Press Reset: The Story of Polygon - financed by Microsoft for $750,000

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The hype machine behind big games [journalism?] often mirrors the precarious Icarus myth - fly too close to the sun, promise too much, and you're just as likely to tumble out of the sky as deliver on your potential. Eidos Montreal have promised so much with Deus Ex: Human Revolution that it's hard to see how they could succeed, how they couldn't burn up in the harsh heat of audience expectation

Clearly he was foreshadowing the harrowing experiences these brave young men and women would face as they stare into the belly of the beast and take on one of life's great challenges: writing for a different game web site than the one they were writing for before.
 
Just caught up on the latest part of the documentary.

Holy shit... I think the earlier stuff about Jeff Green saying they need to chill out and make it a little more relaxed and fun is dead on.

Straight up, I think Gies is just a negative person. He gives off a terrible impression. He is the reason I stopped listening to Rebel FM podcast back in the day. He needs to go on vacation and enjoying life a bit more.

I like Phil, I even liked the Joystiq guys' old podcast. Polygon is just not for me.
 
The only thing that can save Polygon is somehow moneyhatting Matt Casamavania to write again.
 
videos games are for kids duh

It's crazy but I really don't know a single person, besides myself, that actually reads game reviews. Most of the time they just catch a commercial and decide if they're going to pick it up or not. These aren't hardcore gamers but it still kind of goes against the belief that reviews are written for those that don't know any better.
 
It isn't the hubris and pretension that make that review bad. It's phrases like "precarious Icarus myth" that make it bad. A "myth" can't be "precarious." That's just bad writing. I can only assume he means "the myth of Icarus's precarious flight" since it is Icarus's flight that was "precarious," not the myth itself. Ugh.

And this is the dude in charge of editing other people's reviews?
 
It isn't the hubris and pretension that make that review bad. It's phrases like "precarious Icarus myth" that make it bad. A "myth" can't be "precarious." That's just bad writing. I can only assume he means "the myth of Icarus's precarious flight" since it is Icarus's flight that was "precarious," not the myth itself. Ugh.

And this is the dude in charge of editing other people's reviews?

C'MON! HE WENT TO SCHOOL! WHAT MORE DO YOU WANT FROM HIM!?
 
It isn't the hubris and pretension that make that review bad. It's phrases like "precarious Icarus myth" that make it bad. A "myth" can't be "precarious." That's just bad writing. I can only assume he means "the myth of Icarus's precarious flight" since it is Icarus's flight that was "precarious," not the myth itself. Ugh.

And this is the dude in charge of editing other people's reviews?


Dude's a regular Robert Frost.
 
It isn't the hubris and pretension that make that review bad. It's phrases like "precarious Icarus myth" that make it bad. A "myth" can't be "precarious." That's just bad writing. I can only assume he means "the myth of Icarus's precarious flight" since it is Icarus's flight that was "precarious," not the myth itself. Ugh.

RED PEN
 
Great post. To the bolded, and I'm just guessing here, but you probably didn't hear any more about that story because it went "oh no, I lost the numbers of my Sony contacts... ok, I DMed them all on Twitter and we're good now."

The entire Sony PR department in San Diego was let go. They handled the majority of Software PR for Sony. Brian Crescente had contacts with Sony's Foster City PR (Hardware) that he had to give to the guy so he could get a statement.
 
Just curious, does anyone actually like the faces(personlity/credentials) of the Polygon staff? The documentary was supposed to make me like them, right? Who is directing this documentary anyways?
 
I think we can all agree that the best thing about the Polygon doc is the first 2 minutes of the first episode.
 
You weren't kidding. That's classic!

Not only is it a horribly mixed metaphor (hope is like the edge of a knife, which in turn is being wielded like a scalpel by BioWare who are themselves like a surgeon)...

...but it's also complete nonsense (the object of the metaphor (the knife) is missing from the sentence. Hope is the edge. BioWare is a surgeon. Where's the knife?).

Man, this guy is full of some real doozies.
 
I think hope is the edge of the knife.
Ha. Fixed. So convoluted, he even had me confused.

So if I have it right, BioWare is wielding "hope" (which is like the "edge of a knife") like a surgeon? So, then, is "hope" ME3 or is the edge of ME3 like the hope that BioWare wields? And where is my surgeon?
 
polyu8d4w.jpg
 
between pitts and leone their features department is very strong indeed, probably the best around, but their news and review sides are weak, especially given their higher brow ambitions (seemingly aiming closer to eurogamer and edge style than ign and gamespot).
 
between pitts and leone their features department is very strong indeed, probably the best around, but their news and review sides are weak, especially given their higher brow ambitions (seemingly aiming closer to eurogamer and edge style than ign and gamespot).
Under Chris Grant's charge, Joystiq never did well with reviews (neither did Kotaku, for that matter). Chris treated them more like a necessary evil--especially once the site started giving scores. Maybe that same squeamishness has followed him as EIC at Polygon.
 
Apparently mixed metaphors are a specialty. A recent review of Dishonored:

"old-school PC gamers will feel the threads of familiarity strummed again and again"

What he's saying makes sense, but the obsessive editor in me cringes to read it.


Lol.

Yeah I have high hopes for Polygon--but my only major worry is that Arthur Gies is literally the "voice" for all the reviews (since he's editor or something or other). So he's going to be setting the tone for their review section. Yikes.
 
Examples of great reviews editing:

The beautiful art and UI design of XCOM, like a well-designed cocktail dress, obscures just enough of the complicated architecture underneath while revealing a tantalizing amount of detail at first glance. It is instantly obvious what goes where and how to make what happen. Once you start peeling away the layers, each step of the experience leads logically to the next and, ultimately, to a satisfying conclusion.

This metaphor...what? So we have a cocktail dress, which obscures the "architecture" beneath (I guess the dress is giant-sized and draped over a building rather than a woman?) yet reveals a tantalizing amount of detail beneath (like... arm pit hairs?) - huh?

Also it's instantly obvious what goes where (the arm of a woman connects to the shoulder!) and also it has a lot of layers - you know, like a cocktail dress, a dress known for having a lot of layers that you can independently remove!

But wait, there's more!

Renaissance man that I am, I've been preparing to direct the stage version of Scrooge (based on the delightful 1970 film starring Albert Finney) as I played Fable: The Journey. I mention it in the hopes you'll allow a comparison between the most popular Christmas story since the first one and Lionhead's latest.

See, as I struggled through Fable: The Journey, fighting its Kinect controls every step of the way, I couldn't shake the image of Jacob Marley. The ghostly businessman shambled through life bound by the iron chains of his wrongdoing. Fable: The Journey is similarly bogged down, unable to shake free of the shoddy motion controls that are integral to its own existence.

The difference is that Jacob Marley gives no indication that he'd be fun to be around if he were freed. As an audience, we're happy to see him suffer. Fable: The Journey, on the other hand, has a heart, is even inspired on occasion; its shackles are all the more tragic.

Holy god, this is the opening of the review! Hey guys, remember that time on Gaf someone said reviewers don't have a lot of space so they can't address stuff like mechanics and level design? Maybe this is why.

Not only is this three paragraphs of self-indulgent analogy, it's not even a good analogy - something the AUTHOR CALLS OUT.

So this game is like Marley in that both are things that would be fun if they could escape their chains, except that actually only describes Fable, as Marley was chained as punishment for not being fun.

So the common point of this analogy is...what again? Something something chains!

And you know, if you absolutely most use an analogy, is it that hard to think of something else that would be fun if not marred by execution issues? Especially when writing about, you know, motion control games? Fable seems like it could be fun but suffers from imprecise controls - oh you mean like BASICALLY EVERY NON-DANCE KINECT GAME IN EXISTENCE? Nope, gotta go with the ghost of Marley!

This is awful writing and awful editing for allowing it to go through.
 
MOAR!

The hype machine behind big games often mirrors the precarious Icarus myth - fly too close to the sun, promise too much, and you're just as likely to tumble out of the sky as deliver on your potential. Eidos Montreal have promised so much with Deus Ex: Human Revolution that it's hard to see how they could succeed, how they couldn't burn up in the harsh heat of audience expectation - of the potential assigned to a predecessor now more than a decade past. That heat already turned on one Deus Ex sequel, scourging it beyond all rhyme or reason. Playing the part of a better Daedalus, Eidos Montreal has given Human Revolution the wings to fly true - with just a few scorch marks to show for it.

As others have pointed out, the myth is not precarious, but even if he meant the flight path "precarious" is a poor fit.

But beyond that...Eidos is cast as Daedalus giving wings to Deus Ex. Daedalus gave wings to himself and to Icarus. So if Eidos is Daedalus and is giving wings to someone else that someone else is...Icarus? Those are the only two people in the myth! So...Deux Ex :HR is Icarus?

Ok...hold on...let's say that Daedalus is Eidos but is also somehow Deus Ex and is giving wings to itself. In the myth the problem with Icarus wasn't defective wings, it was defective judgement. Icarus had the same damn wings!

Other than trying and failing to sound smart WHAT IS THE POINT OF THIS HORRIBLE ANALOGY? "Deus Ex 2 was bad and this isn't." Is that it? (Let's not even get into how the sun apparently represents negative opinions of Deus Ex 2 or angry reviewers or something and that "beyond all rhyme and reason" seems to imply that Deus Ex 2 criticism was not deserved...also let's not get into what exactly the "hype machine" is in this analogy - I would say the hype machine is the wings that can let you take off but can also be dangerous if mis-used, but the wings appear to be the design of the game, not the marketing...)

Isn't Icarus the design and execution of Deus Ex 2, which had the tools to succeed and did not because of judgement errors, while Deus Ex: HR is Daedalus, who exhibited better judgement? It still doesn't make much sense, but it at least makes more sense.

How about this one instead: Coke, New Coke and Coke Classic. Bam. An analogy that makes sense and almost instantly communicates the path of the Deus Ex series in a way that is both accurate and familiar.

Edit: This reminds me of the time I took a creative writing class, wrote a sentence like "she saw a vision of a wonderful..." and I got back a note saying "you always see a vision." I was stringing together words to create something I thought read well and was impressive without thinking about what my words meant.

This stuff reads like the kind of thing you see up for those "Dark and Stormy Night" worst writing of the year awards. The idea that this is good writing and editing is almost offensive.
 
Documentary issues aside - I hope Polygon's design doesn't take that many cues from The Verge; the website is a total mess. It looks slick at the top but it quickly turns into an endless scrolling clusterfuck of content. Really confusing to navigate.
 
MOAR!

*snip*

It's quite telling to read something like the review you just scarified and then roll on over to the wit-merchants at RPS in their Wot I Think articles. They can be word and, yeah, quite indulgent, but there's a natural artistry to most of their columns. Nothing feels forced.
 
It's quite telling to read something like the review you just scarified and then roll on over to the wit-merchants at RPS in their Wot I Think articles. They can be word and, yeah, quite indulgent, but there's a natural artistry to most of their columns. Nothing feels forced.

They also manage to make very informative articles and answer the real questions I have about games, while maintaining a tone that fits the products they are covering.
 
This looks like a standard DSLR documentary. And MS paid 750k for that? WTF?
Why is that a bad thing? Ever since DSLRs got 1080p video recording it's been used extensively in TV and movie production (House, M.D. used it a lot in the later seasons) as well as The Avengers
If you're gonna throw poop at this documentary, don't do it because it's a "DSLR documentary". NHF, just saying.
 
Why is that a bad thing? Ever since DSLRs got 1080p video recording it's been used extensively in TV and movie production (House, M.D. used it a lot in the later seasons) as well as The Avengers
If you're gonna throw poop at this documentary, don't do it because it's a "DSLR documentary". NHF, just saying.

I think he's just surprised at the price. What is the $750k distributed into? Because yeah, can't really see much from the documentary that justifies the cost.
 
I think he's just surprised at the price. What is the $75k distributed into? Because yeah, can't really see much from the documentary that justifies the cost.
Sure. That's understandable. I'm not "seeing" 750k here. But then again, they've been filming in NYC, then in Austin, California, etc. ... first class business tickets + 5 star hotels? ;) I'm kidding
...or am I? seriousface.gif
 
Arthur was hired before I was, but I'll defend his place on the team passionately. I can understand why some people disagree with him on some stuff, but Arthur is fucking incredible as an editor. Take a look at that crazy, marked-up word document in this week's episode of the podcast. That kind of thing is intimidating, but it also shows how much time and care he puts into editing a single review.

Did he read over your Forza Horizons review? In addition to a few typos (which happen), you have an obvious issue with subject/verb agreement in one spot. "Incredible" editors would catch those at a glance, let alone with "time and care."
 
I take the condescending attitude (not from you Phil) from people like Arthur to show that he is really out of touch. I left my job with PWC to start my own accounting firm. I cashed out $50,000 from my 401k to fund my own business. If I fail, I have nothing left. I'm self funding my business all by myself. I think the weight of going to work for a well funded start up and acting like there is a new frontier a bravery is really in poor taste.

You're right man. They should have considered your situation before talking about their own situations on a film about the website they were starting up. It's not like they have lives, or mortgages, or kids to feed. I'm sure if Polygon goes down in a ball of flames things will carry on just fine for all of them, because you know, start up money and all that should take care of them for life. /sarcasm

The next time you're really upset about something in your life, consider that there are starving people in Africa right now, and then you should stop being upset about whatever you were upset about, because you know, someone else has it harder than you.
 
If there's one thing that I am jealous of it's all the proof-reading that Polygon's reviews have been getting thus far. It means they're actually getting read and that's way more than what can be said about my work.

Then again I always fuck up analogies so I never use them. Maybe that's what is missing.
 
I have no problem with the criticism of poor metaphors and analogies, but I find it very common in journalism as a whole, not just Geis or game's journalism.

James Taranto over at the WSJ has an entire section of his daily column devoted to bad metaphors and there are some very famous names that get mentioned all the time. David Brooks is a repeat offender.

I guess my point is blame our education system.
 
I have no problem with the criticism of poor metaphors and analogies, but I find it very common in journalism as a whole, not just Geis or game's journalism.

James Taranto over at the WSJ has an entire section of his daily column devoted to bad metaphors and there are some very famous names that get mentioned all the time. David Brooks is a repeat offender.

I guess my point is blame our education system.


It may be nitpicking but they put themselves on pedestal so their going to be scrutinized. I'm actually starting to feel bad because I don't typically like to pile on.
 
You're right man. They should have considered your situation before talking about their own situations on a film about the website they were starting up. It's not like they have lives, or mortgages, or kids to feed. I'm sure if Polygon goes down in a ball of flames things will carry on just fine for all of them, because you know, start up money and all that should take care of them for life. /sarcasm

The next time you're really upset about something in your life, consider that there are starving people in Africa right now, and then you should stop being upset about whatever you were upset about, because you know, someone else has it harder than you.

How much of the 750k did they send to you?
 
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