2025 | Donkey Kong Bananza Direct (18th June) (2pm UK // 6am PT // 9am ET)



09:40 - are we getting remixes from the SNES games?

I asked David Wise if he's doing any of the music for this game. I'll let you know if I get a response.
 
Man, going open world really did a number on Nintendo. Zelda, Mario, this... giant open spaces with non existent level design for the most part, brain dead easy obstacles and collecting tons of shit.
 
for stock its selling out so fast i can not get one

It's not that easy everywhere bro. I live in LA. Every day I check to see if it's available anywhere.

IT AIN'T

You guys just need to action better.

I've had:
Walmart Online Preorder (I later canceled)
Bought at Walmart in-store on launch day
My Nintendo Store invite to purchase
Amazon invite to purchase

I could have four of them already if I wanted.
 
You guys just need to action better.

I've had:
Walmart Online Preorder (I later canceled)
Bought at Walmart in-store on launch day
My Nintendo Store invite to purchase
Amazon invite to purchase

I could have four of them already if I wanted.
Yeah, it sucks having a life and responsibilities that get in the way of "better actioning."
 
Give us a few words on what you'd like to see.

More platforming focus basically, with proper level design. Something like a 3D DKC. Jungles and stuff instead of these environments which look pretty weird and artificial. Maybe even open world, like Bowser's Fury.

(I know people are calling this open world, but it isn't really. The different layers are clearly separate levels, and they're not that large.)
 
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Man, going open world really did a number on Nintendo. Zelda, Mario, this... giant open spaces with non existent level design for the most part, brain dead easy obstacles and collecting tons of shit.
It's not an open world game and Nintendo have used this kind of structure and gameplay objectives since the N64.
 
Half of those was just pressing a button on a website that says "Please Invite me to Buy This", not exactly a big commitment. I've got a full time job and three kids too man.
I don't know know what country you live in, but here in the US Amazon isn't stocking new Nintendo products. And I registered for a Nintendo Invite immediately after the Apr 2 Direct... checking my email for the invite every day... nada. Just let it go dude, it's not as easy for everyone as it was for you.
 
Man, going open world really did a number on Nintendo. Zelda, Mario, this... giant open spaces with non existent level design for the most part, brain dead easy obstacles and collecting tons of shit.

This is an open world to you?

Robot Wtf GIF
 
I might not be a huge Nintendo fan, I nitpick them a lot.

But there is potential here. They have shown some powerups and also ability to create terrains. Could be a lot of fun if used properly.

Though I do feel this stuff is used by them to create hype, you get this stuff for a short duration and are able to use in a limited way.

But either ways, there is potential here.
You're maybe on to something. You can use each ability once a day and after that you have to pay 1£ everytime you want to use it again.
 
Super Mario Odyssey Prequel looks good. Thought about skipping but I'll probably get it now. Curious about file size.
 
Maybe due to being turned into a rock, Pauline is reborn as a child.

Or this is actually Pauline's child. Pauline the 2nd.
 
I completely disagree, I personally LOVE the artstyle here.
It's nice for Nintendo's first 1440p? game, but my problem lies on EPD Tokyo's art style.
Super Mario Odyssey was the worst offender, that game was an ugly, inconsistent mess just for the sake of being quirky:
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The true appeal of Mario was on its classic kodomo-muke aesthetics (first pic related), not this overly cartoonish direction reflecting Western influences, which kinda works for Splatoon, but not for Mario. The Broodals are so fucking ugly.
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Lmao
Just saw this, it started out as a 3D smash everything platformer. Then it just got bigger and bigger and BIGGER. Crazy amount of mechanics! I laughed out loud when they showed that you could sculpt art loool
 
I find it odd that some people care about continuity so much. Interesting in a physiatrics sense though. :pie_thinking:
You don't understand. With the release of Donkey Kong Bonanza this changes everything we knew about the original Donkey Kong from 1981.

Now we have to make a DK Timeline to rival the Zelda timeline obviously.
 
It's nice for Nintendo's first 1440p? game, but my problem lies on EPD Tokyo's art style.
Super Mario Odyssey was the worst offender, that game was an ugly, inconsistent mess just for the sake of being quirky:
Again I highly disagree with you I love Mario Odyssey artsyle and recently replayed on my Switch 2 and it fucking gorgeous.
 
It's nice for Nintendo's first 1440p? game, but my problem lies on EPD Tokyo's art style.
Super Mario Odyssey was the worst offender, that game was an ugly, inconsistent mess just for the sake of being quirky:
i-nearly-forgot-this-was-a-thing-until-i-booted-up-the-game-v0-abciflw69pdb1.webp

s-X6z-Qdyjbsk-K3mi-H9cpqn6.jpg

The true appeal of Mario was on its classic kodomo-muke aesthetics (first pic related), not this overly cartoonish direction reflecting Western influences, which kinda works for Splatoon, but not for Mario. The Broodals are so fucking ugly.
luigi-in-the-art-style-of-the-japanese-super-mario-bros-v0-vi3i0lqgz2db1.jpg

SMO-Artwork-Broodals.png
I generally agree -- I don't hate Odyssey, but its overall direction was the worst they've taken for the 3d series in a long time. Galaxy (1) was absolute peak. 3D World was actually very nice in how it handled the Mushroom Kingdom faithfully. Odyssey felt like a drug addled mess.

I'll still probably play and enjoy this game but I hope they change direction and push back the Odyssey team at some point.
 
Yeah I 'm not seeing fps drop, I think DK has hit stop when he punching the rocks and enemies and people mistaking that as fps drop.
There are some framerate dips, but I do think that a lot of people are confusing the hitstops for lagged frames.
 
Only thing I don't care for is the DK redesign. OG design is the best. But I understand the new design is because it's more geared towards kids and the DK from the Mario Movie. I do like how expressive he is however.

Krathoon Krathoon I think this takes place before Mario Odyssey and Pauline names New Donk City after Donkey Kong.
 
It's nice for Nintendo's first 1440p? game, but my problem lies on EPD Tokyo's art style.
Super Mario Odyssey was the worst offender, that game was an ugly, inconsistent mess just for the sake of being quirky:
i-nearly-forgot-this-was-a-thing-until-i-booted-up-the-game-v0-abciflw69pdb1.webp

s-X6z-Qdyjbsk-K3mi-H9cpqn6.jpg

The true appeal of Mario was on its classic kodomo-muke aesthetics (first pic related), not this overly cartoonish direction reflecting Western influences, which kinda works for Splatoon, but not for Mario. The Broodals are so fucking ugly.
luigi-in-the-art-style-of-the-japanese-super-mario-bros-v0-vi3i0lqgz2db1.jpg

SMO-Artwork-Broodals.png
I think the Broodals do look dumb, but generally I think they're treating the game like a toymaker would. It's purposefully clashing and cheesy at times. The T-Rex and the real life humans don't match and they don't even make any attempt to have it match. It's like a kid with toys from different companies just playing and having fun. There's lots of varied costumes, the random feudal Japan level, it's just kind of a catch all style. It has the random pixel art 2D levels too. I wouldn't say Odyssey is my choice for best art style ever. It's almost post-art style parody.

Donkey Kong looks like a giant, giant step up in terms of coolness and cohesiveness of the design for me. The color use is purposefully dissonant, odd, unusual, clashing. I love it. They're purposefully using unusual color combinations and garish design style. You see some of this with Splatoon too, like you mentioned. Especially Pearl. Probably why I like it so much.

As for some characters looking ugly, that's kind of been a hallmark of Nintendo design for decades. Most Zelda NPCs are a special brand of ugly that takes talent to create. Just memorable, goofy looking people similar to something from classic Disney but with Japanese design sensibilities.
 
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Man, going open world really did a number on Nintendo. Zelda, Mario, this... giant open spaces with non existent level design for the most part, brain dead easy obstacles and collecting tons of shit.
Fuck are you on? Odyssey, and BOTW/TOTK had some of the most inventive, innovative and creative platforming and puzzling solving ever.

If anything 3D open spaces allow for way more options and possibilities, especially if you're using physics.
 
Man, going open world really did a number on Nintendo. Zelda, Mario, this... giant open spaces with non existent level design for the most part, brain dead easy obstacles and collecting tons of shit.
Nintendo is going through their ubisoft phase
 
I'm sorry you didn't like it?
I mean that it's okay if you like it.
I generally agree -- I don't hate Odyssey, but its overall direction was the worst they've taken for the 3d series in a long time. Galaxy (1) was absolute peak. 3D World was actually very nice in how it handled the Mushroom Kingdom faithfully. Odyssey felt like a drug addled mess.

I'll still probably play and enjoy this game but I hope they change direction and push back the Odyssey team at some point.
I was actually thinking on this, Galaxy and 3D World were by the same Tokyo staff as Odyssey and Bananza, so it's an extremely weird shift.
The Galaxy series is one that I like more and more after not being as big on it back in the day, it's the entire Mario series as the most aesthetically gorgeous it's ever been, on the fucking Wii!
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I think one of the worst things you can do to yourself is to wish that this game was Donkey Kong Country or DK64. It's not. It's Bananza. A completely new series. I still hope that we get stuff in the Country series down the line, but from the beginning I've realized that this Bananza game is them going in a completely different direction. It's like wishing that Brothership was a mainline Mario game. It makes no sense to hurt oneself like that.

I really hope they nail this game as it seems to try to do its own thing, but time will tell if it's too repetetive or if it nails the landing.
 
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