Damn, who swallowed Martin?
wait, define risks here because now you are starting to lose me...That's the benefit of Gamepass. It's a low risk platform so low risk games, low investment games naturally fit there
What doesn't work with the model is AAA high risk games
Yeswait, define risks here because now you are starting to lose me...
AAA releases like, dunno, last of us, are high risk?an elder scroll game is high risk?
that's not how risk works thoughYes
Low budget = low risk
High budget = high risk
I am looking at it from a publisher or even platform holder POV.that's not how risk works though
focus tested AAA from tried and true franchises are about the less risky games you can develop.
there's always a chance of failure, but in those cases is reduced to "did you make your game good enough"..if you did, the audience is already receptive and ready to buy.
and sometimes not even that, look at the disaster that was fallout 76 and how it made still enough money and sales that the devs had time to basically finish the unfinished mess they released (some say it's now good, didn't try it)...
creative and atypical (you can call them "strange") games from non established franchises, regardless of money spent, are instead a jump in the dark....they might be the best game out there but if somehow marketing fails, or the franchise just fails to get traction, you burned up a lot of money
that, for me, is risky
Sure but with Spotify/Deezer etc you have a permanent access to 99% of worldwide music, any genre any era. Will Gamepass give 99% access to world library of video games from all times and every platform with no rotation ? We're far away from music subscription services.How is this news? I also haven't bought a music CD since Spotify. The question is if the sub revenue ends up being worth it to MS. Until they decide that, I'll enjoy Game Pass.
well expectations are usually around how much the publisher wants to profit, they still break even and are even in the green, but they were expecting more.I am looking at it from a publisher or even platform holder POV.
A game like Pentiment fills the content parameters they need to hit. It can have relatively high engagement for low costs.
A AAA game runs the risk of not meeting expectations even with big numbers. It really needs to move the needle on a platform like Gamepass in terms of new subs, engagement, retention, revenue from DLC/MTX etc. to justify the cost pur behind it. Halo Infinite for example we know wasn't considered a success despite high launch player counts
If you are running Gamepass are you feeling better off with 12 Hi Fi Rushes a year or 1 massive AAA game? Sure maybe your AAA game is the next Fortnite, but just as likely it's the next Halo Infinite and youve invested hundreds of millions. And when it comes to single player AAA experiences it's an even harder sell
Yes, the maths are impossible to figure out, so its not really clear cut on what game pass is actually doing to the industry.
I think of it more simple terms.
lets take hi-fi rush for example, I would never buy that game if it was not on GP, its just not my thing so I wouldn't even spend $10 on it, but since it is on GP I've clocked almost ~20hrs on it.
Now, is the developer of that game better off with me not buying the game at all or with 20hrs of my attention? I have no idea what they get from it, but its probable better than the zero dollars they would get otherwise.
Would probably explain the mass sackings that have occurred at 343 Industries recently, along with the fact that there have been numerous threads on here which go some way towards suggesting that GamePass subscribers don't actually buy any games.
https://www.aroged.com/2023/02/08/x...es-game-sales-admits-microsoft-in-a-document/
That is not the reason why they got lay off.I don't think that explains anything at all at 343i, they haven't met expectations, Bungie left a big void to fill
ThisThat is not the reason why they got lay off.
343i messed up halo, that is why there was layoff. Not to mention MS had mass layoff too.
Famous lolSomeone famous once suggested that selling games is no longer as important as getting people to engage with them. Perhaps this is by design.
You mean the pocket change? Prob Phil's and Booty's Salary.Where do you think gamepass money goes to?
So we are going to use the 1$ narrative?You mean the pocket change? Prob Phil's and Booty's Salary.
That is not the reason why they got lay off.
343i messed up halo, that is why there was layoff. Not to mention MS had mass layoff too.
What GP makes is basically "pocket change" for MS if you didn't get that already.So we are going to use the 1$ narrative?
to MS duhWhere do you think gamepass money goes to?
Sorry man, it's hard to get high these days.What GP makes is basically "pocket change" for MS if you didn't get that already.
I don't even think you understand why GP exist in the first place.
Hint: it's not about the sub money…..
Wish I can get some of those money.to MS duh
He is busy licking Phil'sis going to be very fun to hear what Jez has to say about this in their podcast.
Disagree. 100 million game pass users x 10 dollars a month equals 1 billion in revenue a month.I think that gamepass in the long run isn't viable financially. Yeah sure I get that they wanted people to buy the console and subscribe to it and hoping theyd buy games but it's just not what is happening
Can't complain though as a gamer's point of view. Gamepass on PC gives me everything I need from them
I think their goal is to completely get rid of physical and eliminate any second hand market resell possibilities.Xbox game devs should put in effort to offer Limited and Collector editions to make physical copies worth a purchase.
but this is not the complete equation.Disagree. 100 million game pass users x 10 dollars a month equals 1 billion in revenue a month.
The proper math should be:but this is not the complete equation.
Worse is that there is no reliable release for their 1st party games.I know I'm probably just reacting to the title here, but personally, I've been more affected by the lack of games worth buying on the Xbox Series X than anything else.
"Unmentioned internal documents discussing gamepass and sales-cannibalization, some unmentioned amount of sales decline in a 12 month period that could've had different causes."
"Gamepass leads to sales cannibalization and MS games saw a decline as a result of it"
"MS game sales have been badly affected as a result of game pass"
All coming from a 2 brief passages in a document that wasn't even released by microsoft itself and gives absolutely no data to work with.
I don't use gamepass, and i abhor the idea of using it at least for myself, but this internet cordless phone play is just plain ridiculous.
Someone famous once suggested that selling games is no longer as important as getting people to engage with them. Perhaps this is by design.
Who said this silliness?
I think their goal is to completely get rid of physical and eliminate any second hand market resell possibilities.
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Phil Spencer: Xbox More Focused on Player Engagement Than Console Sales
Head of Xbox Phil Spencer in an interview with IGN said Xbox is more focused on player engagement [...]www.vgchartz.com
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This will be bad for gamers.
I swear to god I didn't know the answer to my question. Phil is an insane person. But worse are the people that love him. He sounds like the worse of all corporate execs these days. Engagement over sales? Are you kidding me?!?! I'm now not surprised by MS' output over the last 3 years.
They told us gamers upfront what they are about.
What do you expect from Chelsea fan?
They are just ahead of the curve. Others would follow them soon.
Maybe they make more revenue harvesting data while you're "engaged?"They told us gamers upfront what they are about.
You are right 1 billion dollars * 12 months equals 12 billion dollars a year.but this is not the complete equation.
They are a tech business for a reason.Maybe they make more revenue harvesting data while you're "engaged?"![]()