Battlefield 6 Multiplayer reveal - 31st July 2025 (11:30 PT // 14:30 ET // 19:30 UK)

Trailer was pretty good. I am worried about the bit where they talked about "simplified vehicle controls", if anything that shit should be getting more complicated. They've floated some really wretched control schemes as the defaults for vehicles in the more recent games but at least there's always been the option to I don't know... control tanks with... wait for it folks... fucking tank controls.

And you, where is my Hardline Downtown map? Fake news? Relegated to Portal?
 
Why would anyone alienate a large section of the potential player base by literally making them the enemy?

Gaming has changed. Budgets are mile bigger these day as im sure you know.
Because a normal person shouldn't be alienated by some fictional battles in a video game. Every Tarantino movie is being spammed with the N word, and everyone is still watching his shit, and loving it.
 
Because a normal person shouldn't be alienated by some fictional battles in a video game. Every Tarantino movie is being spammed with the N word, and everyone is still watching his shit, and loving it.
You think a China vs America game where America is the bad guy would sell more than this?
 
You think a China vs America game where America is the bad guy would sell more than this?
Why would the Americans be the bad guys? It'd be weird to market that in a BF game. But if it's just like it was in the past, America are the good guys vs the rest, yes, i think it would sell well, and make fuckall difference.
 
Last edited:
Why would the Americans be the bad guys? It'd be weird to market that in a BF game. But if it's just like it was in the past, America are the good guys vs the rest, yes, i think it would sell well, and make fuckall difference.
Just as many (more actually) other potential players in the world why do America have to be the "good guys"?

I'm sure a Battlefield with China being the good guys would sell a fuck ton. Normal people shouldn't be alienated by some fictional battles in a videogame right?
 
Last edited:
Just as many other potential players in the world why do America have to be the "good guys"?
Because this is just how it is. How it was, and how it will stay.

I personally don't care. I would love to play as a Japanese kamikatze with four C4's stuck to my helmet and go explode on a tank while screaming in japanese like a crazy fuck, but that's just too racist for the politically correct ea that also happens have released Veilguard not too long ago.
 
Just as many (more actually) other potential players in the world why do America have to be the "good guys"?

I'm sure a Battlefield with China being the good guys would sell a fuck ton. Normal people shouldn't be alienated by some fictional battles in a videogame right?

So true, and it would make a interesting spin.
 
Because this is just how it is. How it was, and how it will stay.

I personally don't care. I would love to play as a Japanese kamikatze with four C4's stuck to my helmet and go explode on a tank while screaming in japanese like a crazy fuck, but that's just too racist for the politically correct ea that also happens have released Veilguard not too long ago.
Lol. Yeah but these days games cost a fuck ton of cash and companies need to sell as many copies as possible. I don't think alienating the Chinese would be a good idea. Russia is out for obvious reasons and I don't think a fight against the Muslims would go down too well either. There's not many other countries that could put up a plausible fight against the "collation of the willing"

Edit. An American civil war could work. I'd play the shit out of that.
 
Last edited:
20024280-050e3a4b
Hmm something about this cover art doesn't gel with me. Maybe it's the positioning of the title or how flat the font itself is.
 
I'll say this : destruction looks a bit disappointing. 1- it's still scripted and 2- some walls/ceilings can't be destroyed for no reason. For anyone wondering what next gen destruction looks like, go play the finals.
 
Last edited:
I'll say this : destruction looks a bit disappointing. 1- it's still scripted and 2- some walls/ceilings can't be destroyed for now reason. For anyone wondering what next gen destruction looks like, go play the finals.
The finals is 3v3v3. With 64 players +vehicles you just be playing a Gaza simulator by half time if you could blow everything up. They said there needs to be at least a basic map under all the destruction, which makes sense.

But yeah disappointing if its scripted.
 
Last edited:
Looks good but fool me once….
Battlefield always looks amazing in trailers and reveals. The destruction etc looks great. But unfortunately the game generally ends up being pretty boring most of the time. And the progression and unlockable system isn't usually rewarding enough to keep me engaged.
 
The finals is 3v3v3. With 64 players +vehicles you just be playing a Gaza simulator by half time if you could blow everything up. They said there needs to be at least a basic map under all the destruction, makes sense.

But yeah disappointing if its scripted.
I mean, that's already the case on some maps in Bf1/5, it's just pure chaos. What I don't like is that some walls/ceilings can't be destroyed when they should. I understand that you can't destroy everything but I was watching some gameplay on the NY map, how can they justify that in a random building, one ceiling can be destroyed in one room but not in another?
From what I'm seeing, destruction hasn't been much improved since bf1/5. (It was already good though but I was expecting some evolution on that front)
 
I mean, that's already the case on some maps in Bf1/5, it's just pure chaos. What I don't like is that some walls/ceilings can't be destroyed when they should. I understand that you can't destroy everything but I was watching some gameplay on the NY map, how can they justify that in a random building, one ceiling can be destroyed in one room but not in another?
From what I'm seeing, destruction hasn't been much improved since bf1/5. (It was already good though but I was expecting some evolution on that front)
The bigger maps it makes sense in that most of the buildings dotted about can be destroyed, I think that's the case here? I'd need to watch some more. But I don't think the New York map (your example) would play very well from what I've seen if absolutely everything could be destroyed. It would just be a massive pile of rubble. A designers nightmare to keep things fun and interesting over the course of a match. I also suspect it's to keep some basic map design in for the smaller modes and map variations.

How you differentiate what can and can't be destroyed without breaking some immersion I don't know.
 
Lol. Yeah but these days games cost a fuck ton of cash and companies need to sell as many copies as possible. I don't think alienating the Chinese would be a good idea. Russia is out for obvious reasons and I don't think a fight against the Muslims would go down too well either. There's not many other countries that could put up a plausible fight against the "collation of the willing"

Edit. An American civil war could work. I'd play the shit out of that.
OG MW2, the main baddies were american.
A scenario where some evil cunt manages to false flag super powers into going to war with one another would not alienate anyone if done right.
The possibilities for cool storytelling and missions from both sides in the campaign alone would be endless.
But that would actually be challenging to do, so better just play it safe and go the easiest route by creating an entire fictional army.
The bigger maps it makes sense in that most of the buildings dotted about can be destroyed, I think that's the case here? I'd need to watch some more. But I don't think the New York map (your example) would play very well from what I've seen if absolutely everything could be destroyed. It would just be a massive pile of rubble. A designers nightmare to keep things fun and interesting over the course of a match. I also suspect it's to keep some basic map design in for the smaller modes and map variations.

How you differentiate what can and can't be destroyed without breaking some immersion I don't know.
And that is why Bad Comapny 2 is still the golden standard to this day, you could level entire buildings but you could still use the rubble as cover and it would all be dynamic, gaps within that rubble sometimes could be used to hide, other times it was better to just retreat.
The Finals also does that.
If they could replicate that in a larger scale with apartment buildings and the likes it would be a true generational leap for the franchise.
 
OG MW2, the main baddies were american.
A scenario where some evil cunt manages to false flag super powers into going to war with one another would not alienate anyone if done right.
The possibilities for cool storytelling and missions from both sides in the campaign alone would be endless.
But that would actually be challenging to do, so better just play it safe and go the easiest route by creating an entire fictional army.
Dev costs where much smaller back then, less risk. Not disagreeing with you by the way, just offering an explanation as to why we get this fictional shite.
And that is why Bad Comapny 2 is still the golden standard to this day, you could level entire buildings but you could still use the rubble as cover and it would all be dynamic, gaps within that rubble sometimes could be used to hide, other times it was better to just retreat.
The Finals also does that.
If they could replicate that in a larger scale with apartment buildings and the likes it would be a true generational leap for the franchise.
Were the BC2 maps open is maps with villages etc? Ages since I played it but do remember the good destruction. Looks like this new BF does something similar on the larger maps with fully destructible villages, but like I said in my previous post I don't think that would work on a map like the New York one for reasons I already gave.
 
Last edited:
OG MW2, the main baddies were american.
A scenario where some evil cunt manages to false flag super powers into going to war with one another would not alienate anyone if done right.
The possibilities for cool storytelling and missions from both sides in the campaign alone would be endless.
But that would actually be challenging to do, so better just play it safe and go the easiest route by creating an entire fictional army.

And that is why Bad Comapny 2 is still the golden standard to this day, you could level entire buildings but you could still use the rubble as cover and it would all be dynamic, gaps within that rubble sometimes could be used to hide, other times it was better to just retreat.
The Finals also does that.
If they could replicate that in a larger scale with apartment buildings and the likes it would be a true generational leap for the franchise.
Wasn't there an mcom station you could destroy by taking out the building in BC2? Or have I just made that up in my head.

That game was not fully destructible. It was only standalone buildings if I remember correctly. You're not getting that on any urban level.
 
The bigger maps it makes sense in that most of the buildings dotted about can be destroyed, I think that's the case here? I'd need to watch some more. But I don't think the New York map (your example) would play very well from what I've seen if absolutely everything could be destroyed. It would just be a massive pile of rubble. A designers nightmare to keep things fun and interesting over the course of a match. I also suspect it's to keep some basic map design in for the smaller modes and map variations.

How you differentiate what can and can't be destroyed without breaking some immersion I don't know.
From what I looked, if players can enter that building, it can be destroyed
 
I can already see a lot of people having trouble running this game on PC, due it's requirements, mostly the security with TPM2, Secure Boot, HVCI, VBS.
And the worst part is that HVCI and VBS can cause significant performance losses.

Gy2suANFp36fOdR7.jpg
 
Last edited:
Dev costs where much smaller back then, less risk. Not disagreeing with you by the way, just offering an explanation as to why we get this fictional shite.

Were the BC2 maps open is maps with villages etc? Ages since I played it but do remember the good destruction. Looks like this new BF does something similar on the larger maps with fully destructible villages, but like I said in my previous post I don't think that would work on a map like the New York one for reasons I already gave.
Yeah, BC2 maps were quite large but full of smaller buidlings, kinda like BF1 maps. The rubble was mostly physicalized so even when you brought them down they could still be useful.



Wasn't there an mcom station you could destroy by taking out the building in BC2? Or have I just made that up in my head.

That game was not fully destructible. It was only standalone buildings if I remember correctly. You're not getting that on any urban level.
Yep, one of the first MCOMs in Arica Harbor, the meta was to basically use the two M1 Abrams that spawned in the base to level the building and destroying the point without having to send bodies there.
 
So the code becomes useless? Because I tried yesterday and it just gave me error messages and today it says the code is already in use 🤦‍♂️
It's uncertain at this point. The code may have been assigned to your account, but you may be getting an error due to traffic. Also those who successfully redeemed their codes haven't received anything yet. I think we will receive an email from EA (for approve and platform select) before pre-load.
 
Last edited:
From what I looked, if players can enter that building, it can be destroyed
On the urban maps that is not the case. That JF's video above he tests the destructibility on the NY map and some of the internal floors and ceilings are indestructible.
 
Last edited:
Not even released, already exclusive missable items.
Oh boy i love 2025 AAA gaming.
There will be 1000's of MTX in this game. It's not a FOMO collectathon type of thing.

This shit is easily ignored especially in an FPS. Unless they go fucking stupid crazy like COD of course.

Better solution than the old map packs if you ask me.
 
There will be 1000's of MTX in this game. It's not a FOMO collectathon type of thing.

This shit is easily ignored especially in an FPS. Unless they go fucking stupid crazy like COD of course.

Better solution than the old map packs if you ask me.
100% . I dont give a fuck about skins, never bought a single skin in my life, but i'll get all the maps and modes and gameplay stuff for free. Good compromise if you ask me
 
Last edited:
I'll say this : destruction looks a bit disappointing. 1- it's still scripted and 2- some walls/ceilings can't be destroyed for no reason. For anyone wondering what next gen destruction looks like, go play the finals.
I don't mind this personally. I love the all out destruction in The Finals but for Battlefield I don't mind a more realistic warfare approach. Sure we could have the entire map look like the surface of the moon but ultimately I much prefer the BF3/4 approach where you're still keeping the basic map layout and structure as to keep gameplay flow intact.
 
Last edited:
Not even released, already exclusive missable items. Oh boy i love 2025 AAA gaming.
Items that you can earn for free by just playing the game, as a reward for participating in the beta test.

I'm struggling to see the issue here. Same with the battle pass, I'm fine with it as long as:
  1. the items fit the theme of the game
  2. they don't offer any tactical advantage over other players
I'd rather this than paid map packs that dilute the player base.
 
I've been watching a bunch of footage and videos on this and I'm really excited for BF coming back. Having had hands on with the alpha helps too as it was great (obviously early build but felt great).

My only real complaint is the size of the maps. I feel like every map we've seen is smaller and as somebody that really only plays Conquest I love the big maps. The maps seem more like the size of Valparaiso which is fine but I hope there are some bigger maps in the ones we haven't seen.



This needs serious tweaking

Movement is my only other questionable thing. I'm glad it not COD but I feel like there a little too much "twitchiness" in the movement for my taste. I'm not like turned off by it as it doesn't seem too awfully far from 2042 and I still play quite a bit of 2042 (I know people hated it but it got much better and while it's nowhere close to BF3/4/1 I still liked it much more then V and it's the only game that really scratches that itch as Delta Force just felt like a cheap BF ripoff).
 
I've been watching a bunch of footage and videos on this and I'm really excited for BF coming back. Having had hands on with the alpha helps too as it was great (obviously early build but felt great).

My only real complaint is the size of the maps. I feel like every map we've seen is smaller and as somebody that really only plays Conquest I love the big maps. The maps seem more like the size of Valparaiso which is fine but I hope there are some bigger maps in the ones we haven't seen.


Movement is my only other questionable thing. I'm glad it not COD but I feel like there a little too much "twitchiness" in the movement for my taste. I'm not like turned off by it as it doesn't seem too awfully far from 2042 and I still play quite a bit of 2042 (I know people hated it but it got much better and while it's nowhere close to BF3/4/1 I still liked it much more then V and it's the only game that really scratches that itch as Delta Force just felt like a cheap BF ripoff).
yeah maps so far looks like Bad Company 2 style maps. I really hope we get atleast 2 large sized maps and more later
 
Top Bottom