BadAss2961
Member
Unfinished launch games built from unconfirmed specs. And they still look great.Better hardware = devs get lazy
Unfinished launch games built from unconfirmed specs. And they still look great.Better hardware = devs get lazy
Just so you know, ProElite is/was a Microsoft employee. Lol.
Which looks better,Forza or DriveClub?both of them are launch games IIRC.Unfinished launch games built from unconfirmed specs. And they still look great.
PS4 doesn't use openGL.I wonder if this has anything to do with ease of development using DX11 compared to Open GL.
Potentially third parties may be in a better position to develop for next gen consoles as many will already have strong PC engines that should port nicely, whereas first party developers may have been stuck in a rut of dragging the last drops of performance for creaky old PS360
Nib, considering your infamous status at the ign boards over the years you really shouldn't point any fingers. Just saying..
Yup, Xbox One games (can't confirm which ones, or if it was all of them) were running on PCs. A dissapointing smoke and mirror approach by MS.
http://www.neogaf.com/forum/showthread.php?t=590486
Exactly - I was merely pointing out that to condemn Forza 5 for using pre-baked lighting isn't really a fair assessment. It merely means that the game will be limited in what it can do.
edit: Evidently some games were running on actual Xbox One hardware.
http://www.neogaf.com/forum/showpost.php?p=64102166&postcount=683
One would think the parent companies have a large say in the matter. No doubt Sony instructed their developed to maximise eye candy for marketing purposes and sacrificed gameplay in the process.
That's fine with me, but part of fully realized visuals is clarity, and a smooth picture does nothing but add even more to beautiful scenery and action. I just wish a steady 60 fps was a more standard priority.
Guess I will post this here too
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Which looks better,Forza or DriveClub?both of them are launch games IIRC.
Demos are presented to show off the games hence the comparisons.Forza looks better right now, but its moot when neither launches for at least another four to five months.
Both games will improve visually from what we saw at E3, to what we play on launch day.
I don't know why GAF gets this hard-on from comparing unfinished games when the only thing that matters is how they look when the final versions are released.
I read that the game running on the PC was, of all games... LocoCycle. Twisted Pixel had responded to a tweet about it and they consciously decided to go that route due to issues porting the 360 version to X1. Not to say there could've been other games doing this as well, but I believe it was confirmed to only be LocoCycle so far.
Guess I will post this here too
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PS4 doesn't use openGL.
Just out of curiousity, doesnt it make any difference that these are launch games, and launch games in which no one knew about a key component of the systems hardware specs (more, and better RAM)before the PS meeting in feb? Killzone, Infamous, battlefield, Ass Creed, Watchdogs all look great to me. So Im not sure I understand the outrage, first wave software never really takes anywhere near full advantage of the console its running on.
Demos are presented to show off the games hence the comparisons.
That has nothing to do with you quoted lol
I wonder if this has anything to do with ease of development using DX11 compared to Open GL.
It's something allows a large performance gain when you don't have to have realtime dynamic lighting on the whole world.This is more of a design choice. Pre baked lighting makes it impossible for the tracks to change time of day, without having separate textures on the disk for each time of day
Agreed with this - although what we saw at E3 does not square away with the "Oh noes! Xbox developers are 6 months behind on everything!" storyline we were being fed earlier.I don't know why GAF gets this hard-on from comparing unfinished games when the only thing that matters is how they look when the final versions are released.
I definitely did consider that but a jump from 30-60FPS and a major boost in visuals is something which I'm not hoping for.In a perfect world, everyone would consider the Dev's history as well and wouldn't start declaring that one game will look better than the other at launch. One dev is known to have a similar looking game to the finished product when they demo their game a few months off from launch (Turn10). The other is known to have games that look a good deal worse than the finished product when demoed a few months off from launch (Evolution).
Maybe, but I'm skeptical of that. I don't think gameplay is being sacrificed at a locked 30FPS. I'll go with what Nirolak has been saying, devs have been doing this for decades, doesn't matter the hardware.
Which looks better,Forza or DriveClub?both of them are launch games IIRC.
It's something allows a large performance gain when you don't have to have realtime dynamic lighting on the whole world.
Drive Club sounds like a mess. I hope they can do something in the months they have but it really seems like a lot to do in a short time to be available at launch.
Same here,I would have definitely picked it up at launch but now I'll wait,this is also because of their DLC plans.It was one of my most anticipated launch games after seeing the trailers they released.
Not that hyped for it now.![]()
Demos are presented to show off the games hence the comparisons.
When questioned, Evolution Studios confirms that it's pushed for a full-fat 1080p presentation, falling in line with all Sony's other leading PS4 titles. Unfortunately, this higher resolution only amplifies the low quality, blurry, flat-looking textures used across this level, which would easily look at home on current-gen hardware.
Alas, even this number isn't held convincingly during our play-testing, and the game dips noticeably below this point - a feeling of 20fps being achieved during doughnut-turns, where lots of tyre friction smoke is produced. Bearing in mind the PS4's next-gen tech (not to mention its 32 ROPs), we're somewhat surprised to see alpha transparency effects still having such an obvious impact on performance.
It's also a shame that, while the scenery draw distance is broad, there's an incredible amount of pop-in for trees and waving NPCs as we approach at high speeds.
Half joking. I do think that when it comes to framerates Microsoft has the right idea, for everything else Sony has their priorities in order.
I'm sure there are many people who think Fox News is the best and most truthful media outlet out there too.
Terrible design choice is my guess, they're doing everything they can to show of that visual leap in trailers and screen shots, and since 30 fps is pretty much standard today "nobody" will complain about it. Sad future indeed.PS4 - 1080p, 30 FPS
Wii U - 1080p, 60 FPS
I'm just saying, that's either terrible coding, terrible design choices, or both. Turn down the graphics from a 10 to an 8 and double that framerate!
That video doesn't work on mobile,I'll check it out later.Which looks better now, or which will look better come launch? Right now I'd probably give Forza the edge, but right now I'd lean towards GT6 and it's on PS3.
Because Evolution makes massive leaps in visual quality as they finish off a game. What we saw at E3 likely isn't close to their final product. Here's the evolution of Motorstorm to highlight this:
http://vimeo.com/987411
Those improvements happened between the GDC 2006 demo and it's release in Japan in mid-December 2006, so depending on how old the E3 build is they have about the same time window to refine for launch.
So if I was to bet on which one would look better at launch I'd take DriveClub without much hesitation.
It's something allows a large performance gain when you don't have to have realtime dynamic lighting on the whole world.
And its something that makes the game look less real compared to Project Cars and GT5/6. I'll be impressed with Forza the day it actually looks photorealistic and has weather/day/night effects.
I definitely did consider that but a jump from 30-60FPS and a major boost in visuals is something which I'm not hoping for.
It's funny seeing some of the graphics/performance whores of the past few weeks transform into 'gameplay comes first' advocates all of a sudden.
Gameplay is always being sacrificed at 30fps, the only debate is whether you think the difference is worth the drop in graphical fidelity.
There is literally never, and I mean never, an occasion where 30fps results in better gameplay than 60fps. The reverse on the other hand universally applies.
The goal posts have been moved out of the stadium by some...lol
I'm hoping we get as many 60fps games as is possible. I have my PC for Ultra settings and downsampled 1080p play.
ReaperXL07 said:Im pretty sure John Carmak already told everyone to expect a large number of developers to continue targeting 30fps anyway. It 60 FPS is not that important to me really, I would rather have a stunning game at 30fps, then an ok looking game at 60 if they cant work a solid enough compromise.