Warhouse could be infinitely cooler if there were interactive elements.
- Shoot out a switch to vent certain rooms to the vacuum of space, blowing everyone onto the outer platforms until the pressure equalizes. Doing so would also activate shield doors, so you could blow the switch just to keep a room safe, with the added risk of opening a big ass door to the outside and having people get blown out for a few seconds.
Imagine you're chasing down a flag carrier and pop the pressure in the room and he's blown outside. With no cover, you put him down quite easily. Then you slide back into the room, using the shield doors to force the enemy to come in after you.
- Maybe throw a switch and the platform the Cyclops is being built on can raise and lower, maybe even opening up the entire top of the station to fight on, or at least giving you a raised platform to shoot down from.
- Maybe a room you can break the gravity controls in; suddenly all the crates and such that were cover are up on the ceiling and frag grenades are all floaty. Maybe re-activate gravity to drop some crates onto people?
- Also, security monitors on terminals and such could show real-time footage so locking down a Control Room would actually let you sit and watch where people are at.