ResurrectedContrarian
Suffers with mild autism
Interesting:
hopefully true... spin this insane part of the team out of the Mario franchise, so they can go wild with garish visuals in DK while leaving Mario's future outings more pure
Interesting:
I agree. If this is true, this also means that the next big 3D Mario game is in development, at least. I was under the impression that Bananza was the "3D Mario" team's project instead of a 3D Mario game, because they found that smashing up the environment works better with Donkey Kong.hopefully true... spin this insane part of the team out of the Mario franchise, so they can go wild with garish visuals in DK while leaving Mario's future outings more pure
Last year also lowkey suckedI'm a Nintendo zealot and also liked Astro Bot -- easily my favorite PS5 game of the gen.
But this whole 'most GOTY awards ever' thing is a farce and everyone knows it. It's just because there's more and more random sites being counted than ever before. Like if there was 400 sites doing GOTY awards in 1996 I'm pretty sure we all know what the 'most awarded 3D platformer ever' would be.
Interesting:
Either of these...but JWalter for the win.OT title
Donkey Kong Bananza |OT| There's always money in the bananza stand
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Or
Donkey Kong Bananza |OT| It's one bananza Michael, what could it cost? $70?
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I think we need to draw a line between 'ugly' and 'unappealing'. The former can definitely be appealing, while the latter may be stuff that doesn't necessarily try to be ugly, but it is. Falbi and Fyer are definitely ugly, but there's enough charm and taste to their designs that make them stand out. The Broodals, on the other hand, are just completely unappealing devoid of any spice put onto them.I think the Broodals do look dumb, but generally I think they're treating the game like a toymaker would. It's purposefully clashing and cheesy at times. The T-Rex and the real life humans don't match and they don't even make any attempt to have it match. It's like a kid with toys from different companies just playing and having fun. There's lots of varied costumes, the random feudal Japan level, it's just kind of a catch all style. It has the random pixel art 2D levels too. I wouldn't say Odyssey is my choice for best art style ever. It's almost post-art style parody.
Donkey Kong looks like a giant, giant step up in terms of coolness and cohesiveness of the design for me. The color use is purposefully dissonant, odd, unusual, clashing. I love it. They're purposefully using unusual color combinations and garish design style. You see some of this with Splatoon too, like you mentioned. Especially Pearl. Probably why I like it so much.
As for some characters looking ugly, that's kind of been a hallmark of Nintendo design for decades. Most Zelda NPCs are a special brand of ugly that takes talent to create. Just memorable, goofy looking people similar to something from classic Disney but with Japanese design sensibilities.
No, actually it's completely irrelevant for most people, the "Super Mario Lore" people gonna be disappointed big time once they realize Nintendo doesn't care about "lore" or whateverI'm going to be let down if the Pauline thing ended up just being some sort of magical de-aging or time-travel/parallel universe stuff. A big reason why the premise of them being buds is so compelling is because we know how these characters interact in the "future" with DK arcade. Would be kinda lame if they just hand-wave it away with some sort of deus ex doodad.
Collectathons are great when you are 13, only get 2 games per year, and have to stretch them out.Do people really enjoy fetch quests
Interesting:
I bet Monolith Soft are helping out as well.I don't think this guy knows anything about the inner workings of EPD Tokyo because he only interviews western developers, but it's also a no brainer that they're working on the next big 3D Mario and that its release probably is much closer than what people think. Nintendo have gone on a recruitment spree these past few years to prepare for Switch 2 development and I'm pretty sure one of their goals is for their main teams to work on multiple games at the same time.
Speaking of them, people aren't ready for Monolith's new game. When you see what they were able to achieve with Xenoblade X on Wii U (4 Gamecubes ductaped together) with an open world that still mogs 90% of all games released today imagine what they'll be able to do with Switch 2 (40 Gamecubes ductaped together).I bet Monolith Soft are helping out as well.
I do actually hope that them releasing a DE of Xenoblade X on Switch with the new story additions is hinting at a Xenoblade X2 for Switch 2.Speaking of them, people aren't ready for Monolith's new game. When you see what they were able to achieve with Xenoblade X on Wii U (4 Gamecubes ductaped together) with an open world that still mogs 90% of all games released today imagine what they'll be able to do with Switch 2 (40 Gamecubes ductaped together).
I'm surprised no one is talking about it, but of course the first YouTube video you'll see of the sculpture mode will be a giant penis on Donkey's head.
That aside, apart from the hideous colors (sorry, some of those purple environments are just awful), the rest looks solid, and I like the dynamic between Pauline and DK.
You're just a shit talking trollI would really prefer if they delayed this title. I want it to be good (I want something to play except my Switch 1 library), but this feels extremely unpolished. Those frame lags will honestly kill the gameplay. I can accept that the game looks pretty rough in the graphics department, but not both gameplay and graphics.
Speaking of them, people aren't ready for Monolith's new game. When you see what they were able to achieve with Xenoblade X on Wii U (4 Gamecubes ductaped together) with an open world that still mogs 90% of all games released today imagine what they'll be able to do with Switch 2 (40 Gamecubes ductaped together).
So.How is there skies when it's underground I don't get it
I found that stuff corny too tbh lol that was next on my list.So.
You play a donkey that can turn into a zebra or ostrich.
And it's the sky you don't get?
It's a "Hollow Earth" type of concept. Think of the underground in Elden Ring.How is there skies when it's underground I don't get it
The 2D sections especially look phenomenal. Absolutely loved seeing the callback to Bramble Blast/DKC.A lot of those 2D sequences/mini challenges look interesting.
guys , is it gud?
I'm still confused by where this is in the timeline. pauline is still a child but this seems to be modern DK because Kranky, Diddy and Dixie Kong are all still here?
sameI do actually hope that them releasing a DE of Xenoblade X on Switch with the new story additions is hinting at a Xenoblade X2 for Switch 2.
It could also be Rare's lore rather than Nintendo's I guess.This is what I've thought all along. This doesn't really look like something made by the full Mario team, it clearly has a lower budget and a smaller team working on it. And of course the main team is working on the next 3D Mario (it's probably already done, SMO was 8 years ago).
The Mario universe doesn't have a timeline, Nintendo does whatever they want with each game in it.
The framerate looks massively improved from what DF observed in the SGF demo.
Before they showed how the game had a frametime spike on every thrown physics interaction and when he initially ripped the chunk from the landscape, that was not present here afaics.
Worse than that some DK animations appeared to be separately synced from the framerate of the camera/world which looks awful, I didnt see that here.
Almost all the drops I saw in this Direct were on initial seconds of new level, the map, the photo mode and when the camera was really close to tons of alpha effects going off.
Level transition initial stutter and on the map is something that does not affect gameplay for in a meaningful way for me and the photo mode probably supersamples, increases the internal res and drops frames or literally caps to 30 to allow the former IQ increases to take place and again does not affect gameplay.
The framerate dropping/frametimes spiking on heavy alpha effect overlap, especially when near the camera, is both a Japanese developed game optimisation-failure standard and something thats present in many games on much more powerful consoles.
Its either that happens or alpha effects are lowered in resolution and you end up with pixelated crusty alpha effects all the time just to account for edge cases. Very occasional framerate drops is the preferred solution to me.
I hope DF do a breakdown of the difference in performance from the demo build to this new one to confirm or deny what I've said. It would be funny af if they say its identically borked and I look like a total cunt writing all that out.
Edit: Rewatched on my 65" TV instead of mobile, the frame drops are the exact same as before. My cunt status is confirmed lmao.
It could also be Rare's lore rather than Nintendo's I guess.
It's in the same canon as SM Odyssey and occurs before itI'm still confused by where this is in the timeline. pauline is still a child but this seems to be modern DK because Kranky, Diddy and Dixie Kong are all still here?