SPOILER Bioshock Infinite SPOILER discussion

No, there are no notes called I or R (Bird?). CAGE was the sequence of musical notes to control the Songbird.

Ah!
Correct indeed!

I wonder if the pedant choice affects the game in anyway at all.
Guess I'll need a second playthrough to see.
 
Ah!
Correct indeed!

I wonder if the pedant choice affects the game in anyway at all.
Guess I'll need a second playthrough to see.

I don't think so. Elizabeth keeps making the point at the end about a million different paths all leading to the same place. I think this is just illustrating that. At the same time it just makes you care more for Elizabeth in a weird way.
 
I don't think so. Elizabeth keeps making the point at the end about a million different paths all leading to the same place. I think this is just illustrating that. At the same time it just makes you care more for Elizabeth in a weird way.

The thing is, what do you consider that final place you're lead to?
I think that statement is to say that there are billions of Bookers / Coleslaws out there, and each one of them can take a part in the story (ie Booker dying fighting with the Vox but still in that world - that was 2 different bookers from different worlds.
 
The thing is, what do you consider that final place you're lead to?
I think that statement is to say that there are billions of Bookers / Coleslaws out there, and each one of them can take a part in the story (ie Booker dying fighting with the Vox but still in that world - that was 2 different bookers from different worlds.

...Coleslaw? Haha.

Well I can tell you that saving the interracial couple meant they came back later to give me gear. Saving Slade meant he was in his cell later. In the end, the journey was very slightly different but the destination is all the same.
 
Kinda, I always think of it like in Aston Kutcher's butterfly effect, new memories are instantly gained, causing temporary brain damage and nosebleeds, that also means you died in another timeline.

Booker getting killed in the Vox revolution - Nosebleed
Booker killing Comstock - Nosebleed

You getting a nosebleed in real life? A version of you died somewhere...mind blown (and it explains deja vu)

Never had a nosebleed... <touch wood>
 
In the end almost everything made sense somehow, expect one thing.. Why did the twins push this forged memory of Booker so far? I mean they gave him that Box and put up that letter on the Lighthouse entrance just so that he is absorbed by the illusion that he is getting that girl back to get his debt wiped.

And just another thing, if it is always the same just a bit different what does this mean for rapture? The position of Comstock would be Andrew Ryan, the city is Rapture instead of Comstock, the Songbird are the Big Daddies, Elizabeth's counterpart are the Little Sisters, but the protagonist, in this case Booker, is Comstock, what does this make Jack? Well I guess that's the indifference of those two worlds, because Jack ain't Ryan. Maybe I just didn't think this through enough, maybe it doesn't have to resemble the Bioshock Story at all.

Also, who killed the lighthouse Warden?!
 
Is there any reason the Lutece's had to keep Booker in the dark about what they were doing? Like, why couldn't they tell him, when they brought him over to the boat, that his daughter was in Columbia and he has to get her back to stop the world burning? I feel like that state Booker was in, he would have believed and done anything to get Anna back.

Because it would've made for a shit game.
 
...Coleslaw? Haha.

Well I can tell you that saving the interracial couple meant they came back later to give me gear. Saving Slade meant he was in his cell later. In the end, the journey was very slightly different but the destination is all the same.

How do they even know who you intended to throw the ball at? The guard grabs your wrist before you throw it either way.
 
In the end almost everything made sense somehow, expect one thing.. Why did the twins push this forged memory of Booker so far? I mean they gave him that Box and put up that letter on the Lighthouse entrance just so that he is absorbed by the illusion that he is getting that girl back to get his debt wiped.

And just another thing, if it is always the same just a bit different what does this mean for rapture? The position of Comstock would be Andrew Ryan, the city is Rapture instead of Comstock, the Songbird are the Big Daddies, Elizabeth's counterpart are the Little Sisters, but the protagonist, in this case Booker, is Comstock, what does this make Jack? Well I guess that's the indifference of those two worlds, because Jack ain't Ryan. Maybe I just didn't think this through enough, maybe it doesn't have to resemble the Bioshock Story at all.

Also, who killed the lighthouse Warden?!

Maybe someone put a possession vigor on him and he committed suicide.
 
In the end almost everything made sense somehow, expect one thing.. Why did the twins push this forged memory of Booker so far? I mean they gave him that Box and put up that letter on the Lighthouse entrance just so that he is absorbed by the illusion that he is getting that girl back to get his debt wiped.

For science! The Luteces were conducting a thought experiment based on Booker's fabricated memories.
 
So the whole Infinite thing is just another play on "Would you kindly?" in terms of games and linearity? Clever.

Also, the ascent from Rapture was accompanied by the reverse "Welcome To Rapture" theme. Good stuff.
 
How do they even know who you intended to throw the ball at? The guard grabs your wrist before you throw it either way.

Well I haven't seen what happens yet when you throw it at the couple, but that's what happens when you choose to throw it at the announcer. That's more of a practical issue than a story issue I think.
 
Well I haven't seen what happens yet when you throw it at the couple, but that's what happens when you choose to throw it at the announcer. That's more of a practical issue than a story issue I think.

I threw it at the couple — but the guy grabbed me mid throw. I presume that's how the other option played out too.
 
I threw it at the couple — but the guy grabbed me mid throw. I presume that's how the other option played out too.

Indeed. I'm just saying it makes no real difference in the end other than the gear, but I dunno maybe you guys got that as well.
 
It's probably been mentioned because I went to bed when last post was on page 4,

But, the NYC burning scene is set in 1984. There is an advertisement board for a car stating 'New for 1984'.
 
And just another thing, if it is always the same just a bit different what does this mean for rapture? The position of Comstock would be Andrew Ryan, the city is Rapture instead of Comstock, the Songbird are the Big Daddies, Elizabeth's counterpart are the Little Sisters, but the protagonist, in this case Booker, is Comstock, what does this make Jack? Well I guess that's the indifference of those two worlds, because Jack ain't Ryan. Maybe I just didn't think this through enough, maybe it doesn't have to resemble the Bioshock Story at all.
I think Rapture was a symbolic representation of now being outside regular space and time. You enter the tearverse by going through the opening of BioShock 1 (our real life introduction to BioShock) in reverse.
 
Does anyone know where the Boys of Silence come from? backstory? have they said anything about them in the gam?

boys.jpg
 
Does anyone know where the Boys of Silence come from? backstory? have they said anything about them in the gam?

boys.jpg
After the part in the Wardens room I don't want to see another BoS ever again.
I also think there was little to none info on them.

It's probably been mentioned because I went to bed when last post was on page 4,

But, the NYC burning scene is set in 1984. There is an advertisement board for a car stating 'New for 1984'.

Well, in normal game time Liz is about 17 - 20, that's in 1912.
1984 will make her 92ish. she looked pretty old there so it could make some sense.
Also, maybe her old version could control rifts good enough to just go to that time.
Like when she moved them to Rapture, that was only built years after columbia.
 
Maybe someone put a possession vigor on him and he committed suicide.

This is out of question as it looks like a murder, who set that whole Lighthouse up for what purpose, seriously?! That dead Warden makes no sense at all, haha.
 
Weren't the BoS supposed to be blind? Hence the huge ears?

In the actual game they just spot you, but they can't hear you.

Also, what happened to the female enemies that sang? Did they just turn them into Lady Comstock?
 
So was Booker always known as Booker (when he is accepts the baptism) or does he rename him self Zachary Comstock after he is baptized to get rid of that 'sinful' past.
 
Does anyone know where the Boys of Silence come from? backstory? have they said anything about them in the gam?

boys.jpg

Skimming over the Artbook now, they mention that they were meant to be children who were taken from the orphanage.

I guess it makes sense given a child is more likely to "dob" or "tattle" in any specific circumstance.

Still don't know why they had to make them unkillable though :P

Also, what happened to the female enemies that sang? Did they just turn them into Lady Comstock?

They are listed in the book as "Sirens" so I assume that's them. :P
 
doing my 1999 play through and just noticed something cool at the very beginning of the game. the statue of R. Letuce (the sister) actually begins off as the brother and changes as you walk up to it. kinda similar to a tear
 
doing my 1999 play through and just noticed something cool at the very beginning of the game. the statue of R. Letuce (the sister) actually begins off as the brother and changes as you walk up to it. kinda similar to a tear

It is amazing the amount of subtle details.

When you see both of them in the puffs of smoke doing things while Liz and Booker go through a gondola, or something, you'll notice they are painting each other in one of them. He just paints himself instead :P
 
Skimming over the Artbook now, they mention that they were meant to be children who were taken from the orphanage.

I guess it makes sense given a child is more likely to "dob" or "tattle" in any specific circumstance.

Still don't know why they had to make them unkillable though :P



They are listed in the book as "Sirens" so I assume that's them. :P

Ah ok thank you. Maybe DLC will shine more light on them.

I really feel like they should've fleshed out Songbird more, he felt criminally underutilised.

MAN HOW COOL WOULD IT BE IF YOU COULD FIND HIS CORPSE IN BIOSHOCK OUT ON THE SEA BED SOMEWHERE

Agreed, here is hoping for "The creation of the Songbird" DLC ;)
 
I really feel like they should've fleshed out Songbird more, he felt criminally underutilised.

MAN HOW COOL WOULD IT BE IF YOU COULD FIND HIS CORPSE IN BIOSHOCK OUT ON THE SEA BED SOMEWHERE
 
Also, who killed the lighthouse Warden?!

Playing through the intro again, I noticed that before you reach the dead body, next to the map on the wall, is a note that reads something like "He's coming, be prepared -C".

My theory is that this lighthouse body was an agent of Comstock, and he was waiting for Booker to arrive so he could kill him before it even started. The Lutece's killed the guy themselves, and left a note on his body saying "DONT DISAPPOINT US".

The note on his body is obviously from the Lutece's, given the note on the first door is theres as well. The note on the wall, however, is not.
 
Andrew Ryan is never mentioned in the game at all, as far as I can recall. No idea where that came from. In fact, Rapture probably does not exist at all in a Columbia universe.

He's saying maybe there's a reference on the original bioshock that refers to one of the characters in infinite, maybe Fink or someone, although the chances are slim
(in this universe at least :P)
 
I really feel like they should've fleshed out Songbird more, he felt criminally underutilised.

MAN HOW COOL WOULD IT BE IF YOU COULD FIND HIS CORPSE IN BIOSHOCK OUT ON THE SEA BED SOMEWHERE

I sense a retroactive Bioshock 1 patch... like they did with Portal.
 
Does anyone have a transcript, or video of the Voxophone where Jeremiah Fink remarks that, similar to how his Brother could hear and observe music from other universes through the tears, he was observing a brilliant biologist? It was either found just before you fight Daisy, at the Songbird diagram, or in his brothers shop outside Memorial Gardens.

I can't quite remember it, but if you put two and two together, it could be that Fink was observing Tenenbaum, or Suchong from Bioshock. This would explain a lot about where Finks successes came from. Songbird and Handmen were derived from the Big Daddies, Vigors from plasmids etc. Hell, even the motorised vending machines.

I guess it depends how much you choose to believe was just universal constants, such as the impossible cities ruled by corrupt men, or if it was him stealing ideas. But considering the Vigors origins are never referenced, I'd go with peeking into Rapture.
 
Does anyone have a transcript, or video of the Voxophone where Jeremiah Fink remarks that, similar to how his Brother could hear and observe music from other universes through the tears, he was observing a brilliant biologist? It was either found just before you fight Daisy, at the Songbird diagram, or in his brothers shop outside Memorial Gardens.

I can't quite remember it, but if you put two and two together, it could be that Fink was observing Tenenbaum, or Suchong from Bioshock. This would explain a lot about where Finks successes came from. Songbird and Handmen were derived from the Big Daddies, Vigors from plasmids etc. Hell, even the motorised vending machines.

I guess it depends how much you choose to believe was just universal constants, such as the impossible cities ruled by corrupt men, or if it was him stealing ideas. But considering the Vigors origins are never referenced, I'd go with peeking into Rapture.

Yeah, I mentioned this on the first or second page in this thread. I believe a lot of stuff in Columbia was "stolen" from Rapture.
 
Oh yeah, no shit! That is fantastic. I love that.



Man this would be awesome too. Did they really do something like this with Portal? I don't remember hearing about it.

Prior to the release of Portal 2 they patched Portal 1 to change the ending slightly to show you being dragged out of the wreckage.
 
Fuck, my 1999 playthrough didn't carry over my Vox so I can't tell you for sure (as in, I can't listen to them all despite picking them all up)
 
Playing through the intro again, I noticed that before you reach the dead body, next to the map on the wall, is a note that reads something like "He's coming, be prepared -C".

My theory is that this lighthouse body was an agent of Comstock, and he was waiting for Booker to arrive so he could kill him before it even started. The Lutece's killed the guy themselves, and left a note on his body saying "DONT DISAPPOINT US".

The note on his body is obviously from the Lutece's, given the note on the first door is theres as well. The note on the wall, however, is not.

I just don't want to believe that the Lutece's would get their hands dirty like that.. Haha. And to your latest post, yes, I guess that it was already mentioned before in this thread that the Columbia, even though in the past of Rapture is inspired by it trough the Tears. Well the game gives a lot of hints for this speculation, which would seem competely absurd from afar, but we who completed it are in no position to doubt after that ending, lol.

Oh boy I love this Game.
 
I just don't want to believe that the Lutece's would get their hands dirty like that.. Haha. And to your latest post, yes, I guess that it was already mentioned before in this thread that the Columbia, even though in the past of Rapture is inspired by it trough the Tears. Well the game gives a lot of hints for this speculation, which would seem competely absurd from afar, but we who completed it are in no position to doubt after that ending, lol.

Oh boy I love this Game.

They've definitely got their hands dirty. The whole game is about how they're elaborately plotting to have you killed at baptism in every reality. That's how I view it anyway.
 
Can anyone who tried to throw the ball at the couple confirm what happens with them later in the game? I'm guessing you still meet them, but they scorn you and don't give you the items.

If so that seems to be the only player choice that has actual gameplay repercussions (however minor). Which is fine because it feeds into a major theme of the story. It's not like the moral choices in Bioshock were anything significant. You were basically forced to either harvest every Little Sister or adopt every one, just so you could see both little ending blurbs.
 
How was DLC in previous Bioshock games? Was it good? Just wondering what we can possilby expect.

There's only been one real piece of new story DLC and that was Minerva's Den in Bioshock 2, which was about 3-4 hours long, and I found to be better than the actual story mode in that game.

Hopefully all 3 pieces will be something like this. I'm hoping for something that allows us to see and traverse more of Columbia, more skyline, more open spaces as opposed to the corridor-heavy campaign.
 
How was DLC in previous Bioshock games? Was it good? Just wondering what we can possilby expect.

There was no substantial DLC for Bioshock 1.

There were some throwaway ones fro Bioshock 2, but the single player one "Minerva's Den" was actually really good and enriched the experience.

I think Ken himself is working on the DLC so I have great expectations.
 
I feel the biggest thing missing is some form of grounding of all the different wonders, and how they are attributed and communicated through different characters.

This was so well done in SS2 and BS1.

You had one character that told the story of how Rapture was built, from a very "down to earth" perspective. You had two characters telling the story of Adam and Plasmids, as well as Little Sisters and Big Daddies. These gave insight into how stuff worked. It didn't geek out and explain in detail how Rapture and its wonders functioned, but it gave enough info that it satisfied the curiosity. I feel Infinite is too vague on a lot of stuff, and it bothers me. It focuses too much of the high level issues, the big ideas, and the overall themes.

I guess Infinite is less about Columbia and more about Booker and Liz, where as Bioshock was mostly about the city of Rapture itself. Still, it would be nice to get some insight into what went on regarding the vigors, handymen, and the Songbird.
 
Playing through the intro again, I noticed that before you reach the dead body, next to the map on the wall, is a note that reads something like "He's coming, be prepared -C".

Hm, I imagine someone brings me to a lighthouse like that one - if I'd see a tortured, dead person on a chair on the way up, the last thing I would do is take a seat in the chair at the top.
 
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