Rumor: Wii U final specs

how this is a good thing?

Start: Already solid performances >>> P1 >>> Now: Great performances >>>P2 >>> During the lifespan/end: Even Greater

P1= Improvement this last year thanks to new dev kits, sdk, engines/middleware optimization, etc.
P2= More improvements to come thanks to additional learning curve. Sources saying whereas their projects are GOLD (finished), that they could still optimize things by a lot because they understood more and more the general organization and how to properly use Wii U components.

Already good/satisfying >>>>> greater >>>>>>> potential for noticeable improvements

It's more promising for the future than:

Meh from the start (because of the complexity of the hardware, lack of power from some components, unbalance between them, etc.)>>>>>>>> at last good after an exhausting year of corrections, release of new dev kit/sdk/etc >>>>> a tad better.
 
It's not exactly a good thing but it's not the awful thing that you're making it out to be here either. Think of it in the context of how 360/PS3 games looked progressively better as the gen went on.

If a year from now everyone (aside from the crazies) have the same opinion of the quality of WiU games that we're seeing now then that's reason to worry.

It's an awful thing. period. There is no good thing in this.
Think if Halo3 looked like Halo4(or Reach), think if Uncharted 1 looked like Unch3 and so all the other games...

Already solid performances >>> P1 >>> Great performances now >>>P2 >>> Even Greater

P1= Improvement this last year thanks to new dev kits, sdk, engines/middleware optimization, etc.
P2= More improvements to come thanks to additional learning curve. Sources saying whereas their projects are GOLD (finished), that they could still optimize things by a lot because they understood more and more the general organization and how to properly use Wii U components.

Already good/satisfying >>>>> greater >>>>>>> potential for noticeable improvements

It's more promising for the future than:

Meh >>>>>>>> at last good after an exhausting year of release of new dev kit/sdk/etc >>>>> a tad better.

If the console didn't had the learning curve but the same power the "Meh" games wouldn't exist but only Great Performance>>>>>>>>>>Great Performance with minor tweaks
 
At the moment im more excited about finding out the specs for this console and less about its actual release. Its less than 3 weeks away now in NA. The real specs must be around the corner right? Surely some insider tech people should get their hands on it soon and start revealing shit, right?
 
It's an awful thing. period. There is no good thing in this.
Think if Halo3 looked like Halo4(or Reach), think if Uncharted 1 looked like Unch3 and so all the other games...



If the console didn't had the learning curve but the same power the "Meh" games wouldn't exist but only Great Performance>>>>>>>>>>Great Performance with minor tweaks

Yeah but the Wii U is the first case, so the performances are already good from the "start" (at least from the V4 dev kits). So give me a smile :)
 
Yeah but the Wii U is the first case, so the performances are already good from the "start" (at least from the V4 dev kits). So give me a smile :)

good compared to what? ps360? i couldn't care less then, i want the best (or almost) the machine can deliver to me as soon as possible
 
good compared to what? ps360? i couldn't care less then, i want the best (or almost) the machine can deliver to me as soon as possible

You can't avoid learning curve though. Depending on how well the system is made hardware wise and SDK wise (the tools to exploit the dev kit), the state of knowledge in coding, programming, middleware, yadda yadda, maybe in certain case, a system could be from the start 80% of what it will be at the end of its lifespan in terms of capabilities after progress here and there, but there will always be learning curve, that's the way it is. And it's a great thing, that means we are evolving with a given system, we, humans, aren't stagnating for 6 or 7 years without advancing an inch in our capacity to exploit it.
 
At the moment im more excited about finding out the specs for this console and less about its actual release. Its less than 3 weeks away now in NA. The real specs must be around the corner right? Surely some insider tech people should get their hands on it soon and start revealing shit, right?


wait for release guys, hardware hype died off soon after mid sept, we got fantastic nintendo direct and iwata asks, hardware rumors died off too, most guys took a break imo incl my self ...

most newcomers here now are sadly late to the party, there's no tiny bits left to find and uncover, also many are asking things and arguing over info that is already known,explained, i strongly suggest searching this thread, my posts also.

But i need to finish my break, just for brain health to be fresh for launch hype, i've been deep nuts following and researching since february, i feel like there's "US patent office" written on my forehead, hehe ... Purple pikmin anyone :D
 
good compared to what? ps360? i couldn't care less then, i want the best (or almost) the machine can deliver to me as soon as possible

You said possible and it is possible around 5 years so you get it then. Or did you mean as soon as you want it? In that case stop being a baby. If you don't have a good pc then tough shit stop asking too much of consoles next you will be asking the PS4 and XBOX 720 the same things.
 
This is the most stupid things on earth...
so instead of having an huge full library of games with the max graphics we will only have 3-4 games of that quality at the end of the life of the console when maybe no one cares about it anymore...
yeah fuck this and who thinks that is a good thing

This is how consoles work. This is why Halo 4 is so much nicer looking than Halo 3. This is why people were calling the 360 the "XBox 1.5" around launch. Games look progressively better as developers learn how to use the hardware. Expecting "the max graphics" (whatever that means) at launch of any console is literally expecting the impossible. That just isn't how reality works.
 
This is how consoles work. This is why Halo 4 is so much nicer looking than Halo 3. This is why people were calling the 360 the "XBox 1.5" around launch. Games look progressively better as developers learn how to use the hardware. Expecting "the max graphics" (whatever that means) at launch of any console is literally expecting the impossible. That just isn't how reality works.

I don't remember this.
 
I don't remember this.
Confirmed again. It happened all over message boards. Its pretty standard for late gen games to look comparable to the first gen offerings of new consoles.

Hell Re4 is still a game people compare games to. Its a pretty steady curve on improvements. We will have a jump at some point but it will come at the cost of the tv im sure. No way to keep making just looking through a window immersive. Coughocculuscough maybe.
 
I don't remember this.
It happened. Krazy Ken said it in an interview and the mainstream press ran with it and it got very popular with Sony and Nintendo fans (back then, Nintendo fans did not expect Nintendo to drop out of the graphical arms race). Xbox 1.5, Dreamcast 2, half-leap etc. The X360 launch was very underwhelming compared to expectations for the "next-gen" at that time. Sony E3 2005 and hell just about every other company too had put out BS renders and then you get wallguy and car vault. Expectations back then were way higher than anything we ended up getting.

However that said, it was obviously still a leap over the previous gen at launch and many people were impressed with CoD2 and PGR3 at the time (Kameo being thought of as impressive came in retrospective) so using that to compare favourably to the Wii U is a mistake.

No one should be buying a Wii U based on unspecified graphical "promise". Theres no clear indication of how much more capable it is, and theres no reason to believe Nintendo or third-parties will ever push the Wii U regardless. Its not impossible that if it can't share assets with PS4/720 that it won't ever receive a game appreciably better looking than the best of the current-gen.

Luckily the system has a lot more stuff going for it, so even disappointment with graphics isn't a dealbreaker for 99.9% of people.
 
They finally put up the Wii U demo station at my Best Buy. The boxes it came in had been taped up and just sat on a pallet for almost two weeks. Anyway, I was giddy with excitement and went to go look for it on the sales floor. I was shocked at how big the tablet controller was. I'm 6'2'', I have huge hands and even I thought it was huge. That's not a bad thing either! I was concerned about the quality of the controller's screen, but that instantly vanished when I took a look at it. It looks awesome! Even more surprising, was just how great everything looked on the HDTV it was set up on. I couldn't believe just how great it all was. I skipped out on the Wii, but really wanted a Wii U. I'm not sure when I'll get one, especially considering how they're sold out everywhere. The Wii U is exciting and gets me excited about Microsoft and Sony's next gen console too.
 
It was pretty common for the first year or so, particularly from Sony fans who thought the PS3 would dump all over the 360.

Oh, to live again in the world before "Playstation 3. $599." and "Exclusive first look: Lair".

Simple times, in the salad days.
 
rofl, amazing :)

For the GPU, i don't have the GFLOP count, but according to the impressions of my sources based on the raw "performances" (a mix of framerate + resolution + what is rendered on screens) of multi projects on Wii U, + considering an intricate use of the Gamepad in addition, it's pretty safe to assume UGPU demonstrate at least 2X Xenon capabilities. Now i'm talking of demonstration. So maybe it will be 390GFLOP in paper but with some more modern architecture there, a few fixed functions here, optimizations, better ties with the other components, it could "fake" a 500/600GFLOP Xenon. And even then, it's more complicated than just GFLOPs. We talked about it already pretty extensively on previous WUST. It was my educated+sourced guesstimation back then, it may be a tad better now after the reports of huge improvements i relayed earlier (they are more explained by developers having a better grasp on the dev kit + sdk than a boost in hardware by the way).

No really, it seems it's a greatly balanced and quite capable system. With a huge learning curve, so it's promising for the future.

Cheers for the info, good to see that pic worked LOL !.
 
rofl, amazing :)

For the GPU, i don't have the GFLOP count, but according to the impressions of my sources based on the raw "performances" (a mix of framerate + resolution + what is rendered on screens) of multi projects on Wii U, + considering an intricate use of the Gamepad in addition, it's pretty safe to assume UGPU demonstrate at least 2X Xenon capabilities. Now i'm talking of demonstration. So maybe it will be 390GFLOP in paper but with some more modern architecture there, a few fixed functions here, optimizations, better ties with the other components, it could "fake" a 500/600GFLOP Xenon. And even then, it's more complicated than just GFLOPs. We talked about it already pretty extensively on previous WUST. It was my educated+sourced guesstimation back then, it may be a tad better now after the reports of huge improvements i relayed earlier (they are more explained by developers having a better grasp on the dev kit + sdk than a boost in hardware by the way).

No really, it seems it's a greatly balanced and quite capable system. With a huge learning curve, so it's promising for the future.

Watch someone post a thread saying "Wii U confirmed 390GFLOP GPU" lol

The learning curve most definitely comes from the custom "Nintendo made" features of the GPU and the fact that this will be the first console with a OoOE Multi-Core CPU. Just like when sometimes you get a bad running console port on PC with greatly overpowered specs, the Wii U is the same yet different all over again for developers. It's just nice that it's not so different that it prevents ports from coming over in short periods of time.

I could see a lot of developers having fun learning what this system can do if they actually put forth the effort. Bayonetta 2 should be interesting........hmmm.....
 
I know all of this you don't need to tell me that's why i said best or almost
This never happens. It takes time to learn the machine and what it can do.
the GC worked out quite well
You said possible and it is possible around 5 years so you get it then. Or did you mean as soon as you want it? In that case stop being a baby. If you don't have a good pc then tough shit stop asking too much of consoles next you will be asking the PS4 and XBOX 720 the same things.
Baby? lol
look at the GameCube some of the best games are launch ones even the Wii with Galaxy1 realeased in 2007 and Galaxy2 released near the end of the life of the console don't differ too much, if they made a better console (not in terms of power but ecosystem and easy to use) the "possible" would've been in 1 year from launch but no if IdeaMan is right we have to wait half a decade to see what the console is really capable of... good thing huh? we should be happy about it because at least the console is well balanced rofl
lmao

This is your first console launch... confirmed.
Actually is my fourth.
 
I'm not entirely convinced that they are "copy/pasted from WarioWorld". Until I see a screenshot off of that website, I'm gonna remain skeptical.

Don't be skeptical. That's the summary doc that went out to developers. It's pretty non-specific, isn't it? So Nintendo :p

Actually is my fourth.

If this is your 4th console launch, you seem to have a very rose-coloured memory retention process.
 
I know all of this you don't need to tell me that's why i said best or almost

the GC worked out quite well

Baby? lol
look at the GameCube some of the best games are launch ones even the Wii with Galaxy1 realeased in 2007 and Galaxy2 released near the end of the life of the console don't differ too much, if they made a better console (not in terms of power but ecosystem and easy to use) the "possible" would've been in 1 year from launch but no if IdeaMan is right we have to wait half a decade to see what the console is really capable of... good thing huh? we should be happy about it because at least the console is well balanced rofl

Actually is my fourth.

Not a decade lol, improvements thanks to learning curve already happened this last year, HUGE improvements i already talked about. And there will be more for the 1.5 (games not ready for launch but that will release a few months later) generation games.
 
Watch someone post a thread saying "Wii U confirmed 390GFLOP GPU" lol

The learning curve most definitely comes from the custom "Nintendo made" features of the GPU and the fact that this will be the first console with a OoOE Multi-Core CPU. Just like when sometimes you get a bad running console port on PC with greatly overpowered specs, the Wii U is the same yet different all over again for developers. It's just nice that it's not so different that it prevents ports from coming over in short periods of time.

I could see a lot of developers having fun learning what this system can do if they actually put forth the effort. Bayonetta 2 should be interesting........hmmm.....

Well I'm expecting 400 Gflops.
 
I know all of this you don't need to tell me that's why i said best or almost

the GC worked out quite well

Baby? lol
look at the GameCube some of the best games are launch ones even the Wii with Galaxy1 realeased in 2007 and Galaxy2 released near the end of the life of the console don't differ too much, if they made a better console (not in terms of power but ecosystem and easy to use) the "possible" would've been in 1 year from launch but no if IdeaMan is right we have to wait half a decade to see what the console is really capable of... good thing huh? we should be happy about it because at least the console is well balanced rofl

Actually is my fourth.
Game cube? Serious? You have a bad memory.

Game cube start with Rouge Squadron II and end with Rouge Squadron III, that is miles more advanced than RS2. Nothing in NGC launch lineup comes close to RE4.

And your example of Wii is out too. Mario Galaxy is a launch game, but MG2 utilize the same engine. And again, nothing in the launch of Wii comes close to Xenoblade.

Any new console has a learning curve. But it's not like the games can't impressed from the launch until the end.
 
Game cube? Serious? You have a bad memory.

Game cube start with Rouge Squadron II and end with Rouge Squadron III, that is miles more advanced than RS2. Nothing in NGC launch lineup comes close to RE4.

And your example of Wii is out too. Mario Galaxy is a launch game, but MG2 utilize the same engine. And again, nothing in the launch of Wii comes close to Xenoblade.

Any new console has a learning curve. But it's not like the games can't impressed from the launch until the end.

rogue.jpg
 
Game cube? Serious? You have a bad memory.

Game cube start with Rouge Squadron II and end with Rouge Squadron III, that is miles more advanced than RS2. Nothing in NGC launch lineup comes close to RE4.

And your example of Wii is out too. Mario Galaxy is a launch game, but MG2 utilize the same engine. And again, nothing in the launch of Wii comes close to Xenoblade.

Any new console has a learning curve. But it's not like the games can't impressed from the launch until the end.

Mario Galaxy was not a launch game.
 
However that said, it was obviously still a leap over the previous gen at launch and many people were impressed with CoD2 and PGR3 at the time (Kameo being thought of as impressive came in retrospective)

You're right about everything except that part. Kameo was generally always positively regarded in the grafix dept. (criticisms of typical "bad art" from Rare aside).

And it's STILL one of the prettiest 360 games on the system.
 
So didn't find anything on GAF about this news/rumour and don't know if it's thread worthy. From IMGMR :

Today, Ubisoft Montreal was holding a huge launch event for the release of their new AAA title, Assassin's Creed III. IMGMR was honored to attend the event and we got some exclusive information regarding the Wii U version. According to a Product Manager from Ubisoft, the game is playable in 3D with the help of 3D glasses. With a 3D enabled television, the game can be enjoyed in full 3D both on the big screen and the Gamepad screen at the same time.
 
So didn't find anything on GAF about this news/rumour and don't know if it's thread worthy. From IMGMR :

Makes...no...sense. Pad not 3D. Therefore you need to remove glasses to look at it if TV game in 3D.

I guess it will come packed with clip on gyros opically triggered mini hydraulic glasses lifters.
 
NSIS

I'm actually leaning towards the WiiU hidden feature being the release of mind altering drugs.

Should make for a hell of a Yoshi's Island sequel.

I'm not serious. lol. But didn't Batman Arkham City allow you to use the red/blue 3D so it's possible. But probably not gonna happen, would be funny though.
 
If I look down at my phone while playing a 3D game the view of my phone isn't distorted so looking from tv to gamepad should be fine. No idea what he meant by 3D on the pad, unless the game is running in 3D and the gamepad is getting a 3D signal too....which would be pointless.
 
So didn't find anything on GAF about this news/rumour and don't know if it's thread worthy. From IMGMR :

In an interview back in July 2011, Iwata confirmed 3D support, though also stressing it was not their main focus, or something like that.. Link

So if that statement is true, and still holds up after 15 months, I guess the hardware feature is present to output 3D video, if the developer desires, though MiiVerse/Nintendo's own games won't support it.

Edit: The quote itself:
If you are going to connect Wii U with a home TV capable of displaying 3-D images, technologically, yes, it is going to be possible, but that's not the area we are focusing on... When it comes to 3-D, we already have the 3DS, and each owner of the Nintendo 3DS is capable of viewing 3-D images. However, when it comes to the home console, it depends upon the availability of 3-D TV sets at home, which, unfortunately, is not expanding enough. And rather than pouring a lot of energy into that kind of area, with the Wii U we'd like to focus more on each Wii U owner being able to have an equal opportunity to enjoy it.

Edit 2: And 3D on Game Pad sure sounds like a misquote. S/he probably just mentioned 3D support on HDTV, and off-TV play on Game Pad, in the same sentence.
 
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