Onimusha: Way of the Sword is... unfortunately shaping up to not be the modern Onimusha I hoped it'll be.

Having played it at TGS, it is shaping up to be the Onimusha I thought it would be. Not modern, but modernised enough. Still felt like Onimusha with slightly deeper mechanics. I don't want it to be the same as all the other samurai games.
 
To be fair RE engine has suffered from these issues forever. RE4R has similar issues in that the screen space reflections look awful and the RT reflections fix the accuracy but then Capcom arbitrarily severely reduces the resolution of the reflection to the point where it looks bad anyway.
Yup, SSR and RT always looked terrible in RE Engine games to the point of being complete joke. DMCV sort of looked better, but this game doesn't need RT at all.

I recommend you to look at DFs review of Path Traced Dragons dogma 2 and Path Traced RE9 preview where they talk about RE Engines classic issues and how path tracing resolves them. DD2 path traced is a mod and it's incomplete but RE9 has native path tracing made by Capcom.
I don't need to watch DF to know how PT or RT works. I played DD2 with PT, I know what problems of it are in great detail cuz unlike the game itself, the tool which allowed (not anymore) you to tweak various parameters showed a very low effort imperfection of PT and that there's a lot of problems with denoiser which barely even works if you turn true PT instead of hybrid. To this day I think that if NVIDIA is not directly participating at implementing PT (not to mention RT) in the game like in CP2077 or AW2, you better not expect anything great from it and especially from Capcom cuz their tech people are terrible at understanding how it should work as well as how to optimize their engine. Tbh, based on what they showed or RE9 so far, it doesn't interest me at all, we'll see what they have in store for announced gameplay presentation before release.

And yea Path Tracing is heavier than hybrid RT and certainly native RT (Avatar, Assassin's Creed Shadows, Indiana Jones ATGC and Doom TDA) but if you have modern Nvidia hardware it runs well enough. I have a 5060ti 16GB and play some of my games with path tracing including cyberpunk, the experience is insane. 40 series onwards has hardware level Path Tracing optimizations (Shader execugion reordering and opacity micromaps).
I've 3080Ti, no reason at all to for me to buy 40 and 50 series especially to lose PhysX in a shit ton of games cuz NVIDIA decided to turn of the support. PT is barely worth it with today's hardware performance, maybe in 10-15 yrs from now. I dropped CP2077 expansion after barely playing it cuz performance was and is terrible even on the 9800X3D. I better not ruin this expansion for myself and just wait before it'll be playable and when ther'll be a reason for me to build a new PC.
 
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Law and behold

Oprah Winfrey Judging You GIF
 
Make it a soulslike and the sales will improve. Slap some titties on the MC, a couple of bonfires and double everything's health.

It doesn't sound like we care about the original creators vision in this tread anyway since we want it to be a carbon copy of the not so great b movie tank control samurai relatively unsuccessful resident evil clones, so might as well min/max profit.

As a day 1 buyer of the first 2 games, honestly who gives a shit if it is like those first two games. They ain't that good. Yes I said it.

Take the concept and improve it.
 
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And never underestimate the ability to fuck up classics, it's really not that hard.
Oh, I remember RE3R, but then again, it was made by a completely different and new team after which there's nothing left of it iirc and RE4R was excellent and fixed everything I don't like about the original. We'll see, I think after RE3R they understood that making the same mistake again could be fatal.

Yeah but we are talking about onimusha here...
Back to the main topic, yeah...

I'm very thankful for Oni 2 release on modern platforms and for revival of this IP, but I love the first two games and core design and idea of them too much, which is why based on what I've seen so far I can only discribe what I feel towards this new game as - very skeptical.

this looks like it's exactly what it ever was.
No, it looks like half way Onimusha 4 with a more modern approach to combat, free camera, blocks, parries, deflections etc. and all of this is clearly unfinished and WIP.

I haven't played Oni 4, but I've seen a retrospective of it and some of the things it has and changed in comparison to original games, I can clearly see in this new game too, minus stupid anime-like plot and goofy characters of course. But who knows what they're cooking out here when it comes to story and characters, we have to wait and see. I hope they won't be making the same mistakes as Oni 3-4 devs back in the day. Oni 2 for example has a character trust system and depending on how they feel about you, different things can or can't happen, I hope they'll do something similar here too cuz it'll encourage multiple playthroughs, doesn't feel out of place and add more depth to the story, characters etc.
 
Can't see I'm seeing the things you're concerned about. The game looks like what I would expect from the franchise today.
 
The only think I remember from Omnimusha is that awful awful water puzzle which I haven't solved till this day. As long as they don't have that nonsense, I'll play it.
 
About puzzles. I really hope they'll be very similar to the first two games visually, meaning PS2-like aesthetic and visual design (puzzle boxes, riddles etc.) instead of something modern and more realistic. There were some tough and timed environmental puzzles for sure, but I haven't had much problem with them after replaying the first two games and I hope we'll see them in the new game too.
 
This garbage has nothing in common with Onimusha.
I replay 1-3 all the time. Godlike games. This junk is a joke, any one here saying it is Onimusha should replay those gems and stop lying.
 
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