At the moment? A 4E D&D turn based and grid based game. Pretty much just lift the core rules and drop it into a game. Add the better P&P modules into the game and sell them as DLC. Allow you to play single player controlling a full party or 5-6 player online play. Add in a full featured campaign creator and DM mode and you are set.
Why does this game not exist? It's pretty much already designed!
SFvsMK and vice versa.
I've stated this before but I'll say it again.
My dream game is an RPG set in a world of luchadores.
Instead of a kid wanting to grow up to be the DRAGON MASTER or something, he grows up wanting to be a luchadore.
Think Mucha Lucha but with the art style of Jet Set Radio, and the quirkiness of Earthbound.
The battle system would be a mix of real time and turn-based like Grandia II, but all battles would be in a ring, but there would be different rings throughout the game, each one with its own gimmicks.
You'd be able to customize your luchadore costume & mask with different patterns and what not, each pattern giving different boosts to stats, of which there would be Grappling, Acrobatics, Brawling, Submission, and Celebrity/Star Power/Charisma.
You'd also be able to customize your move set.
The story would start off simply you working your way up the Luchadore league, but eventually it'd turn into some really corny plot about having to save the world from wrasslin' aliens or something, of course it'd all be self-aware and not serious.
As you defeat major opponents you unlock their special move, as well as a new pattern for your costume.
So thats it in a nutshell.
That or like...IDK Baldur's Gate with a not so tedious battle system, HAYCHDEE GRAFIXX, easy modability, and...Thats about it I guess.
Or a cRPG style FF set in Ivalice, story written by Matsuno, art by Akihido Yoshida, no Squeenix Politics.
A driving game that uses Google Earth for accurate roads and also uses contour lines to depict the elevation of the roads above or below sea level. The actual locales don't have to be incredibly accurate IE: Driving in the country can be farms of light bush, driving in suburbia can just be generic houses etc as long as there are the right tunnels, bridges etc. Traffic density can be adjusted as can time of day and weather.
You can choose a length of the race up to 50km long (27miles) by choosing a start point and finish line, circuits etc (Same as Test Drive Unlimited) but with practically the whole world at your disposal. People on your friends list could show you some epic routes and these can be added to favorites with challenges sent out for leaderboards.
TLDR: Test Drive Unlimited + Google Earth = Unlimited races on accurate real life roads.
personally, i want a mixture of the 3D zelda games (ocarina of time, majoras mask, wind waker, twilight princess, skyward sword):
-1080p, 7.1, 60fps
-option to use any control method (waggle with/without motion plus, traditional, etc)
-a huge overworld with multiple towns and npcs, lots of sidequests, lots of methods to travel (warp points, epona, musical instrument, etc), and maybe even different worlds altogether.
-*lots* of dungeons. some of them can be optional but have great quest rewards.
-secret dungeons that are remakes of classic zelda games.
-no BS fetch quests that are pointless (that damn part in skyward sword, its related to music, everyone whos played it knows what im talking about)
-online leaderboards to see who can beat the dungeon in the fastest time, who beat the game first, etc.
-2nd quest that is basically hero mode and master quest into one, so remixed puzzles, much harder enemies and bosses, way less heart drops, the whole nine yards.
-lots of items that get used constantly (like skyward sword). no need to feel like an item is used only in that particular area/dungeon.
-can take as little as 20-30 hours to beat by going through the main storyline, but can go past 60-70 for 100% completion.
-real time day/night cycle depending on the console time. you can also advance and go back in time (a la majoras mask and the zelda hd demo)
-fishing needs to be as real as possible. pretty much can be a full game if you want it to be.
-on the subject of fishing, bring back plenty of minigames (the rollgame from twilight princess was nice), and why not throw in multiplayer? either have link with different tunics for each player, or even go a step further with characters from previous titles, possibly with some secret and unlockable characters
-completely customizable HUD, not just light, standard, and pro. if you just want hearts showing with nothing else, or if you want the rupees to be on the bottom left, whatever you want.
-option to turn on and off voice acting (link is always silent though).
-costumes for link, like dark link, alttp link, nes link, red tunic link, wind waker pj link, skyloft academy link, etc.
thats all i can think of. ps - i hate finals!
Chrono Trigger sequel where you can explore 1999 AD
1.Xenoblade in HD + with a more fully developed open world on par with games like Skyrim + online multiplayer allowing friends to form parties, scour the world, quests, etc. + combat system similar to Tales action-RPG combat styles
2.Final Fantasy VII Remake + visuals on par with Advent Children
3.A Spiderman Game of Arkham Asylum's/City's quality
Rapelay
wait
Edit: Real Answer: Anybody read the comic CONVOI? That. A fully realized virtual world where you can do whatever and it all feels real.
A western/cRPG:
- ... made by a studio that is the best in its class, relatively speaking (in time).
- ... that's enormous in size and rewards exploration and side-questing.
- ... is filled to the brim with unique and interesting characters.
- ... has a suitably epic storyline with a memorable lead villain and plot.
- ... has dragons.
- ... has deep and complex gameplay mechanics that reward those who put the time into understanding said mechanics.
- ... that's not necessarily in 3D.
Hmm, what game does this describe?
As in . . . one done by Capcom and one done by the NR?
I'd buy an Xbox 720 just for this game.Mortal Kombat Vs. Killer Instinct