Well aside from actually playing the game I don't know how I can convey the atmosphere, the mood, and style that is in Absolution and how it feels like Hitman and looks damn good. It's there though. The game doesn't have as many open ended areas like before... but for example, at the hotel level... upon approaching it there is three different ways you can actually go into the building, along the way different things you can turn on to get the enemies attention, like a car alarm, a tv, radios, etc. So imagine some more linear style levels that still have multiple approaches to the way you can handle it. Hell every time I got caught I would just restart my checkpoint. Only twice have I went guns blazing before hiding again cause honestly every time you kill or knock someone out it gives you those negative points and it just makes me feel wrong. Another fun thing I did in the first level was sneak some sleeping pills into the cheifs soup, he tastes some, starts ranting, and then falls asleep and I grab his kitchen outfit and take of on my merry way.
With that said the quick time fights seem pretty odd, and I find myself messing up a bit and I'm usually pretty good at these. I don't care for them. Also sometime when you restart checkpoints, guards will be back in place even though you killed em and knocked them out before the checkpoint. Not sure what's up with that. The funniest little visual glitch I saw was some "do not cross tap" I broke through early, somhow put itself back together and broke again upon turning in its direction.