No, I found very funny that for one full page he goes on a rant of how horrible is the pace of RE6 with so many interruptions and the he gives MGS4 a 10.
But... RE6 takes a complete departure from what RE is or has been, while MGS4 didn't at all and has coherent design.
Yes, MGS4 has a shit ton of cutscenes, but if the gameplay is good, it follows the same similar styling as the previous games, and is enjoyable to go through then having the long cutscenes and interruptions aren't a detriment to the game.
While in RE6's case, according to his review, the gameplay isn't good (the QTEs fall under this), the game
doesn't have a similar style to what RE5/RE4 were (let alone REs 1-3), and is seemingly not fun to go through because of the gameplay and apparent constant QTEs; to the point the long cutscenes and interruptions are also a detriment to the game. Simply because the game, according to his review, is taking away control from the player so often. From scripted events, to QTEs, to the "always running towards the screen from x dood", to whatever else he listed that should have not been in the game and/or should have given more control to the player.
MGS4, on the other hand, when you're playing it you're always in control of Snake. The game doesn't take away control from you until you get to a cutscene and the cutscenes are placed, generally, in a good spot. So, why he gives MGS4 a 10 versus giving RE6 a 4.5 is clear as day. I can see how it's funny to you, but... come on. Let's be real here, there are underlying differences.