Metroid Prime 4: Beyond, overview trailer (Switch 2)

That's true, but "any publicity is good publicity" doesn't often hold true in gaming. Concord's infamy didn't do it any favors, for example. Obviously, we'll see how it goes before too long, but I can't imagine controversy being their intended strategy.
Concord was a new franchise with zero fanbase and received a 62 in MC... While the Prime series is a niche franchise, the fans knows that are going to receive a top quality game... Still a valid comparison, but not a good one.
 
Concord was a new franchise with zero fanbase and received a 62 in MC... While the Prime series is a niche franchise, the fans knows that are going to receive a top quality game... Still a valid comparison, but not a good one.
Fine, substitute with Ass Creed Shadows, Veilguard, or whatever other western AAA that's shot themselves in the foot for no good reason in the last couple of years.
 
Fine, substitute with Ass Creed Shadows, Veilguard, or whatever other western AAA that's shot themselves in the foot for no good reason in the last couple of years.
Those are popular franchises, like i said Metroid is a niche franchise that needs more exposure, especially with the younger audience and Myles Mackenzie is doing exactly that.
 
This reminds of me the old clip where George Lucas talks about creating Jar Jar Binks to appeal to his kids.

nah, we all know he created him to have that twist that he is a sith towards the end of episode 2 or beginning of episode 3.
WE KNOW THE TRUTH!

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I would really like to see what this game looked like prior to Retro taking over in 2019. What did Nintendo not like? Did they see the success of BoTW and say Metroid needs to appeal to a larger audience?
The motorcycle bit in a desolate landscape, AI escort missions with cringey dialogue and enemy ai that appears to be really dated.
I am no longer a day one buyer, and will be eagerly waiting for reviews.

At ~$100 million, being one of Nintendos most expensive titles. I'm just not seeing it. Development hell is expensive.
 
I don't mind the motorcycle parts at all yet, those could be an interesting way of having an open expanse of a world between the more claustrophobic or weird areas.

But the companion's adolescent dialogue is infuriating. No joke to say that I hope it leads to firings & purging whatever idiot producers thought this direction was a good idea. Still likely that the rest of the game makes up for it, but I want the reviews to be relentless in mockery of that one aspect and maybe scare Nintendo from trying that kind of movie-quip nonsense again.
 
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I would really like to see what this game looked like prior to Retro taking over in 2019. What did Nintendo not like? Did they see the success of BoTW and say Metroid needs to appeal to a larger audience?
Out of the two 'versions' I assume this is by far the more fan-pleasing one, despite the new additions.

I can only assume they saw another Metroid Prime: Federation Force trainwreck and closed shop before it got too far along this time.
 
Nobody is excited for Myles. Some of us just don't get worked up over a side character that will most likely disappear as quickly as he shows up.
Plus, if it is true that voiceacting can be disabled then this will help immensely with such annoyances.
Don't loose hope guys.
I am hoping Myles gets own game lol...
 
Might cancel my preorder if they don't get this horrible character out of the game before release! This is just stupid! #thisisnotthemetroidwewerewaitingfor
 
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It seems you have no idea what you were talking about.

Geometric complexity - MP4 exhibits superior and higher complexity from character models to environmental structures than Halo 5 and Shadow Fall
NPCs, take a look at screens again.

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Holy cherry picking batman!
In no world is this game beyond Killzone Shadowfall in anything but aa and res. You picked a terrible cherry picked screenshot of killzone shadowfall and then use a cutscene bullshot from metroid well played. Killzone has better materials, asset quality, lighting and honestly almost every metric. They have improved metroid graphics from the earlier released media for which I am happy but it still looks like a cross gen title between the ps3 and ps4 gen which makes sense with the switch 1 roots.


 
Metroid Prime 4 = Metroid Other M 2

Sucks ass
This kind of drive by posting is the worst. Doesn't explain how they came to this conclusion, just says "it will suck" and leaves.

The issue with Other M's story was how it treated Samus and gameplay was it didn't play like Metroid.

Samus was forced to obey a captain she no longer worked under, limited because he said so, not because she didn't have the upgrade. Samus having the most stilted dialog and CONSTANTLY talking to herself.

Gameplay was distinctly linear. Every save point told you exactly where to go and you weren't allowed to skip them. The game filled every part of the map for you and rarely did you ever leave the beaten path. It was just a Team Ninja action game similar to Ninja Gaiden.

So far only person we've seen talk a lot is Myles and he has a scan entry saying he talks a lot. No one else is like that and it would seem he's just a tutorial. Samus herself NEVER talks. And the gameplay is very much Metroid Prime. In everyone's preview videos, you're alone adventuring in silence for the majority of it.

So how about you tell us why this game is anything like Other M?
 
This kind of drive by posting is the worst. Doesn't explain how they came to this conclusion, just says "it will suck" and leaves.

The issue with Other M's story was how it treated Samus and gameplay was it didn't play like Metroid.

Samus was forced to obey a captain she no longer worked under, limited because he said so, not because she didn't have the upgrade. Samus having the most stilted dialog and CONSTANTLY talking to herself.

Gameplay was distinctly linear. Every save point told you exactly where to go and you weren't allowed to skip them. The game filled every part of the map for you and rarely did you ever leave the beaten path. It was just a Team Ninja action game similar to Ninja Gaiden.

So far only person we've seen talk a lot is Myles and he has a scan entry saying he talks a lot. No one else is like that and it would seem he's just a tutorial. Samus herself NEVER talks. And the gameplay is very much Metroid Prime. In everyone's preview videos, you're alone adventuring in silence for the majority of it.

So how about you tell us why this game is anything like Other M?

He gave her a choice. If you want to participate in their military operation, then you are under my command. If not, then leave. Samus still works for the Galactic Federation as a PMC. As far as we know they are the only entity that she works for.
 
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Ok, i started playing Metroid Prime Remaster for the first time ever ( never played the OG ), i m a couple hours in and asking myself "wtf i m not getting ? why everyone brags soo much about this game ?"

Honest questions. It ll get better as i keep playing it, like, it has a deep lore and story that ll keep me engaged even if the combat kind suck ? why bother to make a FPS game with auto aim ? and are the puzzles something really really out this world that makes this game so good that everything else in secondary ?

Again, i never played this back in the day and now i have a boat load of gaming baggage to compare this game against it.
 
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Ok, i started playing Metroid Prime Remater for the first time ever ( never played the OG ), i m a couple hours in and asking myself "wtf i m not getting ? why everyone brags soo much about this game ?"

Honest question, it ll get better as i keep playing it ? why bother to make a FPS game with auto aim ? and its all the prizes cause it has amazing puzzles ( cause the auto aim kills all the action for me ) ?

Again, i never played this back in the day and now i have a boat load of gaming baggage to compare this game against it.

All shooters on console now contain autoaim, Metroid is just honest about it.
 
Ok, i started playing Metroid Prime Remater for the first time ever ( never played the OG ), i m a couple hours in and asking myself "wtf i m not getting ? why everyone brags soo much about this game ?"

Honest question, it ll get better as i keep playing it ? why bother to make a FPS game with auto aim ? and its all the prizes cause it has amazing puzzles ( cause the auto aim kills all the action for me ) ?

Again, i never played this back in the day and now i have a boat load of gaming baggage to compare this game against it.
You can shut off auto aiming. Hope that helps.
 
Ok, i started playing Metroid Prime Remater for the first time ever ( never played the OG ), i m a couple hours in and asking myself "wtf i m not getting ? why everyone brags soo much about this game ?"

Honest questions. It ll get better as i keep playing it, like, it has a deep lore and story that ll keep me engaged even if the combat kind suck ? why bother to make a FPS game with auto aim ? and are the puzzles something really really out this world that makes this game so good that everything else in secondary ?


Again, i never played this back in the day and now i have a boat load of gaming baggage to compare this game against it.

Metroid is not a combat game, it is an Exploration/Puzzle game with some combat, you go through it observing the environments, scanning and soaking on the lore with a couple fights here and there.

There are more challenging parts ahead, like the Phazon Mines.

Maybe you haven't played other games in the series, what you're saying is like expecting Call of Duty in a Silent Hill game.
 
Ok, i started playing Metroid Prime Remater for the first time ever ( never played the OG ), i m a couple hours in and asking myself "wtf i m not getting ? why everyone brags soo much about this game ?"

Honest question, it ll get better as i keep playing it ? why bother to make a FPS game with auto aim ? and its all the prizes cause it has amazing puzzles ( cause the auto aim kills all the action for me ) ?

Again, i never played this back in the day and now i have a boat load of gaming baggage to compare this game against it.
It's been coined as "first person adventure" rather than shooter for that very reason. Shooting is secondary, it's more about the abilities, exploration, scanning, puzzle solving etc.

The fist game in particular has an amazing structure imo, there's a lot of backtracking but by the end the entire game just feels like one huge level that you know every nook and cranny of and seamlessly traverse by memory. Pretty much exactly what I'd expect from a 'metroidvania' in 3D. I feel like that got a bit lost in later titles.
 
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Metroid is not a combat game, it is an Exploration/Puzzle game with some combat, you go through it observing the environments, scanning and soaking on the lore with a couple fights here and there.

There are more challenging parts ahead, like the Phazon Mines.

Maybe you haven't played other games in the series, what you're saying is like expecting Call of Duty in a Silent Hill game.
Yeah i dont, i played super metroid back in the days and thats it, im trying to get back into this franchise since it has a lot of good word of mouth around it, i m playing Dread too and i m liking it, but i think my expectations for Prime were a bit too high.

It's been coined as "first person adventure" rather than shooter for that very reason. Shooting is secondary, it's more about the abilities, exploration, scanning, puzzle solving etc.

The fist game in particular has an amazing structure imo, there's a lot of backtracking but by the end the entire game just feels like one huge level that you know every nook and cranny of and seamlessly traverse by memory. Pretty much exactly what I'd expect from a 'metroidvania' in 3D. I feel like that got a bit lost in later titles.
So, its basicaly a first person Super Metroid/ Dread ?
 
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i saw the Prime Hack on PC, i may give it a try since it ll use mouse for aiming.
Also Metroid Primes VR on Dolphin VR if you don't have motion sickness "easily".
You could say the same about the 2D Metroid games yet they're not labeled 2D shooters. It's action/adventure and/or 'metroidvania'.
How are they labeled is irrelevant. Imagine saying shooting is not also the one of the most actions if not the most you do on 2D Metroids.
 
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How are they labeled is irrelevant. Imagine saying shooting is not also the one of the most actions if not the most you do on 2D Metroids.
I don't think anyone means that's not what you do. It's rather where the main focus of the game is. That's what I mean at least. I probably scanned and shot doors and various objects in the environment more than I shot at actual enemies. Late game you usually just run past enemies to get to a specific section rather than engage.

The different beams, missiles and first person perspective facilitates puzzle solving, which indeed requires shooting, but not necessarily for combat.

Even in the Prime 4 footage you have a beam that you can control the trajectory of. And in order to use that you have to shoot. But that beam is identical to the beetle item in Zelda: Skyward Sword, and most of the examples of use are that you lead the beam to a part of the environment you can't reach without it to activate a switch etc. Not combat. But yeah, you have to press "shoot" to use it.
 
If you're complaining about the shooting and combat in a Metroid game, you should go play something else.
On a Metroid Prime game only as 2D Metroids don't have any problems with the shooting. And thanks, but I play the much better Prime Hack and Prime VR and will play MP4 with the mouse.
 
Also Metroid Primes VR on Dolphin VR if you don't have motion sickness "easily".

How are they labeled is irrelevant. Imagine saying shooting is not also the one of the most actions if not the most you do on 2D Metroids.

Intense, fast paced, and precise shooting has never been the focal point of Metroid. All one would need to do is compare NES Metroid to NES Contra to see the different design philosophy. Both are shooters.
 
Ok, i started playing Metroid Prime Remaster for the first time ever ( never played the OG ), i m a couple hours in and asking myself "wtf i m not getting ? why everyone brags soo much about this game ?"

Honest questions. It ll get better as i keep playing it, like, it has a deep lore and story that ll keep me engaged even if the combat kind suck ? why bother to make a FPS game with auto aim ? and are the puzzles something really really out this world that makes this game so good that everything else in secondary ?

Again, i never played this back in the day and now i have a boat load of gaming baggage to compare this game against it.
There is a reason why its a niche franchise.

I played it first time on Wii.

Was sort of enjoying it. But it came together few hours later in Phendrana Drift, where music, puzzles, exploration etc it all came together to create something special.

Its hard to pin point what I really enjoyed about it. But am in same camp where it was elevated due to atmosphere, mystery of the planet etc.
 
Intense, fast paced, and precise shooting has never been the focal point of Metroid. All one would need to do is compare NES Metroid to NES Contra to see the different design philosophy. Both are shooters.
Yeah but there is also no "need" in being 100% brain dead with the auto aim. The fast strafe could be with another button or double press left/right.
 
It has shooting. It's a core part of the gameplay. So people can, you know, comment and have views on that.

it's still not a shooter, therefore one should not expect it to play like a shooter.

resident evil 1 has shooting, and also is not a shooter. so noone should be surprised that it too doesn't play like a shooter.

on top of that, a reminder that even shooters in the late 90s and early 2000s very often had hard/soft lock-on on console. so even of you expect a shooter, in a game this old you also should expect the possibility of a hard/soft lock-on system
 
Yeah but there is also no "need" in being 100% brain dead with the auto aim. The fast strafe could be with another button or double press left/right.

Its origins lie with that stupid fucking GameCube controller layout so they had to make lemonade out of lemons. If there is any consolation Prime 4 seems to require higher dexterity shooting if the tutorial boss is anything to go by.
 
Its origins lie with that stupid fucking GameCube controller layout so they had to make lemonade out of lemons. If there is any consolation Prime 4 seems to require higher dexterity shooting if the tutorial boss is anything to go by.
Gladly MP3 made things better plus the immersion. So this will be a downgrade in gameplay almost everywhere on normal controls. And good thing we have a mouse mode.
 
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