Oblivion Remastered |OT| Kvatching up with an old hero

Oblivion hasn't aged well at all, especially compared to Skyrim which fixed many of the complaints people had about Oblivion

But yes the music is amazing in Oblivion and this remaster does seem to be a nice looking coat of UE5 paint, too bad the underlying game is still Oblivion
I blame myself for playing kingdom come deliverance 2 the past few days, it spoiled me.
 
rZBrqTE.jpeg
Finally outta that place. Maybe 40 minutes

But basically did a speed run. Skipped all dialogue. Explored none. Screw the opening

I'm out here in the open world now. Picture is on my Steam Deck btw

What settings do you play at and how's the performance?
 
I'm so confused by this game having played only Skyrim.

Is loot supposed to be just absolute shit? It feels like a chore to even open chests in this game because all I'll see is a pair of black smith pants and a piece of bread.

Nothing good from any dungeons.

Game just feels extremely unsatisfying in every aspect of a RPG so far. Bad loot. Boring dungeons. Weak side quests.

Combat is good but like I posted earlier the challenge is just so boring on adept but too fucked up on expert.

I love the visuals, music, monster design, armor design. The rest just is… bad.
I can understand you not liking the other aspects you listed but the sidequests in oblivion shit on the ones in skyrim from a heavenly height. Just google up some of the interesting sidequests in oblivion because they are toptier. Randomly sleeping in a boat and waking up to it being hijacked by pirates, looking at a painting and being transported into a painting world, an actual fighters guild questline, amazing thieves guild questline etc
 
I played two hours of this and think I might beeline the main quest if anything. Fetch quests are horribly unfun and none of the exploration I did was really rewarding, just samey looking caves with garbage loot at the end that made me feel like I wasted my time.

This has just not really aged well at all, they should've went further with the remaster and $50 is pretty steep for what this is. Interiors look great though.

yFF3gTT.jpeg
 
Last edited:
I'm having a great time and it looks amazing.
I'm running 4K max settings with DLSS quality on my 3090 and getting like 30 something fps in demanding scenes but fine for me.
5 hours in so far. I have had 3 crashes though, hopefully they can patch soon.
 
And, even better, it's on PS5 Pro.
Aren't all games published on standard consoles also available on pro consoles? That was the case last gen with ps4 pro aka jet engine and brilliant Xbox one x.
Btw. The best version is probably available on PC.
Too late already bought it. Plus no mods would be sad. 😔
Serious question, cannot you mod games from windows store? Unless you are referring to xcloud.
 
Fairy Tale Magic GIF by Walt Disney Studios

Played through the opening and got to a settlement. It's fantastic. In the open world I got dips into the 50s' fps but it's been rock solid performance wise so far. I'll install the new drivers and see if that helps.
 
Oblivion hasn't aged well at all, especially compared to Skyrim which fixed many of the complaints people had about Oblivion

This has just not really aged well at all, they should've went further with the remaster and $50 is pretty steep for what this is.

I'm glad I'm not the only one who feels this way. After playing 13 years of countless Skyrim releases, Fallout 4, and even Starfield from Bethesda -- not to mention recently coming off of Avowed -- Oblivion's gameplay feels extremely dated and isn't very fun to play. The graphics overhaul is great, the UI/UX overhaul is fantastic, but the moment-to-moment gameplay is still clearly rooted in early-2000's gameplay design mechanics and it shows.

After playing for a little over four hours between this afternoon and evening, I'm not sure how much more I'll be playing it. Maybe off and on, here and there. I played the hell out of the original on X360 back in 2006 but I can't say I have a lot of nostalgia for the gameplay almost 20 years later. There was a lot my 2006 self was willing to gloss over to play, but 19 years of advancements in the RPG genre make them harder to overlook, no matter how pretty they make it.
 
Last edited:
Just got out of the Dungeon into the open world.
Encumbered right off the bat stripping red robes off dead bodies.
Naked bodies so you know you've been there already.
 
I started playing when my download was fully complete since the whole thing only took about 20 minutes, it's stuttering in the open world frequently on performance, it's really not so bad though. Base PS5.

I haven't entered an oblivion gate yet though, which could be worse based on what a couple of people had mentioned.
Ugh and I was just about to download it on the PS5 Pro, you're making me question that decision 😅🫣

I want smooth 60fps, I don't care about 4K or ray tracing, just 60fps... Stuttering or framedrops, ehhhhhhh.
 
u3w4agX.png

The above is my work at the moment.

The below is what I'll be doing instead.
lfiCZYg.jpeg

It's actually the truth, lol
 
I skipped this on 360, wasn't really into western RPG's much back then. So this is all new for me.

Does anyone know how the enemy scaling works?

also, the achievements list a bunch of factions you have to join and climb to top rank in. Is this possible in one play through?

I think I went with a dark elf and I am using a bow. Specialized in Thief.
 
Oblivion hasn't aged well at all, especially compared to Skyrim which fixed many of the complaints people had about Oblivion

But yes the music is amazing in Oblivion and this remaster does seem to be a nice looking coat of UE5 paint, too bad the underlying game is still Oblivion

Stuttering on PS5 Pro in performance mode? That's making me doubt if this Oblivion Remaster is for me.

Metaphor isn't clicking either—feels tedious. Kinda tempted to dive into Baldur's Gate 3 on PS5, but it's not exactly casual.

Still, Oblivion Remaster looks really appealing (I loved Fallout 3 and NV)… tough choice.
 
Last edited:
This game is just amazing... its been YEARS since I've had to force myself not to play a game, and thinking about it when I'm not home... I missed this feeling
 
Stuttering on PS5 Pro in performance mode? That's making me doubt if this Oblivion Remaster is for me.

Metaphor isn't clicking either—feels tedious. Kinda tempted to dive into Baldur's Gate 3 on PS5, but it's not exactly casual.

Still, Oblivion Remaster looks really appealing (I loved Fallout 3 and NV)… tough choice.
Oblivion Remaster is easily the best and most fun game out of Metaphor and BG3 so get that the remaster asap.
 
Oblivion Remaster is easily the best and most fun game out of Metaphor and BG3 so get that the remaster asap.
Haha, damn, my friend just texted me regarding the same question he said I should play my backlog and if I truly want to dive deep into a game, that BG3 is the best choice here. Ugh, choices, choices.
 

A very curious situation that even DF could analyze 🤣🤣

Apparently, the PC and XSeries versions are synchronized in every way. And when I say everything, I don't just mean saved games, achievements, and so on... also in the graphics options. This means that if you change the settings on PC and then start the game on XSX, the graphics settings also change 😲😅

A glimpse into the future...🤔😅
 
Good but visually off. The interiors and the towns look great but the exterior looks really flat. Lacks any kind of contrast with very little shadowing, unless you play on ultra of course. There doesn't seem to be a fall back without using lumem. Especially on consoles, most of the shadows are missing from foliage. Lack of HDR doesn't help. Would be good if they could have an option that makes it more vibrant.
 
I'll be honest papitos, I'm not enjoying this. While the game does look visually impressive at times, the overall experience feels very janky. The animations are very rough (what is this running animation? Lol) NPCs are buggy as hell and frequently get stuck. I often have to reload a previous save to fix the issue. Gameplay wise, it feels extremely dated and not fun. I don't have the nostalgic factor either although I loved Skyrim and Fallout

I understand why it's being called a remaster though, it's essentially the same game with improved graphics. That alone doesn't justify the 65 euro price tag for me personally

I'll probably pick it up again once it's properly patched and available at a more reasonable price, but for now, I'm going to request a refund.

Shame because I was looking forward to play it
 
Last edited:
So if I understand correctly, it's another "fresh coat of paint and keep everything that was broken the same but don't worry mods/updates will fix it" remake?
 
What the fuck. What is this? The controls are different, they added a sprint, and a lot of the charm of the original is gone. The graphics are "better" and the animations are too, but I don't know man...moment to moment gameplay, it feels like a different game.

I'm sure I'll enjoy it overall as it's own thing, but this is an expensive mod. I wish I could turn off parts of it. At least Oblivion finally got trophy support.

I'm hoping with more time invested my option will change. I don't hate it but I'd rather be playing the original so far.
 
Not sure I'll give it a go, since I already beat it on 360 and played Skyrim to death.

Graphics overhaul looks good watching YT vids, but the third person sprint animation looks retarded like the guy is tilted forward and arms swinging wildly. If you're running up a hill, the character doesn't adjust to the slope, so your guy is running up the hill with his face planted into the grass.

3:43:30.

 
Last edited:
Oblivion Remaster is easily the best and most fun game out of Metaphor and BG3 so get that the remaster asap.
I have to strongly disagree. After several hours with the remaster, despite all the visual improvements, I have to say that the overall gameplay seems a bit dated. If you've invested countless hours in Skyrim, Oblivion simply feels like a gigantic step backward. It's certainly a great nostalgia trip into gaming's past that's definitely worth experiencing. Personally, though, I'd say that BG3 is definitely more fun these days.
 
Man too many furries in here. Why play the slave races when you can play Dunmer? Rabble! Quite the kick into the nostalgia balls this is though.
 
60-58-yaaaaaaaay.png

i-have-missed-you-my-friend.gif


I hope H2H leveling is back in Vanilla ES6.

Some random tips:

-Hand to hand drains enemy stamina leading to them staggering, which leads to the next point:

-For hand to hand, go for 2 to 3 hit combos so that you can animation cancel/block fast enough for a return attack, then go for the full combo when the enemy staggers/takes a step back, then block immediately afterwards. You'll get a 6-7 hit combo when this happens for good damage.

-If you want to keep the game feeling cinematic and artistic, turn off 'Dialogue Camera Transition'. It will make some conversations feel like something out of a painting depending on the background.

-Randomly jumping will speed up acrobatics. Get it to 25 as quickly as possible to unlock a multidirectional dodge step.

-Stealth doesn't work like Skyrim's. Enemies don't have a 'caution' phase. They are either alerted to your presence or not, which means you can cheese this depending on your stealth level and stutter-step to sneak up on them.

-I haven't played enough to fully confirm this, but the old Oblivion was known more for Magic spells being the #1 go-to instead of Stealth/Archer, like Skyrim. It's good to keep this in mind just in case you're thinking about trying the Skyrim build. I haven't seen any sign of slo-mo when aiming nor when hitting a critical shot. This doesn't mean stealth is completely useless, it's just going to be more difficult than you think and won't help in situations where a gate or portal appears and you have no cover to hide behind.

-There is a yield system. Hold block and attempt to use the interact button on the attacker. Obviously not every attacker will be receptive to this.

Random thing I noticed:

Not sure who made the final call on this at Bethesda, but the lighting/color correction/sky colors in this game along with how the characters are shaded and animate, look much closer to Elder Scrolls Online than any other ES game I can think of. I'm not sure if it's because ESO covers most of the map areas that Oblivion covers, or if it's a synergy thing, or something else.

When I play this at times I feel like I am exploring a 4k ESO but without seeing any other players around. Not quite sure how to feel about that, but regardless the game still looks gorgeous.
 
So, I've played for 5 hours and honestly don't know if I'll go back to the Remaster. Gonna spend my time in KCD2. Now, the long text (and bear in mind it's my IMO, if you enjoy the game, by all means).

Nostalgia is helluva drug. The core issue of this remaster is that it's a great asset demonstration and nothing worthwile ourside of visuals.

Tech-wise it's your typical UE5 release of 2025 with terrible SSR, temporal artifacts, weird perfomance issues on modern hardware and constant and random crashes. That being said, IMO Virtuos done an OK job with refreshing the looks, new effects, few new animations and character models. Especially considering that they were locked behind a Gamebryo pipeline that is silently running original game's ESPs in background. I don't gel with the art changes and a new palette, but it looks solid enough. I also won't be so hard on the tech part, considering the two-engine-cadaver we're having on display here that will never work properly by design.

Everything falls apart when the nostalgia and visual wow-factors wears off. Because despite the Bethesda's claims, this is basically the same game from 2006, bar a few UI changes, a pinch of new sounds and very subtle leveling tweaks. It's blissfully untoched, like a time capsule. And while pathfinding issues, dumb AI, clunky quest design, scripting bugs, 5 on 5 epic npc fights, small cities, idiotic crime system, meme-worthy combat system and many other redundant features were OK in 2006, they are so much more pronounced in 2025 paired with UE5 fidelity. With Oblivion Remaster you can observe an Uncanny Vally effect in full force. Especially the infamous Radiant AI and stiff animations. They look soooo weird on modern assets you can't put it into words. And for now you can't fix this either. There is no mod support and Bethesda doesn't plan to implement it in the future.

My take: if you don't have a burning nostalgia or PC to run this Remasted decently, or if you hadly miss this 2006 RPG that much (and Oblivion game design was not bright even back then), maybe you should just skip it or try it on GamePass. If you're new to TES, maybe don't start with the least well-recieved entry (or at least with a most divisive one) and probably try modded Skyrim.

The good news here? Skyblivion is totally fine. At least it has a way more modern game at it's core and is trying to rebuild Oblivion into something interesting.
 
Last edited:
Damn just had my first crash entering the hotel in the emperial palace, bought a room and went up the stairs. The next room loaded but without lighting effects then came the pop up "fetal error."
 
Feels like they've stayed really close to the original. Stepping out of the sewer performance tanks and a mudcrab instantly attacks. That's my exact 2006 experience lol.

Would be interesting seeing a deepdive on how the game works. Seems like this is the original game logic with a UE5 graphic layer on top, kinda like Diablo 2 remastered, no?
 
So, I've played for 5 hours and honestly don't know if I'll go back to the Remaster. Gonna spend my time in KCD2. Now, the long text (and bear in mind it's my IMO, if you enjoy the game, by all means).

Nostalgia is helluva drug. The core issue of this remaster is that it's a great asset demonstration and nothing worthwile ourside of visuals.

Tech-wise it's your typical UE5 release of 2025 with terrible SSR, temporal artifacts, weird perfomance issues on modern hardware and constant and random crashes. That being said, IMO Virtuos done an OK job with refreshing the looks, new effects, few new animations and character models. Especially considering that they were locked behind a Gamebryo pipeline that is silently running original game's ESPs in background. I don't gel with the art changes and a new palette, but it looks solid enough. I also won't be so hard on the tech part, considering the two-engine-cadaver we're having on display here that will never work properly by design.

Everything falls apart when the nostalgia and visual wow-factors wears off. Because despite the Bethesda's claims, this is basically the same game from 2006, bar a few UI changes, a pinch of new sounds and very subtle leveling tweaks. It's blissfuly untoched, like a time capsule. And while pathfinding issues, dumb AI, clunky quest design, scripting bugs, 5 on 5 epic npc fights, small cities, idiotic crime system, meme-worthy combat system and many other redundant features were OK in 2006, they are so much more pronounced in 2025 paired with UE5 fidelity. With Oblivion Remaster you can observe an Uncanny Vally effect in full force. Especially the infamous Radiant AI and stiff animations. They look soooo weird on modern assets you can't put it into words. And for now you can't fix this either. There is no mod support and Bethesda doesn't plan to implement it in the future.

My take: if you don't have a burning nostalgia or PC to run this Remasted decently, or if you hadly miss this 2006 RPG that much (and Oblivion game design was not bright even back then), maybe you should just skip it or try it on GamePass. If you're new to TES, maybe don't start with the least well-recieved entry (or at least with a most divisive one) and probably try modded Skyrim.

The good news here? Skyblivion is totally fine. At leas it has a way more modern game at it's core and is trying to rebuild Oblivion into something interesting.

I totally agree. You nailed my feelings papi

I think Skyblivion will be a much better experience and I heard that they are improving many things like quest design and dungeons which in my opinion is very much needed after a few hours testing this remaster
 
Yeah the game still feels pretty much like Oblivion. I understand that being turn off for many but I think I like it this way. Only thing I wish they had changed is the enemy AI, mages still love to run away like cowards all across the dungeon the moment they are on low health.

I started the game thinking about refunding, but in the end I played for 6 hours straight and had a lot of fun. Game's just a bit of a slog during the tutorial moments, and once you are immersed in the world it becomes much better. Maybe I'm lucky but haven't come across any bugs, only a horse disappearing into thin air.

There are many more improvements they could have done and 55€ seems like a bit too much for what seems to be a fresh coat of paint and not much else, but at least they've been honest calling this a remaster and not a remake. And for a remaster, it's a very good one imo.
 
Everything falls apart when the nostalgia and visual wow-factors wears off. Because despite the Bethesda's claims, this is basically the same game from 2006, bar a few UI changes, a pinch of new sounds and very subtle leveling tweaks. It's blissfuly untoched, like a time capsule. And while pathfinding issues, dumb AI, clunky quest design, scripting bugs, 5 on 5 epic npc fights, small cities, idiotic crime system, meme-worthy combat system and many other redundant features were OK in 2006, they are so much more pronounced in 2025 paired with UE5 fidelity.
Feels like they've stayed really close to the original.
This is probably going to be the sobering effect of the first 30-40ish pages of this thread. The more I played the game the more I understand why they went with the word remaster. There is no word or phrase for whatever is in between remake and remaster, other than "Bluepoint remake" which this game is most similar to.

I guess the difference between us is that I'm okay with this, and I would recommend people purchase this version of the game once it discounts for 29.99 or below. I would also be okay with the eventual RTX Remix version of Morrowind...whenever that finally comes out.

maxresdefault.jpg


And I've heard that this game has mechanics that can break it even further than anything in Oblivion. Aside from that, I want more old games touched up in this way, so that the budgets for them aren't too insane but also so that newer gamers or people wanting to give them a try can experience them with a better coat of paint.
 
Yeah the game still feels pretty much like Oblivion. I understand that being turn off for many but I think I like it this way. Only thing I wish they had changed is the enemy AI, mages still love to run away like cowards all across the dungeon the moment they are on low health.

I started the game thinking about refunding, but in the end I played for 6 hours straight and had a lot of fun. Game's just a bit of a slog during the tutorial moments, and once you are immersed in the world it becomes much better. Maybe I'm lucky but haven't come across any bugs, only a horse disappearing into thin air.

There are many more improvements they could have done and 55€ seems like a bit too much for what seems to be a fresh coat of paint and not much else, but at least they've been honest calling this a remaster and not a remake. And for a remaster, it's a very good one imo.
If they had changed anything apart from the the visuals and some quality of life stuff, the same people would be complaining about how they disrespected the original game.

It is what it is, a visually appealing version of Oblivion that is less of a headache to play through.
 
Should I just play Kingdom Come Deliverance instead?

In the mood for a sword-wielding rpg adventure through green lands. Skipped this original release, casual fan of Skyrim, checked out of Starfield fast. KCD is more advanced and modern generally speaking, right?

Just sort of dreading the onboarding process of either game.
 
Top Bottom