The Last Of Us - Off screen footage from PAX East

The one hit kills are nice. But X-Ray wall hack? Come on mang. Why not implement a lean system if you need to check what's around the corner? Or maybe make the controller rumble if a baddie is nearby.
 
Could one of our more influential members tweet to ND about our scepticism about the wall hack (and HUD opacity) issues?
 
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The "threat ring" of MGS4 and Portable Ops would have been a better way of doing it, although thats a little immersion breaking UI stuff.

I hated that too, if your gonna aim to make your game "realistic", then why ruin it with such things?, all of the HUD and whatnot should be optional in these type of games... hell in all games.
 
So I've been avoiding most of the media for this game but why the fuck is there an option to see through walls in this game? It makes absolutely no sense.
It seems like the worst possible type of game to have that feature.

The one hit kills are nice. But X-Ray wall hack? Come on mang. Why not implement a lean system if you need to check what's around the corner? Or maybe make the controller rumble if a baddie is nearby.

Or just use audio.
 
It seems like they had two options:

1. Keep the one hit kill and x-ray, so that people can actually play it.
2. Remove both!

Option 1 seems like a fine decision. Also, I assume that on harder difficulty they remove x-ray and we have to use sounds alone. That is is the way I am going to play it.

People should check Adam Sessler's immersions on the demo, he seems to be petrified.

https://revision3.com/rev3gamesoriginals/last-of-us-interview-druckmann
http://revision3.com/rev3gamesoriginals/the-last-of-us-hands-on
 
Ok maybe removing it altogether isn't good for everyone, since TV speakers can be shit for directional audio most times. But a full on X-ray mode is not the answer, it totally breaks the feel of the game. When you're immersed and in tense situations and then suddenly you see through walls it has that "Oh yeah I'm playing a game aren't I?" feeling that can pull you out of the experience.
A compromise would be best or an option to not have it
 
Ok maybe removing it altogether isn't good for everyone, since TV speakers can be shit for directional audio most times. But a full on X-ray mode is not the answer, it totally breaks the feel of the game. When you're immersed and in tense situations and then suddenly you see through walls it has that "Oh yeah I'm playing a game aren't I?" feeling that can pull you out of the experience.
A compromise would be best or an option to not have it

Just don't press R2 and you don't have to worry about ever seeing it.
 
I watched a few minutes. The presenter was so bad. I couldn't stand it. "Like...flashlights...bro"
 
Does it make sense when I say that I dont care much for the look of this game?
Dont get me wrong, the tech is great and the world is very detailed, but it has...no personality? The lighting is flat. I dunno.

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If this was a movie I'd be complaining about the boring cinematography


more personality means less sales
 
I'm on a media blackout for this game ever since i saw the original reveal trailer. At that time, i was convinced it would be a day one game. At this point, i've got to say i'm really suprised reading about things like x-ray wall vision being included. I had he impression that this game was aiming for something completely opposite...?

I'm getting a bit worried about this game to be honest. Do we really need x-ray wall vision in a game that it all about "realistic" survival in a post-apocalyptic game world? Maybe i misunderstood the original intention of this game after all. Maybe we're going to get another dumbed down setpiece QTE cinematic movie? I certainly hope not.
 
I'm on a media blackout for this game ever since i saw the original reveal trailer. At that time, i was convinced it would be a day one game. At this point, i've got to say i'm really suprised reading about things like x-ray wall vision being included. I had he impression that this game was aiming for something completely opposite...

I'm getting a bit worried about this game to be honest. Do we really need x-ray wall vision in a game that it all about "realistic" survival in a post-apocalyptic game world? Maybe i misunderstood the original intention of this game after all. Maybe we're going to get another dumbed down setpiece QTE cinematic movie? I certainly hope not.

For what it's worth, we're also shown:

- One hit kill enemies
- Aggressive enemies who can, and it seems, will blind-side you
- Limited ammo
- A flashlight with a battery
- Healthbar requiring health-packs to be administered in real-time
 
I'm on a media blackout for this game ever since i saw the original reveal trailer. At that time, i was convinced it would be a day one game. At this point, i've got to say i'm really suprised reading about things like x-ray wall vision being included. I had he impression that this game was aiming for something completely opposite...?

I'm getting a bit worried about this game to be honest. Do we really need x-ray wall vision in a game that it all about "realistic" survival in a post-apocalyptic game world? Maybe i misunderstood the original intention of this game after all. Maybe we're going to get another dumbed down setpiece QTE cinematic movie? I certainly hope not.

There seems to be NO Unchartedian set pieces of any kind in this game. We haven't seen a single one anyway. Really, the only problem right now is wallhack. I'll be playing using headphones so hopefully that'll be more than enough to locate characters.
 
Nah man, I wasn't even thinking about the graphics. It's just that while trailers for this game are amazing, gameplay looks like another fucking snooze-fest which would maybe excite me 2-3 years ago.

If you're expecting a high octane action game, this isn't for you. This is a survival game that's as much about exploration and character development as it is the violence and action.
 
I believe the Xray ability is to assist those with shitty audio setups and it is an optional inclusion. I too do not like it, but I have faith in their design team.

Also for some eDrama. If this game gets mediocre reviews; 6-8's. I will actually be done with games for a while. For multiple reasons
 
Yeah that wall thing let's you "cheat" by seeing how many enemies are there, I did that a lot when I played it yesterday.
Game was great but man I struggled in one part that lots of people kept dying in.
I threw a bottle and the enemies go near it but then they start swinging and walking towards me.

I did try to Rambo/rush my way through that part and got killed and what's worse is a crowd behind me saw lol :p

I wish someone recorded me cause I was one of the few in my group to beat it, my brother also beat it, lol he rushed through it faster
 
I believe the Xray ability is to assist those with shitty audio setups and it is an optional inclusion. I too do not like it, but I have faith in their design team.

Also for some eDrama. If this game gets mediocre reviews; 6-8's. I will actually be done with games for a while. For multiple reasons

I generally ignore reviews as the games I tend to like get rated as good ( or average, since now a days an 7/8 is considers average...) but I see your point, it seems to do many things well and has that feel of a high budget game and so far seems to properly give you that survival/horror feel ( despite the xray) and I do think many people have been asking for a game like this, after other failures ( RE6
 
I hated that too, if your gonna aim to make your game "realistic", then why ruin it with such things?, all of the HUD and whatnot should be optional in these type of games... hell in all games.
So do you think health bars should be replaced with red jelly covering the screen?
 
The way resources are shown to be used in these videos gives me good expectations about the rest of the game, honestly. The flashlight needing actual batteries, unlike other games released in the last few years, makes me happy to see ND is really sticking to their vision they laid out.

The x-ray mode always sounded like crap to me when they announced it and I'm sad to know I was right; it looks so arbitrary it's unbelievable.

I guess it's impossible for devs these days to release games without these handholding features. =\

I just won't use it if you can't turn it off via a menu option.
 
For what it's worth, we're also shown:

- One hit kill enemies
- Aggressive enemies who can, and it seems, will blind-side you
- Limited ammo
- A flashlight with a battery

Sounds nice. As i said, i'm on a media blackout so maybe i'm not the best person to judge the game at this point. As long as you can play the game without any aids like wall vision, then i'm fine with it.

I'm still very much looking forward to this in any case. I just hope this game will break the trend of handholding and dumbed down cinematic QTE setpiece games.
 
For what it's worth, we're also shown:

- One hit kill enemies
- Aggressive enemies who can, and it seems, will blind-side you
- Limited ammo
- A flashlight with a battery
- Healthbar requiring health-packs to be administered in real-time

Plus crafting, which means looting which kinda goes against a very linear/cinematic game.

So do you think health bars should be replaced with red jelly covering the screen?

Or more damage caused on you= less color, gets more blurry, shaking, almost blackout/dizzy look to it ( when extremely low) kinda of features could be nice to see instead of the red jelly.

Gets worse as you health lowers, medpacks restore/remove these injuries.
 
Played this exact demo here at PAX earlier today. It's goddamn terrifying when a clicker sees you and the music swells to a thumping beat.
 
You have to manually activate it so it is easily ignored.

There are a whole lot of people who believe an option ruins things just by being there. Just check out a Forza thread sometime and search for rewind lol

Not watching the videos. Want to go into it more or less blind.
 
I'm actually torn on the Xray concept... I don't particularly like it aesthetically, but I'm playing Farcry 3 right now and if I didn't have that feature then I'd just be fucking annoyed and wouldn't have that much fun. However I still really do not like that UI and hope ND doesn't get comfortable with it... this game really wants to have minimal interface, let it.
 
wat.

So that turned out to be true in that list of features that people thought was bullshit. And pretty strange that the game switches cuts to a cutscene when a clicker gets you. I think I'm gonna have to lower my expectations for this game.
I think the list was saying that the feature would be something that you can disable in options, or something along those lines. I don't think that was a cutscene. Looked the same to me like when in E3 demo he start strangling someone from behind - the camera zooms a lot so that you can see their face.

What's the way of dealing with clickers? Try to avoid as much as humanly possible?
 
I'm actually torn on the Xray concept... I don't particularly like it aesthetically, but I'm playing Farcry 3 right now and if I didn't have that feature then I'd just be fucking annoyed and wouldn't have that much fun. However I still really do not like that UI and hope ND doesn't get comfortable with it... this game really wants to have minimal interface, let it.

Yeah the UI is god awful. What are they thinking with that?
 
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