• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Forza Horizon Review Thread

Grassy

Member
Due to night-time driving, all car models had to be upgraded for both lights and interior dashboards illumination.

I guess it took some hefty time to get it right (lights colors, illumination colors, etc.), so the probable reason is partially because of that.

You'd think they would model all that stuff in the first place to save them having to go back to certain cars, especially rare ones. I know that the Mitsubishi Starion they laser scanned for Forza 4 had it's headlight functions done(the owner said so), even though they obviously didn't use the headlights in the game.
 

saladine1

Junior Member
Man, it still feels a little strange trying to drive in this game.

Perhaps i'm just used to open road games being aracdey..

Deep down inside, I actually think that games of this nature are better suited to the arcade physics than 'sim'...or perhaps I just need to change my driving style..
 

The_Monk

Member
Man, it still feels a little strange trying to drive in this game.

Perhaps i'm just used to open road games being aracdey..

Deep down inside, I actually think that games of this nature are better suited to the arcade physics than 'sim'...or perhaps I just need to change my driving style..

You need to adapt. Maybe you need to turn Sim driver to Music lover and music lover to Wristbands Lover but you'll get it.

For the people who already playing the game:

- Any news about the number of cars from Loyalty (Forza 4) ?
 

Fox Mulder

Member
Man, it still feels a little strange trying to drive in this game.

Perhaps i'm just used to open road games being aracdey..

Deep down inside, I actually think that games of this nature are better suited to the arcade physics than 'sim'...or perhaps I just need to change my driving style..

I always felt the same about test drive unlimited. The physics were sim enough.
 
Wish we'd have been able to get a review copy, as I love Forza games. I'll get it eventually based on scores, though.

Congrats to the team for creating such a stellar game!
 

Duriii

Member
- Any news about the number of cars from Loyalty (Forza 4) ?

Apparently, those cars will be unlocked even with Forza 3 saves. Put in spoiler tag, just in case.

Lv01 – 2011 MINI Cooper S
Lv05 – 2011 Citroen DS3 Racing
Lv10 – 2012 Dodge Charger SRT8
Lv15 – 1969 Chevrolet Camaro SS
Lv20 – 2008 BMW M3 E92
Lv30 – 2012 Jaguar XKR-S
Lv40 – 2009 Gumpert Apollo S
Lv50 – 2012 Lamborghini Aventador LP700-4

Just got past lvl 50 in Forza 4, so I won't have to "grind" that at the last moment, heh.
 

GlamFM

Banned
Apparently, those cars will be unlocked even with Forza 3 saves. Put in spoiler tag, just in case.

Lv01 – 2011 MINI Cooper S
Lv05 – 2011 Citroen DS3 Racing
Lv10 – 2012 Dodge Charger SRT8
Lv15 – 1969 Chevrolet Camaro SS
Lv20 – 2008 BMW M3 E92
Lv30 – 2012 Jaguar XKR-S
Lv40 – 2009 Gumpert Apollo S
Lv50 – 2012 Lamborghini Aventador LP700-4

Just got past lvl 50 in Forza 4, so I won't have to "grind" that at the last moment, heh.

Great! The level 20 car is all I want and I got way past level 30 in FM4.
 

The_Monk

Member
Apparently, those cars will be unlocked even with Forza 3 saves. Put in spoiler tag, just in case.

Lv01 – 2011 MINI Cooper S
Lv05 – 2011 Citroen DS3 Racing
Lv10 – 2012 Dodge Charger SRT8
Lv15 – 1969 Chevrolet Camaro SS
Lv20 – 2008 BMW M3 E92
Lv30 – 2012 Jaguar XKR-S
Lv40 – 2009 Gumpert Apollo S
Lv50 – 2012 Lamborghini Aventador LP700-4

Just got past lvl 50 in Forza 4, so I won't have to "grind" that at the last moment, heh.

I don't have a Forza 3 save file (sad face) but I'm around level 211 on Forza 4. If that list apply to Forza 4 too then it looks a decent list (wouldn't mind a few more), Level 20 Car is nice.

Do they give you those at the start of the game? Thanks a lot for answering!
 

Mascot

Member
Actually, if you use the glitch that allows you to place the camera "inside the car" in photo mode, you can see all car models with disappearing headlights actually have their headlights fully modeled and textured under the hood, despite the game never showing them.
I think FM4 was supposed to have night time racing, or at least working headlights for races taking place at dusk.

Don't forget the working windscreen wipers, too.
 

shinnn

Member
lol @ polygon review...

I think they did an awful interview with stupid questions at E3 too.

But looks like it will be the first Forza game below 90 on Metacritic =\

Should be at 89 without the Polygon score.
 

Brandon F

Well congratulations! You got yourself caught!
Is the jury actually out on whether the Polygon review criticisms are bullshit? Or is this just a case of certain zealots being whiny over pointless Metacritic scores?

I'm dying to jump in with my wheel, but those review criticisms about AI rubberbanding and career brickwall moments are worrying to me.
 
Is the jury actually out on whether the Polygon review criticisms are bullshit? Or is this just a case of certain zealots being whiny over pointless Metacritic scores?

I'm dying to jump in with my wheel, but those review criticisms about AI rubberbanding and career brickwall moments are worrying to me.

I will be honest, I really respect Phil Kollar. I have been following him for years and he is one of only two reviewers (Chris Kohler being the other one) that I actively follow on Twitter. He has always seemed very straightforward and honest about his thoughts and his review doesn't really bother me. (Note: I don't care about most reviews and they have little to no impact on me other than something to read/watch) I feel his review was consistent with how he felt about the game.

Certain things in the game that we might not care about apparently rubbed him the wrong way. I understand his annoyance with the crappy people, nothing really being tied to popularity or a lack of car/place/prize for getting first place even if I don't consider them big deals. He does bring up an excellent point about the rubberbanding thought. It has no place in any racing game (IMO), but it is even more egregious in a sim racer. The game wants you to drive the cars as you would need to in real life and making the opponents artificially quick completely ruins that.

Would I have scored it as low as he did? I am not sure yet but probably not. However, I feel his score is consistent with what he wrote. We constantly complain that people don't use the full 1-10 scale and then when someone does, people complain. His review sounds like Horizon is a slightly better than average game to him and his score reflects that.

Again, review scores are essentially meaningless to me so that might be why his score doesn't bother me.
 
I hope that PG/T10 will include this in the one of the car packs, I really do! Helios you know anything about that?

Ss9_loeb_m.jpg
 
TDU 1 was a really great game. TDU 2 was one of the biggest pile of shit I've seen.

It did pretty much everything better than TDU 1 though. The driving was better, road surface collision was better, the roads were smoother especially curvy mountain ones. The negatives were the terrible "story" the radio stations being cut down, and the framerate in traffic congested areas like cities.
 

diffusionx

Gold Member
Joystiq posted a review:

Forza Horizon's difficulty curve is also a bit out of whack, both in terms of progression and the difficulty settings themselves. Setting the skill level of the CPU drivers to "medium" presented virtually no challenge until the very end of the game, and overall there were very few circumstances where I didn't win first place on the first time out.

Kick that up a notch to "hard," however, and I was lucky to come in sixth out of an eight-man heat. Drivers became faster, made fewer mistakes and as a result, earning a podium finish became nearly impossible. I typically enjoy difficult games and I like a good challenge, but the stipulation to that rule is that the challenge has to at least appear obtainable, which isn't the case here. This changes the functionality of the driver skill setting from its intended purpose, which is to adjust the desired level of challenge, to "Do you want to win: Yes/No."

Sounds like Forza 3, which is not a good thing.
 

Brandon F

Well congratulations! You got yourself caught!
Joystiq posted a review:

Forza Horizon's difficulty curve is also a bit out of whack, both in terms of progression and the difficulty settings themselves. Setting the skill level of the CPU drivers to "medium" presented virtually no challenge until the very end of the game, and overall there were very few circumstances where I didn't win first place on the first time out.

Kick that up a notch to "hard," however, and I was lucky to come in sixth out of an eight-man heat. Drivers became faster, made fewer mistakes and as a result, earning a podium finish became nearly impossible. I typically enjoy difficult games and I like a good challenge, but the stipulation to that rule is that the challenge has to at least appear obtainable, which isn't the case here. This changes the functionality of the driver skill setting from its intended purpose, which is to adjust the desired level of challenge, to "Do you want to win: Yes/No."

Yea, this is how I felt about the demo as well. On Medium, I was blazing past the pack for first on all the races, but replaying on Hard and I was barely managing above 8th place.

I suppose most reviewers still had plenty of fun just blazing to victory without any adjustments, but does that really constitute a competent racing experience? Did any "glowing" reviews ever consider the variance in their place standings being adjusted based on time and experience learned over the course of their play during the review process?

I'm not trying to be down on this game, PGR4 is still my favorite racing game this year and my wheel and I have spent untold hours putting time into Forza 3/4, but I am very concerned over this.
 
I don't see why they could not do a dynamic AI like with forza 4, if you keep losing the AI becomes a little softer, keep winning and it get's faster and harder to beat.

For this kind of game it would work best like that, but I will be playing on hard as I hate always winning, is there a stupid get first in every race achievement in this game? hate those in forza 3 and 4.
 
Yea, this is how I felt about the demo as well. On Medium, I was blazing past the pack for first on all the races, but replaying on Hard and I was barely managing above 8th place.

I suppose most reviewers still had plenty of fun just blazing to victory without any adjustments, but does that really constitute a competent racing experience? Did any "glowing" reviews ever consider the variance in their place standings being adjusted based on time and experience learned over the course of their play during the review process?

I'm not trying to be down on this game, PGR4 is still my favorite racing game this year and my wheel and I have spent untold hours putting time into Forza 3/4, but I am very concerned over this.

There is always a problem with using the difficulty as a negative, and that is the reviewers skill level. Unfortunately racing games, and fighting games, tend to be those games where very few reviewers are any good. Just look at the Giant Bomb Quicklook to see how some reviewers play racing games. I was able to get first on the events on Hard without too much drama. I didn't have to cheat, or slam into cars, or any of that either.

I am not saying his opinion is invalid, quite the opposite. It is VERY important to know how the average person will feel about the difficulty settings and that massive change toward the end does not sound good. However it is difficult to really know how big of a deal it is when we aren't sure how skilled the reviewer is at this genre.
 
Is the jury actually out on whether the Polygon review criticisms are bullshit? Or is this just a case of certain zealots being whiny over pointless Metacritic scores?

I'm dying to jump in with my wheel, but those review criticisms about AI rubberbanding and career brickwall moments are worrying to me.

Considering other reviews have mentioned it, I'd say it's probably true.
 

sneaky77

Member
I will be honest, I really respect Phil Kollar. I have been following him for years and he is one of only two reviewers (Chris Kohler being the other one) that I actively follow on Twitter. He has always seemed very straightforward and honest about his thoughts and his review doesn't really bother me. (Note: I don't care about most reviews and they have little to no impact on me other than something to read/watch) I feel his review was consistent with how he felt about the game.

Certain things in the game that we might not care about apparently rubbed him the wrong way. I understand his annoyance with the crappy people, nothing really being tied to popularity or a lack of car/place/prize for getting first place even if I don't consider them big deals. He does bring up an excellent point about the rubberbanding thought. It has no place in any racing game (IMO), but it is even more egregious in a sim racer. The game wants you to drive the cars as you would need to in real life and making the opponents artificially quick completely ruins that.

Would I have scored it as low as he did? I am not sure yet but probably not. However, I feel his score is consistent with what he wrote. We constantly complain that people don't use the full 1-10 scale and then when someone does, people complain. His review sounds like Horizon is a slightly better than average game to him and his score reflects that.

Again, review scores are essentially meaningless to me so that might be why his score doesn't bother me.

That's a great post.
 

Gek54

Junior Member
Rubberbanding is realistic. People are usually faster when trying to catch someone and then it also depends on the speed of the lead.
 
Rubberbanding is realistic. People are usually faster when trying to catch someone and then it also depends on the speed of the lead.

The problem is that no game uses "realistic" rubber banding. They don't make the AI push harder, they just make the cars unrealistically quick. When it is bad enough for the AI to catch you in the last 1/4 mile with cars that are no where near as fast as yours, there is a problem.
 

diffusionx

Gold Member
There is always a problem with using the difficulty as a negative, and that is the reviewers skill level. Unfortunately racing games, and fighting games, tend to be those games where very few reviewers are any good. Just look at the Giant Bomb Quicklook to see how some reviewers play racing games. I was able to get first on the events on Hard without too much drama. I didn't have to cheat, or slam into cars, or any of that either.

I've played a lot of racing games in my time and it did not take long to see that Forza 3's difficulty curve was all out of wack compared to the other games out there. It wasnt about skill level or anything, the game's difficulty settings were just not done well. I didn't even bother with F4 and this makes me very hesitant about Horizon.
 
Here is a little something for the VW guys ;) It's probably not what you wanted but hey, it's still VW :D

8092887532_7f1fd6e89c_z.jpg


8092887486_34ffe6a82c_z.jpg


8092882533_192d459b25_z.jpg




And a little love for Lancia Stratos as well...

8092887658_993b6faa7f_z.jpg


8092882501_51e6909fce_z.jpg


8092882675_a9b60f4e97_z.jpg


8092882707_04b7c260be_z.jpg


8092882641_3d623d3ffd_z.jpg




Have a great night guys :)

Cheers, HD
 

Mascot

Member
I don't see why they could not do a dynamic AI like with forza 4, if you keep losing the AI becomes a little softer, keep winning and it get's faster and harder to beat.
Good God, please not. The dynamic AI in FM4 was broken beyond belief and made the World Tour mode (ie the interesting career mode) pointless to play. AI seemed permanently set on Easy.

Difficulty spikes towards the end of arcade racers are nothing new. I'll never finish Split/Second for this reason.
 

Mascot

Member
Stellar work as always H3rtz. I've got a bunch of your work on my cars in Forza 4 and looks like this game will be no different.
Ditto. It's such a shame you can't put custom liveries on the AI cars to make every race look like, you know, proper motorsport. It's something I hope they allow for FM5 (are you listening, Helios..?)
 
Top Bottom