DOOM: The Dark Ages Path Tracing Update Coming June 18th

Lol, the biggest notable difference is the 50 % FPS loss. 😃
that's on 3070 (ancient at this point lol)
it has relatively less performance impact on faster ray tracing and tensor cores

i find it quite playable so anything above 4080 should be able to enjoy it at 60+ fps anyways. of course this is for 4K. for 1440p, 4070 and 5070 should be enough
 
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Playing the peasant version with no RT (PS5) lol and i finished the story last night. The last 3 chapters were great.

Overall id put this game below Eternal, but it was still good overall.
 
ITT: Lots of people bitching because they don't have the hardware to take advantage of this upgrade

More like, many games so far were very different with PT - performance loss was justified in some cases (cyberpunk, Alan wake 2).

This game looks competent enough with normal RT and there is not much difference in graphics quality with PT, not enough to justify ~50% performance drop...
 
Same memory BW but core counts and TFs are different. You say that game is ONLY memory BW limited?

I suspect optimizations specific for Blackwell or some other shit.
The RTX4090 is also ADA architecture, yet it outperforms my card to much greater degree compared to other games. Therefore, I believe that memory bandwidth plays the biggest role in Doom's path tracing performance.

However, I'm not saying that the newer architecture doesn't make a difference here as well, because Blackwell has architectural improvements that should affect PT games.
 
I guess I may as well be posting my result. I don't play at 4k. Prefer higher fps so this is 13900k at 1440p with a 4090 and max with path tracing on. Gonna have that 9800x3d in later today to test the results if any difference.
SglUTIT41oqjjaSm.jpg
 
4k absolute maximum settings using dlaa without frame generation, Hebeth benchmark.

9800x3d 5090

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5090 users, what are you guys getting?

@DenchDeckard
analog_future analog_future
@OverHeat

Etc

I'm still playing through Stellar Blade so it'll be a bit before I get to this. I undervolt my 5090 so I'll be interested to see how it does (my undervolt technique still gets me slightly better than stock performance on average).

With that said, I definitely won't be playing at Native 4k DLAA w/ no FG lol. Probably 4K DLSS Quality w/ 2x FG.
 
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I'm still playing through Stellar Blade so it'll be a bit before I get to this. I undervolt my 5090 so I'll be interested to see how it does (my undervolt technique still gets me slightly better than stock performance on average).

With that said, I definitely won't be playing at Native 4k DLAA w/ no FG lol. Probably 4K DLSS Quality w/ 2x FG.

2x frame generation was very obvious even on performance ie 1080p, as in I saw obvious negative frames or something. I'd have to do more messing around with it to be sure though as I only had a quick try.

I'm still playing elden ring nightreign, lies of P and the dlc on doom eternal so it will be a week or three.
 
I just started playing this over the weekend. Got through about 6 Levels. Tried one today with path tracing enabled and it seemed to run fairly well. I had been playing at 4k with DLSS Quality (FG off) and basically turned on PT (including water) and it still seemed to generally be above 60fps in the level I played through (siege 2).

Tried the Hebeth benchmark like the others above with DLAA and it was pretty much the same 32 fps (24min) average.
Re-ran the benchmark with my previous 4k DLSS Quality settings (FG off) and it was avg. 63 (47min).
Quality FG2: 110 (90min)
Quality FG3: 157 (124min)
Quality FG4: 198 (158min)

Think I'll stick with quality, and maybe FG2…
5090 + 9950x3d (Just using the 3d cache cores for the game though via process lasso.)
 
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ITT: Lots of people bitching because they don't have the hardware to take advantage of this upgrade
Nobody has the hardware to take advantage unless you use Frame Gen which absopositively sucks with the input lag. This game begs to be played at high frame rates, and so seeing it in the 60-70fps range with DLSS AND Frame Gen is just... insane.

Source: Me with a 9800X3D + RTX 5090 + MSI 32" 4K OLED.
 
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Nobody has the hardware to take advantage unless you use Frame Gen which absopositively sucks with the input lag. This game begs to be played at high frame rates, and so seeing it in the 60-70fps range with DLSS AND Frame Gen is just... insane.

Source: Me with a 9800X3D + RTX 5090 + MSI 32" 4K OLED.
Its over 100 with your set up with X2 and DLSS isn't it?

My laptop performs better than what you are describing.
 
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Nobody has the hardware to take advantage unless you use Frame Gen which absopositively sucks with the input lag. This game begs to be played at high frame rates, and so seeing it in the 60-70fps range with DLSS AND Frame Gen is just... insane.

Source: Me with a 9800X3D + RTX 5090 + MSI 32" 4K OLED.
Does numbers don't make sense. If you're using DLSS performance, you should be getting well over 60fps without any frame gen at all @4k with everything on max.
 
Turned on PT with my 4090, took note of the game dropping from a solid 115 fps down to around 60, and turned PT right back off.

I've kept PT on in other games where it made a difference like Indiana Jones, but yeah not worth it this time around.
 
Lol, the biggest notable difference is the 50 % FPS loss. 😃
You should look at all the images. Also, maybe this isn't for you since it's clear you don't have a GPU powerful enough to run it enjoyably. There are significant differences in a lot of those images and the light is behaving more realistically as are the reflections. It's clear just ray-tracing dumbed down some of the settings to be effective.
 
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You should look at all the images. Also, maybe this isn't for you since it's clear you don't have a GPU powerful enough to run it enjoyably. There are significant differences in a lot of those images and the light is behaving more realistically as are the reflections. It's clear just ray-tracing dumbed down some of the settings to be effective.

I did. I also played it. Don't make assumptions like "it's clear you don't have a GPU powerful enough" when you don't know anything.

The game just doesn't look good. Playing on a 4K OLED or 1440p VA. Maxed out everything.

Silly that you had to resort to "you are just too poor" when some other people disagree with you. That's ridiculous.
 
Turned on PT with my 4090, took note of the game dropping from a solid 115 fps down to around 60, and turned PT right back off.

I've kept PT on in other games where it made a difference like Indiana Jones, but yeah not worth it this time around.
From all the shots and especially the DF video it quite dramatically improves the lighting and the visual consistency of the game, but halving the framerate is a big ask yes.
 
I did. I also played it. Don't make assumptions like "it's clear you don't have a GPU powerful enough" when you don't know anything.

The game just doesn't look good. Playing on a 4K OLED or 1440p VA. Maxed out everything.

Silly that you had to resort to "you are just too poor" when some other people disagree with you. That's ridiculous.
Each to their own and all that but I was playing through a couple of levels last night and I think it looks spectacular. Pretty subtle in static shots at times and initially pretty underwhelming. But.......

The 2nd level indoors, the lighting is truly next level. When there is shit loads of enemies all firing at you, you're parrying back, bits of enemies flying off left and right and its all reflected on the floor and walls was a particular stand out. Looks Amazing.
 
Doom: The Dark Ages is extremely demanding with PT, but the RTX 4090 can reach 100 fps if people are willing to play at 1440p DLSS performance.



Terra Ware analysis

 
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Just came through my mind that Nvidia could have supported 4x Frame Gen also on the 4000 series cards. But they have to have a reason for you to buy the 5000 series, right?
 
Just came through my mind that Nvidia could have supported 4x Frame Gen also on the 4000 series cards. But they have to have a reason for you to buy the 5000 series, right?
it would be really difficult at this point
especially with dlss 4 and dlss 4 ray reconstruction being incredibly tensor intensive

frame generation runs on tensor cores now. 5060ti has around 760 AI TOPs, which actually matches the RTX 4080. so in theory, RTX 4080 and RTX 4090 should indeed be able to run the new 4x models as well as a 5060ti. in theory of course.

but if you support 4080 and 4090, you also have to support 4060 and 4070. and that's where problems arise. 4070 has a meager 466 AI TOPs and 4060 is even worse at 242 AI TOPs.

with that in mind, even something like 3080 and 3090 should be able to use 2x frame generation now. rtx 3080 has around 238 AI TOPs which give or take matches the rtx 4060. but then you have to support a 3060 that only has 102 AI TOPs. you get the point. dlss 4 ray reconstruction heavily destroys the performance even on a 3090 and of course on a 4060 too.

all this of course is assuming multi frame generation requires much more tensor performance. even generating one extra frame is difficult enough but generating three frames while making them look decent with decent frame pacing, it is no easy task. actually rtx 5000 GPUs have a special hardware frame pacer so that probably plays a part too.
 
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it would be really difficult at this point
especially with dlss 4 and dlss 4 ray reconstruction being incredibly tensor intensive

frame generation runs on tensor cores now. 5060ti has around 760 AI TOPs, which actually matches the RTX 4080. so in theory, RTX 4080 and RTX 4090 should indeed be able to run the new 4x models as well as a 5060ti. in theory of course.

but if you support 4080 and 4090, you also have to support 4060 and 4070. and that's where problems arise. 4070 has a meager 466 AI TOPs and 4060 is even worse at 242 AI TOPs.

with that in mind, even something like 3080 and 3090 should be able to use 2x frame generation now. rtx 3080 has around 238 AI TOPs which give or take matches the rtx 4060. but then you have to support a 3060 that only has 102 AI TOPs. you get the point. dlss 4 ray reconstruction heavily destroys the performance even on a 3090 and of course on a 4060 too.

all this of course is assuming multi frame generation requires much more tensor performance. even generating one extra frame is difficult enough but generating three frames while making them look decent with decent frame pacing, it is no easy task. actually rtx 5000 GPUs have a special hardware frame pacer so that probably plays a part too.
hmm, i see. I just thought because Lossless Scaling 4x Frame gen works on every card but if you say there are not enough tensor cores on the 4000 series it wouldn't work.
 
Just came through my mind that Nvidia could have supported 4x Frame Gen also on the 4000 series cards. But they have to have a reason for you to buy the 5000 series, right?
4x MFG absolutely bah-lows in fast-paced games like Doom. The latency is insanity. And if your base frame rate is really high then you don't need MFG 4x in the first place. It's just a very peculiar product, and definitely not for twitch shooters.
 
hmm, i see. I just thought because Lossless Scaling 4x Frame gen works on every card but if you say there are not enough tensor cores on the 4000 series it wouldn't work.
in terms of frame pacing and the quality of generated frames, it really has nothing on nvidia's frame generation though
 
Just came through my mind that Nvidia could have supported 4x Frame Gen also on the 4000 series cards. But they have to have a reason for you to buy the 5000 series, right?
Nvidia's official reason is that only Blackwell supports hardware flip metering, which allows the display engine to control the frame pacing. I guess the idea is that 4x frame generation could work on the 4000 series with an increased cost, but there would be a risk that the generated frames would not be evenly spaced.
 
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