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PS6 may have a significant VRAM advantage over the next Xbox.

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memoryman3

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The PlayStation 6 could actually end up being more future-proof and capable than the next Xbox if RAM rumors come to pass.

According to K KeplerL2 , PS6 is rumored to have 30GB of high speed GDDR7 memory, dedicated to both the GPU and CPU.

Most likely 24GB for PS6 Handheld, 30GB for PS6 console and 36GB for Xbox Magnus

As PlayStation apps are written to fully take advantage of the unified memory architecture, the CPU and GPU can access memory at the same time with less contention.

Windows memory management ensures that data must be read from the CPU in RAM first, then copied to the GPU's VRAM buffer. Alongside the greater overhead of the Windows OS, Xbox's Magnus powered console may need 64GB of total system memory to best PS6.

The rumored capacity is just 36GB for Magnus.

This would unfortunately leave the potential Xbox Magnus console with a possible 18GB/18GB split of memory; problematic for cutting edge games that could require 24GB or more in a single pool of memory. PS6 could have better textures, higher quality meshes, smoother frametimes, or even games that would just crash on Magnus.

One way this can be rectified is having a seperate 32GB LPDDR5 memory pool for running Windows, but the cost of memory has soared in recent times. Is this feasible on a system priced below $1500?
 
I don't know what most of that means, but since the ps5 killed the the monster eater with less tflops, i don't care if the ps6 has less vram than magnus
 
This title is a little confusing if you are talking about quantity. The next Xbox sure will be less of a console, even have more VRAM. Running Windows 11 sure will demand more than 36GB to things work.

PS6 will continue to use the same philosophy PS4 used and shared GDDR to the xmb.

They should focus in their next API.
 
The PlayStation 6 could actually end up being more future-proof and capable than the next Xbox if RAM rumors come to pass.

According to K KeplerL2 , PS6 is rumored to have 30GB of high speed GDDR7 memory, dedicated to both the GPU and CPU.



As PlayStation apps are written to fully take advantage of the unified memory architecture, the CPU and GPU can access memory at the same time with less contention.

Windows memory management ensures that data must be read from the CPU in RAM first, then copied to the GPU's VRAM buffer. Alongside the greater overhead of the Windows OS, Xbox's Magnus powered console may need 64GB of total system memory to best PS6.

The rumored capacity is just 36GB for Magnus.

This would unfortunately leave the potential Xbox Magnus console with a possible 18GB/18GB split of memory; problematic for cutting edge games that could require 24GB or more in a single pool of memory. PS6 could have better textures, higher quality meshes, smoother frametimes, or even games that would just crash on Magnus.

One way this can be rectified is having a seperate 32GB LPDDR5 memory pool for running Windows, but the cost of memory has soared in recent times. Is this feasible on a system priced below $1500?
Why throw Kepler name in as if he backed your theory though?
 
The PlayStation 6 could actually end up being more future-proof and capable than the next Xbox if RAM rumors come to pass.

According to K KeplerL2 , PS6 is rumored to have 30GB of high speed GDDR7 memory, dedicated to both the GPU and CPU.



As PlayStation apps are written to fully take advantage of the unified memory architecture, the CPU and GPU can access memory at the same time with less contention.

Windows memory management ensures that data must be read from the CPU in RAM first, then copied to the GPU's VRAM buffer. Alongside the greater overhead of the Windows OS, Xbox's Magnus powered console may need 64GB of total system memory to best PS6.

The rumored capacity is just 36GB for Magnus.

This would unfortunately leave the potential Xbox Magnus console with a possible 18GB/18GB split of memory; problematic for cutting edge games that could require 24GB or more in a single pool of memory. PS6 could have better textures, higher quality meshes, smoother frametimes, or even games that would just crash on Magnus.

One way this can be rectified is having a seperate 32GB LPDDR5 memory pool for running Windows, but the cost of memory has soared in recent times. Is this feasible on a system priced below $1500?
Benchmarks show Windows is a huge ram hog, especially when compared to Linux. So effective performance might be a wash unless they really optimise gaming mode.
 
Pretty sure there will be Xbox's out there with 128GB RAM in some instances next gen.

Instant buy if true. But I feel like there won't be any options for a 64GB "Xbox" OEM.

After being burned by 8GB RAM, reshuffling games, and a slow HDD years ago, my Windows hardware priorties are likened to Sam Altman.

All the RAM and SSD capacity I can get. 64GB + 8TB.
 
Instant buy if true. But I feel like there won't be any options for a 64GB "Xbox" OEM.

After being burned by 8GB RAM, reshuffling games, and a slow HDD years ago, my Windows hardware priorties are likened to Sam Altman.

All the RAM and SSD capacity I can get. 64GB + 8TB.
There will be infinity Chinese OEMs releasing boxes with either SteamOS or the Xbox-Windows hybrid. You won't be limited to the Microsoft release. They're literally being assembled out of old laptop parts as we speak.
 
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Whenever this stuff comes up it just makes me think "Yep, gonna be dead soon at this pace."

Time flies by, and our perception of it has radically shifted in this era of our brains being over-stimulated. The passage of days is so different depending on whether you are taking part in the rat race, or whether you are enjoying it in nature, without a phone, getting back to the basics. The latter experience has become a luxury for the immense majority of us...
 
Rumor is that Cerny is using elite PS5 compression technology in the physical world now, inspired by Tron Ares. The PS6 Handheld will have the power of a top line PC or better.
 
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