memoryman3
Member
The PlayStation 6 could actually end up being more future-proof and capable than the next Xbox if RAM rumors come to pass.
According to K KeplerL2 , PS6 is rumored to have 30GB of high speed GDDR7 memory, dedicated to both the GPU and CPU.
As PlayStation apps are written to fully take advantage of the unified memory architecture, the CPU and GPU can access memory at the same time with less contention.
Windows memory management ensures that data must be read from the CPU in RAM first, then copied to the GPU's VRAM buffer. Alongside the greater overhead of the Windows OS, Xbox's Magnus powered console may need 64GB of total system memory to best PS6.
The rumored capacity is just 36GB for Magnus.
This would unfortunately leave the potential Xbox Magnus console with a possible 18GB/18GB split of memory; problematic for cutting edge games that could require 24GB or more in a single pool of memory. PS6 could have better textures, higher quality meshes, smoother frametimes, or even games that would just crash on Magnus.
One way this can be rectified is having a seperate 32GB LPDDR5 memory pool for running Windows, but the cost of memory has soared in recent times. Is this feasible on a system priced below $1500?
According to K KeplerL2 , PS6 is rumored to have 30GB of high speed GDDR7 memory, dedicated to both the GPU and CPU.
Most likely 24GB for PS6 Handheld, 30GB for PS6 console and 36GB for Xbox Magnus
As PlayStation apps are written to fully take advantage of the unified memory architecture, the CPU and GPU can access memory at the same time with less contention.
Windows memory management ensures that data must be read from the CPU in RAM first, then copied to the GPU's VRAM buffer. Alongside the greater overhead of the Windows OS, Xbox's Magnus powered console may need 64GB of total system memory to best PS6.
The rumored capacity is just 36GB for Magnus.
This would unfortunately leave the potential Xbox Magnus console with a possible 18GB/18GB split of memory; problematic for cutting edge games that could require 24GB or more in a single pool of memory. PS6 could have better textures, higher quality meshes, smoother frametimes, or even games that would just crash on Magnus.
One way this can be rectified is having a seperate 32GB LPDDR5 memory pool for running Windows, but the cost of memory has soared in recent times. Is this feasible on a system priced below $1500?

