Would you ever want Nintendo to experiment with waggle controls again?

Would you want them to?

  • Would you?

    Votes: 0 0.0%
  • Yes, could be good.

    Votes: 14 31.8%
  • No, absolutely not! Leave waggle behind for good!

    Votes: 30 68.2%

  • Total voters
    44
Golf was fun.

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I think waggle worked better back in the mid-2000s when Nintendo was still willing to be experimental. You have to be in order to make a unique control scheme like that work. I don't think that design ethos really exists over there anymore. That's not to say that Nintendo isn't making good games anymore - they are - but it feels like they're more focused on safe, iterative entries in established franchises, or just making something super expansive and bloated - basically following the template they established for themselves early on with the Switch.

I'm also not a waggle hater anymore - looking back at the Wii, there were legitimately quite a few excellent games that used the control scheme well. A lot of those just didn't feel right without that controller. But that, on its own, doesn't mean we need it to make a comeback.
 
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One of the only Zelda games I haven't played.

Waggle ruined it for me. I wouldn't want it back, because it's tough to design for both waggle and traditional controls.
 
Well implemented motion controls can be great fun, and they already still do this in some of their games to this day, so yes.

Games like Red Steel 2 or Wii Sports Resort felt fantastic.
 
Really depends on the type of game they want to make. Motion controls can be great, especially if you are aiming for accurate first person shooters or more personalized sword fights. However tacking them on everything wasn't always desirable. I personally loved how Nintendo went all in with gimmicks as it allowed them to experiment with game design and come up with some pretty wild and wacky things. However, not all games needed this and it occasionally made controls a tad awkward. Not all Wii games needed waggle, or 3ds games 3D, or all Wii U games a second screen; yet this was the case for just about every game on those systems. In some cases it was pretty forced.

Ultimately it should be done only for the sake of gameplay of games that would truly benefit from it imo.
 
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No. Ninendo never really recovered itself from the Wii (hence it had to merge their portable and home system into one) experiment and understood quite correctly afer that that a player wants to play... comfortably (Im playing TOTK NS2 version on my sofa, thank goodness i don't need to 'dance' in front of the TV...)
 
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One of the only Zelda games I haven't played.

Waggle ruined it for me. I wouldn't want it back, because it's tough to design for both waggle and traditional controls.
Skyward sword was pretty good imo, but if you aren't a fan of motion controls I can easily see why you wouldn't enjoy it.

Is it a bit weird that I like the original Wii version over the switch remake because the joy cons didn't allow one to play left handed?
 
250px-Legend_of_Zelda_Skyward_Sword_boxart.png


One of the only Zelda games I haven't played.

Waggle ruined it for me. I wouldn't want it back, because it's tough to design for both waggle and traditional controls.

The HD version solves the majority of the QoL issues in the game and you can play without motion controls where you flick the right stick to use the sword, click stick in to stab, etc.

It worked very well for me personally, the only annoying thing is you have to hold a trigger button to orbit the camera with the right stick (you can have the right stick be orbit all the time and hold the button to use the sword but thats not optimal imo).

PSA if you do play: Part of the problem I saw people (myself included) having with the motion controls was the game didn't explain that you dont need to swipe the wiimote/stick from the position the sword would start in reality.

This leads to the fights with the main antagonist being extremely annoying and feeling broken because he always catches your sword if you try to do that. Because he holds his hand out to where you position the wiimote/stick from.

Example: Like for a NE (North-East) swipe you would expect you need to start in the bottom left and go to top right but you actually just start from anywhere and move the wiimote/right stick up and right, even if you start where the sword would end up after the swipe is complete.

So in the HD version say your sword is held out, pointing NE, and you flick the stick up and right Links arm will teleport to the SW and flick NE.

It took me ages to understand this and once I did the game was 10x as fun. Its not in my top 3 LoZs but there are many great/amazing parts, its overall a very fun game + has awesome music, definitely worth a go sometime.
 
Yes, I don't want a Switch 3 but I am fine with them continuing on with handheld/console hybrids. I just think we're going to need some innovation by the time the next Nintendo console is due.
 
The HD version solves the majority of the QoL issues in the game and you can play without motion controls where you flick the right stick to use the sword, click stick in to stab, etc.

It worked very well for me personally, the only annoying thing is you have to hold a trigger button to orbit the camera with the right stick (you can have the right stick be orbit all the time and hold the button to use the sword but thats not optimal imo).

PSA if you do play: Part of the problem I saw people (myself included) having with the motion controls was the game didn't explain that you dont need to swipe the wiimote/stick from the position the sword would start in reality.

This leads to the fights with the main antagonist being extremely annoying and feeling broken because he always catches your sword if you try to do that. Because he holds his hand out to where you position the wiimote/stick from.

Example: Like for a NE (North-East) swipe you would expect you need to start in the bottom left and go to top right but you actually just start from anywhere and move the wiimote/right stick up and right, even if you start where the sword would end up after the swipe is complete.

So in the HD version say your sword is held out, pointing NE, and you flick the stick up and right Links arm will teleport to the SW and flick NE.

It took me ages to understand this and once I did the game was 10x as fun. Its not in my top 3 LoZs but there are many great/amazing parts, its overall a very fun game + has awesome music, definitely worth a go sometime.
I should give this another try! I picked it up for Switch a long time ago and never got around to playing it.

I'd love to experience this story and hear the soundtrack, for sure. Thanks for the heads up!
 
Not if it comes at the expense of the traditional gamepad.
Exactly. There are a ton of games on the Wii that were excellent because of their motion/pointer controls. Games that wouldn't work with a normal controller, or simply wouldn't be as fun.

The problem is that most devs (Nintendo, especially) decided to shoehorn waggle controls into just about every game, when standard controls would have been far superior.

Remember when Miyamoto forced Retro studios to change DK's roll in DKR from a standard button press to a Wiimote shake? Shit like that is why waggle controls get a bad rap. But then you have games like Wii Sports, Kororinpa, and all of the light-gun style games that were awesome because of the Wiimote.

It's all about whether or not the games were designed with motion controls in mind.
 
Gyro has advanced considerably, especially some of the controllers that give it a higher polling rate that I think could make it more accurate and responsive.

So I think them trying motion controls again could work, but only if the hardware + game mechanics are more accurate than the annoyances on the Wii.
 
Did y'all just forget that they released both a Donkey Kong Game that supports Waggle punching, and a mouse/motion controlled wheelchair basketball game this year?

Switch and Switch 2 may not be as "Gung ho" on Motions as the Wii days, but Nintendo never abandoned them.
 
Beaten to it but I was just jumping in to add that Nintendo's latest high profile game indeed waggles. You can Joycon2 the ship out of Bananza. Each Joycon2 represents a corresponding arm. I guarantee there are animations you haven't seen yet.

- Beat DK's chest with only right arm!
- Beat DK's chest with only left arm!
- Beat DK's chest with both arms!
- Punch with right arm!
- Punch with left arm!

All motion, all the time! If you want it. The great thing is Nintendo hasn't made it mandatory in the way they used to. I imagine this was hidden during promos to completely avoid the perception that the game could potentially be only motion based. I mean what's the biggest complaint we ever heard about Donkey Kong Country Returns or Twilight Princess Wii? Exactly.
 
RE4 on Wii was awesome. With modern tech you could maybe make a decent alternative to regular controllers which to be honest are a bit shit.
 
Not in the way they did with the Wii — at the expense of traditional gameplay and direction, abandoning the hardware race, and forcing motion controls into everything even when it made no sense. That was an extremely misguided decision. That said, there were some interesting ideas from that era that, if properly executed and adapted, could have been a lot of fun.
 
I'm not sure I understand the question. Do you mean go back to the inferior (initial) Wii tech instead of the current (and later Wii motion +) gyro tech?

If so, definitely not.
 
They did it in Mario Odyssey, it was completely shit and pointless. You had to shake the controller (or entire handheld) to do a special move or climb faster, despite there only being two functions duplicated across four face buttons. Absolutely sucked.

Even the games that were based around motion controls were shit. In Wii Sports bowling, my nephew used to get a strike every time while turning his back to the TV or walking outside the room and spazzing his hands around. It was all fake. All those TVs that died from overenthusiastic Wii Sports playing, they died for nothing.
 
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