[MLiD] PS6 & PSSR2 Dev Update

If series S sold 10 to 15 million units is that successful?

Yeah the ram situation in the series S was a joke. It should have been 12GB minimum of full speed memory. Then it would have been a capable box, somewhat.
I'm just glad you've changed your tune about it. Shame it took a rumoured PS handheld for that to happen and not when I was warning you some years ago. Wasted a lot of back and forth on that back then. You know, when you and MS had to market that crap. when they were actively trying to sell a weak ass home console. Don't think I've forgotten about our past encounters on the subject and you hyping it up all the time:

but it seems like a lot of developers have since chimed in on why the series s is actually not a terrible piece of kit, and from actually using and owning one, unlike yourself probably....I also have many a moons experience with hardware, that the series S is showing no signs up struggling with any games at all this gen. Its delivering more than great performance and decent graphics for what it was designed for.

On a 1080p display it looks really quite impressive and I really don't think it's worth debating with people that haven't even seen one in the flesh never mind used it to see how good it actually is, and how much of a blessing it is for people like myself who have younger kids who want to play and a Mrs that sometimes hogs the TV. if I'm not in the mood to play on my PC I can go lay on my kids big double bed and play some games on a box that's not much bigger than an original wii, silently and with great performance.

There's some seriously insecure people that feel the need to Diss the thing. By the time there will be any issue for the series s the pro consoles will be out and the current consoles will be a thing of the past.

Can you please provide me evidence of developers requiring to do a lot more work for less results on series s please?

If you can't I think you just need to let this go.

Series S becoming even more of a beast...Holy shit.... mind-blowing.

Series s is a little beast.

Series S all day bbe.

Or treat both of yourselves and get a series x

Holy shit....42 percent switch....40 percent xbox......18 percent ps5.

Madness.

And people question the series S.....gat damnnn what a beast.


Never stop being you Dench and go wherever the MS wind blows you.
 
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That's like the cast of wicked calling olive oyl from popeye skinny...
Season 5 Nbc GIF by The Office
 
MILD? Really?

Make yo minds up. He is either full of shit or a reliable source.

God damn.
Why do you mutherfuckers say this?

I have been listening to him for well over a year and he been pretty darn good at what he talks about. The dude has been pretty darn accurate on PS leaks and many other things.
 
I'm just glad you've changed your tune about it. Shame it took a rumoured PS handheld for that to happen and not when I was warning you some years ago. Wasted a lot of back and forth on that back then. You know, when you and MS had to market that crap. when they were actively trying to sell a weak ass home console. Don't think I've forgotten about our past encounters on the subject and you hyping it up all the time:














Never stop being you Dench and go wherever the MS wind blows you.
God damn
b7pOX75.jpeg
 
I'm just glad you've changed your tune about it. Shame it took a rumoured PS handheld for that to happen and not when I was warning you some years ago. Wasted a lot of back and forth on that back then. You know, when you and MS had to market that crap. when they were actively trying to sell a weak ass home console. Don't think I've forgotten about our past encounters on the subject and you hyping it up all the time:














Never stop being you Dench and go wherever the MS wind blows you.

What are you talking about. I am literally saying the series S memory issue is its flaw. Clearly over time.

Just a heads up, I have been told that Super cards are back on the table but much later in the year. Haha! what a mess. I was told the other day that 8GB DDR5 was dead and now its back again.

The series S was under attack for ages. Lets see if you guys hold the same energy for this handheld IF it gimps games and devs.

I cant believe you guys keep lumping me with MS. I do not like them at all. I liked Xbox.
 
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Cpu is what usually handle number of characters\enemies on screen, physics, ai, destruction etc.

I sincerely doubt less ram is a bigger problem than going from home console cpu to mobile cpu but ok.

The sad thing is that we are never gonna know what they cut in games to make it run on a portable because you only see the final result, but it is always gonna be in the back of my mind, that's enough for me to not want a damn ps6 portable.

What's different about this and PC handhelds? They lower the resolution and presets and that's it. There is no special version of games for Steam Deck that cuts out a bunch of stuff.
 
Goes against what you were saying before. You know PSSR being dropped for FSR. Or was that somebody else who said that? I don't remember well but pretty sure it was you

If they are so close with AMD (Amethyst etc.) developing two different Ai upscalers is quite stupid and waste of resources. It would be logical to just switch to FSR4, but they are deciding, not me...

They will do that on PS6 probably, console will have native FP8 support (that FSR4 uses), no need to develop INT8 version for it like on Pro.
 
It's possible to have this technology, PSSR or whatever it's name, embedded in the OS?

Not having to depend on the game developer to implement, only activating some flag/feature in the system and magically everything gets better?
Absolutely not, aka u can force those settings, but some games gonna run horribly with all kinds of framerate issues or/and unplayable bugs, and many wont even launch at all in that mode w/o direct dev intervention.
 
Seems some users are struggling with your point of not wanting another series s situation. It's not hard to understand your issue with the handheld IF it does create another series s situation.
There are some similarities, but there are also differences. The biggest difference is RAM. The XSS biggest complaint has always been having too little RAM. The portable should have a comparable quantity of RAM to the PS6.

Will that mitigate ALL issues? Certainly not, but I trust Sony to take far more care when it comes to minimizing those issues.

Also, having a Steamdeck helps as far as establishing potential baseline specs.

Personally, I am OK with slightly less revolutionary hardware. I would much rather developers spend less time on new features and more time on optimization.

Especially if we are going to continue to have Unreal Engine 5 shoved down our throats.
 
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What's different about this and PC handhelds? They lower the resolution and presets and that's it. There is no special version of games for Steam Deck that cuts out a bunch of stuff.
Some things are scalable some are not, not every pc game run on steamdeck, that's why devs specify steamdeck verified in the steam page of the game.

In most games it is probably not a problem, you turn off rtx, you lower res and framerate and it's all good, i'm talking specifically about ambitious games that push the tech and use 110% of the machine, these devs are gonna have huge problems making their game run on a fucking tablet that is orders of magnitude weaker than an home console.

This is the same as pc minimum requirements, they are not a suggestion, you can't physically run some games on older hardwares.

And like i said, we final clients have no idea what devs cut to make game able to run on portables, we only see the final result, nobody can really say if they cut or not with absolute certainty unless you believe pr talks where devs say that x console is the best thing since sliced bread, we already had those with series s, only people who never worked a day in their life under someone think these people are sincere and not pushed to say positive things to not lose their job.
 
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Cpu is what usually handle number of characters\enemies on screen, physics, ai, destruction etc.

I sincerely doubt less ram is a bigger problem than going from home console cpu to mobile cpu but ok.
Iirc the most of CPU load is scheduling and draw calls. These stuff you mentioned relatively cheap, if you don't write shit code like Larian. Usual "AI" (aka scripts) even Excel can run at 500 fps.
The leak even mentioned it - the simplest way to free CPU resources is to target 30 fps (no impact on destruction, AI etc, but scheduling and draw calls cut essentially by half), but Sony would like devs to try to avoid drop in fps and optimize instead.

The sad thing is that we are never gonna know what they cut in games to make it run on a portable because you only see the final result, but it is always gonna be in the back of my mind, that's enough for me to not want a damn ps6 portable.
Why should we care
Lots and lots of stuff got cut anyway. Performance is secondary, budget constraints are always much bigger issue.
Even if the target was 5090 for every game, most would still look like shit, especially indie ones as they simply can't afford.it even if power is in place.
 
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Iirc the most of CPU load is scheduling and draw calls. These stuff you mentioned relatively cheap, if you don't write shit code like Larian. Usual "AI" (aka scripts) even Excel can run at 500 fps.
The leak even mentioned it - the simplest way to free CPU resources is to target 30 fps (no impact on destruction, AI etc, but scheduling and draw calls cut essentially by half), but Sony would like devs to try to avoid drop in fps and optimize instead.


Why should we care
Lots and lots of stuff got cut anyway. Performance is secondary, budget constraints are always much bigger issue.
Even if the target was 5090 for every game, most would still look like shit, especially indie ones as they simply can't afford.it even if power is in place.


I want my ps6 to be used properly, not to be a machine where you port handled titles with added bells and whistles.

I still think that going from an home console to an handled is a bigger deal than 4gb less of ram on series s, let's see what devs are gonna say in 3-4 years from now, i don't expect any sony dev to say even the smallest negative thing but not everyone is on sony payroll.
 
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I cant talk about consoles, tbh I have no view on that stuff. People say Sony has bought a lot of memory for the here and now, but I am not sure of their stock holding. It all came from this guy, and I can only assume that he does have contacts at Sony and AMD for how hard he goes for them

I only know about PC stuff tbh.

Hopefully, 2027 everything will be ok.
Well everybody buy at the same places so if PC is affected so are the consoles (and the next gen).
 
Some things are scalable some are not, not every pc game run on steamdeck, that's why devs specify steamdeck verified in the steam page of the game.

In most games it is probably not a problem, you turn off rtx, you lower res and framerate and it's all good, i'm talking specifically about ambitious games that push the tech and use 110% of the machine, these devs are gonna have huge problems making their game run on a fucking tablet that is orders of magnitude weaker than an home console.

This is the same as pc minimum requirements, they are not a suggestion, you can't physically run some games on older hardwares.

And like i said, we final clients have no idea what devs cut to make game able to run on portables, we only see the final result, nobody can really say if they cut or not with absolute certainty unless you believe pr talks where devs say that x console is the best thing since sliced bread, we already had those with series s, only people who never worked a day in their life under someone think these people are sincere and not pushed to say positive things to not lose their job.

No, developers verify Steam Deck because there are other considerations on PC handhelds that don't exist with consoles. Running on Proton isn't a given. There are also UI considerations and some games have to use keyboard and mouse, etc. We are talking about a much larger set of games with Steam Deck, going back decades. It's a different situation. Microsoft is doing the same "verification" with their handheld, but again, it isn't a matter of will it run.

PC minimum requirements are not a hard "minimum". You can absolutely play games on PCs speced lower than what is listed. So yes, it is very much a suggestion if you want to play a game at such and such resolution and frame rate.

How did XSX and PS5 games suffer because XSS existed?
 
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The fact that you don't care doesn't mean that everyone should not care.
Being so concerned about things most people have very little knowledge is pointless. You get stressed over nothing.

I want my ps6 to be used properly, not to be a machine where you port handled titles with added bells and whistles.
95% games will be ported to PC to work on specs even lower than portable. And the rest will be done by Sony/XDev and those usually have no problems with optimization
The question is not whether there will be mandatory support for portable but guidelines on what is the lowest quality portable port allowed.

I still think that going from an home console to an handled is a bigger deal than 4gb less of ram on series s, let's see what devs are gonna say in 3-4 years from now, i don't expect any sony dev to say even the smallest negative thing but not everyone is on sony payroll.
Those who are not on payroll make versions for PC. If Sony will allow "all low, 30fps, 500p" version as PS6 portable version - devs will be completely ok with it
 
If they are so close with AMD (Amethyst etc.) developing two different Ai upscalers is quite stupid and waste of resources. It would be logical to just switch to FSR4, but they are deciding, not me...

They will do that on PS6 probably, console will have native FP8 support (that FSR4 uses), no need to develop INT8 version for it like on Pro.
Cerney made specific mention about creating their own solutions. Owning solutions instead of relying on licensing/etc puts them in a solid position in case AMD changes how they license/allow the use of FSR in the future.
 
No, developers verify Steam Deck because there are other considerations on PC handhelds that don't exist with consoles. Running on Proton isn't a given. There are also UI considerations and some games have to use keyboard and mouse, etc. We are talking about a much larger set of games with Steam Deck, going back decades. It's a different situation. Microsoft is doing the same "verification" with their handheld, but again, it isn't a matter of will it run.

PC minimum requirements are not a hard "minimum". You can absolutely play games on PCs speced lower than what is listed. So yes, it is very much a suggestion if you want to play a game at such and such resolution and frame rate.

How XSX and PS5 games suffered because XSS existed?
Some games are also too heavy to run on deck, it's not always a matter of ui or os.

In many topics (not only on gaf) i read people trying to go 720p 30 frames low details and still been unable to play certain games.

Didn't many devs spoke about porting on series s being a problem? i think we had many topics about it and you surely can't expect microsoft devs to talk shit about series s.

I hope you are right dude, i remain with my pessimism until proven wrong.
 
Cerney made specific mention about creating their own solutions. Owning solutions instead of relying on licensing/etc puts them in a solid position in case AMD changes how they license/allow the use of FSR in the future.

So far FSR4 is free to use and that has been the case with most software developed by AMD over last ~20 years. With their own solution they risk getting behind with time, PSSR released 4 months before FSR4 and it is much worse ML reconstruction tech.
 
If they are so close with AMD (Amethyst etc.) developing two different Ai upscalers is quite stupid and waste of resources. It would be logical to just switch to FSR4, but they are deciding, not me...

They will do that on PS6 probably, console will have native FP8 support (that FSR4 uses), no need to develop INT8 version for it like on Pro.
It's a bit more complex.
FSR4 is like DX12 - a fat general purpose solution
And PSSR is Sony style solution - thin layer tailored for Playstation
Sony could just bring FSR4 to PS but don't want to, it's too costly for their needs. They want trimmed down solution that can run faster with smaller memory footprint, ideally as per Cerny model should run completely in cache which will make it both fast and memory bandwidth efficient. This is done by tailoring model to specific fixed hardware.
FSR can't go that route as it's universal solution for a wide range of cards.
 
It's a bit more complex.
FSR4 is like DX12 - a fat general purpose solution
And PSSR is Sony style solution - thin layer tailored for Playstation
Sony could just bring FSR4 to PS but don't want to, it's too costly for their needs. They want trimmed down solution that can run faster with smaller memory footprint, ideally as per Cerny model should run completely in cache which will make it both fast and memory bandwidth efficient. This is done by tailoring model to specific fixed hardware.
FSR can't go that route as it's universal solution for a wide range of cards.

Reduced cost may mean reduced quality as well. I guess we have to wait for first PSSR2 games to appear.
 
Some games are also too heavy to run on deck, it's not always a matter of ui or os.

They will run, just not very well. It is very much like trying to play a game on a PC below minimum requirements.

In many topics (not only on gaf) i read people trying to go 720p 30 frames low details and still been unable to play certain games.

Didn't many devs spoke about porting on series s being a problem? i think we had many topics about it and you surely can't expect microsoft devs to talk shit about series s.

I hope you are right dude, i remain with my pessimism until proven wrong.

Devs pointed specifically to the memory configuration of XSS. I think as long as Sony avoids a situation like that then it should be ok. In either case, if there are problems with the handheld, I just don't see how it will affect anything else.

Time will tell.
 
I'm a bit confused as to the whole PSSR2 thing. Perhaps it's the wording.

It sounds like Sony has released tools to help with PSSR artifacts. Also, they're continuing to work on PSSR2, which will be a different API entirely (sadly, so no drop-in replacement).

But ... they're ALSO doing an FSR4 implementation? I think I've misunderstood, because that means 3 active solutions, which is a bit much.
 
I'm a bit confused as to the whole PSSR2 thing. Perhaps it's the wording.

It sounds like Sony has released tools to help with PSSR artifacts. Also, they're continuing to work on PSSR2, which will be a different API entirely (sadly, so no drop-in replacement).

But ... they're ALSO doing an FSR4 implementation? I think I've misunderstood, because that means 3 active solutions, which is a bit much.

I think MLiD confuses a lot things. I doubt they will port FSR4 (that uses FP8) to PS5 Pro (with Int8 support) when they are very deep in PSSR2 development (that is supposed to have quality similar to FSR4).

But PS6 will have native FSR4 support.
 
mckmas8808 mckmas8808 As I said in the other thread, Sony is getting the devs ready with tools and documentation.

MLID keeps referring to it as PS6 handheld. Seems Sony is going to mandate support if "they NEED us to support it directly eventually."

The number of PS5 low power mode patching is low, Sony is getting annoyed, so they will 100% mandate support if adoption is too low.

They will be hard pressed to mandate support at this stage.
You can't retroactively do this, and devs will fume if Sony makes it mandatory mid-gen.

Their best hope is to treat it like the Xbox BC program and patch some select games +
Incentivize devs to patch.
 
Reduced cost may mean reduced quality as well. I guess we have to wait for first PSSR2 games to appear.
Not necessary
Sony tailor model/hardware to be highly compatible, significantly increasing efficiency. And that's not possible for general purpose model working on general purpose hardware.

It's like in general Playstation have better conversion of power to performance as it can omit thick layer of obscurement of directX
 
Just a heads up, I have been told that Super cards are back on the table but much later in the year. Haha! what a mess. I was told the other day that 8GB DDR5 was dead and now its back again.
8GB is low but keep in mind the same memory is going to get you further on future hardware coming up. I'm not surprised that 8GB cards are back if there are bandwidth and memory savings with Universal Compression and Neural Texture Compression with ML capable hardware but this is not going to benefit systems like Series S or prior gens which don't really have that.
The series S was under attack for ages. Lets see if you guys hold the same energy for this handheld IF it gimps games and devs.
Yes, a big IF. If or when some developer calls out an issue and tells us there is a mandate holding them back you can be first in line but for now ease off the concerning trolling and FUD about an imaginary policy/mandate/problem for a device you know next to nothing about. And try to refrain from calling the devs "chode" like you did when they didn't like Series S.
If they are so close with AMD (Amethyst etc.) developing two different Ai upscalers is quite stupid and waste of resources. It would be logical to just switch to FSR4, but they are deciding, not me...

They will do that on PS6 probably, console will have native FP8 support (that FSR4 uses), no need to develop INT8 version for it like on Pro.
If I remember correctly your words were something along the lines of "if PSSR isn't bad why are they replacing it with FSR4", or something like that. Well there is your answer, they might not be if this leak is true.
 
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Not necessary
Sony tailor model/hardware to be highly compatible, significantly increasing efficiency. And that's not possible for general purpose model working on general purpose hardware.

It's like in general Playstation have better conversion of power to performance as it can omit thick layer of obscurement of directX

Yeah, this is possible of course.

8GB is low but keep in mind the same memory is going to get you further on future hardware coming up. I'm not surprised that 8GB cards are back if there are bandwidth and memory savings with Universal Compression and Neural Texture Compression with ML capable hardware but this is not going to benefit systems like Series S or prior gens which don't really have that.

Yes, a big IF. If or when some developer calls out an issue and tells us there is a mandate holding them back you can be first in line but for now ease off the concerning trolling and FUD about an imaginary policy/mandate/problem for a device you know next to nothing about. And try to refrain from calling the devs "chode" like you did when they didn't like Series S.

If I remember correctly your words were something along the lines of "if PSSR isn't bad why are they replacing it with FSR4", or something like that. Well there is your answer, they might not be if this leak is true.

When first talks about improved PSSR happened Cerny words were very vague. We didn't know for certain what they are doing, porting FSR4 to PS5 Pro or improving PSSR (he mentioned "FSR4" many times)? This was cleared up later (but we still don't know 100%).
 
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So that PS6 portable is gonna be less powerful than a PS5, basically meaning a switch 2 +?
Bold strategy.

Either they mandate they every PS6 games run on it which is definitely going to gimp their pipeline and give the impression that the PS6 generation as a whole is at best a PS5 pro+; while making it unjustifiable to not also release the games on PS5.

Or the PS6 portable doesn't get all the games, and it's not a good look when your new shiny console gets skipped by the most ambitious new games.

It's a lose - lose situation for Sony unless they break physics and manage to make a portable PS6 with the power of a PS5 pro sold for 600 eurodollars.
 
If PS6 handheld has 12 cores,how many is PS6 coming with? I thought it was only an 8 core device

He talks about 12 cores (I didn't watch the video)? Last leak had 4 Zen 6 cores for handheld PS6 and 8 cores for normal device.

Edit: I watched first part of the video and I think he confirms 4 cores/8 threads for portable, but devs want to continue coding for 6/12 configuration (what is available on PS5 for example) or something like that.
 
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If the PS6 Portable is capable enough and if PSSR2 along with future frame gen are able to allow it to punch well above its weight class, then it's within the realm of possibility that devs will still be able to push the PS6 to their hearts content without the Portable hindering them. It just remains to be seen if parity is mandated and how well they execute on the hardware/software front.

Let's be real though, 95%+ of all software that will release on the PS6 family of devices will have ports that run on weaker hardware than the Portable, so the Portable won't be a limiting factor there. It'll only come down to select first party software that may never show up on other platforms and who knows how many of those might possibly be "held back" by the Portable even if it doesn't scale perfectly.

We all know this number will be a lie over the lifetime of the PS6's lifespan.
 
Proper handhelds need specialized low power design, which is very very different from the high power design of consoles. It also doesn't make sense to die shrink old architectures when a lot of the efficiency gains come from new architectural features.

It's also unnecessary due to the way Xbox handles BC anyway. Canis itself could easily run XSS game profiles.
That makes sense, I guess the ability of running XSS profiles is what I was trying to get to.
 
He talks about 12 cores (I didn't watch the video)? Last leak had 4 Zen 6 cores for handheld PS6 and 8 cores for normal device.

Edit: I watched first part of the video and I think he confirms 4 cores/8 threads for portable, but devs want to continue coding for 6/12 configuration (what is available on PS5 for example) or something like that.
Sorry I meant 12 threads. He said it has 4 Zen 6c and 2 Zen 6lp vores
 
Next years game on Ps5 pro will be fantastic with the upcoming update. Perfect timing for gta6, wolverine, re9,pragmata etc. Hopefully games with issues like SH2 remake and MGS delta will also be fix by next years pssr update.
 
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Can someone help clarify for me:

My understanding is this handheld is more like the PlayStation ecosystem's version of the Steam Deck. Meaning, it's not going to be a "PS6 Handheld", where it plays all PS6 games. The intent is that it should be able to play most games from PS4 and PS5, and it will play some PS6 games, but probably only those that are listed as compatible? The impression I've gotten so far is that they're not going to hold back developers from exploiting the full power of the PS6 by requiring them to make their games also run on the hand held unit. It seemed like they were trying to avoid the mistake Microsoft made with the Series S.

Is that the picture we have so far, or has their been some leaked info that contradicts the above?
 
So far FSR4 is free to use and that has been the case with most software developed by AMD over last ~20 years. With their own solution they risk getting behind with time, PSSR released 4 months before FSR4 and it is much worse ML reconstruction tech.
Or they also gain in that they can make their own technology that is close enough to FSR4 while requiring less hardware power to utilize. This will become even more important when the handheld gets released.

Cerney isn't dumb. There is a reason why they are running their own AI tech. Having full control of your own tech is worth something these days.
 
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I'm not going to watch any more of this guys video I just wanted to hear his opinion on Nvidia and the memory situation to see how on the money he is.

I do believe he gets some leaks on playstation and AMD stuff though so I'm excited for the ps6/ps6 portable.

I really don't understand how this guy has a job. He complains about micron and crucial and then says no one is mad at Samsung for selling their memory to other people and Samsung doesn't have a business like crucial.

What do you think the most successful nvme the Samsung 900 series pro NVMEs are you shill?

I legit can't stand this guy. Absolute clown

He thinks he's just talking about memory but not thinking about nand. It's all fucked. I don't think this guy knows how fucked the situation is.
Or, and this is a big "OR"

Or, we are over-reacting and being doomers and everything will sort itself out in 24-36 months or less.

I'm not saying nothing will happen. The way this world has been going, some shit is definitely going to happen.

I'm just saying we will adapt and overcome. Edit: Also after reading thread, I did not mean to pile on.
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They will be hard pressed to mandate support at this stage.
You can't retroactively do this, and devs will fume if Sony makes it mandatory mid-gen.

Their best hope is to treat it like the Xbox BC program and patch some select games +
Incentivize devs to patch.
Yeah, that's what I mean. They can do selective BC, IF there's complete FC (forward compatibility). Or they can do selective FC, IF there's complete BC.

They will need to mandate support for either patching PS5 games or parity with PS6 games. Meaning you can't publish on Orion without Canis support.
 
Can someone help clarify for me:

My understanding is this handheld is more like the PlayStation ecosystem's version of the Steam Deck. Meaning, it's not going to be a "PS6 Handheld", where it plays all PS6 games. The intent is that it should be able to play most games from PS4 and PS5, and it will play some PS6 games, but probably only those that are listed as compatible? The impression I've gotten so far is that they're not going to hold back developers from exploiting the full power of the PS6 by requiring them to make their games also run on the hand held unit. It seemed like they were trying to avoid the mistake Microsoft made with the Series S.

Is that the picture we have so far, or has their been some leaked info that contradicts the above?

I think so. It is suppose to be 0.5x of PS5 so in terms of performance little faster than SS console. But I also think PS5 is going to be supported till 2030 at least so this handheld can easily last 5yrs if they are releasing in 2027.
 
If they are so close with AMD (Amethyst etc.) developing two different Ai upscalers is quite stupid and waste of resources. It would be logical to just switch to FSR4, but they are deciding, not me...

They will do that on PS6 probably, console will have native FP8 support (that FSR4 uses), no need to develop INT8 version for it like on Pro.
Steam Machine might also need it (INT8 version of FSR4 Cerny also was hinting that PSSR2 was based on an INT8 version of FSR4 I think btw).
 
Or, and this is a big "OR"

Or, we are over-reacting and being doomers and everything will sort itself out in 24-36 months or less.

I'm not saying nothing will happen. The way this world has been going, some shit is definitely going to happen.

I'm just saying we will adapt and overcome. Edit: Also after reading thread, I did not mean to pile on.
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I think we should be positive, you are right. Most of us here have all the hardware we need and fingers crossed none of us have any issues over the next 12 - 18 months. The situation SHOULD be resolved within 12 to 18 months.

I appreciate you for this post too! thank you brother!
 
It is an absolutely normal response dude.

Are you so anal about all the people who also say that they hope all gaas games bombs? Or when most people were hoping for series s to bomb so devs didn't had to waste time optimizing for it, i bet you were perfectly ok with that...

They are freakin videogames, it is not that serious buddy.

It's a freakin portable ps6, it is not that serious......buddy.
 
I'm not really interested in a handheld like at all, the only way they could sell it to me would be making it a ridiculous value which I just don't see happening. I'll stick to the home console myself.
 
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