it plays newer games, it will be good.
That is what matters the most, as switch couldn't handle newer games as time went on.
A lot of people here are forgetting that the FTC will be able to show consumer habits, and guess what will be noticeable on the switch? Very few people playing online.
The latter "must encompass the product at issue as well as all economic substitutes for the product." Newcal Indus., Inc. v. Ikon Office Sol., 513 F.3d 1038, 1045 (9th Cir. 2008); see also id. ("The consumers do not define the boundaries of the market; the products or producers do [and] the market must encompass the product at issue as well as all economic substitutes for the product."). "Economic substitutes have a 'reasonable interchangeability of use' or sufficient 'cross-elasticity of demand' with the relevant product."
Pistacchio v. Apple Inc., Case No. 4:20-cv-07034-YGR, 2 (N.D. Cal. Mar. 11, 2021)
If they can make it cheap enough to make enough profit with each unit.I am not going to arguing with you on this point. Everyone here understands the limitation of switch, and the main issue that device has, which is the power to run newer games.
Nintendo is going to have a new version system. That system can compete with Xbox and PS if they can able to make their device run newer games like steam deck and xss.
And?You're talking base PS4 level of performance. It won't be getting next-gen games.
Knowing Nintendo, I might be jumping on the gun too fast.If they can make it cheap enough to make enough profit with each unit.
But I would expect hardware able to do Raytracing, high-frame rates or enough resolution to be decent on a 4K TV
And?
If I can buy the next cyberpunk 2077 on newer switch, then yes, it's a competitor.