Finished this last night. Was a pretty good game. But I kept wanting to go an play the original bioshock instead. That game just felt like it was better in all aspects.
Setting in infinite was interesting at the start, but after a while it kinda felt like they didn't do much with it, yeah there were airships and a lot of clouds, but that was kinda it. It didn't ooze with the atmosphere of being a cloud city in every nook and cranny like rapture did.
The linearity of the game was a pretty dissapointing as well considering the more open levels of bioshock. It was standard fare move from point a to b to c, etc.
Enemy encounters were vastly inferior to the ones in bioshock. It's bassically just wave after wave of enemies in infinite, felt very inspired by dragon age 2 in that regard...
The handymen as well were absolute crap compared to big daddies. Dunno if it was because I played on hard, but the vigors pretty much did fuck all to them, crows stunned them for maybe 2 seconds. They just felt stupidly strong, it was impossible to get distance on them since they can jump an
infinite distance and height it seems, so even if I jumped on the rails and went to the other side of the combat area, they would be right in my face again within seconds, knocking me back and draining all shield + some health in one go. Every handyman fight bassically boiled down to me kiting like a mad man for 10 minutes while getting a few shots off here and there.
Compare that to the
Big Daddies were you could set up a ton of plasmid traps and shit in a room, maybe hack some turrets as well. Then go and aggro the big daddy, lure him into your awesome trap, and then unleash hell on him, they were still strong, but at least they were reasonable strong, with limits.
The vigors, there are fewer vigors than there were plasmids in bioshock. And from my experience most of them were quite useless on hard. Fire and Lightning vigors were pretty much pointless, too little dmg and effect. Much easier and better to just spam possesion. That way you create a distraction, and you're guaranteed at least one dead enemy. Charge is another one that didn't really feel very useful, if you're fighting agains't 1-3 guys, it makes no sense to use it over possesion. If you're fighting more than that, you're sure as fuck not gonna want to charge right into them.
Bassically I stuck almost exclusively to possession and the bucking bronco vigors for the entirety of the game. Why wouldn't I? Possession works on fucking every thing except handymen, and bucking bronco allows me to suspend a ton of enemies in the air for a long period of time, and is pretty much spammable.
The story was probably the only really good part of infinite. It was very interesting, well-written and not corny. Though I saw the "twist" about dewitt being combstock coming from miles away, felt very obvious considering the whole multiverse theme they were doing. A shame really that they couldn't match the would you kindly twist from the original bioshock. But that does seem like a pretty unrealistic goal.
Overall I feel like Bioshock Infinite felt a bit like a game where they had a lot of boxes they needed to check. But didn't really have the drive and passion to make the things in those boxes truly great. Unlike the original Bioshock, which just felt like such a passion project where everything was made by people that just fucking loved the game they were making.
So yeah, that's my oppinion of the game. Dunno if this will attract a lot of angry people, since it seems like this game is extremely well liked by most people. Just keep in mind this is just how I feel personally
