Oblivion Remastered |OT| Kvatching up with an old hero

Should I just play Kingdom Come Deliverance instead?

In the mood for a sword-wielding rpg adventure through green lands. Skipped this original release, casual fan of Skyrim, checked out of Starfield fast. KCD is more advanced and modern generally speaking, right?

Just sort of dreading the onboarding process of either game.
This is much more casual than KCD but less hand-holding than Skyrim was.

What specifically made you check out of Starfield?
 
Are you guys playing in third person view?
I always play those games in first person, it's much more immersive for me. I also increased the FOV to 90, feels way better specially for melee combat.

Should I just play Kingdom Come Deliverance instead?
TES and KCD only have one thing in common and that's the medieval setting. They are different kinds of games and offer different experiences.

If you want something more action oriented, doing dungeons, looting chests and so on, grab Oblivion, since it leans more into an ARPG.

If you want more of a focus on narrative and immersion, grab KCD, since it leans more into an immersive sim.
 
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Should I just play Kingdom Come Deliverance instead?

In the mood for a sword-wielding rpg adventure through green lands. Skipped this original release, casual fan of Skyrim, checked out of Starfield fast. KCD is more advanced and modern generally speaking, right?

Just sort of dreading the onboarding process of either game.

Yes, play KCD2 better
 


Still can't believe this was a shadow drop lol


I had to check if that was a real pic - It reminds me of that barnsley football fan

PISHfZv.jpeg
 
A need a fix for the bug that makes my character not wear his weapons on the menu, shit's driving me insane.
 
Of course, I went ahead and got this and decided the wife should play it first.

She, as I expected, hasn't been a real fan of the changes that were made. I understand her reasonings, even if it may not be reasons I would throw the game under the bus for.

She wants the old darker "parchment paper" look for the menus and for an option to have your Health, Magicka and Stamina back on the left hand side.

Those things I wouldn't be surprised if unofficial mods add back or they just patch them in later on for purists as visual or HUD options.

She also isn't a fan of how you get to the Local Map and I'm not either. That should be changed.

She also commented on the lack of vibrancy, but says it's not as bad as she expected it to be.

It's still her favorite game of all time, so she's hyper critical for any "re-imagining" of sorts.

She still played well over half the night though, hahaha.
 
This is much more casual than KCD but less hand-holding than Skyrim was.

What specifically made you check out of Starfield?
Specifically it was the constant loading which was partially an immersion issue and the final straw was when I begin to really test the way the world would react to my actions and found it lacking.

I could attack NPCs and no one would bat an eye. The guy just took a knee, got back up, and continued to lead me on, while his henchman stared blankly.

Lastly I guess I didn't find the world that compelling to explore despite loving space.
 
Played on the PS5 for a few hours last night. Even after the tutorial, the game is still stunning, but there are noticeable performance drops in certain areas. Also, I could have sworn my character just straight up looked worse in some areas, it was weird. Another strange bug I noticed is when I was looking out over a lake with sword in hand, and whichever way I turned, there was a strange outline in the water to the left of the sword in my hand, looked pretty bad. Also when exiting a building or something there is a noticeable delay in a lot of the graphics appearing onscreen. Other than that, I've been having a blast with it, and I can see this as a genuine way of doing remasters going forward. It still has the jank, but with some decent improvements and good graphics.
 
Really enjoy it on Series X. But what is the difference between performance and quality mode?
60fps VS 30fps + higher resolution and some details.
But it's actually one of the hardest games to tell the difference between, among other things, because the IQ in performance mode is very, very decent.

Add to this the fact that 30fps mode is riddled with stutter, and the choice has never been easier (and if you have a VRR TV, there's definitely no need to choose).

I hope future patches remove or reduce stutter in 30fps mode.
 
Played on the PS5 for a few hours last night. Even after the tutorial, the game is still stunning, but there are noticeable performance drops in certain areas. Also, I could have sworn my character just straight up looked worse in some areas, it was weird. Another strange bug I noticed is when I was looking out over a lake with sword in hand, and whichever way I turned, there was a strange outline in the water to the left of the sword in my hand, looked pretty bad. Also when exiting a building or something there is a noticeable delay in a lot of the graphics appearing onscreen. Other than that, I've been having a blast with it, and I can see this as a genuine way of doing remasters going forward. It still has the jank, but with some decent improvements and good graphics.

To remove that weird effect you dont like, turn off screen space reflections in the settings menu
 
Graphics aside am I only one not feeling the gameplay at all it feels worse then og oblivion in terms of hit connection and blocking etc. In oblivion you could have a good back and forth bash and hit .here it doesn't flow as well. It's kind of hard to enjoy honestly .maybe if they added a aim assist for swings it would help because something feels off
 
Specifically it was the constant loading which was partially an immersion issue and the final straw was when I begin to really test the way the world would react to my actions and found it lacking.

Lastly I guess I didn't find the world that compelling to explore despite loving space.
Alright so these two points are my 2 biggest issues with Starfield as well.

I can tell you, and guarantee you, that Oblivion has neither problem.

The reason Starfield's loading was so ridiculously bad was because they had quests that would span multiple planets in multiple different star systems. That meant a load into each system and then a load for each planet, a load out of your ship, including a fast travel load if it was a city. Too many long loads per quest, and it lead to the frustration of just staring at your favorite load screenshots for long periods of time.

In both Bethesda's Elder Scrolls and Fallout games, there is simply one huge overworld filled with a dense amount of content to discover and (in today's world of SSDs) a couple seconds or less of loading when entering caves and houses.

I hope that Bethesda never makes a space game ever again until they fix the ridiculous loading issues.

My two biggest problems with old Oblivion were fixed in this remake: The leveling system and scaling

The old leveling system was broken and made you level traits you were never going to use in order to level specific attributes. That is no longer the case, thankfully.

The old leveling system was connected to the old enemy scaling system, which would screw you over if you spent too much time leveling non-combat traits and attributes, to the point where the enemy-types would suddenly change and you'd suddenly not be able to damage the uber-strong bandit that could one-shot you because you leveled speech and restoration instead of combative stuff.

This is also no longer the case, it has been heavily adjusted and feels fair. Now I don't have to dread the moment where I might have made too many mistakes and have to completely reroll a character.
 
So, I've played for 5 hours and honestly don't know if I'll go back to the Remaster. Gonna spend my time in KCD2. Now, the long text (and bear in mind it's my IMO, if you enjoy the game, by all means).

Nostalgia is helluva drug. The core issue of this remaster is that it's a great asset demonstration and nothing worthwile ourside of visuals.

Tech-wise it's your typical UE5 release of 2025 with terrible SSR, temporal artifacts, weird perfomance issues on modern hardware and constant and random crashes. That being said, IMO Virtuos done an OK job with refreshing the looks, new effects, few new animations and character models. Especially considering that they were locked behind a Gamebryo pipeline that is silently running original game's ESPs in background. I don't gel with the art changes and a new palette, but it looks solid enough. I also won't be so hard on the tech part, considering the two-engine-cadaver we're having on display here that will never work properly by design.

Everything falls apart when the nostalgia and visual wow-factors wears off. Because despite the Bethesda's claims, this is basically the same game from 2006, bar a few UI changes, a pinch of new sounds and very subtle leveling tweaks. It's blissfully untoched, like a time capsule. And while pathfinding issues, dumb AI, clunky quest design, scripting bugs, 5 on 5 epic npc fights, small cities, idiotic crime system, meme-worthy combat system and many other redundant features were OK in 2006, they are so much more pronounced in 2025 paired with UE5 fidelity. With Oblivion Remaster you can observe an Uncanny Vally effect in full force. Especially the infamous Radiant AI and stiff animations. They look soooo weird on modern assets you can't put it into words. And for now you can't fix this either. There is no mod support and Bethesda doesn't plan to implement it in the future.

My take: if you don't have a burning nostalgia or PC to run this Remasted decently, or if you hadly miss this 2006 RPG that much (and Oblivion game design was not bright even back then), maybe you should just skip it or try it on GamePass. If you're new to TES, maybe don't start with the least well-recieved entry (or at least with a most divisive one) and probably try modded Skyrim.

The good news here? Skyblivion is totally fine. At least it has a way more modern game at it's core and is trying to rebuild Oblivion into something interesting.
Gameplay feels worse then original oblivion to me. Feels more loose and doesnt connect right.before you could have a fun bash and now guard doesn't seem to respond right .now Heavy attacks don't connect properly and theyr so hard to hit now. Bethesda should have added aim assist for weapons because it's pretty hard to get into. Also rhe level is bad. Adept and pro is worlds apart. They need to patch this and make adept harder
 
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fucking LOL that they left the bugs in from the OG... are we being trolled or are Bethesda just that bad?

That aside holy shit this is so nice to play. It feels really smooth for me on PC, not experiencing any stutter or anything else at least so far. Cant wait to really dig in at the weekend.
 
Gameplay feels worse then original oblivion to me. Feels more loose and doesnt connect right.before you could have a fun bash and guard .now Heavy attacks don't connect properly and theyr so hard to hit now. Bethesda should have added aim assist for weapons because it's pretty hard to get into. Also rhe level is bad. Adept and pro is worlds apart. They need to patch this and make adept harder
Yeah, there's also very strange input lag in the combat.
 
Don't get the complains about the combat, feels great to me. The added blood effects and stagger animations make it feel more punchy than in the original for sure.
 
Everything falls apart when the nostalgia and visual wow-factors wears off. Because despite the Bethesda's claims, this is basically the same game from 2006, bar a few UI changes, a pinch of new sounds and very subtle leveling tweaks.

From the release video; timestamped and quoted in giant font for your convenience:



"But it's ultimately the same game."

Nobody's forcing you to like the remake or the original, but you're misrepresenting things more than Bethesda is. Should I make a Fleetwood Mac "Little Lies" compilation for you?

If you're new to TES, maybe don't start with the least well-recieved entry (or at least with a most divisive one) and probably try modded Skyrim.

Yes, because there's nothing more convenient, rewarding and downright fun that having to pay for a monthly Nexus mods subscription, then sift through hundreds of mods and decide which ones to use, pray they work together, then ensure they're stacked properly, and then try to ignore the graphical glitches that appear all over the game world....glitches that strangely never seem to appear in those Skyrim mod sizzle reels that litter YouTube. :rolleyes:

But maybe you're talking about the console versions and their watered down mods?
 
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Should I just play Kingdom Come Deliverance instead?

In the mood for a sword-wielding rpg adventure through green lands. Skipped this original release, casual fan of Skyrim, checked out of Starfield fast. KCD is more advanced and modern generally speaking, right?

Just sort of dreading the onboarding process of either game.
Oblivion is on my top 5 games list, but this remaster doesn't fix the flaws the game has, AI is terrible, balance is laughably bad, just like in Starfield, it's still a really good game, but KCD2 is the evolution of the genre, a masterpiece nowadays.

I don't agree with the user who said they don't have much in common, both games are sandboxes, immersive sim RPG's i'd call them, with a good amount of sidequests and exploration.

But KCD2 just does most stuff better, combat (really good balance imo, tho it gets a bit easy later on, maybe you can fix it with mods). Exploration, while there's less stuff than in an Elder Scrolls, it's all so incredibly well crafted that it's really satisfying. Dialogues and choices are also much better...

I think what differentiates them is that TES games are on a fantasy setting, and that there's more variety on your character creation/build, while KCD2 is a bit "smaller"? but still huge and fixes many of the Oblivion/Skyrim flaws.

But KCD2 is getting a few DLC's / small expansions this year, so playing Oblivion now (with a mod to fix it's dumb difficulty AKA enemies being sponges) and waiting for these expansions could be another good option
 
game is incredible

scaling/leveling system is fixed, this is a HUGE improvement

having a blast playing an archer
You sure about the scaling? Afaik they only mentioned the leveling system in the video.

Now just say that the portal spawnfest is over and I'm tempted.
I'd say it's worse lol. Back in the original Oblivion portals would only appear after you complete a certain main quest. In the remaster tho, they start appearing from the very beggining. I spotted 2 of them even before returning the amulet to the priory.
 
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I fucking loved oblivion back in the day but much like my ex wife oblivion remastered looks decent but everything else is meh. At least I have clair obscure, doom and south of midnight to play for a month.
 
Combat is so much better. It just feels much more satisfying. It was the weakest part in the original game by far, but now it feels downright good.


Yep, it's way better. Love the melee and magic. First character is a Crusader sword/board and destruction spells. I just played around with archery and already want to make a wood elf specializing in archery cause it feels so good!
 
fucking LOL that they left the bugs in from the OG... are we being trolled or are Bethesda just that bad?

That aside holy shit this is so nice to play. It feels really smooth for me on PC, not experiencing any stutter or anything else at least so far. Cant wait to really dig in at the weekend.
Bugs in old BGS games are part of their charm.
 
Put a few hours in tonight, did the usual start up sequence - Tutorial, Sell everything in the City, clear Vilverin. My long rambling thoughts below in case anyone cares.

Overall, I love it, but I can understand those wanting a more modern experience being turned off. This is, more or less, the same game from 2006 with a new coat of paint. There's some tweaks - I'll talk about those - but this is Oblivion, for better and worse. For me, that's a good thing - this just so happens to be one of my favourite games of all time. I recently put about 30 hours into it on my Steam Deck. Wandering around Cyrodiil always feels like going home, in a way Skyrim could never manage. Having it captured in this way is a dream come true. Those wanting Skyrim 2 will likely walk away disappointed.

The visuals are, frankly, astounding. So much so that I'm doubtful that Bethesda's own ES6 is going to match these. The lighting and materials in particular are industry leading. Super impressive - doubly so for a game of this size. The animations let it down, they're still Bethesda's brand of janky, though they're cleaner than anything in the original game. The geometric details are really impressive, and combined with the realistic lighting, provide a mood and atmosphere that we just don't see in games. It's darker than the original - literally and figuratively - but that taps into some of the artistic choices present in the original. Beneath the feeling of wonderous forests always ran an undercurrent of melancholy; narratively, the Empire is slowly coming to an end, and the world as it was is nearly over. The music drove this home more so than the visuals. Here, they're unified, deliberate or not. The visuals change the tone, but only so much so - this is still Oblivion, just now with a twinge of the narrative's literal doom.

The gameplay has some minor, but important, changes. The moment to moment feels the same on the surface, but there are some clear differences that aren't immediately apparent unless you're doing back-to-back comparisons. The animation timings have been changed, casting speeds sped, hit reactions lengthened. This gives the combat a more visceral feeling, without re-developing the core of the game. The result is combat that is slightly faster, slightly more open to different approaches, and slightly more engaging. The long game has also been changed. The attributes have been tweaked to provide more reason to use them all, the birth signs have had their effects altered, and the leveling system removes the unnecessary complication of needing to pick skills that don't push into higher level brackets too soon. This all serves to take the friction out the game, while still adhering to Oblivion's brand of character development. For example, I'm using The Lord birth sign for perhaps the first time ever - because it now provides substantial defensive improvements. That alone opens up new builds, new playstyles, without simply doing things differently for the sake of it. This area was always my single biggest complaint with Oblivion, and it's fixed completely here.

The music is, as it always has been, absolutely God-tier. One could make the case this is the best original soundtrack for a video game ever made - and it's represented here untouched. The sound effects are different, but not completely re-done - they've re-used some, and implements new ones elsewhere. However, they're given much more room to be enjoyed thanks to modern audio presentation systems. It's not industry leading sound design and presentation, but it's still good. Probably the weakest point in the remaster, but not bad - simply not as good as the other changes. The new voice lines are generally pretty seemless - however, I know basically all of the voice lines from the original game by heart, so it's easy for me to pick them out. However, they're recorded to match the originals in both wording and length, so it never feels like voice lines from 2025 inserted into a 20 year old game. It's a fine line to walk, but they've managed to walk it - a welcome addition in my books.

The UI is a mixed bag. Oblivion's UI was never good - UI mods were amongst its most popular for a reason - but it's better than the original. Some of the choices are pretty baffling and poorly explained. I need to press an extra button when I've opened a container to see my own inventory and details - a button that ISN'T listed at the bottom with the other controls? Fucking stupid. I prefer the more themed stylings of the original over this half-way point between Oblivion and Skyrim, too. In this aspect, the UI feels like a modern intrusion - one of the few in the whole Remaster. Game UIs in 2025 are generally dog shit and lack any form of personality, and unfortunately that's bled in here. It works, but it could be so much more. I do enjoy the more formally presented item information, though. Nice little boxes, borders, and information - feels like someone actually thought about theme there.

Technical performance is a mixed bag, which is basically the tag line of Unreal Engine at this point. My rig: i910900k, RTX3090, 64GB RAM, nVME drive. All settings at Ultra, save for the usual Unreal Engine resource hogs set to High - shadow quality, GI quality, and reflection quality (they never seem to make much difference, anyway). In houses I hit around 120FPS, in Dungeons and Cities I'm between 50-70, and in the open world I bounce between 30-60, usually landing in the high 30s / low 40s. My monitor supports VRR, so it's playable, but boy-oh-boy is thing unstable. The open world was always demanding back in the day - but here, it's almost ludicrous given the performance highs elsewhere. Walking forward one meter can drop your FPS by 25 because fuck you. Unreal Engine just cannot handle open world games that actually have stuff in them, and Oblivion Remastered is just the next piece of evidence in that long trial. I imagine we'll see some minor improvements through patches, but this game is fucking heavy when you're wandering the world. For me, it's worth it, because the game is legitimately incredible, so I'm prepared to accept such wild performance differences. I suppose that's always been true of Bethesda games.

In short, this isn't a cash-grab like The Last of Us Part 1, or other Sony Remasters®. This is an actual remaster with actual effort. It changes as little as possible about the game to keep what you loved, while fixing up what didn't work and making sure it looks like a title from today. If you loved Oblivion in 2006, you'll almost certainly love this. If you never played it, you might find something special here, but you also might not - it's still the same game from 2006, but without the headaches.

I look forward to 100%-ing this in the weeks to come.
 
Put a few hours in tonight, did the usual start up sequence - Tutorial, Sell everything in the City, clear Vilverin. My long rambling thoughts below in case anyone cares.

Overall, I love it, but I can understand those wanting a more modern experience being turned off. This is, more or less, the same game from 2006 with a new coat of paint. There's some tweaks - I'll talk about those - but this is Oblivion, for better and worse. For me, that's a good thing - this just so happens to be one of my favourite games of all time. I recently put about 30 hours into it on my Steam Deck. Wandering around Cyrodiil always feels like going home, in a way Skyrim could never manage. Having it captured in this way is a dream come true. Those wanting Skyrim 2 will likely walk away disappointed.

The visuals are, frankly, astounding. So much so that I'm doubtful that Bethesda's own ES6 is going to match these. The lighting and materials in particular are industry leading. Super impressive - doubly so for a game of this size. The animations let it down, they're still Bethesda's brand of janky, though they're cleaner than anything in the original game. The geometric details are really impressive, and combined with the realistic lighting, provide a mood and atmosphere that we just don't see in games. It's darker than the original - literally and figuratively - but that taps into some of the artistic choices present in the original. Beneath the feeling of wonderous forests always ran an undercurrent of melancholy; narratively, the Empire is slowly coming to an end, and the world as it was is nearly over. The music drove this home more so than the visuals. Here, they're unified, deliberate or not. The visuals change the tone, but only so much so - this is still Oblivion, just now with a twinge of the narrative's literal doom.

The gameplay has some minor, but important, changes. The moment to moment feels the same on the surface, but there are some clear differences that aren't immediately apparent unless you're doing back-to-back comparisons. The animation timings have been changed, casting speeds sped, hit reactions lengthened. This gives the combat a more visceral feeling, without re-developing the core of the game. The result is combat that is slightly faster, slightly more open to different approaches, and slightly more engaging. The long game has also been changed. The attributes have been tweaked to provide more reason to use them all, the birth signs have had their effects altered, and the leveling system removes the unnecessary complication of needing to pick skills that don't push into higher level brackets too soon. This all serves to take the friction out the game, while still adhering to Oblivion's brand of character development. For example, I'm using The Lord birth sign for perhaps the first time ever - because it now provides substantial defensive improvements. That alone opens up new builds, new playstyles, without simply doing things differently for the sake of it. This area was always my single biggest complaint with Oblivion, and it's fixed completely here.

The music is, as it always has been, absolutely God-tier. One could make the case this is the best original soundtrack for a video game ever made - and it's represented here untouched. The sound effects are different, but not completely re-done - they've re-used some, and implements new ones elsewhere. However, they're given much more room to be enjoyed thanks to modern audio presentation systems. It's not industry leading sound design and presentation, but it's still good. Probably the weakest point in the remaster, but not bad - simply not as good as the other changes. The new voice lines are generally pretty seemless - however, I know basically all of the voice lines from the original game by heart, so it's easy for me to pick them out. However, they're recorded to match the originals in both wording and length, so it never feels like voice lines from 2025 inserted into a 20 year old game. It's a fine line to walk, but they've managed to walk it - a welcome addition in my books.

The UI is a mixed bag. Oblivion's UI was never good - UI mods were amongst its most popular for a reason - but it's better than the original. Some of the choices are pretty baffling and poorly explained. I need to press an extra button when I've opened a container to see my own inventory and details - a button that ISN'T listed at the bottom with the other controls? Fucking stupid. I prefer the more themed stylings of the original over this half-way point between Oblivion and Skyrim, too. In this aspect, the UI feels like a modern intrusion - one of the few in the whole Remaster. Game UIs in 2025 are generally dog shit and lack any form of personality, and unfortunately that's bled in here. It works, but it could be so much more. I do enjoy the more formally presented item information, though. Nice little boxes, borders, and information - feels like someone actually thought about theme there.

Technical performance is a mixed bag, which is basically the tag line of Unreal Engine at this point. My rig: i910900k, RTX3090, 64GB RAM, nVME drive. All settings at Ultra, save for the usual Unreal Engine resource hogs set to High - shadow quality, GI quality, and reflection quality (they never seem to make much difference, anyway). In houses I hit around 120FPS, in Dungeons and Cities I'm between 50-70, and in the open world I bounce between 30-60, usually landing in the high 30s / low 40s. My monitor supports VRR, so it's playable, but boy-oh-boy is thing unstable. The open world was always demanding back in the day - but here, it's almost ludicrous given the performance highs elsewhere. Walking forward one meter can drop your FPS by 25 because fuck you. Unreal Engine just cannot handle open world games that actually have stuff in them, and Oblivion Remastered is just the next piece of evidence in that long trial. I imagine we'll see some minor improvements through patches, but this game is fucking heavy when you're wandering the world. For me, it's worth it, because the game is legitimately incredible, so I'm prepared to accept such wild performance differences. I suppose that's always been true of Bethesda games.

In short, this isn't a cash-grab like The Last of Us Part 1, or other Sony Remasters®. This is an actual remaster with actual effort. It changes as little as possible about the game to keep what you loved, while fixing up what didn't work and making sure it looks like a title from today. If you loved Oblivion in 2006, you'll almost certainly love this. If you never played it, you might find something special here, but you also might not - it's still the same game from 2006, but without the headaches.

I look forward to 100%-ing this in the weeks to come.


Great impressions. All true. I would have welcomed a more modern version or an actual remake myself, but since I loved the original I still love this as well so it was a win either way for me. This was probably a much safer way of doing it because purists can be downright vicious with review bombs galore. Plus, it takes less work. I love the addition of the sprint function.
 
All I know is this is fucking awesome... I think Oblivion still has one of the best worlds ever to explore. Back in these years we were getting ES games on a fairly regular basis, fallout games etc. And oblivion was a gem then and is now as well, just an incredible treat loving it.
 
I'm reading a lot of negative stuff, are these the usual exaggerations from people bitching because of some frame drops here and there or a color filter they don't like or is the remaster currently broken?
 
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