Reminds me of Crysis 3 and a bit of Gears.
Dilapidated/post-apocalyptic urban setting, we've seen it 97548749576045789 times this generation.
Oh wow you can see through walls even in this game? Come on. That better be a toggle option.
Seeing a bunch of anti-xray posts. If that ends up being the worst thing about the game I'll be pretty damn happy.
Just wait till they show the multiplayer.
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The "threat ring" of MGS4 and Portable Ops would have been a better way of doing it, although thats a little immersion breaking UI stuff.
The one hit kills are nice. But X-Ray wall hack? Come on mang. Why not implement a lean system if you need to check what's around the corner? Or maybe make the controller rumble if a baddie is nearby.
Ok maybe removing it altogether isn't good for everyone, since TV speakers can be shit for directional audio most times. But a full on X-ray mode is not the answer, it totally breaks the feel of the game. When you're immersed and in tense situations and then suddenly you see through walls it has that "Oh yeah I'm playing a game aren't I?" feeling that can pull you out of the experience.
A compromise would be best or an option to not have it
The multi on their games always starts out good then they update it to trash.
You made a pattern out of a single game?...
The multi on their games always starts out good then they update it to trash.
Looks pretty blah if I'm being honest. Pretty underwhelmed graphically. World looks kinda neat though. I liked the sheer verticality of the buildings.Offscreen is supposed to make games look better. This game seems opposite.
Offscreen is supposed to make games look better. This game seems opposite.
Good thing I happened to have it on mute.I watched a few minutes. The presenter was so bad. I couldn't stand it. "Like...flashlights...bro"
I have to agree. Restrict the wall-hack feature to the easy-setting, where it belongs.
Does it make sense when I say that I dont care much for the look of this game?
Dont get me wrong, the tech is great and the world is very detailed, but it has...no personality? The lighting is flat. I dunno.
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If this was a movie I'd be complaining about the boring cinematography
Nope. Not all indirect shadow methods are ISM just like not all GI methods are ray-tracing.Things that stand out:
- Imperfect shadow maps
I'm on a media blackout for this game ever since i saw the original reveal trailer. At that time, i was convinced it would be a day one game. At this point, i've got to say i'm really suprised reading about things like x-ray wall vision being included. I had he impression that this game was aiming for something completely opposite...
I'm getting a bit worried about this game to be honest. Do we really need x-ray wall vision in a game that it all about "realistic" survival in a post-apocalyptic game world? Maybe i misunderstood the original intention of this game after all. Maybe we're going to get another dumbed down setpiece QTE cinematic movie? I certainly hope not.
I'm on a media blackout for this game ever since i saw the original reveal trailer. At that time, i was convinced it would be a day one game. At this point, i've got to say i'm really suprised reading about things like x-ray wall vision being included. I had he impression that this game was aiming for something completely opposite...?
I'm getting a bit worried about this game to be honest. Do we really need x-ray wall vision in a game that it all about "realistic" survival in a post-apocalyptic game world? Maybe i misunderstood the original intention of this game after all. Maybe we're going to get another dumbed down setpiece QTE cinematic movie? I certainly hope not.
Nah man, I wasn't even thinking about the graphics. It's just that while trailers for this game are amazing, gameplay looks like another fucking snooze-fest which would maybe excite me 2-3 years ago.
I believe the Xray ability is to assist those with shitty audio setups and it is an optional inclusion. I too do not like it, but I have faith in their design team.
Also for some eDrama. If this game gets mediocre reviews; 6-8's. I will actually be done with games for a while. For multiple reasons
So do you think health bars should be replaced with red jelly covering the screen?I hated that too, if your gonna aim to make your game "realistic", then why ruin it with such things?, all of the HUD and whatnot should be optional in these type of games... hell in all games.
For what it's worth, we're also shown:
- One hit kill enemies
- Aggressive enemies who can, and it seems, will blind-side you
- Limited ammo
- A flashlight with a battery
For what it's worth, we're also shown:
- One hit kill enemies
- Aggressive enemies who can, and it seems, will blind-side you
- Limited ammo
- A flashlight with a battery
- Healthbar requiring health-packs to be administered in real-time
So do you think health bars should be replaced with red jelly covering the screen?
Played this exact demo here at PAX earlier today. It's goddamn terrifying when a clicker sees you and the music swells to a thumping beat.
Played this exact demo here at PAX earlier today. It's goddamn terrifying when a clicker sees you and the music swells to a thumping beat.
Played this exact demo here at PAX earlier today. It's goddamn terrifying when a clicker sees you and the music swells to a thumping beat.
You have to manually activate it so it is easily ignored.
I think the list was saying that the feature would be something that you can disable in options, or something along those lines. I don't think that was a cutscene. Looked the same to me like when in E3 demo he start strangling someone from behind - the camera zooms a lot so that you can see their face.wat.
So that turned out to be true in that list of features that people thought was bullshit. And pretty strange that the game switches cuts to a cutscene when a clicker gets you. I think I'm gonna have to lower my expectations for this game.
I'm actually torn on the Xray concept... I don't particularly like it aesthetically, but I'm playing Farcry 3 right now and if I didn't have that feature then I'd just be fucking annoyed and wouldn't have that much fun. However I still really do not like that UI and hope ND doesn't get comfortable with it... this game really wants to have minimal interface, let it.
Looks OK.
Will this have an Online Pass, 'cause that is why I skipped U3, something that might've been a good decision I'm told.