ValiantInstance
Member
They restructured the team and put the head of Respawn in charge, who's track record includes Call of Duty 4, MW2, Titanfall and Apex Legends.Looks amazing. Makes you wonder how they made such a turd with 2042
They restructured the team and put the head of Respawn in charge, who's track record includes Call of Duty 4, MW2, Titanfall and Apex Legends.Looks amazing. Makes you wonder how they made such a turd with 2042
There is no meatwave mode and civilians/kids to bomb/rape/murder in this game I guess.Just thought of this, what is up with no more us vs russia or china, etc? Is this shit too political for the little EA now? Such pussies. These made up factions are trash.
Why would anyone alienate a large section of the potential player base by literally making them the enemy?God that's such pussification.
Because a normal person shouldn't be alienated by some fictional battles in a video game. Every Tarantino movie is being spammed with the N word, and everyone is still watching his shit, and loving it.Why would anyone alienate a large section of the potential player base by literally making them the enemy?
Gaming has changed. Budgets are mile bigger these day as im sure you know.
You think a China vs America game where America is the bad guy would sell more than this?Because a normal person shouldn't be alienated by some fictional battles in a video game. Every Tarantino movie is being spammed with the N word, and everyone is still watching his shit, and loving it.
Why would the Americans be the bad guys? It'd be weird to market that in a BF game. But if it's just like it was in the past, America are the good guys vs the rest, yes, i think it would sell well, and make fuckall difference.You think a China vs America game where America is the bad guy would sell more than this?
Just as many (more actually) other potential players in the world why do America have to be the "good guys"?Why would the Americans be the bad guys? It'd be weird to market that in a BF game. But if it's just like it was in the past, America are the good guys vs the rest, yes, i think it would sell well, and make fuckall difference.
Because this is just how it is. How it was, and how it will stay.Just as many other potential players in the world why do America have to be the "good guys"?
Just as many (more actually) other potential players in the world why do America have to be the "good guys"?
I'm sure a Battlefield with China being the good guys would sell a fuck ton. Normal people shouldn't be alienated by some fictional battles in a videogame right?
Lol. Yeah but these days games cost a fuck ton of cash and companies need to sell as many copies as possible. I don't think alienating the Chinese would be a good idea. Russia is out for obvious reasons and I don't think a fight against the Muslims would go down too well either. There's not many other countries that could put up a plausible fight against the "collation of the willing"Because this is just how it is. How it was, and how it will stay.
I personally don't care. I would love to play as a Japanese kamikatze with four C4's stuck to my helmet and go explode on a tank while screaming in japanese like a crazy fuck, but that's just too racist for the politically correct ea that also happens have released Veilguard not too long ago.
Hmm something about this cover art doesn't gel with me. Maybe it's the positioning of the title or how flat the font itself is.
The finals is 3v3v3. With 64 players +vehicles you just be playing a Gaza simulator by half time if you could blow everything up. They said there needs to be at least a basic map under all the destruction, which makes sense.I'll say this : destruction looks a bit disappointing. 1- it's still scripted and 2- some walls/ceilings can't be destroyed for now reason. For anyone wondering what next gen destruction looks like, go play the finals.
I mean, that's already the case on some maps in Bf1/5, it's just pure chaos. What I don't like is that some walls/ceilings can't be destroyed when they should. I understand that you can't destroy everything but I was watching some gameplay on the NY map, how can they justify that in a random building, one ceiling can be destroyed in one room but not in another?The finals is 3v3v3. With 64 players +vehicles you just be playing a Gaza simulator by half time if you could blow everything up. They said there needs to be at least a basic map under all the destruction, makes sense.
But yeah disappointing if its scripted.
The bigger maps it makes sense in that most of the buildings dotted about can be destroyed, I think that's the case here? I'd need to watch some more. But I don't think the New York map (your example) would play very well from what I've seen if absolutely everything could be destroyed. It would just be a massive pile of rubble. A designers nightmare to keep things fun and interesting over the course of a match. I also suspect it's to keep some basic map design in for the smaller modes and map variations.I mean, that's already the case on some maps in Bf1/5, it's just pure chaos. What I don't like is that some walls/ceilings can't be destroyed when they should. I understand that you can't destroy everything but I was watching some gameplay on the NY map, how can they justify that in a random building, one ceiling can be destroyed in one room but not in another?
From what I'm seeing, destruction hasn't been much improved since bf1/5. (It was already good though but I was expecting some evolution on that front)
But I recommend waiting until tomorrow, some codes are wasted due to traffic.
OG MW2, the main baddies were american.Lol. Yeah but these days games cost a fuck ton of cash and companies need to sell as many copies as possible. I don't think alienating the Chinese would be a good idea. Russia is out for obvious reasons and I don't think a fight against the Muslims would go down too well either. There's not many other countries that could put up a plausible fight against the "collation of the willing"
Edit. An American civil war could work. I'd play the shit out of that.
And that is why Bad Comapny 2 is still the golden standard to this day, you could level entire buildings but you could still use the rubble as cover and it would all be dynamic, gaps within that rubble sometimes could be used to hide, other times it was better to just retreat.The bigger maps it makes sense in that most of the buildings dotted about can be destroyed, I think that's the case here? I'd need to watch some more. But I don't think the New York map (your example) would play very well from what I've seen if absolutely everything could be destroyed. It would just be a massive pile of rubble. A designers nightmare to keep things fun and interesting over the course of a match. I also suspect it's to keep some basic map design in for the smaller modes and map variations.
How you differentiate what can and can't be destroyed without breaking some immersion I don't know.
Dev costs where much smaller back then, less risk. Not disagreeing with you by the way, just offering an explanation as to why we get this fictional shite.OG MW2, the main baddies were american.
A scenario where some evil cunt manages to false flag super powers into going to war with one another would not alienate anyone if done right.
The possibilities for cool storytelling and missions from both sides in the campaign alone would be endless.
But that would actually be challenging to do, so better just play it safe and go the easiest route by creating an entire fictional army.
Were the BC2 maps open is maps with villages etc? Ages since I played it but do remember the good destruction. Looks like this new BF does something similar on the larger maps with fully destructible villages, but like I said in my previous post I don't think that would work on a map like the New York one for reasons I already gave.And that is why Bad Comapny 2 is still the golden standard to this day, you could level entire buildings but you could still use the rubble as cover and it would all be dynamic, gaps within that rubble sometimes could be used to hide, other times it was better to just retreat.
The Finals also does that.
If they could replicate that in a larger scale with apartment buildings and the likes it would be a true generational leap for the franchise.
Wasn't there an mcom station you could destroy by taking out the building in BC2? Or have I just made that up in my head.OG MW2, the main baddies were american.
A scenario where some evil cunt manages to false flag super powers into going to war with one another would not alienate anyone if done right.
The possibilities for cool storytelling and missions from both sides in the campaign alone would be endless.
But that would actually be challenging to do, so better just play it safe and go the easiest route by creating an entire fictional army.
And that is why Bad Comapny 2 is still the golden standard to this day, you could level entire buildings but you could still use the rubble as cover and it would all be dynamic, gaps within that rubble sometimes could be used to hide, other times it was better to just retreat.
The Finals also does that.
If they could replicate that in a larger scale with apartment buildings and the likes it would be a true generational leap for the franchise.
From what I looked, if players can enter that building, it can be destroyedThe bigger maps it makes sense in that most of the buildings dotted about can be destroyed, I think that's the case here? I'd need to watch some more. But I don't think the New York map (your example) would play very well from what I've seen if absolutely everything could be destroyed. It would just be a massive pile of rubble. A designers nightmare to keep things fun and interesting over the course of a match. I also suspect it's to keep some basic map design in for the smaller modes and map variations.
How you differentiate what can and can't be destroyed without breaking some immersion I don't know.
Yeah, BC2 maps were quite large but full of smaller buidlings, kinda like BF1 maps. The rubble was mostly physicalized so even when you brought them down they could still be useful.Dev costs where much smaller back then, less risk. Not disagreeing with you by the way, just offering an explanation as to why we get this fictional shite.
Were the BC2 maps open is maps with villages etc? Ages since I played it but do remember the good destruction. Looks like this new BF does something similar on the larger maps with fully destructible villages, but like I said in my previous post I don't think that would work on a map like the New York one for reasons I already gave.
Yep, one of the first MCOMs in Arica Harbor, the meta was to basically use the two M1 Abrams that spawned in the base to level the building and destroying the point without having to send bodies there.Wasn't there an mcom station you could destroy by taking out the building in BC2? Or have I just made that up in my head.
That game was not fully destructible. It was only standalone buildings if I remember correctly. You're not getting that on any urban level.
It's uncertain at this point. The code may have been assigned to your account, but you may be getting an error due to traffic. Also those who successfully redeemed their codes haven't received anything yet. I think we will receive an email from EA (for approve and platform select) before pre-load.So the code becomes useless? Because I tried yesterday and it just gave me error messages and today it says the code is already in use![]()
On the urban maps that is not the case. That JF's video above he tests the destructibility on the NY map and some of the internal floors and ceilings are indestructible.From what I looked, if players can enter that building, it can be destroyed
Interview with Vince and Byron.
Also beta rewards:
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There will be 1000's of MTX in this game. It's not a FOMO collectathon type of thing.Not even released, already exclusive missable items.
Oh boy i love 2025 AAA gaming.
100% . I dont give a fuck about skins, never bought a single skin in my life, but i'll get all the maps and modes and gameplay stuff for free. Good compromise if you ask meThere will be 1000's of MTX in this game. It's not a FOMO collectathon type of thing.
This shit is easily ignored especially in an FPS. Unless they go fucking stupid crazy like COD of course.
Better solution than the old map packs if you ask me.
I don't mind this personally. I love the all out destruction in The Finals but for Battlefield I don't mind a more realistic warfare approach. Sure we could have the entire map look like the surface of the moon but ultimately I much prefer the BF3/4 approach where you're still keeping the basic map layout and structure as to keep gameplay flow intact.I'll say this : destruction looks a bit disappointing. 1- it's still scripted and 2- some walls/ceilings can't be destroyed for no reason. For anyone wondering what next gen destruction looks like, go play the finals.
Items that you can earn for free by just playing the game, as a reward for participating in the beta test.Not even released, already exclusive missable items. Oh boy i love 2025 AAA gaming.
Vince's contribution?Yea that shit needs to go.
Vince's contribution?
This needs serious tweaking
vinny z brings the heatThey restructured the team and put the head of Respawn in charge, who's track record includes Call of Duty 4, MW2, Titanfall and Apex Legends.
yeah maps so far looks like Bad Company 2 style maps. I really hope we get atleast 2 large sized maps and more laterI've been watching a bunch of footage and videos on this and I'm really excited for BF coming back. Having had hands on with the alpha helps too as it was great (obviously early build but felt great).
My only real complaint is the size of the maps. I feel like every map we've seen is smaller and as somebody that really only plays Conquest I love the big maps. The maps seem more like the size of Valparaiso which is fine but I hope there are some bigger maps in the ones we haven't seen.
Movement is my only other questionable thing. I'm glad it not COD but I feel like there a little too much "twitchiness" in the movement for my taste. I'm not like turned off by it as it doesn't seem too awfully far from 2042 and I still play quite a bit of 2042 (I know people hated it but it got much better and while it's nowhere close to BF3/4/1 I still liked it much more then V and it's the only game that really scratches that itch as Delta Force just felt like a cheap BF ripoff).
Btw when the beta starts a great all-around gun to use at first is the M4, thank me later
Yup and it fries in this one as wellYou mean M4A1?
Is the overall gun of every game.