Yup, SSR and RT always looked terrible in RE Engine games to the point of being complete joke. DMCV sort of looked better, but this game doesn't need RT at all.To be fair RE engine has suffered from these issues forever. RE4R has similar issues in that the screen space reflections look awful and the RT reflections fix the accuracy but then Capcom arbitrarily severely reduces the resolution of the reflection to the point where it looks bad anyway.
I don't need to watch DF to know how PT or RT works. I played DD2 with PT, I know what problems of it are in great detail cuz unlike the game itself, the tool which allowed (not anymore) you to tweak various parameters showed a very low effort imperfection of PT and that there's a lot of problems with denoiser which barely even works if you turn true PT instead of hybrid. To this day I think that if NVIDIA is not directly participating at implementing PT (not to mention RT) in the game like in CP2077 or AW2, you better not expect anything great from it and especially from Capcom cuz their tech people are terrible at understanding how it should work as well as how to optimize their engine. Tbh, based on what they showed or RE9 so far, it doesn't interest me at all, we'll see what they have in store for announced gameplay presentation before release.I recommend you to look at DFs review of Path Traced Dragons dogma 2 and Path Traced RE9 preview where they talk about RE Engines classic issues and how path tracing resolves them. DD2 path traced is a mod and it's incomplete but RE9 has native path tracing made by Capcom.
I've 3080Ti, no reason at all to for me to buy 40 and 50 series especially to lose PhysX in a shit ton of games cuz NVIDIA decided to turn of the support. PT is barely worth it with today's hardware performance, maybe in 10-15 yrs from now. I dropped CP2077 expansion after barely playing it cuz performance was and is terrible even on the 9800X3D. I better not ruin this expansion for myself and just wait before it'll be playable and when ther'll be a reason for me to build a new PC.And yea Path Tracing is heavier than hybrid RT and certainly native RT (Avatar, Assassin's Creed Shadows, Indiana Jones ATGC and Doom TDA) but if you have modern Nvidia hardware it runs well enough. I have a 5060ti 16GB and play some of my games with path tracing including cyberpunk, the experience is insane. 40 series onwards has hardware level Path Tracing optimizations (Shader execugion reordering and opacity micromaps).
Unlike with RE Requiem, I can trust them with RE1R, cuz to fuck that up they need to do some insane and unbelievable fuckery unknown to mankind.Looks good enough to me but after crapma 2 and wilds it's hard to trust capcom lately.
Yeah but we are talking about onimusha here...Unlike with RE Requiem, I can trust them with RE1R, cuz to fuck that up they need to do some insane and unbelievable fuckery unknown to mankind.
Oh, I remember RE3R, but then again, it was made by a completely different and new team after which there's nothing left of it iirc and RE4R was excellent and fixed everything I don't like about the original. We'll see, I think after RE3R they understood that making the same mistake again could be fatal.And never underestimate the ability to fuck up classics, it's really not that hard.
Back to the main topic, yeah...Yeah but we are talking about onimusha here...
No, it looks like half way Onimusha 4 with a more modern approach to combat, free camera, blocks, parries, deflections etc. and all of this is clearly unfinished and WIP.this looks like it's exactly what it ever was.