Ghost of Yotei |OT| Jin there, done that

I try to perfect parry but the timing window is super tiny on lethal (feels way smaller that sekiro i swear), so normally you get like 60-70% of normal parries unless you are a parry god or you have some loot that increase the parry window, and that non-perfect parry give you a window for 1-2 hits and those hits better count, so having weapons that does the max damage when you have these windows is crucial, at least at the beginning.

I think i tried to use the double katan once against a katana enemy, hit him 4 times and he was still alive, decided to never try again :lollipop_grinning_sweat:
Just unlocked the odachi so i hope this one does better.

For now i don't have tools of crowd control, only the blinding powder so when you are surrounded, using the non-optimal weapon is a complete no-go, that's why i asked if the things improve the further you go, because for now weapons feel like a specific tool and not a new weapon.
You need to wear the right armor (bounty master set) and you can also use Charm of Futusunushi which makes perfect parrys easier to perform.

Or put difficulty on custom everything lethal except parry window . Those settings exist for a reason.
 
For now i don't have tools of crowd control, only the blinding powder so when you are surrounded, using the non-optimal weapon is a complete no-go, that's why i asked if the things improve the further you go, because for now weapons feel like a specific tool and not a new weapon.
Kunai is an absolute must-have. Find Hana!
 
You need to wear the right armor (bounty master set) and you can also use Charm of Futusunushi which makes perfect parrys easier to perform.

Or put difficulty on custom everything lethal except parry window . Those settings exist for a reason.
I'm gonna find the armour, no way i reduce the challenge.
 
Does the game not have Witcher Sense anymore?

In Tsushima you could "hear" enemies when sneaking around in camps, this helped a lot with figuring out where enemies were.

In de control options it says press R3 to listen but nothing happens.
 
Thats from the very first area of the game
All I've done in about 20 hours is explore the game without doing much of any of the "Revenge" quests. Did the first inn, the dual katana and the entrance to Teshio Ridge. That's it! I'm officially at 13% of the main storyline. And I still haven't come across this armor. Damnnnn... Need to go back!

Does the game not have Witcher Sense anymore?

In Tsushima you could "hear" enemies when sneaking around in camps, this helped a lot with figuring out where enemies were.

In de control options it says press R3 to listen but nothing happens.

Need to unlock it. Apparently in the Kitsune arc. I haven't done any of the main arcs, so yeah, I'm flying blind too after 20 hours.
 
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Does the game not have Witcher Sense anymore?

In Tsushima you could "hear" enemies when sneaking around in camps, this helped a lot with figuring out where enemies were.

In de control options it says press R3 to listen but nothing happens.
I heard you get the tecnique by following one of the main quests, the kitsune i think...

I'm more annoyed by the lack of radar for objects, you have a shitload of minor thing to pick in the camps so a radar for objects would be very useful.

Hopefully the listening ability also highlight objects when upgraded...
 
Glad to hear many are enjoying this game. To be honest I was not expecting as many praises. When I first heard that they were working with that nutjob activist for the voice actor, I lost all hope for the game and the studio. I do find it hard to believe that the game is not woke. Or if it is, not enough to get GAF attention. Reading comments here, it seems like they did a good job with a sequel by improving on the original in many ways. Since I do not have a PS5, I will not be getting the game. It is hard for me to look past the main character actress as you literally play a character who looks and definitely sounds like her. Even if the game comes out on PC and gets modded, they still hired her and specifically picked her, likely due to her politics. I have to wonder if Sony forced some last minute changes to remove any modern politics from the game. That would be good news, as there is hope for future first party Sony games.
 
Any tldr? The game is kinda muted on my lg c1 compared to my memory of tsushima, is there any need to turn off hgig and have tone mapping on or some ingame settings to change?

I have to watch it myself first, hahaha. Tsushima had very striking HDR but sometimes it was too dark in closed spaces.
 
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Hate to say it but I uninstalled this game after 5 hours. It's not for me and I guess I wasted 70$.

GOT was my favorite PS4 exclusive but this game it beyond mediocre in terms of story,it's setup and main character.

I have no idea who am I fighting and no desire to take my revenge at all.
 
Hate to say it but I uninstalled this game after 5 hours. It's not for me and I guess I wasted 70$.

GOT was my favorite PS4 exclusive but this game it beyond mediocre in terms of story,it's setup and main character.

I have no idea who am I fighting and no desire to take my revenge at all.

Jennifer Lawrence Reaction GIF
 
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Any tldr? The game is kinda muted on my lg c1 compared to my memory of tsushima, is there any need to turn off hgig and have tone mapping on or some ingame settings to change?
he left brightness to default 50, dont like dramatic contrast so off and use dynamic tone mapping as game is too dark for hgig
 
Hate to say it but I uninstalled this game after 5 hours. It's not for me and I guess I wasted 70$.

GOT was my favorite PS4 exclusive but this game it beyond mediocre in terms of story,it's setup and main character.

I have no idea who am I fighting and no desire to take my revenge at all.

The game is very, very long. 5 hours is nothing.
 
Scaling a 6,200 foot high mountain would be difficult, and there's a line to be drawn in scale, otherwise you risk either breaking immersion, or making a mockery of the relative scale of the other parts of the world if you don't. You're also wasting developmental resources and time in crafting something that the majority of players won't even bother exploring, or would find it boring and irrelevant to the central conceit of the game if they did.

What they should have done would be to have a trail leading up to the mountain and granting the player the illusion of its immense size towering over them, and then using cloud layers to partition sections that would retain the appearance of size and seamless continuity while ascending in two-three stages by a few thousand feet at a time, until the summit was reached. I think most would have been alright with that, as it would have retained the sense of scale while affording relevant gameplay in being able to actually climb to the top.....but to demand an entire mountain be created (even scaled down by half) and explorable is completely absurd. It wouldn't work for gameplay, it wouldn't interest the player in the gameplay it afforded, and it would, again, make a mockery of the open world that existed at its feet while affording nothing of value except to take up dead space.

Personally, I love the open world construct and vast, flat plains. I find it far more grounded and believable than Tsushima's world.....it grants scale, is beautiful in its vistas, is less "gamey" and artificial, and has a certain serenity I appreciate. To each their own, though.

I'm not asking for a real scale mountain though. I just expected the mountain in Yotei to be "videogame big", not 1:1 real world scale. I expected something closer to a big central mountain like in Death Standing 2, except designed better because that mountain kind of sucks for a lot of gameplay reasons. I expected there to be many valleys with different seasonal / artistic themes, with hills I could traverse to go between them. I don't think I have unrealistic expectations of a 1:1 scale hokkaido with perfect accuracy. I very much want a disney theme park with zones giving diffent feelings. I just wanted them to be interconnected better like in the first game.

For example Nightcity in Cyberpunk 2077 is comically small for what it's supposed to represent but individual areas feel appropriate. The minute you fence half the city off though and show it like a background prop that kills it for me because there is a very clear invisible wall / no go zone. That breaks my immersion harder than anything. The Pacifica region was a huge bummer in Nightcity for exactly that reason until the DLC fleshed it out. If Nightcity looked bigger but had massive district sized no go zones, I would have liked that open world much less and that's how I feel about Yotei.
 
Hate to say it but I uninstalled this game after 5 hours. It's not for me and I guess I wasted 70$.

GOT was my favorite PS4 exclusive but this game it beyond mediocre in terms of story,it's setup and main character.

I have no idea who am I fighting and no desire to take my revenge at all.
You get details on the villain the more you play.

Depends on what you do first, 5 hours are not even enough to see the first cutscene about saito.
 
It either starts well and it doesn't.

To be fair the Yotei Grasslands / Tokachi Range / Nayoro Wilds are some of the most boring opening zones of the game and I did myself a disservice by exploring them early on instead of just progressing the story.

They're just flat fields full of busy work side activities for the most part and do not give a great first impression for a narrative driven open world game. They don't even have many enemy camps / forts to clear. Yotei Grasslands is especially bad because the sourthern half of that map has some of the worst activity density in the game. There is fuck all to do / explore in a lot of that section of the map.

The narrative picks up a fair bit when you go to the actual gameplay zones like Ishikari Plains or Teshio Ridge so I recommend going for the story progression to at least unlock those zones before you focus on any side content to get skill points, upgrades, etc. They are much more interesting design wise and the meat of the game. It's also just nice to have all the weapons early because the game throws enemies at you randomly before you have their effective stagger counter weapons. The Odachi is a very good early game pickup to have.

I think the explore anything vibe the game goes for doesn't really serve it well considering the actual structure of the game. I think it would have been better off as a more linear progression experience.
 
You're fighting the people who killed your family. GoT wasn't exactly some masterclass of depth either, you're fighting the people invading your island. Both are well established Samurai tropes.
If anything Ghost of Yotei feels like it's trying really hard to give Kill Bill vibes, which is fine by me because I fucking love Tarantino movies. Definitely some spaghetti western vibes in this one too whereas Tsushima felt more like a straightforward samurai story.
 
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