GHG
Member
Legend of Dragoon
That game desperately needs a remaster/remake.
I'd be willing to pay a lot for it.
Legend of Dragoon
Does this game avoid the horrible cringe and childish dialogue common to modern FF games etc? I just can't deal with that shit, it made me give up on FF7R after a few hours (along with the game just being boring). I could play a good turn based RPG if it's actually tolerable for adults with functioning brains.
There's quite nothing like this game, this is why it's so refreshing and good.Never played anything like this, what other games are similar? (dont want it to be jrpg)
Absolutely none of that, it's very mature and even less cringe than a lot of movies and series.Does this game avoid the horrible cringe and childish dialogue common to modern FF games etc? I just can't deal with that shit, it made me give up on FF7R after a few hours (along with the game just being boring). I could play a good turn based RPG if it's actually tolerable for adults with functioning brains.
FF7 Remake is a cringefest, couldn't finish because of it. Clair's "theatrical" and sometimes naive like FFX, but more mature.Does this game avoid the horrible cringe and childish dialogue common to modern FF games etc? I just can't deal with that shit, it made me give up on FF7R after a few hours (along with the game just being boring). I could play a good turn based RPG if it's actually tolerable for adults with functioning brains.
Lads, anyone?Are the locations with Danger! written their names change when I level up enough?
Does the Danger! disappear? Cause its not worth it
You just read my mind. I couldn't have said it better myself. The most annoying thing in FF7R and FF15 was that! their consumers are 30-40 years olds. But why do they target 13 yo teenagers? Stupid managers at it again.Does this game avoid the horrible cringe and childish dialogue common to modern FF games etc? I just can't deal with that shit, it made me give up on FF7R after a few hours (along with the game just being boring). I could play a good turn based RPG if it's actually tolerable for adults with functioning brains.
I like how this game doesn't throw swear word after swear word (well except for merde of course lol) just to be cool and edgy, or sex jokes/scenes. Instead it knows when to be serious and when to be light hearted. Really love that.Its this. It's so this. When it seems a lot of media is getting infantalized, games that just lean in to being mature and thoughtful with real themes is just a breath of fresh air.
Press the button stick to switch to Lune. She's BiS and the actual main characterAs I continue on that might be my biggest peeve. Our initial/main protagonist is kinda a cuk supporter character more than the most powerful attacker
FF7 Part 3 ll be more bloated than part 2 and it ll earn 11/10 around the globe, be prepared for 100+ hours of cringe dialogue and subpar content.FF7 Part 3 should use Expedition 33 overworld system. Absolutely brilliant adaptation of old classic 2D RPGs to the modern age.
When was the last time you played it. I played it a few years ago and it hasn't held up at all. The game is very front loaded on its first disc.That game desperately needs a remaster/remake.
I'd be willing to pay a lot for it.
I'm thoroughly impressed with their vision, art, gameplay, and narrative. An amazing first effort from them.In the quiet hum of a late-night shift, my coworker and I took our first steps into what I can only describe as a landmark achievement in gaming. Within mere hours of playing on the PS5, it became resoundingly clear this could well be a new benchmark for the medium.
It has been many, many years since I have been so thoroughly captivated, if I am honest with myself not since the fateful day I imported Demon's Souls from the Asian market and found myself spellbound by its unknown brilliance. This game echoes that same feeling of discovery, but with a level of polish and vision that feels almost miraculous, something that was lacking in the early Fromsoft games. For them to get this so right on their first game is really quite impressive.
Every element encountered thus far exudes an artistry and craftsmanship that is, frankly, rare in today's landscape:
- An utterly distinctive art style that breathes atmosphere into every corner of the world, as if the environment itself were a living, sighing character. Again it reminds me of Boletaria or even FF9 oddly.
- Voice acting and presentation so impeccable that it dissolves the boundary between performer and player, immersion is easy.
- A combat system that feels startlingly fresh—an elegant fusion of familiar mechanics, innovatively reimagined into something both intuitive and reactive. Going in I thought I would hate the QT overuse but it just works
- Now for my fellow OST autists - a soundtrack of such haunting beauty and power that it stands proudly alongside the golden era of Final Fantasy—music that doesn't merely accompany the game, but elevates it into memorable set pieces
- A narrative (so far) that flows with a rare momentum, paced with a precision that modern storytelling often sorely lacks in games nowadays. It feels so attuned
I cant afford to buy a copy for myself until payday since I bought Oblivion, the prospect of completing it with my coworker over the coming night shifts fills me with joy - we explored each fromsoftware game together af launch, and I much feel the same wonder as I did with those games.
top hat tip to the dev team, they are very deeply attuned to the magic of videogames tbh. I hope this sells like gangbusters so we get to see another legendary studio take full form... I actually cant fucking believe only 30 people pulled this off with a low end budget.. it is just unbelievable, how???
Rerolling is easy here though and seems almost necessary because of the weapon system.I always get choice paralysis when it comes to picking levelling, abilities and pictos![]()
I haven't seen the "Danger" message so away on that first one, but I was able to beat it without too many problems at level 16. It is still a one-shot kill from its attacks, but its basically a dodge/parry skill check, My damage output was good enough at that level to get it down within 5 minutes without making too many mistakes.Lads, anyone?
- Skip intro logos.
- Enable developer console.
- Remove 30fps cap in cutscenes.
- Disable letterboxing/pillarboxing in cutscenes.
- Disable forced sharpening.
- Fix FOV issues when using ultrawide resolutions.
- disable forced post-process sharpening
- enable background audio
Didn't see it coming either. I was like noooooo!Yes both the fight and new guy joining in party….i didn't expect that.
The parries have a bit of a learning curve. Different enemies have different wind ups, speed, etc. By watching the actual animation and timing the parry precisely to near the point of contact I have been able to overcome the challenges more consistently. Personally I'm glad it works the way it does. It teaches you how to rely on your muscle memory. The sound ques are also a great way to learn them. But yeah, the dodge is more forgiving, so mixing it up is good to learn how to deal with different enemies when you encounter them for the first time.Not too far but there is no real, consistent tell for parries. There just isn't. That Lancelier guy had no tells. No sound. Just get used to it by trial and error. Dodge is more forgiving but parry feels way too unnecessarily strict, almost just frame bad. Maybe add blue and red parries with different benefits and room for error? As it is, parries feels a bit frustrating.
Some nit picks still stand, blurry environment (Perf. Mode), bad facial animations, and small font/UI and actually a poor UI overall.
Surprisingly don't think Charlie Cox is all that here. The direction he's been given seems all over the place.
Tell me moreUmm yeah. I think I might have completely broke the game. I'm consistently doing 9,999 damage with sciel in act 1 haha
Edit: nevermind, apparently enemies get hundreds of thousands of health in act 2
Its really pretty simples XDThe game just pissed me off by trying to explain Sciel to me. Tf is you talking bout?
Yes you're limited to 9999 dmg but then it opens up againUmm yeah. I think I might have completely broke the game. I'm consistently doing 9,999 damage with sciel in act 1 haha
Edit: nevermind, apparently enemies get hundreds of thousands of health in act 2
The game just pissed me off by trying to explain Sciel to me. Tf is you talking bout?
A lot of people think Maelle is OP but I think Sciel is fucking ridiculous, at least in early game.I'm still in act 1 and just did 9,999 damage with the 4th character. LMAO
Edit: I just did it again. Without even trying She is op as fuck.
Tell me more
I am a street smarts kinda guy. Can show you at least five different ways to eat a banana.Its really pretty simples XD
I fought a side boss today that had 6 turns in a row for himself. He only had one attack which was 11 hits in a row.I think I have perfected Dodging lol. 3 perfect dodges in a row!
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Min/max is probably not as big of a deal on this game as dodge/parry. Dodge/Parry can be unforgiving. I am not too far in but I'm not a fan of a souls-like dodge system in a turn-based RPG. I am probably the minority though so... ...insert old man yelling at clouds image.any starting on hard? I always try to in jrpgs, but end up going back to normal after i get beat down because I don't really minmax
Yeah I suck at it, never played a souls game so it is all new to me. Really can't figure out the timing unless I repeat over and over again.Min/max is probably not as big of a deal on this game as dodge/parry. Dodge/Parry can be unforgiving. I am not too far in but I'm not a fan of a souls-like dodge system in a turn-based RPG. I am probably the minority though so... ...insert old man yelling at clouds image.
I think I have perfected Dodging lol. 3 perfect dodges in a row!
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