SPOILER Bioshock Infinite SPOILER discussion

Also looking back, man the whole Chen Lin timeline is a little... goofy. I mean Booker and Elizabeth must be really stupid to think that they could've just gone and picked up his tools and brought them back, considering they'd been up there before and seen how huge the machines were.

We dont know at which point in time is their Rapture visit.

It's definitely post-fall. There's still the rubble and broken pillar.
 
So are there any hints of what we're getting for our season passes/post-release DLC? I really, really hope that at least some of it is something meaningful, and not just challenge arenas or w/e.
 
ohhhh, the death scenes, every time you died that was the loop repeating with you opening the office dooooooor. dope.

what was up with the elizibeth revives though? was that just her hauling you out of battle and injecting you? they should have used the door everytime.
 
Pretty sure Shawn has said that all of them are Minverva's den style side stories.

That sounds excellent. I really hope that at least one of them elaborates on the ending or its implications for the various timelines, even if technically speaking there's nothing wrong with it being left alone and deemed "final".
 
I'm offended by the people that find the baptism plot offensive.

I don't get why everyone took Booker's "i'm a terrible person" statements throughout the game as self deprecating nonsense. Yeah, in the real world, a lot of people say stuff like that to a degree, but Booker knows what he is, and he is correct.

The baptism was a tool for Comstock, its not like it enabled him, or turned a "good person" bad.



I definitely still feel bad for him in the end. We just can't say that one is good and one is bad.
 
Kinda off-topic, but playing DmC after something with a deep story like this one is REALLY making me dislike how childish this game is. Maybe I should watch some Spongebob or something.
 
New Years 1959 is when shit goes bonkers, I thought. Bioshock takes place in 1960.

oh, yeah, it is kind of implied.

here's an explanation about that Rapture area looking a bit different: It's another dimension. The same way there's also many dimensions for Columbia's Bioshock story, there's bound to be the same for Rapture's Bioshock story

hire me ken

Kinda off-topic, but playing DmC after something with a deep story like this one is REALLY making me dislike how childish this game is. Maybe I should watch some Spongebob or something.

Im finding it hard to start Tomb Raider

that said: DmC is fucking RAD
 
i know its not there, but levine would be the god of foresight if their was a deceased songbird easter egg in bioshock 1.
 
ohhhh, the death scenes, every time you died that was the loop repeating with you opening the office dooooooor. dope.

what was up with the elizibeth revives though? was that just her hauling you out of battle and injecting you? they should have used the door everytime.

I don't think they were new Bookers, I think they were the same Booker sent back.

Also yeah likely you just get badly hurt and don't die so she gives you heroin or some such shit to keep you going
 
ohhhh, the death scenes, every time you died that was the loop repeating with you opening the office dooooooor. dope.

what was up with the elizibeth revives though? was that just her hauling you out of battle and injecting you? they should have used the door everytime.

Pretty much. Elizibeth makes a comment early on that she studied some medicine in her time locked up.
 
So your nose bleeds whenever you die in another dimension, right?

Why did Comstock's speech to Booker near the beginning cause it, then? Is it more of an existential dread thing?

The nose bleeds when your brain strats working over time because of the creation of memories that weren't there before.
 
ohhhh, the death scenes, every time you died that was the loop repeating with you opening the office dooooooor. dope.

what was up with the elizibeth revives though? was that just her hauling you out of battle and injecting you? they should have used the door everytime.

Bioshock 1 reference. She's got a long syringe, although instead of extracting your ADAM, she's giving you some nondescript anodyne.

I'm curious as to what are the underlying mechanisms that determine whether you are revived through the door or by Elizabeth.

Glad this thread has convinced you that the ending doesn't "SUUUUUUUCK".
 
About the two necklaces, is there any significance other than freedom and imprisonment? Does each one have a different effect towards the game at all?
 
Does anyone else feel like the whole Lady Comstock's ghost part sticks out really bad, in terms of narrative?

Like there's a lot of hand-waving and lampshading that needs to be done to make the core plot make sense, but for the most part it's entirely acceptable. It's how this particular genre of multiverse science fiction has to work. But... how does the ghost work? The weird explanation of "it's a combination of my feelings towards my mother and her" is something I'd buy in a more fantasy-based anime or game or whatever, but it feels really out of place next to the rest of the game.

Don't get me wrong, the multiple-dimension stuff is still borderline fantasy, but there aren't flying emotion ghosts that can raise the dead anywhere else in the game.
 
Does anyone else feel like the whole Lady Comstock's ghost part sticks out really bad, in terms of narrative?

yes

I didnt like it

I didnt like it from a narrative perspective nor from a gameplay one. Killing ghosts aint fun and fighting the same shitty-ass fucking hard boss 3 times wasnt fun

it's my main gripe with the entire game
 
About the two necklaces, is there any significance other than freedom and imprisonment? Does each one have a different effect towards the game at all?

I think the whole point of the necklaces was to show that no matter what decision you chose, the result would be the same.
 
Does anyone else feel like the whole Lady Comstock's ghost part sticks out really bad, in terms of narrative?

Like there's a lot of hand-waving and lampshading that needs to be done to make the core plot make sense, but for the most part it's entirely acceptable. It's how this particular genre of multiverse science fiction has to work. But... how does the ghost work? The weird explanation of "it's a combination of my feelings towards my mother and her" is something I'd buy in a more fantasy-based anime or game or whatever, but it feels really out of place next to the rest of the game.

Don't get me wrong, the multiple-dimension stuff is still borderline fantasy, but there aren't flying emotion ghosts that can raise the dead anywhere else in the game.

I didn't find the ghost to be any more ridiculous than the raven people. The only difference is that it's a pretty important character to the lore.
 
yes

I didnt like it

I didnt like it from a narrative perspective nor from a gameplay one. Killing ghosts aint fun and fighting the same shitty-ass fucking hard boss 3 times wasnt fun

it's my main gripe with the entire game

Yeah that too it was a nightmare of bullshit on Hard.

I didn't find the ghost to be any more ridiculous than the raven people. The only difference is that it's a pretty important character to the lore.

But those are at least sentient, real people using crazy magic potions, not trans-dimensional emotion-ghosts that can summon the dead.
 
Does anyone else feel like the whole Lady Comstock's ghost part sticks out really bad, in terms of narrative?

Like there's a lot of hand-waving and lampshading that needs to be done to make the core plot make sense, but for the most part it's entirely acceptable. It's how this particular genre of multiverse science fiction has to work. But... how does the ghost work? The weird explanation of "it's a combination of my feelings towards my mother and her" is something I'd buy in a more fantasy-based anime or game or whatever, but it feels really out of place next to the rest of the game.

Don't get me wrong, the multiple-dimension stuff is still borderline fantasy, but there aren't flying emotion ghosts that can raise the dead anywhere else in the game.

100% agree with this. I was thinking about this right now. The rest of the game is so perfect and works to enhance the narrative. That section seems like padding and the most out of place. Ghost mom was the one section I feel was unnecessary and only confused things.
 
I didn't find the ghost to be any more ridiculous than the raven people. The only difference is that it's a pretty important character to the lore.

Raven people are presented as random-ass magicians for enemies, Lady Comstock is meant to be an important part of the story and it's all just weird nonsense that doesnt reflect on anything in the grand scheme of things
 
BioShock Infinite will forever be derided for the infamous "Ghost Mom" sequence, I'm guessing.

As for the rest: The story just feels like it left a bunch of holes on purpose, because "it has to happen so whatever." Like how being baptised turned Comstock into a racist zealot, why he built Columbia, or the ridiculous loop/ paradox that is Lutece.
 
As for the rest: The story just feels like it left a bunch of holes on purpose, because "it has to happen so whatever." Like how being baptised turned Comstock into a racist zealot, why he built Columbia, or the ridiculous loop/ paradox that is Lutece.

it's built in a way that it doesnt need to bother itself with holes, because yeah, the whole thing is grand and anything can happen

that said: there's a ton of shit that is perfectly, and very clearly explained. This isn't some kind of Lost thing where it's just "WHATEVS WIZARD DID IT". There was a payoff, and both in subsequent playthroughs and in thinking back you'll find that more and more things have a completely rational explanation.

It's just great.
 
BioShock Infinite will forever be derided for the infamous "Ghost Mom" sequence," I'm guessing.

As for the rest: The story just feels like it left a bunch of holes on purpose, because "it has to happen so whatever." Like how being baptised turned Comstock into a racist zealot, why he built Columbia, or the ridiculous loop/ paradox that is Lutece.

Baptism didn't magically turn Comstock racist. The idea is that there is a point in time where Booker/Comstock made a choice/rejected a choice that turned him into a very different person. Does he choose to distance himself from his horrifying past, or wallow in the shame of it?

Baptism is just a symbol of "rebirth." It's not God-magic that turns him racist.
 
Haven't seen like the last 5 pages of the thread and sorry if this was posted or originated here but I found this on another forum thought it was cool:

Ok damn it won't let me link the picture :( Damn Tinypic
EDIT: There we go
2vb75s2.png

That's pretty much the conclusion I've drawn but the one part where it says that Booker passes out and doesn't remember that he had a daughter and that he somehow has to rescue a girl named Elizabeth doesn't make sense.
 
Finished it tonight. Loved the story and the game overall - but I'm sad to admit the part I liked best was being back in Rapture for a few moments...

Also, what the hell is up with that final lightning core defense battle against airships and patriots? Felt really out of place and cheap as all hell. Too bad it was the last part of the game - it really left a bitter taste in my mouth.
 
Right, so I've read through the entire thread, and I'm finally starting to piece it all together. If I have any further questions, I'll be sure to ask.

Also, that scene with old Elizabeth gave me the chills.
 
That's pretty much the conclusion I've drawn but the one part where it says that Booker passes out and doesn't remember that he had a daughter and that he somehow has to rescue a girl named Elizabeth doesn't make sense.

How? The Luteces obviously knew Elizabeth's name from the different timelines, so they simply carried on with Booker's formed memories to make the whole process easier.
 
That's pretty much the conclusion I've drawn but the one part where it says that Booker passes out and doesn't remember that he had a daughter and that he somehow has to rescue a girl named Elizabeth doesn't make sense.

it makes sense, the tear travel just fucks him up, he replaces his memories with other ones

this starts to happen too in the game when you travel through a tear with Elizabeth, where he starts to get confused, but Elizabeth's there so she just keeps him in line
 
I'm interested in figuring out how much about the portals/tears the scientists in Columbia knew about. There's that great sequence when you first enter the tower with the contained objects that you can "tear" into slightly different versions.
 
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