Fighting Games Weekly | September 10-16

SHOCKING NEWS: ANIME FIGHTING GAME DEAD AFTER STREAM MONSTERS REALIZED IT'S NOT A CAPCOM GAME. MORE AT 11PM.

Anime games need to fuckin ANIMATE

its a visual wall IMO. Things dont look....cool, you dont feel the hurt, no impact. its a solid system but man, some animations look worst than cheap stop motion.

At least get your sprite numbers above GG. its 2012
 
Even more reason to go to EVO. Maybe they will show it again... someday. I don't think they showed it last year.

I will absolutely be going in 2013. Only reason I didn't this year was because I was just getting home from vacation in Europe. Hope to meet summa you guys there :)
 
We almost had them this time. We fooled 'em with comeback mechanics, toned down character designs and no panty flashes. All we need next time is for 3/4th's of the cast to be trenchcoat wearing teleporters and we at EVO, Son.

Under Night in Birth?

How can anyone say Persona is dead though?
 
Persona 4 Arena has no customization at all and only 12 characters. I actually prefer some of the mechanics of Persona to Marvel (burst, dash, OMC, no chicken blocking), but the lack of any customization is dull after a while. Meanwhile in Marvel there's so many options, so much you can do just tweaking teams and assists, coming up with your own unique combinations and setups. That's why I go back to Marvel despite the bullshit of TACs, option selects, and X Factor.

Persona would be so much better if they let you choose your Persona. It would need different balancing of course, but it would essentially square the roster size, making the game a lot deeper and more fun.
 
Not as long as an Iron-Man player trying to get a clean hit. :)
why do you guys do this to me

edit: oops wrong thread :O
Nah, your in the right thread baby.

Seems like the entries are few across the board. Is everyone at home playing TTT2?
This week has been super dead on the East Coast. Salty Battles had like 5 people there, literally, so they just did a round robin for Marvel. The Break had barely any people there too. Dunno what's up. Everyone grinding out urley copies of TTT2?
 
Sometimes, I really wonder about this thread...

In a nutshell this thread to me is basically a big ass

mindfk-its-not-real-demotivational-posters-1308799760.jpg
 
Persona 4 Arena has no customization at all and only 12 characters. I actually prefer some of the mechanics of Persona to Marvel (burst, dash, OMC, no chicken blocking), but the lack of any customization is dull after a while. Meanwhile in Marvel there's so many options, so much you can do just tweaking teams and assists, coming up with your own unique combinations and setups. That's why I go back to Marvel despite the bullshit of TACs, option selects, and X Factor.

Persona would be so much better if they let you choose your Persona. It would need different balancing of course, but it would essentially square the roster size, making the game a lot deeper and more fun.

I don't really agree with this post. If you don't like the game fine but it seems that you're actually making the argument "this game isn't marvel and thus it's ass."
 
I don't really agree with this post. If you don't like the game fine but it seems that you're actually making the argument "this game isn't marvel and thus it's ass."

It's more like he's making the arguments that a larger roster size means a deeper, more fun game and that games with customization are more fun for him than games without.

Although the first thing is really debatable.
 
It's more like he's making the arguments that a larger roster size means a deeper, more fun game and that games with customization are more fun for him than games without.

Although the first thing is really debatable.

Which is essentially "it's not Marvel, therefore it's ass." How many fighting games have customization on the level of Marvel? Not many.

Personally, I enjoy the small roster size in Persona. Fighting games these days have way too many fucking characters.
 
I don't really agree with this post. If you don't like the game fine but it seems that you're actually making the argument "this game isn't marvel and thus it's ass."

I'm making the argument that customization options (good ones) add depth to a game, and Persona has exactly zero customization options. You pick your character out of 12 and that's it. No teams, no arcana, no groove... you can't even choose between supers. And Persona the JRPG is a game where you fight as a team, so they missed a logical opportunity to make it a team fighter too.
 
I wonder if he has the same role that s-kill had.
 
Yeah, they salvaged what they could from the footage they still had and have shown it at several film festivals and evo. I saw it at some san francisco asian film festival around 2003 and thought it was entertaining.

Holy poop, that was the first film festival my wife and I ever went to and loved the documentary. Every once in a while my wife asked if the documentary was on sale for DVD.
 
Which is essentially "it's not Marvel, therefore it's ass." How many fighting games have customization on the level of Marvel? Not many.

Personally, I enjoy the small roster size in Persona. Fighting games these days have way too many fucking characters.

Arcana Heart 3 and Melty Blood is the only other games I can think of :-/ I definitely agree with you though. I like how every character in persona is different but other games with a larger casts there tends to be over lap in play styles with only a few niches between them that make them stand out.
 
There was no comment made about game quality and depth. A comparison was made about options and customization between the two games. It's the same when people talk about Skullgirls, not enough characters so game gets dull after awhile. Things will be rough when the top tier tactics and picks settle out.

It's a matter of different tastes some people like small but some what balanced roster while other people prefer 50+ characters with roster all over the place. It's like comparing TTT2 to VF5.
 
I'm making the argument that customization options (good ones) add depth to a game, and Persona has exactly zero customization options. You pick your character out of 12 and that's it. No teams, no arcana, no groove... you can't even choose between supers. And Persona the JRPG is a game where you fight as a team, so they missed a logical opportunity to make it a team fighter too.

The problem would be if you were saying that games without customization options have less or no depth. It's not like ST is any lesser of a game because you can only choose between O and N versions of each character. I think that's where the misunderstanding comes from.

What happened to Skullgirls?

Not enough customization~ :3
 
There was no comment made about game quality and depth. A comparison was made about options and customization between the two games. It's the same when people talk about Skullgirls, not enough characters so game gets dull after awhile. Things will be rough when the top tier tactics and picks settle out.

Saying a game is dull is basically saying the game is bad since the purpose of games is to enjoy them.

I'm making the argument that customization options (good ones) add depth to a game, and Persona has exactly zero customization options. You pick your character out of 12 and that's it. No teams, no arcana, no groove... you can't even choose between supers. And Persona the JRPG is a game where you fight as a team, so they missed a logical opportunity to make it a team fighter too.

You're implying that games without some form of customization is boring though. Is ST and SF4 any less of game because you can't augment your characters with assist, arcana, health multipliers? Absolutely not. I think your perspective comes from the view point of one who consumes streams and watches fighting games for entertainment and even from that angle it's a radical view point. A game can still be exciting to the viewer with out those things it all relies on how the developers handles the presentation.
 
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