harry mason 1989
Banned
I agreeMS not buying more studios will only damage fanboys' butts, nothing more.

I agreeMS not buying more studios will only damage fanboys' butts, nothing more.
Just pouring salt in my wounds are you?![]()
Of course they do. They HAVE to in order to up their price by getting into a bidding war. You really think Square Enix being so chummy with Jimbo handing him not one but three exclusives on a platter didnt go to him first? Jimbo passed on Crystal Dynamics and Eidos Montreal for sure. Not sure about Philbo but he was in Japan a lot around the time CD and Eidos were sold.It's probably not always as simple as we think. It's not like these companies put themselves in Craigslist in the "Video Game Company For Sale" section and other companies are browsing for a deal. Whoever clicks first, wins. I'm sure there is a lot more to it.
Of course they do. They HAVE to in order to up their price by getting into a bidding war. You really think Square Enix being so chummy with Jimbo handing him not one but three exclusives on a platter didnt go to him first? Jimbo passed on Crystal Dynamics and Eidos Montreal for sure. Not sure about Philbo but he was in Japan a lot around the time CD and Eidos were sold.
Respawn is located in los angeles surrounded by Infinity Ward, Insomniac, SSM, CD, ND and other big studios. There is no way they were bought without anyone finding out.
IIRC, Codemasters were being sold for $700 million before EA jumped in with a $1.2 billion offer. Everyone in the industry knows whats going on.
well, both Sony and MS were locked in a bidding war over Bungie at the time, and MS had their eye on Activision too. MS had also just completed an expensive zenimax acquisition and didnt want to risk anything.I want to see that Craigslist section.
That still doesn't explain away my idea that it is probably not as simple as we believe. Otherwise, there is no way no one else jumped on SE selling CD, Eidos, and all their associated properties (Tomb Raider, Deus Ex, Thief) for $300 million. That would have been a no-brainer to go after. Clearly, something was at play we don't know about.
Microsoft fixing their own delivery pipeline is going to bear more quality than acquiring yet another developer.Why does a company that needs games prefer to acquire established studios with a delivery pipeline vs start from scratch?
Some of the things I read here…
They'd have to get Kadokawa to agree to sell it and seeing as From is extremely profitable....likely a no there.So did Bungie.
Then they sold to the first guy who offered them $3 billion.
From is currently valued at $850 million. Sony owns like 5% of it. If MS comes and offers $2 billion, you think anyone will say no?
CD Project was valued at $5 billion once. Down to $2 billion now. If someone comes and hands them a check for $5 billion, the guys at the top will become billionares overnight.
Industry consolidation is a very bad thing and both MS and Sony have enough money to fuck it all up for the rest of us.
well, both Sony and MS were locked in a bidding war over Bungie at the time, and MS had their eye on Activision too. MS had also just completed an expensive zenimax acquisition and didnt want to risk anything.
I would love to see the behind the scenes of the bungie acquisition. Bungie has no IPs other than destiny which is a dying IP. So they were bought on the backs of their talent alone. But $3.2 billion suggests that they were in a big bidding war and IIRC, one of the journos mentioned that Sony paying $1.2 billion to retain top talent sealed the deal. I also heard that this was in the works for months so both MS and Sony were likely too busy with that and SE was like fuck it, and sold to whoever showed interest.
Remember, insmoniac also went for $220 million in 2019. Thats an amazing deal. This is back when MS was gobbling up studios like Ninja Theory, Obsidian and Playground games. Its possible they went to insomniac and insomniac went to sony with the offer to see if they would at least match.
at least thats what i think happened. Ted Price and Vince Zempalla both instantly became $100 million millionares but are probably now kicking themselves after seeing bungie go for $3.2 billion.
I hate to be the one to say this but Jez isn't lying. It's in the court docs and 400 page decision by the CMA.
I am an investor after all.
300 million is a lot for a studio without iPS.I just remembered that Respawn was sold for $300 million. These guys made Titanfall, Apex and Star Wars in a 5 year span. Went for $300 million. Like wtf. How does Sony pass on them and invest in startups with ZERO games under their belt like the jade raymond studio, the firewalk guys and the delusion games. neither of those three studios have even shown a single screenshot of their games 2 years after their announcement.
MS passing on them makes sense since they already have shooter studios after the zenimax acquisition, but come on. $300 million is pennies compared to what they paid for Bethesda, Arkhane, Avalanche and ID Software.
I am an investor after all.
That's not how things work Jamie.More like Bungie didn't want Microsoft.
Being an investor or running a business is the only practical way to get rich.
They are simply inept at it. And probably not even interested to bring something to the market. Just try to imagine what 70 billions means from the point of view of gaming development: it is said that GTA5 is the costlier game even created (some say 500 millions). Taking that as a reference, with 70 billions MS could have FIVE games per year of that level of production, for nearly twenty years (3 full generations). But they are really not interested on bringing something to the market: just acquiring it and monopolizying it from other competitors.Meh. Why does Microsoft constantly feel the need to acquire instead of develop? It reminds me so much of those sports teams bewildered that they can't get a championship even though they spent a ton of money acquiring high priced talent from other teams. Sure it takes time to develop a champion organically, but part of developing it isn't just about names and talent. It's about creating an environment where champions can succeed. Once you have the culture and process of success nailed down you can then spend on the high priced talent because they will thrive instead of flounder in mediocrity.
There exists a world outside of GAF and fanboys. What I said was perfectly accurate.That isn't why people are cheering it. It's console war bullshit. Industry be damned - they want their GamePass games.
I'm hoping Sony don't pull this shit.
Never really thought of it exactly like that but it makes sense. You have to think there's people within Xbox that probably want it to cater to the love of gaming, but I think the corporate culture just drags it down to just a race to see who can own everything.They are simply inept at it. And probably not even interested to bring something to the market. Just try to imagine what 70 billions means from the point of view of gaming development: it is said that GTA5 is the costlier game even created (some say 500 millions). Taking that as a reference, with 70 billions MS could have FIVE games per year of that level of production, for nearly twenty years (3 full generations). But they are really not interested on bringing something to the market: just acquiring it and monopolizying it from other competitors.
Why bother becoming good and competitive with your ability and long-developed know-how, if you have the money and you can directly buy the market and already-successful IPs?
That's why they are a cancer in this industry. They literally don't add anything, and what they do is harmful for the expansion and diversification of the market.
The only reason I hope they stay in the market is that Nintendo is on another target, and Sony left alone would not have competition (which is always bad for a variety of reasons). If only MS would start to invest on new first party IPs, that would be the best possible direction for the market in general.
As a gamer, what do you get out of Microsoft or Sony owning any of the mentioned studios? You have the option to play in either ecosystem right now. I know the automatic response for most of you is going to be Game Pass, but that isn't dependent on MS owning the studios since they have fronted money for other third-party games to be on the service.As a gamer I definitely would rather crystal dynamics/eidos (throw is Asobo) way way before Activision but from a business side, Activision is a gold mine if it would have went through.
They didn't want Bungie. Why would they let Bungie go free just to buy them again.
Microsoft fixing their own delivery pipeline is going to bear more quality than acquiring yet another developer.
Microsoft is so desperate to buy themselves success instead of actually putting in the work to grow and cultivate their brand.
Not everything is that deep McBud.Microsoft and Sony don't need to own any third-party studios. My god at some of you, lol. Creating new IP is hard, but given how much they are willing to spend on acquisitions, they can easily direct it towards multiple IPs that are original and will automatically be associated with their brand. The most recent example by MS is Hi Fi Rush, their fans loved it.
As a gamer, what do you get out of Microsoft or Sony owning any of the mentioned studios? You have the option to play in either ecosystem right now. I know the automatic response for most of you is going to be Game Pass, but that isn't dependent on MS owning the studios since they have fronted money for other third-party games to be on the service.
Look, I get the thinking behind wanting a company to own something because it guarantees access to Game Pass, but if MS's sole focus was getting Game Pass content and expanding it, they have better ways to do it than the route they have chosen.
What about other western ips like Hitman and Deus Ex those weren't sold and still SE ips?$300m was the price Embracer paid for CD, Eidos Montreal and the Tomb Raider IP (alongside 50 others).
$300m.
This was only 11 months ago.
$300m absolutely blows my mind. This is tomb raider for fucks sake! And two quality studios.
They didn't want to attract or complicate things more. Once the EU commission approves or blocks it MS will continue purchasing.why? Microsoft has alot of money, they could even buy several publishers while waiting for ABK deal, i dont understand.
Doesn't stop Nintendo just make good/great games buying up it's won't help if you can't manage and keep developers.Easy to say that when you have like 60-70% worldwide marketshare in gaming and more than 70-80% in a lot of countries
Always amazed how people ask Xbox compete in a way that dominating market leader is competing. By the same logic I can always say that Sony should try and buy publishers, because Microsoft can afford to do. But then it becomes "unfair" as Sony has less money![]()
Eidos retained the Deus Ex IP and IO interactive with the Hitman IP went independent in 2017.What about other western ips like Hitman and Deus Ex those weren't sold and still SE ips?
Microsoft is so desperate to buy themselves success instead of actually putting in the work to grow and cultivate their brand.
Which is a damned crying shame, as Lost Odyssey is a better JRPG than 95% of the trash Squeenix has crapped out for 20 years.I wouldn't say they didn't want it. The games and the brands were just too small. I mean Blue Dragon and Lost Odyssey almost nobody played.
No matter what console, I don't think these games would have gotten much attention. But if it were games like Final Fantasy or Resident Evil. That would have sparked interest.
I doubt Insomniacs wanted to be bought by anyone than Sony, specially Microsoft, theyve literally no history with Microsoft except a game that flopped at Xbox.Yeah I would be super interested to hear about how half these deals went down. Especially the Bungie acquisition. I would imagine that was pretty fierce.
Thing is, I think Insomniac is a great reminder that things just aren't clear cut and dry. Sony got Insomniac for a steal. No one else was willing to offer more than that to own probably one of the most prolific and efficient studios who, despite that, still put out good games? Microsoft couldn't offer them more than $220 million, but a year later committed to spending well over $7 billion to own Zenimax? I don't buy it. At the price they paid for Zenimax, Insomniac was easily worth $500 million to them, and even that might be too low.
As I stated in another thread almost all of Sonys big studios were bought.Meh. Why does Microsoft constantly feel the need to acquire instead of develop? It reminds me so much of those sports teams bewildered that they can't get a championship even though they spent a ton of money acquiring high priced talent from other teams. Sure it takes time to develop a champion organically, but part of developing it isn't just about names and talent. It's about creating an environment where champions can succeed. Once you have the culture and process of success nailed down you can then spend on the high priced talent because they will thrive instead of flounder in mediocrity.
it starts at 41:50
he says multiple aquisitions that fans would have loved fell through because of ABK
I doubt Insomniacs wanted to be bought by anyone than Sony, specially Microsoft, theyve literally no history with Microsoft except a game that flopped at Xbox.
As I stated in another thread almost all of Sonys big studios were bought.
Who says you would of gotten anything. Every studio bought in 2018 outside playground studios has big financial issues. Obsidian entertainment was reduced to AA game games because of financial issues. Brian fargo was ready to walk away from the industry because of being tired of financial issues. You make it sound like Microsoft bought a bunch of studios in great shape. Even zenimax had financial issues having to make fall out 76 and beg for moneyhats for extra money.Except they buy talent, and not IPs (Aside from Destiny, which shall remain multiplatform, just like other GAAS projects from Bungie. A Minecraft-like situation). The problem that people have articulated, and that some others try to obfuscate in bad faith, is that MS hoards already established franchises...They are buying out the audiance for said franchises, instead of enticing them with their own. What would benefit me as a consumer, is MS producing original content to take on Sony and Nintendo, not restricting access to games that we would have gotten anyway.
It's kind of sad how the Xbox side has just become acquisition watching and wishlisting instead of demanding games out of Xbox's many existing studios
Insomniac saw what was in the market and didn't like it, they came back to SonyYeah I would be super interested to hear about how half these deals went down. Especially the Bungie acquisition. I would imagine that was pretty fierce.
Thing is, I think Insomniac is a great reminder that things just aren't clear cut and dry. Sony got Insomniac for a steal. No one else was willing to offer more than that to own probably one of the most prolific and efficient studios who, despite that, still put out good games? Microsoft couldn't offer them more than $220 million, but a year later committed to spending well over $7 billion to own Zenimax? I don't buy it. At the price they paid for Zenimax, Insomniac was easily worth $500 million to them, and even that might be too low.
Destiny 2 is a game with over 30 million players (~700k daily active). It's a live service game bringing in hundreds of millions of dollars per year. It is far from a dying IP.Bungie has no IPs other than destiny which is a dying IP
Activision Burger King or Activison Blizzard King, you decide.What is ABK?