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Wii U Spotted At CES

I really hope Nintendo gives the artwork from Twilight Princess another go around. It really deserves the HD treatment.

TP may not be the perfect game, but the artwork was fantastic.
 
It'll probably be an opposite of SS, so more realistic is certainly a possibility.
But mature?
How would we even qualify that?

Story and setting.

It doesn't have to be apparent in the art style. I tend to think the bright, more cartoony art-style is a better fit for Zelda than total realism. I'd just like to play a Zelda where there was a real sense of danger. Everything's just too gosh-darn peaceful in the latest games.
 
Story and setting.

It doesn't have to be apparent in the art style. I tend to think the bright, more cartoony art-style is a better fit for Zelda than total realism. I'd just like to play a Zelda where there was a real sense of danger. Everything's just too gosh-darn peaceful in the latest games.

I agree.

That bugged me about Skyward Sword and Twilight Princess. Hardly any of the NPCs actually gave a shit as to what was going on.

Zelda's missing, oh who cares.
 
I agree.

That bugged me about Skyward Sword and Twilight Princess. Hardly any of the NPCs actually gave a shit as to what was going on.

Zelda's missing, oh who cares.

Heck, it's not even just the NPCs. Most of the enemies in Skyward Sword made me chuckle more than anything. The bokoblins are just so gosh-darn cute...and then you run your sword through them.
 
Or worse.

Give me teh mature. Nintendo, don't make me come down there.

I mean on a technical level. What with got with Wind Waker and Twilight Princess looks a lot better than the original tech demo.

JUeOn.png
(+ Majora's Mask)

We saw this:
HTlb5.jpg


We got this:
Xajm8.png

And this:
KD48G.jpg


We saw this:
20gm5c.gif


Who knows just what we get get, but if history repeats, it will look better than what we saw.
 
I used "teh mature" playfully.

Still, TP is closer to what I want in a HD Zelda art style than SS. SS, TP and WW all look good of course, but my preference for the next game is more moody colours and styles.
 
Wind Waker had its own concept video which sorta lowers the dramatic gap between itself and the 'realistic' GC demo

your point still stands though
 
That is definitely not the same model from TP. His skirt is frillier and his hat has a tip, which aren't the cases for his in-game model.

It also looks much higher poly but hat could just be me.
 
Yeah but it wasn't as prominent.

I have my doubts it's the same model. The spider, too.

It may all be higher polly, but they are the same exact design, except maybe for link's face/hair. The reason is probably because it was the easiest option:

1) They already had models to work with.
2) People liked TP's style because it was 'realistic', and that would show off the capabilities well.


Dunno bout you guys but i'd take an incredibly detailed 2D HD zelda game,

No.

or a 3D one akin to either the MM artwork or the ALTTP artwork.

Maybe.
 
All I can say is if they can reuse Gamecube assets and make everyone cream their pants like the Zelda Wii-U demo, then more people should learn to reuse their Gamecube assets.

I wonder if Nintendo will develop their own engine for internal usage for HD games. I'm sure they at least see the benefit of having their own flexible engine, if only just for themselves.
 
All I can say is if they can reuse Gamecube assets and make everyone cream their pants like the Zelda Wii-U demo, then more people should learn to reuse their Gamecube assets.

I wonder if Nintendo will develop their own engine for internal usage for HD games. I'm sure they at least see the benefit of having their own flexible engine, if only just for themselves.

That's likely what he bird demo was, honestly.
 
Looks so good. I know it's just a tech demo... but I still have... hope. I believe.

Well, judging by the fact that as a console gets older, games on it start to look better as the devs learn to squeeze more and more each year. If the tech demo's graphical prowess is found lacking in the first gen of games it does not mean we will not be seeing other games close it as the years go by.

It's like the tale of fine wines.
 
I wonder if Nintendo will develop their own engine for internal usage for HD games. I'm sure they at least see the benefit of having their own flexible engine, if only just for themselves.

EAD, at least, have been sharing/updating the Mario 64/Starfox 2 engine since the mid 90's. They'll either keep updating that engine, or maybe start from scratch. Bird demo could be either. I'd love to see a 'final' bird demo at some point - it was quite beautiful in places.
 
I just completely overlooked this for a second:

http://www.youtube.com/watch?v=arHNcSMXaBk

If you look at the interactivity that is provided I'd say it is very much like an in-engine cutscene and hence it can easily look like that during gameplay if one isn't picking out flaws under a microscope.

Question is whether they are actually going to release the next Zelda game with that kind of visual aesthetic.
 
That is definitely not the same model from TP. His skirt is frillier and his hat has a tip, which aren't the cases for his in-game model.

It also looks much higher poly but hat could just be me.

I thought they confirmed that they used TP models and just improved them?
 
I just completely overlooked this for a second:

http://www.youtube.com/watch?v=arHNcSMXaBk

If you look at the interactivity that is provided I'd say it is very much like an in-engine cutscene and hence it can easily look like that during gameplay if one isn't picking out flaws under a microscope.

Question is whether they are actually going to release the next Zelda game with that kind of visual aesthetic.

It's running in real-time, but that's been known for awhile. Keep in mind it's within an enclosed room, there's no need to incorporate UI, and everything is scripted, just like in-game cutscenes (like you said).

The HD demo looks great, but we're going to be getting better looking games by the end of the Wii-u's life cycle for sure
 
It's running in real-time, but that's been known for awhile. Keep in mind it's within an enclosed room, there's no need to incorporate UI, and everything is scripted, just like in-game cutscenes (like you said).

The HD demo looks great, but we're going to be getting better looking games by the end of the Wii-u's life cycle for sure

Actually, there is a UI.
Not only on the controller, but if you switch the demo to the controller, it still plays on the TV with a map and hearts and junk.
 
I used "teh mature" playfully.

Still, TP is closer to what I want in a HD Zelda art style than SS. SS, TP and WW all look good of course, but my preference for the next game is more moody colours and styles.
Agreed...I loved the somber tone of that game. SS's big bads are all colorful and silly looking, which was a bit of a disappointment to me. I think WW had even more menacing bosses and that was extremely cartoony.
 
It's running in real-time, but that's been known for awhile. Keep in mind it's within an enclosed room, there's no need to incorporate UI, and everything is scripted, just like in-game cutscenes (like you said).

The HD demo looks great, but we're going to be getting better looking games by the end of the Wii-u's life cycle for sure

If Nintendo could have those visual at that framerate while running actual game code, that would be a killer app.

Probably a minority opinion but...watching this demo makes me really want to see the return of a Navi-like fairy companion. Yeah, Navi was a little annoying but, as we've recently seen, it could always be worse...

And a fairy just makes sense. You've got a young elven boy journeying in a strange and dangerous land with only his fairy for companionship. It just fits.
 
All I can say is if they can reuse Gamecube assets and make everyone cream their pants like the Zelda Wii-U demo, then more people should learn to reuse their Gamecube assets.

I wonder if Nintendo will develop their own engine for internal usage for HD games. I'm sure they at least see the benefit of having their own flexible engine, if only just for themselves.

I wonder if Retro didn't have a hand in making that engine.
 
Probably a minority opinion but...watching this demo makes me really want to see the return of a Navi-like fairy companion. Yeah, Navi was a little annoying but, as we've recently seen, it could always be worse...
Yeah Otis Washington from Dead Rising could show up and give Link brand new missions every 5 minutes

Navi was a perfect mechanic for OoT, but I felt like they were pushing it with Tatl. And of course TP Link has no story means for a fairy companion, though Link from the DS games did get one (or a few).

It'd just feel weird to continue having the fairy helper and just changing the name.
 
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