I thought this was worthy of a new thread rather than the OT cause most people seem to caught up in, you know, play the game at the moment. Minor spoiler in article, removed these quotes though.
http://www.forbes.com/sites/erikkai...wares-mass-effect-3-day-one-dlc-from-ashes/2/
Yeah, ok, so I that's a lot to just pick out but whatever. It makes a good point, especially about the trust and loyalty. People would drag their face through glass just to get a chance to sniff the computer that designed a chair in Half-life 3. It definitely shows in the Dragon Age series. The series went from 4.07 Million sold,the highest selling Bioware game, and almost universally loved to releasing a sequel being hated by most and only selling a measly 1.86 Million despite more marketing and promotional content.
They also make a good point that "fanatics" does pretty translate into "biggest fan" yet Bioware doesn't see it that way.
http://www.forbes.com/sites/erikkai...wares-mass-effect-3-day-one-dlc-from-ashes/2/
Mass Effect developer BioWare has been lambasted by fans for releasing day-one DLC (downloadable content) that many gamers think should have been included as part of the game itself.
Casey Hudson, an executive producer on Mass Effect 3, disagrees.
The DLC, whether its day one or not, is always going to be sugar on top, the extra, he told VentureBeat. You know, the extra little bits of content that tell side stories.
We would never take stuff out of the core game and only have it in DLC.(edit: take a note of this bit)
Former Mass Effect developer Christina Norman, speaking at a panel at GDC, said that all the fuss over a day-one DLC is nonsense. Players rant, they know nothing about this DLC thats coming out other than its name and its like the game must be incomplete, the game must be ruined.
So Whats The Big Deal?
The problem is simple: players disagree.
There have been a number of industrious gamers who have dug into the code on the actual Mass Effect 3 discs and have found evidence that the From Ashes DLC may have been coded into the original game and then removed.
BioWare may argue that this is why they released From Ashes on the first day so that fans could play that side mission alongside every other but that doesnt make any more sense than simply releasing that story-line as part of the main game itself. Some critics have said that only fanatics will really care or be impacted by the day-one DLC.
But doesnt that just translate into biggest fans?
In other words, if only the games biggest fans would care about this, then BioWare is effectively punishing them by charging more for content only they would care about.[/B] One can quickly begin to see how fans might feel screwed over. Especially the games fanatics.
I think an analogy here would also be useful.
Imagine a band releases a 12-song album for $14.99. On the same exact day the same band offers a downloadable extra that has three songs not included on the album for an additional $4.99. Then the band says that those extra songs are just sugar on top and that theyre trying to release awesome music so fans should just stop complaining because they dont know what its like to record music.
Now imagine that the same band had, in previous years, released 15 song albums for $14.99.
Its not a perfect analogy, I realize, but it does help illustrate how fans are beginning to feel robbed by the booming gaming industry.
Even if the From Ashes expansion wasnt physically coded alongside the rest of the game, it seems obvious that theand the side mission that constitute the DLC were thought of during the rest of the games development. Somebody decided it would be a tempting enough carrot and chose to exclude the content from the game itself.Prothean
I have no doubt that the developers of this game wanted to provide an awesome gaming experience for their fans. But part of the gamer-developer relationship that makes all of this work is trust. Trust is important because it keeps fans coming back to a specific developer. This can lead to not just repeat customers, but less piracy and better user reviews(edit: lol).
When guys like Casey Hudson say that the content wasnt developed alongside the rest of the game, and then hackers find the files on the disc itself, well, trust goes rushing toward the window
Meanwhile, developers like Valve are releasing updates incessantly and for free to games like Team Fortress 2. Skyrim developer, Bethesda, releases DLC months after their games hit store shelves. Pretty soon it becomes difficult to countenance or justify charging fans $10 extra for a side mission that plays an integral role in understanding the broader story of a game.
Yeah, ok, so I that's a lot to just pick out but whatever. It makes a good point, especially about the trust and loyalty. People would drag their face through glass just to get a chance to sniff the computer that designed a chair in Half-life 3. It definitely shows in the Dragon Age series. The series went from 4.07 Million sold,the highest selling Bioware game, and almost universally loved to releasing a sequel being hated by most and only selling a measly 1.86 Million despite more marketing and promotional content.
They also make a good point that "fanatics" does pretty translate into "biggest fan" yet Bioware doesn't see it that way.