Astro Bot uses the original creative universe seen/heard/played in Astro Bot: Rescue Mission which had no character crossovers. The end-of-galaxy, game-themed levels are entirely understandable knowing nothing about the games they’re based on.
Most power-ups are used in multiple levels before and including bosses and some are quicker one-offs like the tweaked monkey climbing from Astro’s Playroom. Variety! Most original, some tweaked from Rescue Mission like the lesser-used shuriken. There’s as much satisfaction from pummelling or spinning sprung boxing frogs with feedback as there is jumping between player-controlled time-frozen fast-moving platforms. Platforming mechanics are polished (spin attack buildup) and changed (ledge grabbing) from Astro’s Playroom which was itself an evolution of the PSVR head butting forward-only, straight-path design of Rescue Mission.
You haven’t played it and don’t know it very well. You’ve invented your own impressions and reduce others to ‘Sony die hards’.