Digital Foundry: Days Gone Remastered DF Review - PS5/PS5 Pro - An Improvement Over PS4 Back Compat? It's Complicated

Quite false lol. Tried both and it's the usual nonsense of Oliver and PSSR. Not sure what it's wrong with this guy eyes and the PSSR.
Yeah he clearly needs to get his eyesight corrected and buy glasses like these.

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Then he would be able to perceive the great benefits of PSRR.
 
I don't read many of these PS Pro comparisons, but it seems playing the old PS4 version on the base PS5 is usually the best way to play.
Pro adds weird artifacts that makes me think the Pro isn't worth getting.
I can agree for the price couldn't be worthy for everyone but artifacts of the Pro are not remotely bad as CBR or FSR or even TSR of UE5, outside the first iteration in some games not updated. But they are just a few.
 
PSSR blurs vegetation, CBR doesn't...
CBR falls apart with vegetation and fine detail, it's a core limitation of the algorithm.

Having watched the videos, people need to decide if the improved lighting is worth the trade-off. But I think the PSSR option is the obvious one if you have a Pro. It seems like for whatever reason the guy who did the DF video just is fine with CBR's limitations and isn't so fine with PSSR's.
 
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CBR falls apart with vegetation and fine detail, it's a core limitation of the algorithm.

Having watched the videos, people need to decide if the improved lighting is worth the trade-off. But I think the PSSR option is the obvious one if you have a Pro. It seems like for whatever reason the guy who did the DF video just is fine with CBR's limitations and isn't so fine with PSSR's.
I can only speak for myself but I tried both mode and PSSR has nothing worse compared the CBR and about Oliver he has had the face to say Alan Wake 2 was preferable with the FSR2 over PSSR, so... seems this guy just look at the game when in still and not in motions or I'm really start to think he has some serious eyes problem when he look a picture in motion. I have nothing againt Oliver but seriously they should stop to use him to analise the PSSR, he is became totally unreliable about it and people get always the wrong idea about the PSSR "issues". Just look most of comment here about the people who don't own a Pro when they saw his videos.
 
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Yeah he clearly needs to get his eyesight corrected and buy glasses like these.

ut8TcO2.png


Then he would be able to perceive the great benefits of PSRR.
Whatever make you feel better. But it's discouraging how some of you can find trustworthy whatever a youtube channel say because "it's famous" and not find strange that an AI upscaler can provide worst result of a simpler CBR. The video not show a single clip about it in any case.
 
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Whatever make you feel better. But it's discouraging how some of you can find trustworthy whatever a youtube channel say because "it's famous"
It's not because they are "famous" but because they do in-depth analysis of uncompressed frame captures and have been doing it for years. Those who say that the defects of PSSR are not noticeable, have you done any analysis like this?
 
It's not because they are "famous" but because they do in-depth analysis of uncompressed frame captures and have been doing it for years. Those who say that the defects of PSSR are not noticeable, have you done any analysis like this?
There isnt'it a real in-depth analysis about it, he just said PSSR it's worse in motion than CBR; I have the game and I can guarantee to you it's absolutely not true. And another thing, I never said PSSR is flawless in this game. I have admitted also CBR is better in-still (not by much anyway). Anyway it's just matter of logic how you can even believe an AI upscaler is worse in motion to the CBR. If Oliver prefer the PS4 PRO IQ, ok, but it's just a personal taste, not an indepth analysis. That's why I persist so much with my stance. Just I can't stand his continuous falsity about the PSSR, he's not new to such stuff.
 
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There isnt'it a real in-depth analysis about it, he just said PSSR it's worse in motion than CBR; I have the game and I can guarantee to you it's absolutely not true. And another thing, I never said PSSR is flawless in this game. I have admitted also CBR is better in still (not by much anyway). But it's just matter of logic how you can even believe to such statement. If Oliver prefer the PS4 PRO IQ, ok, but it's just a personal taste, but not an indepth analysis. That's why I persist so much with my stance. Just I can't stand his continuous falsity about the PSSR.
When in the DF video, PSSR and CBR were put side by side, they looked comparable. So I figured with PSSR you get the improved lighting of this version as well as the sharpness of the old version. Obvious win. Then DF went into extreme nitpick territory claiming that CBR had better this and that which just didn't show in the video.

So, yea, it seems like this guy just doesn't like PSSR. Which is fine but come on.
 
When in the DF video, PSSR and CBR were put side by side, they looked comparable. So I figured with PSSR you get the improved lighting of this version as well as the sharpness of the old version. Obvious win. Then DF went into extreme nitpick territory claiming that CBR had better this and that which just didn't show in the video.

So, yea, it seems like this guy just doesn't like PSSR. Which is fine but come on.
I really don't know what's wrong with him and PSSR. And the irony CBR notoriously has similar issues of the PSSR in motion but worse.
 
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So I dropped this game after being bothered by some of the graphical issues introduced by this patch several months ago. Today I checked it out again and to my eyes and ears absolutely NOTHING has been fixed! What the hell Sony Bend? This remaster has messed up audio-still. It has pssr artifacting on edges, fences, and foliage which honestly isn't that bad but worst of all, the dynamic shadows are still totally broken and bugging out! THAT and the compressed audio is what I would have at least expected fixes for in a Sony exclusive remaster.

This sucks and sure seems like they've already abandoned the game. This is the type of BS that in the past I never would've expected from Sony studios ...this Remaster was what? $40 or $50? This is not how to treat your customers as they clearly haven't even bothered to try to fix this stuff!
 
I can agree for the price couldn't be worthy for everyone but artifacts of the Pro are not remotely bad as CBR or FSR or even TSR of UE5, outside the first iteration in some games not updated. But they are just a few.
You're wrong again on this topic. This game better image quality prior due to having MUCH less artifacting with the previous checkerboarding running on ps5 than this remaster does with pssr at 60 fps.

The lighting and graphics are improved in the remaster but what a bummer that comes at such a cost. A cost that should NOT be happening on PS5 Pro with its supposedly superior AI upscaler!

If you're going to defend pssr to this degree you should at least be accurate about the specific game you're talking about.
 
As a Pro owner of both PS4 and PS5 PSSR has been an issue from the start.

The PS4 Pro was just superior in every way, the PS5 having the exact same CPU and relying on PSSR which was new and largely untested has hamstrung the console. A more powerful GPU is nice to have but not when every game your releasing is primarily hitting the CPU ceiling.

Im hoping Yotei is the first game to actually offer an experience without a "but..." when people dicuss the graphics options. The only other game the Pro runs really well was the FF7 remake part 2. I played through this on the Pro and yeah it has issues.
 
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You're wrong again on this topic. This game better image quality prior due to having MUCH less artifacting with the previous checkerboarding running on ps5 than this remaster does with pssr at 60 fps.

The lighting and graphics are improved in the remaster but what a bummer that comes at such a cost. A cost that should NOT be happening on PS5 Pro with its supposedly superior AI upscaler!

If you're going to defend pssr to this degree you should at least be accurate about the specific game you're talking about.
Lol. CBR are less artifacts with vegetation. You are completely out of the world to say such huge bullshit. And don't talk about to be accurate because you are overdrammatic and hysteric than really accurate, most of the times. The funny thing you don't notice it because Days gone is because the lighting is mute but go to check when some light brightness hit the grass and you will notice a broken noise artifacts on it similar to Horizon 2 before the patch fixing.
 
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As a Pro owner of both PS4 and PS5 PSSR has been an issue from the start.

The PS4 Pro was just superior in every way, the PS5 having the exact same CPU and relying on PSSR which was new and largely untested has hamstrung the console. A more powerful GPU is nice to have but not when every game your releasing is primarily hitting the CPU ceiling.

Im hoping Yotei is the first game to actually offer an experience without a "but..." when people dicuss the graphics options. The only other game the Pro runs really well was the FF7 remake part 2. I played through this on the Pro and yeah it has issues.
You mean hardware wise because you are right. But outside resolution boost and more stable performance, rarely ps4 pro version offered many other improvements compared the base. In this sense ps5 pro for the first year has offered a lot more than ps4 pro in the same time. Seems some of you have a selective memory because I perfectly remind the many complains around the ps4 pro at launch.
 
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Lol. CBR are less artifacts with vegetation. You are completely out of the world to say such huge bullshit. And don't talk about to be accurate because you are overdrammatic and hysteric than really accurate, most of the times. The funny thing you don't notice it because Days gone is because the lighting is mute but go to check when some light brightness hit the grass and you will notice a broken noise artifacts on it similar to Horizon 2 before the patch fixing.
CBR has less artifacts everywhere in this game. You are a fanboy clown and everyone knows it. Doesn't matter the game or how broken pssr is, you are there r
to defend if. Your favorite line is "pssr is great in motion!" Lol. If i had a dime for every time you've resorted to that as your last line of defense.

Have you even played this game prior to this shitty remaster? No way you have because then you'd know how much better the iq used to be. The only thing pssr does better is clarity here - but it comes with broken dynamic shadows that are pixelated, aliasing on edges, typical pssr flickering on fences, and artifacting on random objects in the background.
 
It's a travesty that the PS4 Pro version played on base PS5 looks better than the native PS5 version in the same 60fps mode. I'm no DF, just looking at the video on youtube side by side between PS5 version of Days Gone and PS4 Pro version running on PS5 for Days Gone shows the difference night and day.
 
I'll go as far as saying this "could have" been a great remaster if Sony Bend had the integrity to fix the shadows and audio but at this point it's clear that wont happen.

This is one of the few Sony remasters on ps5 where the graphical settings are noticeably higher than the ps4 version across the board. Wha6 a shame.
 
-See a 5 month old thread awakened from the grave.
-Look in to see whats new
-See it's 42 crying about the Pro, again.

We get it. You loathe fact you purchased a PS5 Pro. Shit I think the pro has been shite too. But you really gotta calm your shit.
 
How the hell can you be so incompetent that you make a game have worse image quality on a console with 10x the gpu power and so many more advantages. I am sorry the PS5 has more than enough capability to run this game with max settings while having superior image quality to the ps4 pro version. The performance mode is embarrassing stuff....which sadly is becoming a trend this gen with the amount of effort devs are putting in this gen in terms of optimization.
 
-See a 5 month old thread awakened from the grave.
-Look in to see whats new
-See it's 42 crying about the Pro, again.

We get it. You loathe fact you purchased a PS5 Pro. Shit I think the pro has been shite too. But you really gotta calm your shit.

Man, he's 99.9999% right though, maybe he gets repetitive BUT, he did spend 800 big ones on it like you and me and therefore, he has the right to complain about it from the moment he finds it underwhelming, wouldn't you agree ? 😉
 
If we are gonna bump this thread we should mention that Bend listened to our bug reports and followed and kept us poster in the Days Gone subreddit.

- They added a 40fps mode (although I realised I couldn't enjoy a lower framerate than 60)
- They tried to fix minor things such as spawning mini hordes of freakers all being female. Not sure if they were successful with that.
- Not sure if they fixed the problems with dualsense vibrations

I will probably go back to OG next time if I ever replay it again (10 replays is a bit tol much) but if they added back CBR 4K to PS5 version and fixed the audio and all the light issues it would be fine… but I'm not counting on it since the responsible remastering studio seems a bit odd.

But main reason to play Remastered is the new arcade mode Horde Assault which was pretty good.
 
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