So I'm really excited about Destiny, but in a way that can't be shown in a "presentational, staged" demo.
I've played a lot of loot games, and the gameplay gets stale quickly. There's a reason progression is called grinding. Because most of the fun is focused on drops and new levels. Enemies in these games are dumb as rocks. Fun consists of seeing
bigger numbers as you blow them up. It's not about out-smarting them or defeating them in some novel way.
Bungie hasn't had the luxury of getting you hooked on
filling up bars. Bungie has mastered creating games that have tremendous replayability. And that's replayability that comes from the fact that gameplay is fun and varied. Nothing else. I didn't get an achievement for playing my
favorite level over a hundred times. Each encounter has tons of variety from AI that's smart and unpredictable. And levels have tons of freedom. It's not just about "corridor vs open arena". It's about skipping the Tank and taking the section on foot. Or hijacking a Wraith instead of using the Hog.
I'm so glad this is next-gen so AI can not just be smarter, but they can have more options. (Current gen games are slamming against memory constraints. In Mass Effect 3, you can't even holster your gun because they don't have the memory for the animation).
Destiny looks like all my favorite parts of Halo: campaign co-op, massive Firefight arena battles and unbelievable scifi setting/ story. I get a company with a track record of games with tons of replayability, smart AI and respecting player choice. And then you add on a progression system that will add tangible value to replaying sections? Hell yes.