justiceiro
Marlboro: Other M
Looks more like a chopping block.Looks like all studios under Evolving/ Multi genre are still working on GAAS.
Looks more like a chopping block.Looks like all studios under Evolving/ Multi genre are still working on GAAS.
They barely can push games out of their studios this gen... adding MP would make it even worseI still don't get why they stopped adding multi-player segments to their single player games. I had so much fun with Uncharted 2 Online.
Guerilla is in that list. There's no shot.EVOLVING/ MULTIGENRE = "we have no fucking idea what to do with these studio, one more chance or studio closure " - Sony
Where you reading this?- No more third party cross-gen games held back by base Xbone
Where you reading this?
I'd say "evolving / multigenre" group may include studios that fall in at least one of these different cases:I thought Polyphony would count as Live Service?
Strange they are not but San Diego is.
Excluding Nintendo, most of the money in all gaming platforms is made by 3rd party games. But Sony makes over a billion dollar per year from first party games, so it's normal that they want to continue making them.Single Player games are the best kind of game for a platform owner to make. Because Live Service makes the most money when it is on every piece of hardware, and Sony can make 30% money with no risk by just hosting third party games. You know, the point of the entire business model.
Also, making live service would mean competing for dollars with the 3rd party games on your own platform anyway. You are better off making Single Player games that are in demand and have a finite goal. You make them, release them, then move on with the next game. It might not be trendy but as a platform owner you are suppose to boost the titles that make people want to buy your hardware.
Why try to beat Fortnite when you can just ask Fortnite for 30% rent?
Live Service games take time away for other games. Single player games do not. If you make 10 great single player games a year, they will all sell. The same can't be said for releasing 10 great live service games. Time is a finite resource and single players games are more time efficient.Excluding Nintendo, most of the money in all gaming platforms is made by 3rd party games. But Sony makes over a billion dollar per year from first party games, so it's normal that they want to continue making them.
And the majority of game revenue in PS, like in mostly everywhere, comes from live service games. So it's normal that they also want to have their own live service games. They could just sit there and get money from 3rd parties, but having 1st party games give their platform an identity and help them showcase its capabilities.
Having a very successful 3rd party game like Fortnite doesn't stop them from making GaaS, and they aren't aiming to outperform it. In the same way that there also super successful games like BotW, Elden Ring, GTAV or Minecraft doesn't stop them from making non-GaaS games and they don't aim to outperform them.
Kill all of the live service shit. Then kill off the woke shit and finally please get out of California.
Yes, that's why they're under XDev. All the Sony published second party partnerships would be listed there.
They're learning their lesson like never before, BUT this doesn't change the fact that we might as well erased the current generation cuz most of those games won't be ready before next gen. That's so fucked.
And they only wasted more than half gen to understand that, i call this a victory![]()
Just my personal taste.
Horizon is awful. Ragnarok was OK to fine and Ghost was fine apart from boring as sin in places.
Sony first party AAA games are basically ubisoft games and we all know it deep down.
Buy the switch, I felt the same with my Xbox One and decided to buy a Wii U. The clock is ticking and you have to do something instead of wasting time.see you on PS6. Whole gen wasted
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I have a switch 2Buy the switch, I felt the same with my Xbox One and decided to buy a Wii U. The clock is ticking and you have to do something instead of wasting time.
Then this gen is not wasted.I have a switch 2![]()
Single players also take time from other games, but less. But yes, player's time is a finite resource and GaaS are monopolizing it, so this is one of the reasons of why all big publishers want to make more GaaS now. The other one is that most of the top grossing games are GaaS and that GaaS generate the majority of the game revenue.Live Service games take time away for other games. Single player games do not. If you make 10 great single player games a year, they will all sell. The same can't be said for releasing 10 great live service games. Time is a finite resource and single players games are more time efficient.
I pretty sure they do.. but the mentality and specially the priorities overthere are all fucked up .. taking the same talented devs and studios to another environment might be sufficient for a real change in culture and production.Why do yall act as if California doesn't have some of the best programmers and tech people in America?
It will, but their superhero games is something i cannot stand, so to me, it's as if nothing was coming out. I don't want to do chores to unlock costumes a la Spiderman. That's the bottom of the barrel kind of gameplay.So you don't think Wolverine is coming out next year?
Yep, helmet didn't pushed any gaas, no sir, nada, none.That happens when you fire Jim Ryan a year ago.
Now you know damn well you're lying! Cut the crap.
There is no reason for Sony to increase GaaS production because they are already making 30% of ALL micro transactions of every possible title. They are already benefiting from all the successful GaaS out there without needing to risk failure of any kind. The risks they took and the money they lost so far was not necessary at all.For them there's another key difference between GaaS and non-GaaS: when very successful, the amount of money that a GaaS is way higher and continues making moeny over years, being less focused on launch. Which gives them extra stability and rely less on if specific game release performs well or not.
Most senior techs burned out and bailed. Why work stupid hours for a gaming company when you can make 2-3D as a senior software engineer in CA if you insert AI on your resume.Why do yall act as if California doesn't have some of the best programmers and tech people in America?
Because they are all suffering from a mental deficit.Why do yall act as if California doesn't have some of the best programmers and tech people in America?
Neogaf desires in a nutshellKill all of the live service shit. Then kill off the woke shit and finally please get out of California.
I still don't get why they stopped adding multi-player segments to their single player games. I had so much fun with Uncharted 2 Online.
It doesn't. Insomniac is ultra woke. Wolverine is cookedWolverine lives!
Msft as your best customer within your ecosystem is never a good thing. Gamepass dominates Xbox and with pc gamers being price sensitive it makes sense to have one ecosystem then feed off the pc base. Thus gamepass grows and 80 usd makes me think nextgen is near.I wish xbox never would've went third party. The biggest mistake they made was doubling down on gamepass when the results weren't adding up because now it's left them in a terrible situation. They should've realized that it wasn't working and cut the cord which would've pissed off fans in short term, and in the long term they could've went all in on making content exclusive and being cut throat. I just fail to understand why they're so hell bent on gamepass when the growth has stagnated and it's completely sunk the brand reputation in the process.
Are you speaking from experience or making it up? That's not how console gaming works. No wonder Xbox studio has no idea why they failed.Feels like playstation gamers are just waiting for GT8, God of War Ragnarok 2 and Spiderman 3.
"Not necessarily quality" Please STFU.the output of a lot of Sony studios is rather bad, games taking forever to develop and lot of stuff canceled and never shown. Just meaning the number of games, not necessarily quality. But wth is MM doing? From the established teams they seem to be the only one having done nothing so far for PS5 at all. Not even a Dreams port for PS5 and VR2...
What a pointless diversion this whole thing was, but at least we're back on track now
Indeed, there you areIntergalactic seems like a trolling(opportunity)initiative more than an actual game at this point.
Visual representation of your post:Sony first party AAA games are basically ubisoft games and we all know it deep down.
Visual representation of your post:
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Now now… when you get back take a breatherand move on from the rage.
… and Demon's Souls Remake, Returnal, AstroBot, Death Stranding 1&2, GT7, HellDivers 2, etc…Ghost of tsushima?
Horizon?
Oh and days gone.
Sonys biggest games in recent years
… and Demon's Souls Remake, Returnal, AstroBot, Death Stranding 1&2, GT7, HellDivers 2, etc…
With some of the PC users and ex-Xbox players buying PS5 it is more than fair to count TLoU Part 1 (and Part 2) as well as games that thanks to Sony helped come out sooner rather than later or at all (e.g.: Silent Hill 2 Remake).
Why do yall act as if California doesn't have some of the best programmers and tech people in America?
Wrong, there's very important reasons for them to invest in GaaS:There is no reason for Sony to increase GaaS production because they are already making 30% of ALL micro transactions of every possible title. They are already benefiting from all the successful GaaS out there without needing to risk failure of any kind. The risks they took and the money they lost so far was not necessary at all.
Helldiver 2 worked out, but overall the GaaS initiative was pointless. They got money on PC that they otherwise wouldn't get, but that doesn't balance out the failures. As a platform holder they shouldn't have done that and they finally learned the hard way.
And the two biggest internal development studio money makers: Bungie and Polyphony.The main Sony owned studios in recent years are insomniac, guerilla ssm, naughty dog, Bend.
All ND game announcement trailers hyped me 100% since Uncharted 1 and this is the first one that killed any hype I had for their next game because it only featured two ugly, androginous lesbians, making me think it will be again an anti male / white / heterosexual woke propaganda fest.Jokes aside. What is wrong with the trailer? Why will it not be an actual game from what you have seen of it?
By the same logic there is no reason to make their own SP games. Sony got 30% of all SP games sold on its platform, why bother? But we know that it doesn't work this way, platform should have their own identity with its own staple titles to be successful.There is no reason for Sony to increase GaaS production because they are already making 30% of ALL micro transactions of every possible title. They are already benefiting from all the successful GaaS out there without needing to risk failure of any kind. The risks they took and the money they lost so far was not necessary at all.
They learned what exactly? Initiative is up and continue running - no change from before. Management rhetoric stays the same. Yes, some games failed and many were cancelled - but this was expected by Sony at the point of inception of initiative. It's how seeding projects in unfamiliar environment works.Helldiver 2 worked out, but overall the GaaS initiative was pointless. They got money on PC that they otherwise wouldn't get, but that doesn't balance out the failures. As a platform holder they shouldn't have done that and they finally learned the hard way.
I thought their placement in the chart was interesting as well. I think it's a good sign that they're not in the multiplayer or live-service category. I'd love to see them focusing on single player but I do think that evolving/multi-genre COULD include single player games. We will see….I wonder if that slide is up to date. Blue Point Games and Bend WERE working on canceled GAAS games. Does the fact they're still listed in the "evolving/multi genre" category mean they're still in GAAS development hell?
After wasting 5 years and breaking the momentum of their most valuable studios. Like, Ubisoft and EA have "found reason" so called and it was still never the same.
Based on the leaks, unless Insomniac went back to the drawing board, Wolverine was not going to live up to potential.
Intergalactic seems like a trolling initiative more than an actual game at this point.
It's definitely defining... of a clusterfuckWhere tf is Concord tho?![]()
That is that one ex-Cod developer 'Deviation Games' who promised AAA FPS and output nothing under Sony third party publishing.WTF is Dark Outlaw? Sonys dark passenger?
People saw the leaks and summarized it was woke and unimaginative gameplay.what was wrong with it in the leaks?