A new patch for the Switch 2 version of Star Wars Outlaws is out (further improves performance and visual quality)

daclynk

Member
The patch notes:




www.ubisoft.com



[h3][/h3]
Our second patch has been deployed on Nintendo Switch 2!


they fixed the bug that prevented the graphic options to stick!


Outlaws is really setting itself up as a benchmark to show future Switch 2 developers how it's done.
 
Star Wars games have been consistently the graphics leaders on Nintendo hardware.

shadows of the Empire and Rogue Squadron on N64 and Rogue Leader on GameCube...
 
The patch notes:




www.ubisoft.com



[h3][/h3]
Our second patch has been deployed on Nintendo Switch 2!


they fixed the bug that prevented the graphic options to stick!


Outlaws is really setting itself up as a benchmark to show future Switch 2 developers how it's done.

or the easiest achievable performance. I mean it is Ubi.
 
I bought this for my ns2. My son really likes it. I was mostly impressed with what i saw. Graphics are great, and gameplay seems like a mix between assassins creed and uncharted.
 
I can't wait for the demo that is supposedly coming. Not too interested in the game per say but I sure want to see it run on it.
 
This level of port will become standard in a year or two. It's "just" Ubisoft after all.

I can't wait to see high effort ports like Witcher 4.
 
This level of port will become standard in a year or two. It's "just" Ubisoft after all.

I can't wait to see high effort ports like Witcher 4.

Switch 2 already isn't playing nice with UE5. Cronos doesn't even have Lumen on it and Bloober definitely know what they're doing with UE.
 
This level of port will become standard in a year or two. It's "just" Ubisoft after all.

I can't wait to see high effort ports like Witcher 4.

Witcher 4 will never come to Switch 2. not with the current state UE5 is in.
Lumen is insanely demanding (while looking like shit), so there's no way it would ever run on Switch 2.

there's a reason not a single UE5 game on Switch uses any UE5 feature. they all essentially run at a UE4 feature level
 
Witcher 4 will never come to Switch 2. not with the current state UE5 is in.
Lumen is insanely demanding (while looking like shit), so there's no way it would ever run on Switch 2.

there's a reason not a single UE5 game on Switch uses any UE5 feature. they all essentially run at a UE4 feature level
Silent Hill f seems to run on ancient systems like mine alright enough. Consistent 30fps (the odd hitch loading in new areas and assets) with medium settings, lumen lighting on (cos it looks kinda ass off), screen space reflections rather than lumen and FSR upscaling to 1440p (seems to work in quality setting but I guess safer to avoid drops on balanced, little difference in IQ anyway). That's on a GTX1080 and i7 3770K. A proper Switch 2 port should achieve a better balance of visuals and framerate with DLSS (no RT features on my ol PC, I was surprised it even runs, never mind well enough to play it through). But of course Silent Hill isn't anything like Witcher 4 open world stuff are likely to be, just saying in general for UE5 games (which I imagine all devs want/push for the engine and games to be further optimized over time and run and look better on all setups anyway).​
 
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Silent Hill f seems to run on ancient systems like mine alright enough. Consistent 30fps (the odd hitch loading in new areas and assets) with medium settings, lumen lighting on (cos it looks kinda ass off), screen space reflections rather than lumen and FSR upscaling to 1440p (seems to work in quality setting but I guess safer to avoid drops on balanced, little difference in IQ anyway). That's on a GTX1080 and i7 3770K. A proper Switch 2 port should achieve a better balance of visuals and framerate with DLSS (no RT features on my ol PC, I was surprised it even runs, never mind well enough to play it through). But of course Silent Hill isn't anything like Witcher 4 open world stuff are likely to be, just saying in general for UE5 games (which I imagine all devs want/push for the engine and games to be further optimized over time and run and look better on all setups anyway).​

that GTX1080 is not that much less powerful than the GPU of the PS5.
it's more than 2x as powerful as the GPU of the Series S.

the Switch 2 GPU while docked, is about half as powerful as the GPU of the Series S.

so with that in mind, imagine having a GPU with 1/4 of the power you have now. and remember that software Lumen is generally faster than hardware Lumen, even on GPUs with RT acceleration. so the RT hardware of the Switch 2 wouldn't even come into play probably.
 
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