Why the game insists on blurring characters CLOSE to the camera (even if you look right at them) is beyond me. And you can't even turn off Depth of Field. uuugh
Well if we're doing low setting/Res screenshots...
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Empire has some pretty decent water.
I personally enjoy close DOF.
This game does not have sequels. Crysis:
Seriously though, it does have sequels.
Apparently it doesn't have levels other than jungles either.
Seriously though, it does have sequels. The stories are lame and the gameplay got a bit more simplified, but Crysis 2 did cities VERY well. Crysis 3 does environments that blend the 2 VERY well. I was really glad to see that engine stretch its legs. Nobody plays Crysis 1 outside of the jungle levels and that got kinda old fast.
Just testing to make sure I still had a save to import into Riptide. Game still looks pretty good.
Those look great. How are you forcing AA?
The FSAA setting in the video.scr file + downsampling.
That looks amazing, but you couldn't pay me to play it.
I did not have any fun at all with Dead Island.
That looks amazing, but you couldn't pay me to play it.
I did not have any fun at all with Dead Island. I don't know how they managed to make an open-world island zombie killing simulator not fun. It was massively overrated and now Dead Island: Riptide is finally receiving the reviews that game deserved. It just took game reviewers longer than most to realize it, dense as they are.
Good game - to short though.
Just got a GTX 680 after selling my 2 7870's and I am still getting used to Nvidia Inspector. Should a 680 be able to play BFBC2 at a solid 60fps ultra everything with 8x SGSSAA 2560x1440? Because mine is and so I am not sure it is working right.
That sounds normal. Bump down the SGSSAA to 4x and up the downsampling. Try 1800p with 4x MSAA.
Rage looks pretty good after 10 seconds sitting still to let all the textures finally load in!
That is definitely more aliasing than I would expect from those settings.