But why is Hellblade 2 using UE5 in the first place? I doubt it'll look any better than Jedi Survivor -- when compared with a similar level of interactivity and visual density.
Was going for UE5 even a good decision when you're already starved for games? Questions like these must be asked. And that all comes down to managerial decisions.
Respawn also has other huge projects. And that's why they have multiple teams.
Apex Legends likely takes most of the staff -- more than Jedi Survivors. They also have another Star Wars project simultaneously in production. Based on the things we have seen so far, Jedi Survivors also has a significantly bigger scope than Hellblade 2.
So considering all things, I'd say that the team that created Jedi Survivors and the team that's working on Hellblade 2 don't have a lot of differences.
And if Ninja Theory does not have enough developers, whose fault is that? Xbox should have focused on growing that studio instead of chasing after publishers like Zenimax and ABK.
I think 80% of it comes down to mismanagement and terrible decisions, e.g., not growing Ninja Theory enough, asking/letting their animators train in martial arts (WTF!), dedicating a team to creating Bleeding Edge (!), using UE5 instead of UE4, announcing the game in 2019 (!).
So many bad decisions.