[MLiD] AMD Magnus APU Full Leak: RDNA 5, Zen 6, 110 TOPS NPU = XBOX Next-Gen Console!

First party Consoles with 36 GB VRAM, 1 TB storage.

Third party Consoles with 48 GB VRAM, 2 TB storage, water cooled, clocked higher.

I can see that scenario unfolding. The OEM consoles would simply be the "Pro" variants.

I can see mark poorny choosing 38gbps gddr7 and that will knock down ps6 to 760gb/s of vram

It's going to be a mismatch fight next gen
 
Well. I tell you one thing.

I'm keen to see more of these boxes. They sound drastically different and I want to see how they perform with my own eyes.

I imagine both will push for frame gen as the secret sauce. I just hope they are both generating frames from a 45 to 60 FPS baseline and not 30 fps
 
Nothing will make xbox competitive in mass market at this point. And for sure not weak garbage again.
RDNA5 will be everywhere and the moment it appears devs will start using heavier tech like RT to utilize extra.
And if RDNA5 can make 720p presentable on 55" - it will be target spec for PS6, not for S2. And S2 will be 500p internal and it'll be ugly as ML dependent on internal resolution.

720p will be the target resolution of the PS5.
make no mistake, the crossgen period this time around will last for essentially the entirety generation.
even now, there are still PS4 games made. there are even rumours about a PS4 port of Resident Evil 9, and Marvel Rivals just got a PS4 port...

also, don't forget about the PS handheld, which is all but confirmed at this point.
so Sony will essentially have a Series S of their own, just that it is a handheld.
 
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Should be ~1200 TOPs (not that INT8 matters when FP4/6/8 exists)
The Wire GIF

More than a 4080 less than a 5080: waaaaaay better than I expected. LOL Magnus is going to be such a behemoth.
 
720p will be the target resolution of the PS5.
make no mistake, the crossgen period this time around will last for essentially the entirety generation.
even now, there are still PS4 games made. there are even rumours about a PS4 port of Resident Evil 9, and Marvel Rivals just got a PS4 port...
Maybe. Or maybe not.
The biggest difference between PS4 and PS5 is 30/60 fps, PS5 and PS6 will be different story. I expect gap to quickly become much bigger, incentivizing people to migrate and as a result - faster transition to next-gen only.

also, don't forget about the PS handheld, which is all but confirmed at this point.
so Sony will essentially have a Series S of their own, just that it is a handheld.
PS handheld will have 1080p most likely, so for it it's normal to have base resolution of 1080p and internal of like 400p, because it's not 55" screen but 10" screen.
400p scaled to 4K would be awful.
 
How many tops does the 5080 have compared to the 4080?
A shit ton. Say whatever about nVidia raster wins gen on gen, but they are committed with AI:

RTX 5080Compare to Previous
RTX 4080
NVIDIA ArchitectureBlackwellAda Lovelace
DLSSDLSS 4DLSS 3
AI TOPS1801780
 
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A shit ton. Say whatever about nVidia raster wins gen on gen, but they are committed with AI:

RTX 5080Compare to Previous
RTX 4080
NVIDIA ArchitectureBlackwellAda Lovelace
DLSSDLSS 4DLSS 3
AI TOPS1801780
That chart is comparing FP4, which the 5080 supports, vs FP8 on the 4080.

If we compare just FP8, then it is 450.2 vs 389.9, or 900.4 vs 779.8 with Sparsity. Now, I'm not sure if the 1200 FP8 figure is with Sparsity or not, but I'd guess it is looking at the 9070XT specifications.
 
That chart is comparing FP4, which the 5080 supports, vs FP8 on the 4080.

If we compare just FP8, then it is 450.2 vs 389.9, or 900.4 vs 779.8 with Sparsity. Now, I'm not sure if the 1200 FP8 figure is with Sparsity or not, but I'd guess it is looking at the 9070XT specifications.
Oh, those cheeky nVidia figures...
 
Maybe. Or maybe not.
The biggest difference between PS4 and PS5 is 30/60 fps, PS5 and PS6 will be different story. I expect gap to quickly become much bigger, incentivizing people to migrate and as a result - faster transition to next-gen only.


PS handheld will have 1080p most likely, so for it it's normal to have base resolution of 1080p and internal of like 400p, because it's not 55" screen but 10" screen.
400p scaled to 4K would be awful.
Will the PS6 handheld also have fins along with the 10" screen?

Idk how to do the AI thing, but can someone using AI generate a PS6 handheld with 10" screen?
 
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52 CUs x 4096 ops/cycle (INT8/FP8) * 2 (sparsity) * ~2.8 GHz

That is almost as much as a 9070.
I forgot that the 9070 has the same Int4 and Int8 peak throughput.
I wonder if UDNA will be able to double Int4 operations.
 
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Chapters:
0:00 (NEW Leak) Pics of AMD's XBOX Magnus APU!
1:12 Cheap for PC, Expensive for Console
3:57 Why you should be excited for Next-Gen XBOX…
5:10 XBOX Magnus is NOT Cancelled!
9:14 RDNA 5 & XBOX's Cancelled Handheld APU
14:10 (NEW Leak) XBOX Magnus Specs & Release Date
20:25 XBOX Magnus Performance vs PlayStation 6
23:00 XBOX MUST DO THIS to Succeed Next-Gen!

xJvxHiB0iNjJb4cz.png


luyKlDdw7i4SfkOl.jpeg


hTZAfrCw6Y40zJN2.png

Flexing Beast Mode GIF by WOJACT

We're talking about MLiD here. Guy started out piggybacking off of RGT & InsiderGaming for info, and then creating slides in MSPaint & Brush to give the illusion of having insider info. Please stop giving this buffoon a platform, his nonsense already made it to Twitter, where it's been evangelised and factualised by clueless nerds. We don't need to make it worse.
 
We're talking about MLiD here. Guy started out piggybacking off of RGT & InsiderGaming for info, and then creating slides in MSPaint & Brush to give the illusion of having insider info. Please stop giving this buffoon a platform, his nonsense already made it to Twitter, where it's been evangelised and factualised by clueless nerds. We don't need to make it worse.
Kepler confirmed the info and that specs are finalized.
 
Sod it just make a ps6 a power house not similar to magnus but under im sure people would still pay the price for a ps6 then magnus
Unfortunately, that doesn't seem to be happening.

Sounds like PS6 is going for a cheaper, more power efficient design.

No idea on price, but the xbox could be twice the price and the design potentially warrants that. We will see.
 
52 CUs x 4096 ops/cycle (INT8/FP8) * 2 (sparsity) * ~2.8 GHz
Windows calculator says 1.193. I'll take that despite the lower raster increase of a meager 3X over PS5. But it's the Windows calculator, maybe it conspired to lower the number in favor of Xbox...
Sod it just make a ps6 a power house not similar to magnus but under im sure people would still pay the price for a ps6 then magnus
Giga Bowser?
 
We're talking about MLiD here. Guy started out piggybacking off of RGT & InsiderGaming for info, and then creating slides in MSPaint & Brush to give the illusion of having insider info. Please stop giving this buffoon a platform, his nonsense already made it to Twitter, where it's been evangelised and factualised by clueless nerds. We don't need to make it worse.
😂, MLiD piggybacking off of RGT? 😂, I think you got it the other way around…
 
😂, MLiD piggybacking off of RGT? 😂, I think you got it the other way around…
I know right, I'm not the biggest fan of MLiD but RGT has been a half baked leaker from what I have witnessed, I don't think he has gotten anything right.

The only leak of his that gained some traction was that the PS5 was using RDNA 3's geometry engine, which turned out to be incorrect.

I'm not trying to crap on RGT either, I enjoy his videos but he's not even close to reputable when it comes to leaking information.
 
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only until the game or drivers get an update, then shader stutters all over again.
also experiencing them at new instance of an effect is pretty much a game killer for most people, its the most disrupting visual issue next to screen tearing probably.

i know you guys trying to justify the mortgages you took on your gpus to feel good but its nowhere close of an issue on consoles. get over it.

you are not even doing yourself a favor by downplaying it and giving zero incentives to the devs to fix it.
Yes but that's why Microsoft has developed Advanced Shader Delivery which works similar to consoles, the shaders aren't compiled by the users PC, instead the shaders are downloaded with the game, it's patches and a driver update. So no more shader comp stutter.
 
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It's really not. The far majority of players won't notice the majority of shader stutter.
This is the same excuse people used for PS3 era games "most users won't notice when games drop to 18fps". They do even if it doesn't kill their experience, even if they don't understand what's happening. The point is games shouldn't stutter, thankfully Microsoft is developing shader delivery so there won't be any more shader stutters.
 
I know right, I'm not the biggest fan of MLiD but RGT has been a half baked leaker from what I have witnessed, I don't think he has gotten anything right.

The only leak of his that gained some traction was that the PS5 was using RDNA 3's geometry engine, which turned out to be incorrect.

I'm not trying to crap on RGT either, I enjoy his videos but he's not even close to reputable when it comes to leaking information.
Honestly, neither of them are. At least MLiD got something right for once with the PS5 leaks, but Tom Henderson and Insider Gaming beat him to the bunch, releasing theirs first and both were very close in leak accuracy.
 
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So on the Xbox Magnus SoC, we can see a large rectangle next to the CPU cores which I assume to be the NPU. Which would mean the blank area around the NPU would be the Media/Display Engines.
Kf0WfZQlysn9n2rX.png


Looking at the PS6, we see the same large rectangle next to the CPU cores, with presumably the Media/Display Engines above.
FEBr9WxjlhNVHdQN.jpg


Same with the handheld.
afluCZn3BUco86Xy.jpg


Does this mean the PS6 also have an NPU?
I know Kepler already mentioned it not having an NPU.

So if it's not an NPU, what could it be?
Something bespoke like the I/O Complex?
 
So on the Xbox Magnus SoC, we can see a large rectangle next to the CPU cores which I assume to be the NPU. Which would mean the blank area around the NPU would be the Media/Display Engines.
Kf0WfZQlysn9n2rX.png


Looking at the PS6, we see the same large rectangle next to the CPU cores, with presumably the Media/Display Engines above.
FEBr9WxjlhNVHdQN.jpg


Same with the handheld.
afluCZn3BUco86Xy.jpg


Does this mean the PS6 also have an NPU?
I know Kepler already mentioned it not having an NPU.

So if it's not an NPU, what could it be?
Something bespoke like the I/O Complex?

Isn't it the NPU that handles upscaling? - I'm still learning on this stuff. I'm sure the PS6 will be good at upscaling, so its not required for that, just assists?
 
So on the Xbox Magnus SoC, we can see a large rectangle next to the CPU cores which I assume to be the NPU. Which would mean the blank area around the NPU would be the Media/Display Engines.

Wait, the handheld Canis has 6 CPU cores? 4 Zen 6C and 2 Zen 6LP?

Although, I am not good at reading dies, does this show the Magnus has 12 memory controllers and PS6 has 5 with clamshell design?

So if they both use 3 GB chips, PS6 Orion would be 3 x 2 x 5 for total of 30 GB ram.

Magnus would be 3 x 12 for 36 GB.

And if OEMs use 4 GB sticks, it would allow them to do 4 x 12 for total of 48 GB ram in higher spec variants?

As for the NPU, is it possible that Orion also has an NPU, but Sony may not have an intention to use it, unless they think it can be useful in the future.
 
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Isn't it the NPU that handles upscaling? - I'm still learning on this stuff. I'm sure the PS6 will be good at upscaling, so its not required for that, just assists?
No. The AI in the GPU handles the image processing (upscaling and frame generation). This is for BS AI assistant and other modern day buzz words.
 
Isn't it the NPU that handles upscaling? - I'm still learning on this stuff. I'm sure the PS6 will be good at upscaling, so its not required for that, just assists?
GPU Cores are handling the upscaling for DLSS, FSR4, XESS. NPU can handle upscaling, but not those temporal solutions.
No. The AI in the GPU handles the image processing (upscaling and frame generation). This is for BS AI assistant and other modern day buzz words.
NPU can do AutoSR upscaling, it's what the Qualcomm Snapdragon X Elite uses and AMD Z2X AI in the Xbox Ally X will be using.

NPU is also far more efficient in handling AI tasks. That upscaling at lower power will be very useful for handhelds, laptops, and Cloud instances.
 
Isn't it the NPU that handles upscaling? - I'm still learning on this stuff. I'm sure the PS6 will be good at upscaling, so its not required for that, just assists?

The NPU can handle upscaling, frame generation, de-noising, physics etc independently from the GPU / CPU.

At a high level it's a bit like Tensor Cores on Nvidia. You can throw workloads at it to work independently of the main process.
 
Looks like Sony is the low RAM anchor this time. I expect a proportional amount of bitching about it for 6 years straight.
Xbox sx had 8 % more memory, here 20% more. Dev will still use ps6 as baseline. Probably with higher res on xbox
Nextbox vs ps6 memory bandwidth using the 40gbps gddr7 coming 2027

Bus Width | Channels | VRAM Total | Bandwidth | Power (W) | Thermal (W)
----------|----------|------------|------------|-----------|------------
160 bit | 5 | 30 GB | 800 GB/s | 32.0 | 32.0
192 bit | 6 | 36 GB | 960 GB/s | 38.4 | 38.4
That's less difference (20%) than ps5 vs xsx bandwidth (25%)
 
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This is the same excuse people used for PS3 era games "most users won't notice when games drop to 18fps". They do even if it doesn't kill their experience, even if they don't understand what's happening. The point is games shouldn't stutter, thankfully Microsoft is developing shader delivery so there won't be any more shader stutters.
I'm not saying it's not a problem that needs resolving or that some users notice it, just pointing out that shader stutters being a game killer for most people is nonsense. Like how some are not bothering by tearing or frame rate drops. It's also hardly an issue that was nearly as prevalent a few years ago.
 
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No. The AI in the GPU handles the image processing (upscaling and frame generation). This is for BS AI assistant and other modern day buzz words.

Ahhh, thanks. I was listening to a lot of peeps talk about the NPU in the rog ally Xbox handling scaling over the last week.
 
Ahhh, thanks. I was listening to a lot of peeps talk about the NPU in the rog ally Xbox handling scaling over the last week.
It will, it will use Auto Super Resolution (AutoSR).

MS confirmed it's coming to Xbox Ally X in couple months after launch. It's a MS and windows system wide solution, doesn't require developer input. Kind of like Windows Auto HDR.
 
Ahhh, thanks. I was listening to a lot of peeps talk about the NPU in the rog ally Xbox handling scaling over the last week.

And that's correct because it can be used for that purpose as the oficial web say (AutoSR).
The difference with the XBOX Next is that there Will be already specific, more efficient hardware for that purpose, and the extra NPU wouldn't make sense for that purpose, but rather for other purposes (aka.. AI assistant or something else)
 
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Ahhh, thanks. I was listening to a lot of peeps talk about the NPU in the rog ally Xbox handling scaling over the last week.
The massive power hungry Independence Day New York scene evoking Magnus' die size has a NPU with 100 something TOPs. The absolutely lacking PSPro has 300 TOPs. So the Ally will have likely less than 100 TOPs in it's NPU, and loads more in the GPU. It may handle scaling with the NPU but the quality will be very lacking. Me thinks.
 
And that's correct because it can be used for that purpose as the oficial web say (AutoSR).
The difference with the XBOX Next is that there Will be already specific, more efficient hardware for that purpose, and the extra NPU wouldn't make sense for that purpose, but rather for other purposes (aka.. AI assistant or something else)
It's very likely Magnus SOC will be paired up with AT4 for laptops and handhelds. AutoSR will be useful in those devices. That's the point of a modular chiplet system. One CPU SOC for the entire portfolio of devices. Basically going forward, every Xbox branded device will have Magnus CPU SOC, regardless of form factor or GPU die used.
The massive power hungry Independence Day New York scene evoking Magnus' die size has a NPU with 100 something TOPs. The absolutely lacking PSPro has 300 TOPs. So the Ally will have likely less than 100 TOPs in it's NPU, and loads more in the GPU. It may handle scaling with the NPU but the quality will be very lacking. Me thinks.
Good enough to reach 1080 for the handhelds 1080 screen. On Qualcomm Snapdragon devices, it was even doing 4k/30 upscaling after the ARM64 real time translation of x64 code.
 
So on the Xbox Magnus SoC, we can see a large rectangle next to the CPU cores which I assume to be the NPU. Which would mean the blank area around the NPU would be the Media/Display Engines.
Kf0WfZQlysn9n2rX.png


Looking at the PS6, we see the same large rectangle next to the CPU cores, with presumably the Media/Display Engines above.
FEBr9WxjlhNVHdQN.jpg


Same with the handheld.
afluCZn3BUco86Xy.jpg


Does this mean the PS6 also have an NPU?
I know Kepler already mentioned it not having an NPU.

So if it's not an NPU, what could it be?
Something bespoke like the I/O Complex?
The pro already uses its own AI unit that enables PSSR, it doesn't make to not take that unit and improve upon it.
 
That Magnus SOC looks massive. That can't be cheap.
Cost is inversely proportional to die size. It is simple economics in computer engineering and micro/digital electronics classes. The larger the die, the higher the cost and the longer it takes to produce.

Correction: Directly proportional, not inversely. Thanks for the correction guys.
 
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That Magnus SOC looks massive. That can't be cheap.
HeisenbergFX4 HeisenbergFX4 has been hinting 1.000+$ for more than a year now. Haven't we learn to trust our insider? I can see why they do that: appeal to a niche market vs be a follower, save face for the low sales, sell at profit or not loosing, have the premium podium (which in this market is important: ask nVidia... most of it sales is the 60 series but they are the 5090 company)...
Cost is inversely proportional to die size. It is simple economics in computer engineering and micro/digital electronics classes. The larger the die, the higher the cost and the longer it takes to produce.
That's directly proportional.
 
HeisenbergFX4 HeisenbergFX4 has been hinting 1.000+$ for more than a year now. Haven't we learn to trust our insider? I can see why they do that: appeal to a niche market vs be a follower, save face for the low sales, sell at profit or not loosing, have the premium podium (which in this market is important: ask nVidia... most of it sales is the 60 series but they are the 5090 company)...

That's directly proportional.

I'd need to see where both devices sit and their costs. If this is a traditional console, in the sense of how we have seen Xbox's before....I would probs pay £999 for this and might push to £1,199 but I think I wouldnt feel good about that...it would be a harder sell.
 
Cost is inversely proportional to die size. It is simple economics in computer engineering and micro/digital electronics classes. The larger the die, the higher the cost and the longer it takes to produce.

The time to produce is the same, as the wafers are all 300mm and use the same node pattern, with the same amount of steps.
It's the yields that change and the fewer chips that can be extracted from each wafer. The bigger the chip, the less that they fit in wafer. And the more waste, as the wafer is round and the chips are square.
And the bigger the chip, the greater the chance for a defect to affect that chip. Though tech companies do make some redundancies to try to mitigate this, and there is still the chance to disable units to use on lower end SKUs.
 
The time to produce is the same, as the wafers are all 300mm and use the same node pattern, with the same amount of steps.
It's the yields that change and the fewer chips that can be extracted from each wafer. The bigger the chip, the less that they fit in wafer. And the more waste, as the wafer is round and the chips are square.
And the bigger the chip, the greater the chance for a defect to affect that chip. Though tech companies do make some redundancies to try to mitigate this, and there is still the chance to disable units to use on lower end SKUs.
I stand corrected.
 
HeisenbergFX4 HeisenbergFX4 has been hinting 1.000+$ for more than a year now. Haven't we learn to trust our insider? I can see why they do that: appeal to a niche market vs be a follower, save face for the low sales, sell at profit or not loosing, have the premium podium (which in this market is important: ask nVidia... most of it sales is the 60 series but they are the 5090 company)...

That's directly proportional.
I'll add the correction, thanks.
 
HeisenbergFX4 HeisenbergFX4 has been hinting 1.000+$ for more than a year now. Haven't we learn to trust our insider? I can see why they do that: appeal to a niche market vs be a follower, save face for the low sales, sell at profit or not loosing, have the premium podium (which in this market is important: ask nVidia... most of it sales is the 60 series but they are the 5090 company)...

That's directly proportional.
I put $2000 away a year ago. All you have to do is just look at prebuilt PCs. This was prior to tariffs.
 
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