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The Giant Bomb Quick Look Thread 2

i'm really perplexed at people thinking tera looks beautiful.

i mean i guess it has some technical flair, but the art style is just gross. it's like all the worst parts of outland from WoW. and there are a LOT of terrible parts in outland.
 
If US military shooters are responsible for creating a generation of murderers, Japanese moe games and Korean MMOs are responsible for creating a generation of pedophiles.


Run that headline, Daily Mail.
 
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Yea...I think I'll wait for Guild Wars.
 
Oh, great. Tera has a half-animal/half-little-girl race in it. :/

But they're not actually little girls, they just LOOK like little girls. It even talks about how they procreate in the Wiki.


...yeah, any interest I had in this game died right about there.
... How do they procreate? I'm genuinely curious since female children generally don't have biological offspring.
 
Looking at the TERA Quick Look and damn is it painful to watch Brad play.

Wasn't it? He complained that the questing is too streamlined and yet was confused about what to do or where to go several times during the QL. He talked about not bothering to read the quests and yet missed the huge clickable bar that activates the flight path. He had some positive things to say about the combat and yet he hardly ever take advantage of the system to strafe/dodge enemy attacks. TERA is pretty easy mode in the hierarchy of MMO (thanks to WoW, everything in the genre is now made much more accessible. So if you want to complain about lack of exploration in games, Blizzard is the one to thank for that trend), and yet it felt like he still had trouble with the simplest mechanics. Granted he was distracted, but it's really amazing to witness firsthand the type of obvious things he can miss completely.

Oh, and don't get me started on the times he asked to group. I'm surprised no one in chat made fun of him for it. This game is so solo-friendly it's not even funny (yet another thing made popular by Blizzard, honestly, accessibility is the death of MMO).
 
Are QLs for entertainment value or for information value? I'd cut them more slack for entertainment, but even then I think there are limits. They don't bother to read the instructional text for a lot of things, and that really bugs me.
 
Are QLs for entertainment value or for information value? I'd cut them more slack for entertainment, but even then I think there are limits. They don't bother to read the instructional text for a lot of things, and that really bugs me.
Honestly, I think Quick Looks are around 70-80% entertainment value and 20-30% information. If you're looking to get informed then Giant Bomb generally is the wrong place to be.
 
Are QLs for entertainment value or for information value? I'd cut them more slack for entertainment, but even then I think there are limits. They don't bother to read the instructional text for a lot of things, and that really bugs me.

They are meant for you to be able to draw your own conclusions.
 
in his defense, reading quest descriptions doesn't exactly make for the most riveting Quick Look

But that's just it. All MMO developers know by now that 99% of the players don't read quests/texts, so TERA made it even easier by hyperlinking important location/NPC/quest mobs, it even put important functions such as teleport, flight path, bank, etc, in big recognizable bars in the dialogue so people would know that they should click on them (the NPC probably even had a title called "Flight Master" or something to that effect), yet Brad somehow still missed it and then spent the next 30 seconds wondering what's going on. MMO designs are so streamlined these days it's baffling people can still be oblivious to certain things.
 
Depends on the Quick Look, really. Some are obviously for entertainment purposes only and others seem to have a more informative tone.

In the end, the only times I get bothered is when they blame the game for not giving them enough information when the information is right there but they just weren't/aren't paying attention to it.
 
But that's just it. All MMO developers know by now that 99% of the players don't read quests/texts, so TERA made it even easier by hyperlinking important location/NPC/quest mobs, it even put important functions such as teleport, flight path, bank, etc, in big recognizable bars in the dialogue so people would know that they should click on them (the NPC probably even had a title called "Flight Master" or something to that effect), yet Brad somehow still missed it and then spent the next 30 seconds wondering what's going on. MMO designs are so streamlined these days it's baffling people can still be oblivious to certain things.

Did those 15 seconds of him missing the flight master really frustrate you this much? Maybe he simply expected to get teleported, like in plenty of other games.
 
But that's just it. All MMO developers know by now that 99% of the players don't read quests/texts, so TERA made it even easier by hyperlinking important location/NPC/quest mobs, it even put important functions such as teleport, flight path, bank, etc, in big recognizable bars in the dialogue so people would know that they should click on them (the NPC probably even had a title called "Flight Master" or something to that effect), yet Brad somehow still missed it and then spent the next 30 seconds wondering what's going on. MMO designs are so streamlined these days it's baffling people can still be oblivious to certain things.

Who cares dude. He showcased, explained and complimented the quest hyperlinking in the video, anyone who needs to know it's there is aware of it. At this point you're just shitting up the thread.
 
Are QLs for entertainment value or for information value? I'd cut them more slack for entertainment, but even then I think there are limits. They don't bother to read the instructional text for a lot of things, and that really bugs me.

Personally I like that in a lot of games we get to see the learning process as they fumble around a little. It feels like a better introduction to the game than seeing someone play who's already well-versed. If the trade-off is that they sometimes can't figure out what's happening because QLs aren't the best environments to read in-game text, well I can accept that.
 
But sometimes in making it more interesting they make it less interesting because then they fail to grasp how to do things and there's only so much entertainment value to be wrung out of them failing to do something despite being told explicitly how to do it

I don't have any particular video in mind. It's just a common thing I've noticed from a fair glut of QLs over the lifespan of GB.
 
Did those 15 seconds of him missing the flight master really frustrate you this much? Maybe he simply expected to get teleported, like in plenty of other games.

No, that's not the point. It's his tendency to complain/critique about systems/mechanics when it is obviously user error/ignorance. It's a behavior he consistently exhibit in these QL. And with that I'm done, because GB fans can't stand negative comments.
 
No, that's not the point. It's his tendency to complain/critique about systems/mechanics when it is obviously user error/ignorance. It's a behavior he consistently exhibit in these QL. And with that I'm done, because GB fans can't stand negative comments.

Yeah, that's very legit criticism, and annoying to watch. I wish the GB staff was a bit more willing to lightheartedly admit that they screwed up somewhere, instead of immediately placing blame on the game they are currently playing.

I didn't really notice any of that in the TERA quicklook though.
 
Are QLs for entertainment value or for information value? I'd cut them more slack for entertainment, but even then I think there are limits. They don't bother to read the instructional text for a lot of things, and that really bugs me.
I value the QL's mostly as entertainment. Any info I need to know I just try and gleam from the game itself shown during the video. Mostly aesthetic stuff and core mechanics (look of Tera, action heavy combat for examples).
 
I wish the GB staff was a bit more willing to lightheartedly admit that they screwed up somewhere, instead of immediately placing blame on the game they are currently playing.

This is a sentiment that applies to many people nowadays, not just the GB crew. It's an entitlement that I find frustrating to witness, as games can't all be designed around the specific sensibilities of every individual person. The give-and-take attitude that was once prevalent among players has mostly been replaced with all take. If a game actually requires any give, it's often derided for having "poor design".
 
Yeah, that's very legit criticism, and annoying to watch. I wish the GB staff was a bit more willing to lightheartedly admit that they screwed up somewhere, instead of immediately placing blame on the game they are currently playing.
jeff seems to be the best at calling attention to when he's fucking up. it would be nice if every so often they reminded the viewers how hard it can be to explain a game whilst actually playing it with any degree of skill.
 
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