What about a free2play model where if I decide that I'm fine with buying your game, because I like it enough to care for the extra features, skins, etc, then I can do it at a reasonable price, with an all-included package and without feeling an idiot who's throwing away his money in the process?
Sorry to say this but since Jaffe left Sony, I didn't see anything memorable from him and I bout Calling All Cars blindly due to his previous work that I enjoyed emensly and that game was literally my worst game that I have ever bought. Even the PSN menu music was SO loud and obnoxious. Since I am pragmatic, I scratched off his name completely. I am sure he is a great person and I await the time I get pleasantly surprised to read Jaffe's name in the credits of a game I like.
Wish you the best Jaffe.
Free-to-play games are great nowadays, we've come a long way from the "pay-to-win" asian MMOs of the past. People should really get over their prejudice towards F2P. In fact, single-player F2P games will soon follow:
http://www.edge-online.com/news/ngmoco-singleplayer-next-free-play
Did you ever play Calling Calls with three other people locally? That game achieved NBA Jam levels of couch multiplayer goodness.
I'll 'get over my prejudice' as soon as freemium becomes the default model. Give me the option to pay a monthly subscription fee for access to the content you're nickel-and-diming the non-subscribers for and I can live with it.
Did you ever play Calling Calls with three other people locally? That game achieved NBA Jam levels of couch multiplayer goodness.
TF2 was on sale numerous times before going F2P. I mean it was 1$ once. Everybody who wanted (and not really wanted) bought the game until the moment it went F2P so yes, revenues should grow if they are at 0.
But 12 X 0 = 0. They fucked up!
Have not played:
Lord of the Rings Online. Heard good things about this.
Did that new Twisted Metal ever come out?
Hey David Jaffe how about you guys make a real Ghost Recon game since no one else will...
What about a free2play model where if I decide that I'm fine with buying your game, because I like it enough to care for the extra features, skins, etc, then I can do it at a reasonable price, with an all-included package and without feeling an idiot who's throwing away his money in the process?
An f2p shooter that's more like quake or tribes without the usual f2p carrot on a stick stuff would be great.
http://www.kickstarter.com/projects/670743543/ground-branch
The fact that Jaffe thinks iphone games are 95% as good as console games explains the quality of recent Jaffe games.
"F2P sucks but imma do it right!"
"But Jaffe, Valve already did it right!"
Which is exactly my problem with it.Because one of the cardinal rules in f2p is "don't limit the player's ability to spend".
A one-shot deal like that is the antithesis of f2p monetizing.
What about a free2play model where if I decide that I'm fine with buying your game, because I like it enough to care for the extra features, skins, etc, then I can do it at a reasonable price, with an all-included package and without feeling an idiot who's throwing away his money in the process?
You're being a bit reductive on what he said, aren't you? He came off on Giant Bomb like he thought he could get a good amount of what made consoles fun for him on smart phones. I don't necessarily agree, but I think he's trying to stay ahead of the curb and not get marginalized because he's not making Call of Duty, Mario, or Uncharted. He's clearly interested in making lower-stress games for himself and his audience.
Which is exactly my problem with it.
I'm never going to buy anything in a free2play game cause they don't give me the option to make a smart, convenient purchase. They just try to exploit people's addiction with the game.
My only practical options are:
- be a cheap ass and never spend a cent into the game.
- waste money in overpriced crap which isn't even remotely worth what it costs.
And if I'm not too fond of the first, I genuinely hate the second.
The fact that Jaffe thinks iphone games are 95% as good as console games explains the quality of recent Jaffe games.
The fact that Jaffe thinks iphone games are 95% as good as console games explains the quality of recent Jaffe games.
I'll 'get over my prejudice' as soon as freemium becomes the default model. Give me the option to pay a monthly subscription fee for access to the content you're nickel-and-diming the non-subscribers for and I can live with it.
Gameloft: "Challenge accepted."And that is why I made sure to be clear that 5-10% of console games can/should only be done well on a console and those are great, great experiences.
My love for Jaffe has really waned over the years.
I really used to feel like.. YES THAT is the GUY that speaks for ME in the industry. He is the F'n MANNNnn....
Then his views got crazier and crazier and he started showing this almost dislike for the hardcore... its weird... i don't know... I feel like Jaffe fell off the wagon.
Then his views got crazier and crazier and he started showing this almost dislike for the hardcore... its weird... i don't know... I feel like Jaffe fell off the wagon.
My love for Jaffe has really waned over the years.
I really used to feel like.. YES THAT is the GUY that speaks for ME in the industry. He is the F'n MANNNnn....
Then his views got crazier and crazier and he started showing this almost dislike for the hardcore... its weird... i don't know... I feel like Jaffe fell off the wagon.
But if I may be clear: I LOVE hardcore gaming. This game we are making is a hardcore game (you will see)*. I love hardcore gaming so much that I'm willing to say that for ME (and it's all subjective, naturally) GAME PLAY is more important than ANYTHING else. I love it so much that I'm willing to fail miserably in our next endeavor because we are insistent on monetizing our game with a f2p biz model that treats gamers with the respect they/we deserve vs. nickel and dining us to death at the cost of game balance.
If I may:
1- I'm very proud of the design work of the MP in the last TM. But I agree, as a whole package, it was certainly not my best work as a director. So much of what make a game amazing is about being with a team that shares, supports, and adds to the same singular vision and while I have mega respect for the team in Utah, a big part of the reason the most recent games we did together were not our best is- I think- because we (as game makers) were not 100% in sync on a creative level. That's the biggest reason I am no longer working with those very talented folks.
2- I don't really care about next-gen graphics and effects anymore. That stuff is crucial to a segment of the market and while I get as giddy as the next person when I see amazing visuals, I've done this enough to know that what everyone is going ape shit for in Star Wars 1313 (as an example) will be budget bin visuals in a very short time. One simply needs to look back at the 'OMG!!! MEGATON! JAW ON THE FLOOR!' reactions to screenshots from games that introduced that period's next gen to see that this is true. Graphics are very important but unless it's the art style you are going gaga over (totally different, in that case), next gen graphics and spectacle quickly fade and all that is left is gameplay.
My point was/is, on a PURE MECHANIC level, there is very little being done on consoles that is better than what you can find on an iPad. I'm fully aware that the reason many play UNCHARTED 3 is PRIMARILY FOR the spectacle and next-gen visuals and to immerse themselves in that world vs. the nuts and bolts gameplay. And that is why I made sure to be clear that 5-10% of console games can/should only be done well on a console and those are great, great experiences.
3- I assure you, this new game is just as hard and challenging as any other. I'm not looking to get into browser games cause it's less stress. It won't be less stress by any means.
David
If your definition of hard core gaming (subjective as well) is big budget, cinematic experiences like the new TOMB RAIDER and UNCHARTED, then sure: I actually didn't fall off that wagon, I jumped the hell clean off that motherfucker lickity split. I respect and enjoy those games, by the way. I just have zero interest in making interactive movies. But sure, they are fun to play.
David
lock if old
tons of other info through the link
I love Jaffe's games and I personally very interested in what he'll do.